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WC3 vs. SC race comparison

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bigMommA
Profile Joined March 2003
1985 Posts
April 06 2005 17:51 GMT
#1
Which race in wc3 is the most similar in playstyle to Terran? A race that is powerful if you are capable of abusing its power such as having high apm and good multitask skills.

What about for Toss and Zerg? I'm willing to give wc3 a try if it sounds interesting.
boy_toril
Profile Joined February 2005
Philippines19 Posts
April 06 2005 18:04 GMT
#2
I dont play that
Split that Dragoon
RedMeat
Profile Joined September 2002
United Kingdom490 Posts
April 06 2005 18:20 GMT
#3
Human is really micro intensive but there's a lot of power in the race if you can multitask well and probably has most in common with Terran. Certainly high tech human on equal economy will pretty much destroy anything it comes up against if you micro it well.
I am the mirror, I am the destiny, I am the herald that points the way...
GTR
Profile Blog Joined September 2004
51453 Posts
April 06 2005 18:39 GMT
#4
during 1.14? human was more like zerg because it could always easily fast expo and harass pretty easily.
Commentator
GTR
Profile Blog Joined September 2004
51453 Posts
April 06 2005 18:40 GMT
#5
if your P = NE
T = ORC/HU
Z = UD/HU
Commentator
Kobayashi
Profile Joined February 2003
Portugal1970 Posts
April 06 2005 19:36 GMT
#6
On April 07 2005 03:40 GTR-2-Go wrote:
if your P = NE
T = ORC/HU
Z = UD/HU


interesting comparing ne with p, i was p in bw and now I'm ne in war3 and I don't really think they're alike, but I'm not that experienced in war3.
I love mankind, its people I hate
GTR
Profile Blog Joined September 2004
51453 Posts
April 06 2005 19:39 GMT
#7
well

nearly every P player from BW converted into NE in WC3

i.e

Didi (P) -> Didi (NE)
Anyppi (P) -> Anyppi (NE)
Commentator
aus.icy
Profile Joined December 2004
Australia64 Posts
April 06 2005 19:49 GMT
#8
noone else has ever played p...
Resonate
Profile Joined October 2002
United Kingdom8402 Posts
April 06 2005 21:35 GMT
#9
how the fuck can HU = T and Z???

they play TOTALLY differently in starcraft. I've not played WC3 so i honestly don't know, but i'm really curious as to how a macro race with shit units (zerg) can also be a micro race with powerful units (terran).

I guess terran in vanilla was a macro race too (in TvZ at least), but still.....
Memory lane in nice
Argoth.
Profile Joined December 2004
Germany1961 Posts
April 06 2005 23:38 GMT
#10
the macro part of the human race is similiar to the one zerg has, both are able to fast expand quickly (although NE's are getting better and better at this point too) and the human tier 1 units are pretty crappy. but that doesn't change the fact that human is a race that requires a lot of micro unlike orc.
FireBlast!
Profile Blog Joined January 2005
United Kingdom5251 Posts
April 07 2005 00:02 GMT
#11
Human are definitely Z, by the end of the game you have about twice as many units than any other race that require a lot of micro.

Victoria Concordia Crescit
Resonate
Profile Joined October 2002
United Kingdom8402 Posts
April 07 2005 00:43 GMT
#12
ok cool thx guys =]
Memory lane in nice
Orlandu
Profile Blog Joined January 2003
China2450 Posts
April 07 2005 01:17 GMT
#13
I don't think there is any truly correct comparison, but to me it always felt something like this:

Orc - Reminds me a lot of Protoss. Their units take up more supply and are generally stronger. A lot of their units require considerable micro to be truly efficient.

Human - Clearly Terran, but it does have a hint of Zerg in it due to having a slightly higher supply (because of Peasants) and their ability to expand easily.

Undead - A Protoss/Zerg hybrid. Build like Protoss, has the Zerg creep. Ghouls are cheap and weak just like Zerglings almost. However, their supply is generally a little lower than other races, and they require a LOT of micro to use efficiently (this is excluding hero nuking of course). They also don't need as many expansions, much like Protoss against a non-Terran.

Night Elf - This is definitely the most unique of races... partially Zerg because of the way they build, and their mass expansion tendencies that have developed, but also because their units are a bit weaker than the rest (until tier 3 or so).


Anyway, that's just an outline of some of my opinions. There are so many ways to look at this though.
We cant give up just because things arent the way we want them to be.
Crystal
Profile Joined March 2005
Belarus78 Posts
April 07 2005 02:14 GMT
#14
Totally agree with Orlandu xcept Humans have nothing to do with Zerg whatsoever.
they are terrans head to feet-.-
Jumpingworm
Profile Joined January 2004
Netherlands481 Posts
April 07 2005 02:17 GMT
#15
Hmm, dunno I believe humans are kinda like zerg because of the fact that they need to fast expo to really be strong (1 base is still viable of course), you have lots of small units and tier 1 = crap units, but when you get to tier 2 you're easily able to own (like the muta & lurk zerg gets at tier 2)

They're still more alike to T of course but I personally do see similarities with hu & z

<3
WaweR
Profile Joined September 2004
Poland45 Posts
Last Edited: 2005-04-07 03:09:18
April 07 2005 03:07 GMT
#16
Terran = Ne

Only beacue both races are best in their games imho =]

Protoss = Orc

Powerfull units, mmm could be more but I`m lazy

Zerg = Human and Undead

Footies and Ghouls similar to Lings, rifles and fiends could be hydras, fast exp popular in both in Zerg and Human Zerg and Undead both have creep :>


Didn`t think much writing it, did it for fun
Fire walk with me
expostfacto
Profile Joined December 2002
United States365 Posts
April 07 2005 05:04 GMT
#17
protoss = orc is the only one that's clear-cut at all... like orlandu said, relatively expensive, high-supply units.
http://www.carnageblender.com -- over 100 million battles served
Doctorasul
Profile Blog Joined October 2004
Romania1145 Posts
April 07 2005 06:27 GMT
#18
I've thought of the more used strats or unit combinations and their specific micro requirements and this is how I see it:

Human - rifle caster - marine&medic - Terran
Undead - ghouls gargs - muta ling - Zerg
Orc - grunt rush - zeal rush - Protoss (not as similar though )
Night Elf - clueless - me at Starcraft

"I believe in Spinoza's god who reveals himself in the harmony of all that exists, but not in a god who concerns himself with the fate and actions of human beings." - Albert Einstein
inkblot
Profile Joined December 2004
United States1250 Posts
April 07 2005 08:23 GMT
#19
TBH I don't think races can be compared cross games at all, but here's my picks and reasons:

P - Orc. Expensive but strong units available from the get go and usable for the whole game.
Z - Elf. Units tend to be cheap-ish and high damage but easy to kill
T - Undead. Requires you to get the most out of your units and money, because expansion is generally difficult. UD is also good at defense because of their strong towers and blight. Good at harrassment, but rarely a strong macro race.

IMO, Undead requires the most multitasking, since a UD player frequently relies on both harrassment and creeping simultaneously. Orc sometimes harrasses too, but I don't think its so central. Hu/Elf tend to go for the expansion and mass it up due to strong towers, fast building, or walking trees.
bigMommA
Profile Joined March 2003
1985 Posts
Last Edited: 2005-04-07 10:11:28
April 07 2005 10:04 GMT
#20
here's my opinion but plz take into consideration that i've never played wc3:
Terran is like NE b/c they both own at pro level and in TvZ, Terran's double rax --> CC is strong as hell.

however there's another side to it:
back when BW skills we're still increasing, Grrr can still abuse Toss power simply with carriers or reavers. no Terran had the micro/macro/multitask skills required to beat Grrr until after a few years, the likes of Nada, Xellos,oov and dozens of other Terrans perfected these keyboard/mouse skills.

more or less, the people that own at NE as of now could be the Giyom of SC as before, if we are to compare the age of WC3 and BW.

so a question to WC3 players:
Which one race do you think will highly increase in potential and raise the skills dramatically a few years down the road? (similar to Terrans then, and Terrans now)
Liquid`Nazgul
Profile Blog Joined September 2002
22427 Posts
April 07 2005 10:58 GMT
#21
glad to see such agreement on our forum
Administrator
SoleSteeler
Profile Joined April 2003
Canada5427 Posts
April 07 2005 13:22 GMT
#22
Which one race do you think will highly increase in potential and raise the skills dramatically a few years down the road? (similar to Terrans then, and Terrans now)


probably any of them... not as much human and night elf, more orc and undead

this is because people feel both those races have 'useless' units, so when people start to find uses for spirit walkers, tauren and well just general tier 3 orc (docs/blood lust etc.), banshees/necros, frostwyrms... it should be good... all you ever see UD do is like DK/lich for nuke, ghouls at the start then ghouls/gargs/aboms/stats... it's become so cookie cutter

NE already can use all units in situations... chims, hippos, dryads, both druids, archers/hunts, all 4 heroes (not so much KOTG) faerie dragons etc.

humans as well already use alot of their units... the 'best' human army is when you just produce like every unit they have and throw them together workshop units are used slightly less for sure, and some spells, like invisibility/polymorph...

iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
April 07 2005 14:16 GMT
#23
I jus like hearing the language of War3, i saw it at my WCG prelim and it fascinated me, it is still inferior to BW as far as im concerned but the fact their is something so completely different andyet very similar intrigues me.
jacen
Profile Blog Joined April 2004
Austria3644 Posts
April 07 2005 16:23 GMT
#24
WHAT A USELESS CONVERSATION

the 4 war3 races are far to simillar to be compared to bw.
the micro of every war3 race is amlost identical. you always use the same pattern, just different hotkeys.

ud and hu doesnt have to manage that more units then orc/ne as comparised to pvz.

you can learn playing random so easy in war3 just because war3 isnt about how you micro (you barely need over 120apm to master every situation at its best), timing is everything ...
i tried randoming in bw, but i really cant figure out how to play t or z :/

(micronesia) lol we aren't going to just permban you (micronesia) "we" excludes Jinro
PunkSkeleton
Profile Joined January 2003
Poland226 Posts
April 07 2005 18:08 GMT
#25
People don't use necro/banshee because they suck (maybe if someone is going mass abo or mass tauren you will be able to possess something). Mass skeletons can be easily countered by AoE dispell (and they give a lot of XP) for example wand of negation. Necros can be useful only for cripple and unholy frenzy.

There are some similarities between war3 and sc races but for example:
UD: exp sux (like T), anti-air sux, almost useless units (like P scouts), the whole race sux (I play UD so I know)
Manit0u
Profile Blog Joined August 2004
Poland17257 Posts
Last Edited: 2005-04-07 22:26:43
April 07 2005 22:26 GMT
#26
Well, it's hard to compare races not only because of the numbers (4 in WC3 and 3 in BW) but also because of gameplay difference between both games. If you want to compare them you must take into account more factors, so there won't be exact matches but only partial ones.

Night Elves - They have features of Terran and Zerg race:

Zerg: weak but numerous units, you need to sacrifice worker to construct most buildings, fast expansions, regenerating buildings
Terran: most of your buildings can move from one spot to another, mainly ranged units, units weak all alone but when mixed together they tend to be unstoppable, each unit has some skills you need to learn to use to make your army work

Orcs - Mostly Protoss here:

Protoss: Very strong units that consume more food/resources, fast air (you could compare bats to scourges if you like ^^)
Non-protoss: Almost no tech needed

Human - They show most features of Terran and Protoss:

Terran: Weak t1 units, lot's of workers/units, machines
Protoss: Lot's of tech needed, best casters

Undead - This would be the mix of Protoss and Zerg:

Protoss: Building summoning, a lot of tech and micro, often fast tech
Zerg: Creep, units, mirror match (in ud/ud most players go: ghouls -> gargs what is very similar to z/z lings -> mutas)

Hope this enlightened most of you
Time is precious. Waste it wisely.
sundance
Profile Blog Joined May 2004
Slovakia3201 Posts
April 07 2005 22:50 GMT
#27
On April 08 2005 07:26 Manit0u wrote:
Well, it's hard to compare races not only because of the numbers (4 in WC3 and 3 in BW) but also because of gameplay difference between both games. If you want to compare them you must take into account more factors, so there won't be exact matches but only partial ones.

Night Elves - They have features of Terran and Zerg race:

Zerg: weak but numerous units, you need to sacrifice worker to construct most buildings, fast expansions, regenerating buildings
Terran: most of your buildings can move from one spot to another, mainly ranged units, units weak all alone but when mixed together they tend to be unstoppable, each unit has some skills you need to learn to use to make your army work

Orcs - Mostly Protoss here:

Protoss: Very strong units that consume more food/resources, fast air (you could compare bats to scourges if you like ^^)
Non-protoss: Almost no tech needed

Human - They show most features of Terran and Protoss:

Terran: Weak t1 units, lot's of workers/units, machines
Protoss: Lot's of tech needed, best casters

Undead - This would be the mix of Protoss and Zerg:

Protoss: Building summoning, a lot of tech and micro, often fast tech
Zerg: Creep, units, mirror match (in ud/ud most players go: ghouls -> gargs what is very similar to z/z lings -> mutas)

Hope this enlightened most of you

This is nearly exactly same what i was going to post and then i've read this and i 100% agree.Especially with NE part.
Nick Cave & the Bad Seeds
SunShine
Profile Joined February 2004
Netherlands787 Posts
April 07 2005 23:44 GMT
#28
On April 08 2005 01:23 jacen wrote:
WHAT A USELESS CONVERSATION

the 4 war3 races are far to simillar to be compared to bw.
the micro of every war3 race is amlost identical. you always use the same pattern, just different hotkeys.

ud and hu doesnt have to manage that more units then orc/ne as comparised to pvz.

you can learn playing random so easy in war3 just because war3 isnt about how you micro (you barely need over 120apm to master every situation at its best), timing is everything ...
i tried randoming in bw, but i really cant figure out how to play t or z :/



Always nice to see another clueless person. War3 is not about micro? I guess u don't play wc3 at a proper level then and I even guess u play/played RT. Players like Grubby can beat the hell out of anyone not only because of their great insight but also because they have such great micro. I can't remember where the screenshot was placed but Grubby manages to take any red damaged unit away before it dies. I think micro is allot more important in wc3 then in broodwar because u constantly need to manage ur hero and move ur units arround because u have allot less of them u need to keep them in the game longer to get a big army and win.
SChasu
Profile Joined October 2003
United States1505 Posts
April 08 2005 01:55 GMT
#29
im orc in warcraft <---toss player
totalbiscuit is awful at casting.
radiaL
Profile Joined August 2003
Andorra2690 Posts
Last Edited: 2005-04-08 03:12:05
April 08 2005 03:10 GMT
#30
On April 08 2005 08:44 SunShine wrote:
War3 is not about micro?

he said War3 is not about HOW you micro, i'm pretty sure he meant that microing techniques for all races are insanely similar; whereas in SC a zerg played who is great at lurg/ling [surround/burrow/flank] micro switches to terran is not gonna have great m/m [shuffling/dodging/spreading] micro out of nowhere, because the techniques and timing are very different

shuffling units in war3 is something that every race has to do
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