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Season 2 has started over at http://promisance.skweb.ca
Only 1 change added: no mercy rule. I didn't contribute anything to the changes this season because I didn't feel like it.
So first things first, everyone grab a clan or whole bunch of friends you can trust. Once you're all top 10, backstab your way to 1st place, weeeeee!
Let the chaos commence.
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Ok good. I was hoping someone would start a new thread for this. Glad to still have clans.
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Oh great can't wait to suck again
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On April 26 2005 10:33 Kazoo wrote: Oh great can't wait to suck again One word: diplomacy. Base your game on that and you'll find it much more fun and strategic.
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On April 26 2005 10:25 EAGER-beaver wrote:
Only 1 change added: no mercy rule.
Oh yeah baby, this time i won't stop till an empire is completly dead mwhahahahaha please don't hurt me
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no mercy means theres no limit to how many time one can get attacked by turn ? basicly you can be #1 then the next day have lost everything?
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On April 26 2005 13:27 Taurent wrote: no mercy means theres no limit to how many time one can get attacked by turn ? basicly you can be #1 then the next day have lost everything?
Yeah
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On April 26 2005 13:27 Taurent wrote: no mercy means theres no limit to how many time one can get attacked by turn ? basicly you can be #1 then the next day have lost everything? I can tell you don't like it either. Seems really scary to me too but I'm open to new things so let's see how it goes. It might turn out to be really cool.
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whoever naed is, your unit producing abilities are quite good, i'm going to go ahead and be amazed at how you can possibly somehow withstand all of my attacks whenever i have like 4000 blacksmiths and like 2million attack power.
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Sydney2287 Posts
I'm guessing he either has towers, or took out a loan.
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On April 26 2005 16:59 reh_smith wrote:Show nested quote +On April 26 2005 13:27 Taurent wrote: no mercy means theres no limit to how many time one can get attacked by turn ? basicly you can be #1 then the next day have lost everything? I can tell you don't like it either. Seems really scary to me too but I'm open to new things so let's see how it goes. It might turn out to be really cool.
Seems scary to me too.. and I'm the one who put it in :p
What I wanted to accomplish was to even out the top 10.. And this change is going to do 1 of two things.. 1) Make 1st really big and no one can touch him or 2) even out the top 10... heres to hopeing for the best
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so, are clans 3 or 4 ppl now?
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I'm scare of going out of protection
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On April 27 2005 10:37 maleorderbride wrote: so, are clans 3 or 4 ppl now?
Temps didn't post a change to clan size, so you can assume they're the same as last season, max 4 people.
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Sydney2287 Posts
Season's going alright so far.
And what's up with 23, he was ranked #1 with 0 units....
Did anyone else notice that?
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Sydney2287 Posts
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i believe he is just farming :O
just to intimidate some of you, even though you dont know who i am
Offensive Points: 5,562,867 Defensive Points: 5,067,629
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That is a little intimidating. There's no need to hide your face though. Which one are you?
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WTF, why did I just get a mercy rule message?
I thought this was taken out? I just spent alot of time and turns and will now be completely fucked over because the game is not as it says it is.
I attacked someone 11 times and now have to wait an hour.
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eager-beaver, what do you know abotu this? Its the only thing keeping you alive at the moment.
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My attacks on Beaver have all gone through (as in no mercy rule). I think that it's the Magic attacks that still have the Mercy Rule attached to them. Or maybe I just attack at the perfect time and never am the one to saturate him.
I'm good like that...
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Yea i guess its just magic attacks that are still affected by mercy rules. Which sucks since magic is underused as it is already.
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Magic may be underused, but it's still strong as fuck. Towers don't stop Magic User Fight. Sucks about the mercy rule though...
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There seems to be some hidden modifyers with magic though.
Its not simply the nation with more users wins once the magic user battle starts. Ive lost quite a few when I have more.
There is a second hidden equation that must use mage towers or land in it =/ wish that was revealed.
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((Your_Wizards)/((Your_Land + Enemy_Land)/2)))/((Enemy_Wizards)/(Enemy_Land))
This one maybe? The "/ Enemy_land" at the end is going to make it easier to attack larger empires and therefore less effective against small empires. It seems that if your oponent has less land then you do, it will be fairly hard to attack them with magic. That might by why it failed?
I don't understand magic though. Just trying to help.
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UGH, with that many fucking units getting attacked hurts bad It was all I could do to get back up to par, No sense in hiding it anymore I'm Troy. Please don't hurt me 
by the way i'm well over 7million attack and defense now.
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Sydney2287 Posts
Male, is your name 'Dean'.
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definitely not. My name is Cyra.
And rabble, what I mean is AFTER I succeed in casting the spell I think have some kind of check for the outcome of the battle.
Magic User FIght is a two part spell. First the ratio of mages/land vs theirs, THEN some hidden ratio of my magic users vs them.
Unless the ratio that is displayed in the help section is the second one. In which case there is a hidden one for the fizzle. I doubt thats the case though. I think the second roll is a hidden equation. Its definitely not just whoever has more wins.
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BTW,
The game in correctly adds up (or displays) the amount if wizards I shoudl have. I get 1,200 per turn ATM, yet it does not increase by ANYWHERE near the amount shown.
I farmed for 10 turns.
I had 199,926 wizards in my status. After 10 turns adding 1209 for 9 turns and 604 for 1 turn I now have 202,255
thats an increase of 2329 when it should be 11485 more wizards. Basically I get 20% of what I should be getting each turn. What a fucking gay game and horrible code writing.
You guys fuck up the magic attack mercy rule, dont balance the game, and then fail to use addition correctly (unless this is all a status display bug, which is still gay)
I suggest you guys actually take the serve down and keep it down so you have a quality product instead of halfshod unthoughtout crap. You still havent even fixed all of the errors in the help section for magic using. Ive told you four times now, and you have told me that you personally (eaver-beaver) would fix it.
Im done playing on this server. You guys need to learn how to do a better job.
I understand this is for your friends, but until such a time where you put some effort in it dont expect anyone else to bother playing. There are plenty of free games that dotn have balance issues, bad coders, and serious bugs.
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so ive ioloated this particular bug to be farming more than 1 turn at a time.
If I onyl use 1 turn, then i get the correct amount. THe more turns I do at once the worse the game handles it.
BTW, you guys still havent fixed the magic users attacks beign blocked by mercy rules. I dont know if you can do that without taking the server down.
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good eye, mate. I would have never noticed that. Wonder if it's just for mages or for all barracks too. I'll start looking a bit.
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On April 29 2005 16:25 maleorderbride wrote: BTW,
The game in correctly adds up (or displays) the amount if wizards I shoudl have. I get 1,200 per turn ATM, yet it does not increase by ANYWHERE near the amount shown.
I farmed for 10 turns.
I had 199,926 wizards in my status. After 10 turns adding 1209 for 9 turns and 604 for 1 turn I now have 202,255
thats an increase of 2329 when it should be 11485 more wizards. Basically I get 20% of what I should be getting each turn. What a fucking gay game and horrible code writing.
You guys fuck up the magic attack mercy rule, dont balance the game, and then fail to use addition correctly (unless this is all a status display bug, which is still gay)
I suggest you guys actually take the serve down and keep it down so you have a quality product instead of halfshod unthoughtout crap. You still havent even fixed all of the errors in the help section for magic using. Ive told you four times now, and you have told me that you personally (eaver-beaver) would fix it.
Im done playing on this server. You guys need to learn how to do a better job.
I understand this is for your friends, but until such a time where you put some effort in it dont expect anyone else to bother playing. There are plenty of free games that dotn have balance issues, bad coders, and serious bugs.
good eye, we'll look into it.
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why dont you join a clan beaver, that way you cant hide behind the magic mercy rule BUG anymore?
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On April 30 2005 12:17 maleorderbride wrote: why dont you join a clan beaver, that way you cant hide behind the magic mercy rule BUG anymore?
I'm just a pussy that's why I play solo without clanmates to back me up. I didn't code this bug in, it was just an oversight from temps that'll be fixed next reset.
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Sydney2287 Posts
will the game screw up if he fixes it while it's running?
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On April 30 2005 17:14 EAGER-beaver wrote:Show nested quote +On April 30 2005 12:17 maleorderbride wrote: why dont you join a clan beaver, that way you cant hide behind the magic mercy rule BUG anymore? I'm just a pussy that's why I play solo without clanmates to back me up. I didn't code this bug in, it was just an oversight from temps that'll be fixed next reset.
seeing how solo actually lends more of an advantage than it takes away...yes i guess you are just a pussy.
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maleorderbride stop being such an asshat ^^ it's only a game
We're taking suggestions for season 3, for starters I'm thinking of rebalancing the units so they have more of a defensive slant, and possibly removing the black market so people will be forced to buy/sell each others stuff on the public market.
I checked the so called wizard production bug and couldn't reproduce it no matter what I tried.
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Hey, a newb here, it says each structure costs 1 acre of land and $2550, i have plenty of land and money. why does it say that with our resources i can build 0 structures?
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you need to have turns too.
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how do i get out of protection?
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after you spend 200 turns you're out of protection
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