What about for Toss and Zerg? I'm willing to give wc3 a try if it sounds interesting.
WC3 vs. SC race comparison
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bigMommA
1985 Posts
What about for Toss and Zerg? I'm willing to give wc3 a try if it sounds interesting. | ||
boy_toril
Philippines19 Posts
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RedMeat
United Kingdom490 Posts
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GTR
51453 Posts
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GTR
51453 Posts
T = ORC/HU Z = UD/HU | ||
Kobayashi
Portugal1970 Posts
On April 07 2005 03:40 GTR-2-Go wrote: if your P = NE T = ORC/HU Z = UD/HU interesting comparing ne with p, i was p in bw and now I'm ne in war3 and I don't really think they're alike, but I'm not that experienced in war3. | ||
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GTR
51453 Posts
nearly every P player from BW converted into NE in WC3 i.e Didi (P) -> Didi (NE) Anyppi (P) -> Anyppi (NE) | ||
aus.icy
Australia64 Posts
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Resonate
United Kingdom8402 Posts
they play TOTALLY differently in starcraft. I've not played WC3 so i honestly don't know, but i'm really curious as to how a macro race with shit units (zerg) can also be a micro race with powerful units (terran). I guess terran in vanilla was a macro race too (in TvZ at least), but still..... | ||
Argoth.
Germany1961 Posts
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FireBlast!
United Kingdom5251 Posts
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Resonate
United Kingdom8402 Posts
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Orlandu
China2450 Posts
Orc - Reminds me a lot of Protoss. Their units take up more supply and are generally stronger. A lot of their units require considerable micro to be truly efficient. Human - Clearly Terran, but it does have a hint of Zerg in it due to having a slightly higher supply (because of Peasants) and their ability to expand easily. Undead - A Protoss/Zerg hybrid. Build like Protoss, has the Zerg creep. Ghouls are cheap and weak just like Zerglings almost. However, their supply is generally a little lower than other races, and they require a LOT of micro to use efficiently (this is excluding hero nuking of course). They also don't need as many expansions, much like Protoss against a non-Terran. Night Elf - This is definitely the most unique of races... partially Zerg because of the way they build, and their mass expansion tendencies that have developed, but also because their units are a bit weaker than the rest (until tier 3 or so). Anyway, that's just an outline of some of my opinions. There are so many ways to look at this though. | ||
Crystal
Belarus78 Posts
they are terrans head to feet-.- | ||
Jumpingworm
Netherlands481 Posts
They're still more alike to T of course but I personally do see similarities with hu & z <3 | ||
WaweR
Poland45 Posts
Only beacue both races are best in their games imho =] Protoss = Orc Powerfull units, mmm could be more but I`m lazy Zerg = Human and Undead Footies and Ghouls similar to Lings, rifles and fiends could be hydras, fast exp popular in both in Zerg and Human ![]() Didn`t think much writing it, did it for fun | ||
expostfacto
United States365 Posts
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Doctorasul
Romania1145 Posts
Human - rifle caster - marine&medic - Terran Undead - ghouls gargs - muta ling - Zerg Orc - grunt rush - zeal rush - Protoss (not as similar though ![]() Night Elf - clueless - me at Starcraft | ||
inkblot
United States1250 Posts
P - Orc. Expensive but strong units available from the get go and usable for the whole game. Z - Elf. Units tend to be cheap-ish and high damage but easy to kill T - Undead. Requires you to get the most out of your units and money, because expansion is generally difficult. UD is also good at defense because of their strong towers and blight. Good at harrassment, but rarely a strong macro race. IMO, Undead requires the most multitasking, since a UD player frequently relies on both harrassment and creeping simultaneously. Orc sometimes harrasses too, but I don't think its so central. Hu/Elf tend to go for the expansion and mass it up due to strong towers, fast building, or walking trees. | ||
bigMommA
1985 Posts
Terran is like NE b/c they both own at pro level and in TvZ, Terran's double rax --> CC is strong as hell. however there's another side to it: back when BW skills we're still increasing, Grrr can still abuse Toss power simply with carriers or reavers. no Terran had the micro/macro/multitask skills required to beat Grrr until after a few years, the likes of Nada, Xellos,oov and dozens of other Terrans perfected these keyboard/mouse skills. more or less, the people that own at NE as of now could be the Giyom of SC as before, if we are to compare the age of WC3 and BW. so a question to WC3 players: Which one race do you think will highly increase in potential and raise the skills dramatically a few years down the road? (similar to Terrans then, and Terrans now) | ||
Liquid`Nazgul
22427 Posts
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SoleSteeler
Canada5427 Posts
Which one race do you think will highly increase in potential and raise the skills dramatically a few years down the road? (similar to Terrans then, and Terrans now) probably any of them... not as much human and night elf, more orc and undead this is because people feel both those races have 'useless' units, so when people start to find uses for spirit walkers, tauren and well just general tier 3 orc (docs/blood lust etc.), banshees/necros, frostwyrms... it should be good... all you ever see UD do is like DK/lich for nuke, ghouls at the start then ghouls/gargs/aboms/stats... it's become so cookie cutter NE already can use all units in situations... chims, hippos, dryads, both druids, archers/hunts, all 4 heroes (not so much KOTG) faerie dragons etc. humans as well already use alot of their units... the 'best' human army is when you just produce like every unit they have and throw them together ![]() | ||
iNcontroL
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USA29055 Posts
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jacen
Austria3644 Posts
the 4 war3 races are far to simillar to be compared to bw. the micro of every war3 race is amlost identical. you always use the same pattern, just different hotkeys. ud and hu doesnt have to manage that more units then orc/ne as comparised to pvz. you can learn playing random so easy in war3 just because war3 isnt about how you micro (you barely need over 120apm to master every situation at its best), timing is everything ... i tried randoming in bw, but i really cant figure out how to play t or z :/ | ||
PunkSkeleton
Poland226 Posts
There are some similarities between war3 and sc races but for example: UD: exp sux (like T), anti-air sux, almost useless units (like P scouts), the whole race sux (I play UD so I know) | ||
Manit0u
Poland17257 Posts
Night Elves - They have features of Terran and Zerg race: Zerg: weak but numerous units, you need to sacrifice worker to construct most buildings, fast expansions, regenerating buildings Terran: most of your buildings can move from one spot to another, mainly ranged units, units weak all alone but when mixed together they tend to be unstoppable, each unit has some skills you need to learn to use to make your army work Orcs - Mostly Protoss here: Protoss: Very strong units that consume more food/resources, fast air (you could compare bats to scourges if you like ^^) Non-protoss: Almost no tech needed Human - They show most features of Terran and Protoss: Terran: Weak t1 units, lot's of workers/units, machines Protoss: Lot's of tech needed, best casters Undead - This would be the mix of Protoss and Zerg: Protoss: Building summoning, a lot of tech and micro, often fast tech Zerg: Creep, units, mirror match (in ud/ud most players go: ghouls -> gargs what is very similar to z/z lings -> mutas) Hope this enlightened most of you ![]() | ||
sundance
Slovakia3201 Posts
On April 08 2005 07:26 Manit0u wrote: Well, it's hard to compare races not only because of the numbers (4 in WC3 and 3 in BW) but also because of gameplay difference between both games. If you want to compare them you must take into account more factors, so there won't be exact matches but only partial ones. Night Elves - They have features of Terran and Zerg race: Zerg: weak but numerous units, you need to sacrifice worker to construct most buildings, fast expansions, regenerating buildings Terran: most of your buildings can move from one spot to another, mainly ranged units, units weak all alone but when mixed together they tend to be unstoppable, each unit has some skills you need to learn to use to make your army work Orcs - Mostly Protoss here: Protoss: Very strong units that consume more food/resources, fast air (you could compare bats to scourges if you like ^^) Non-protoss: Almost no tech needed Human - They show most features of Terran and Protoss: Terran: Weak t1 units, lot's of workers/units, machines Protoss: Lot's of tech needed, best casters Undead - This would be the mix of Protoss and Zerg: Protoss: Building summoning, a lot of tech and micro, often fast tech Zerg: Creep, units, mirror match (in ud/ud most players go: ghouls -> gargs what is very similar to z/z lings -> mutas) Hope this enlightened most of you ![]() This is nearly exactly same what i was going to post and then i've read this and i 100% agree.Especially with NE part. | ||
SunShine
Netherlands787 Posts
On April 08 2005 01:23 jacen wrote: WHAT A USELESS CONVERSATION the 4 war3 races are far to simillar to be compared to bw. the micro of every war3 race is amlost identical. you always use the same pattern, just different hotkeys. ud and hu doesnt have to manage that more units then orc/ne as comparised to pvz. you can learn playing random so easy in war3 just because war3 isnt about how you micro (you barely need over 120apm to master every situation at its best), timing is everything ... i tried randoming in bw, but i really cant figure out how to play t or z :/ Always nice to see another clueless person. War3 is not about micro? I guess u don't play wc3 at a proper level then and I even guess u play/played RT. Players like Grubby can beat the hell out of anyone not only because of their great insight but also because they have such great micro. I can't remember where the screenshot was placed but Grubby manages to take any red damaged unit away before it dies. I think micro is allot more important in wc3 then in broodwar because u constantly need to manage ur hero and move ur units arround because u have allot less of them u need to keep them in the game longer to get a big army and win. | ||
SChasu
United States1505 Posts
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radiaL
Andorra2690 Posts
On April 08 2005 08:44 SunShine wrote: War3 is not about micro? he said War3 is not about HOW you micro, i'm pretty sure he meant that microing techniques for all races are insanely similar; whereas in SC a zerg played who is great at lurg/ling [surround/burrow/flank] micro switches to terran is not gonna have great m/m [shuffling/dodging/spreading] micro out of nowhere, because the techniques and timing are very different shuffling units in war3 is something that every race has to do | ||
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