I'm good like that...
Promisance Season II - Page 2
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reh_smith
United States82 Posts
I'm good like that... | ||
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maleorderbride
United States2916 Posts
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reh_smith
United States82 Posts
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maleorderbride
United States2916 Posts
Its not simply the nation with more users wins once the magic user battle starts. Ive lost quite a few when I have more. There is a second hidden equation that must use mage towers or land in it =/ wish that was revealed. | ||
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reh_smith
United States82 Posts
This one maybe? The "/ Enemy_land" at the end is going to make it easier to attack larger empires and therefore less effective against small empires. It seems that if your oponent has less land then you do, it will be fairly hard to attack them with magic. That might by why it failed? I don't understand magic though. Just trying to help. | ||
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pheered.user
United States2603 Posts
![]() by the way i'm well over 7million attack and defense now. ![]() | ||
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Bockit
Sydney2287 Posts
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maleorderbride
United States2916 Posts
And rabble, what I mean is AFTER I succeed in casting the spell I think have some kind of check for the outcome of the battle. Magic User FIght is a two part spell. First the ratio of mages/land vs theirs, THEN some hidden ratio of my magic users vs them. Unless the ratio that is displayed in the help section is the second one. In which case there is a hidden one for the fizzle. I doubt thats the case though. I think the second roll is a hidden equation. Its definitely not just whoever has more wins. | ||
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maleorderbride
United States2916 Posts
The game in correctly adds up (or displays) the amount if wizards I shoudl have. I get 1,200 per turn ATM, yet it does not increase by ANYWHERE near the amount shown. I farmed for 10 turns. I had 199,926 wizards in my status. After 10 turns adding 1209 for 9 turns and 604 for 1 turn I now have 202,255 thats an increase of 2329 when it should be 11485 more wizards. Basically I get 20% of what I should be getting each turn. What a fucking gay game and horrible code writing. You guys fuck up the magic attack mercy rule, dont balance the game, and then fail to use addition correctly (unless this is all a status display bug, which is still gay) I suggest you guys actually take the serve down and keep it down so you have a quality product instead of halfshod unthoughtout crap. You still havent even fixed all of the errors in the help section for magic using. Ive told you four times now, and you have told me that you personally (eaver-beaver) would fix it. Im done playing on this server. You guys need to learn how to do a better job. I understand this is for your friends, but until such a time where you put some effort in it dont expect anyone else to bother playing. There are plenty of free games that dotn have balance issues, bad coders, and serious bugs. | ||
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maleorderbride
United States2916 Posts
If I onyl use 1 turn, then i get the correct amount. THe more turns I do at once the worse the game handles it. BTW, you guys still havent fixed the magic users attacks beign blocked by mercy rules. I dont know if you can do that without taking the server down. | ||
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reh_smith
United States82 Posts
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EAGER-beaver
Canada2799 Posts
On April 29 2005 16:25 maleorderbride wrote: BTW, The game in correctly adds up (or displays) the amount if wizards I shoudl have. I get 1,200 per turn ATM, yet it does not increase by ANYWHERE near the amount shown. I farmed for 10 turns. I had 199,926 wizards in my status. After 10 turns adding 1209 for 9 turns and 604 for 1 turn I now have 202,255 thats an increase of 2329 when it should be 11485 more wizards. Basically I get 20% of what I should be getting each turn. What a fucking gay game and horrible code writing. You guys fuck up the magic attack mercy rule, dont balance the game, and then fail to use addition correctly (unless this is all a status display bug, which is still gay) I suggest you guys actually take the serve down and keep it down so you have a quality product instead of halfshod unthoughtout crap. You still havent even fixed all of the errors in the help section for magic using. Ive told you four times now, and you have told me that you personally (eaver-beaver) would fix it. Im done playing on this server. You guys need to learn how to do a better job. I understand this is for your friends, but until such a time where you put some effort in it dont expect anyone else to bother playing. There are plenty of free games that dotn have balance issues, bad coders, and serious bugs. good eye, we'll look into it. | ||
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maleorderbride
United States2916 Posts
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EAGER-beaver
Canada2799 Posts
On April 30 2005 12:17 maleorderbride wrote: why dont you join a clan beaver, that way you cant hide behind the magic mercy rule BUG anymore? I'm just a pussy that's why I play solo without clanmates to back me up. I didn't code this bug in, it was just an oversight from temps that'll be fixed next reset. | ||
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Bockit
Sydney2287 Posts
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maleorderbride
United States2916 Posts
On April 30 2005 17:14 EAGER-beaver wrote: I'm just a pussy that's why I play solo without clanmates to back me up. I didn't code this bug in, it was just an oversight from temps that'll be fixed next reset. seeing how solo actually lends more of an advantage than it takes away...yes i guess you are just a pussy. | ||
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EAGER-beaver
Canada2799 Posts
We're taking suggestions for season 3, for starters I'm thinking of rebalancing the units so they have more of a defensive slant, and possibly removing the black market so people will be forced to buy/sell each others stuff on the public market. I checked the so called wizard production bug and couldn't reproduce it no matter what I tried. | ||
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Hydrolisko
Vanuatu1659 Posts
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pheered.user
United States2603 Posts
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Hydrolisko
Vanuatu1659 Posts
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