[TL Battlefield 3] Let's Play~!! - Page 3
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Phelix
1931 Posts
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Cedstick
Canada3336 Posts
Anyway, I'ma jump on right now! | ||
Jochan
Poland1730 Posts
On October 03 2011 19:27 Scheefe wrote: the platoon is full, RAGE Yes it is, maybe someone should create a second one, or kick inactive members if there are any of course. | ||
ChrisXIV
Austria3553 Posts
On October 03 2011 20:22 Jochan wrote: Yes it is, maybe someone should create a second one, or kick inactive members if there are any of course. There already is a second one: http://battlelog.battlefield.com/bf3/platoon/2826550451864771878/ | ||
Broodie
Canada832 Posts
/ interested in? I plan on making a dastardly little saga perhaps tl is the best place to start | ||
Cedstick
Canada3336 Posts
I just applied to the Team Liquid Fighting platoon. | ||
Jochan
Poland1730 Posts
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krazymunky
United States727 Posts
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irninja
United States1220 Posts
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znag
Germany32 Posts
On September 28 2011 06:42 Senx wrote: Would be epic if there came up a EU server.. would love to just play with TL people exclusively [...] I read some chat about a potential EU server in the other BF3 thread, I do hope it happens. This. I am lurking these forums for like ever and would be willing to support the people who wanted to setup a EU server. Would be nice to play Battlefield on a server with good mannered, social people who like to play the game as it is supposed to be played. | ||
irninja
United States1220 Posts
On October 10 2011 23:00 znag wrote: This. I am lurking these forums for like ever and would be willing to support the people who wanted to setup a EU server. Would be nice to play Battlefield on a server with good mannered, social people who like to play the game as it is supposed to be played. I do notice that Tl members tend to work together moreso than the average Joe. Noon or not, at least they have your back most of the time. | ||
Belisarius
Australia6230 Posts
On September 28 2011 06:49 Osmoses wrote: Played it a bit today. Still buggy as all hell, and some of the interface is completely ass backwards. This was how I started playing today: 1. Get Origin client from EA. 2. Install Origin client. 3. Register account. Immediately be told that I am offline and should logout and then login again. 4. Attempt to relog, told my "cache-catalogue" is incorrect, and would I like to set a new one. 5. Default cache catalogue is set. Attempt to select new cache, be told it's already in use. 6. Create new cache folder inside of already existing folder. Success. 7. Type in beta code to get BF beta. Given a missing error message. Not that something was missing, just that the error message itself that was supposed to explain the situation was missing. 8. Try different code. Success. 9. Download BF. 10. Start BF. Or so I thought. What actually happens is Firefox opens with something like a in-browser game menu interface. Who's retarded idea was this? What did I even need the Origin client for then? 11. Download some kind of game plugin for the browser. 12. Click "Quick Match" 13. Get error message that I have the wrong graphics card drivers, but game window opens anyway. Do I have to have firefox open while I play? Who's retarded idea was this? 14. Deploy, get killed while apparently going through some kind of siezure. 15. Realize I should probably set my key bindings, so I tab out to the browser-menu thing. Search but no find. Message friend, asking how to set key bindings. 16. Tab in again, deploy, THEN press escape. Jesus fucking... Goddamnit... 17. So basically I have to idle in the middle of the friggin battlefield in order to be able to escape into the in-game menu and set my keys. 18. Every time I get killed, the menu exits and I have to wait to deploy before I can open it again. MMMMFFFFFPHHH! 19. Attempt to set prone to S. Cannot. Attempt to set jump to mouse2. Cannot. Attempt to set S to anything else, works great. OK. 20. Finally save settings. Game tabs down. 21. Tab back in, get disconnected. 22. Start new game, deploy. Play. Wonder if it's my keyboard that's causing me to be unable to run forward and strafe at the same time. 23. Get killed a bunch of times by guys I don't even see. 24. Run and go crazy with handgun. First kill. That's not supposed to work! oO 25. Get disconnected. 26. Start new game. 27. Play for a bit, disconnected a bunch of times. 28. Recurring "almost falling through world" graphics error. 29. Get fed up, attempt to exit. As I bring up the menu I am killed and the menu exits so that I can kill-cam the guy who offed me. 30. Deploy. Escape. Exit. See you again at launch. lol. This is an amazing post, and is almost a step-by-step copy of my beta experience, especially the menu/keybinding. Nothing makes me want to alt-F4 and uninstall a game faster than menu systems like that. I'm currently playing BC2 as a substitute. Slightly more on topic, are there any AU/Oceania servers yet? Having access to squads filled with TL's demographic sounds like heaven, even if every single person turns out to be as bad as I am. | ||
irninja
United States1220 Posts
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Torte de Lini
Germany38463 Posts
Name: Toronto | Northern Resistance Mixed Conquest/Rush Status: Active (upon game release) Provided by: The Northern Resistance (w/ Torte de Lini) Server Settings: 32 slots, rush and conquest rotation, not hardcore, public, and ranked Location: Toronto Honestly, non-hardcore is already pretty hardcore imo, but I'm noob. Maybe start not hardcore since all the maps will be new and then consider it later :3 | ||
irninja
United States1220 Posts
On October 23 2011 15:52 Torte de Lini wrote: Here's our server info if you could replace it. Name: Toronto | Northern Resistance Mixed Conquest/Rush Status: Active (upon game release) Provided by: The Northern Resistance (w/ Torte de Lini) Server Settings: 32 slots, rush and conquest rotation, not hardcore, public, and ranked Location: Toronto Honestly, non-hardcore is already pretty hardcore imo, but I'm noob. Maybe start not hardcore since all the maps will be new and then consider it later :3 Done. Your starting non-HC right? I think I will too. It still makes me cringe that shooting someone with a sniper rifle takes more than one shot though. | ||
Torte de Lini
Germany38463 Posts
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Jyvblamo
Canada13788 Posts
On October 23 2011 16:32 irninja wrote: Done. Your starting non-HC right? I think I will too. It still makes me cringe that shooting someone with a sniper rifle takes more than one shot though. That's why you shoot them in the head. | ||
irninja
United States1220 Posts
True. But something tells me if I cap you in the chest from 200 yards away with a .50 cal anti-material rifle, you'd be dead. In either case, normal mode it is. | ||
TigerKarl
1757 Posts
I think not picking Hardcore mode is the best for the beginning. Nobody knows how that actually feels, so starting noob friendly is the right thing to do. | ||
irninja
United States1220 Posts
vars.serverName controls the name of the server, as seen in the server browser. vars.gamePassword -if set, players must enter this password when connecting to the server. vars.friendlyFire –when set, people can inflict damage on others in the same team. vars.killCam –when set, a killed player gets to see a close-up of his/hers killer for a few seconds. vars.miniMap –when set, a minimap is available in the bottom-left corner of the screen during play. vars.hud –when set, the hud is present. vars.crossHair –when set, guns have crosshairs in the center of the screen. vars.3dSpotting –when set, spotted targets are marked with icons in the 3D world. vars.miniMapSpotting -when set, spotted targets are marked with icons on the minimap. vars.3pCam -when set, 3rd person vehicle cameras are enabled. vars.nameTag –when set, nametags are rendered over players’ heads in the 3D world. vars.regenerateHealth –when set, health regeneration is enabled. vars.vehicleSpawnAllowed –when set, vehicles will spawn in-game. vars.vehicleSpawnDelay –controls the delay between vehicle spawn; specified in percent (100% = normal). vars.soldierHealth –sets maximum soldier health, specified in percent (0-100%; 100% = normal). vars.playerRespawnTime –controls player respawn delay; specified in percent (100% = normal). vars.playerManDownTime -controls player man-down time; specified in percent (100% = normal). vars.bulletDamage –controls bullet damage; specified in percent (0-100%; 100% = normal). vars.onlySquadLeaderSpawn –when set, players can only spawn on the squad leader. vars.roundStartPlayerCount –when the server is in pre-round, it waits for this many players to be present until it proceeds to start the real round. vars.roundRestartPlayerCount –when a round is going, if the number of players drops under this number, the round will be aborted and the server moves back to pre-round. | ||
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