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Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
Last Edited: 2015-05-21 15:44:49
May 21 2015 15:44 GMT
#18501
If the system wasn't in place we'd just get silvers being rekt by a guy in LEM or something who wants to play with his friends, wheras now atleast he has to buy a smurf account which is a decent barrier.

Yes then there'd be a LEM on either side and a race to who can kill the LEM guy each round, which would lead to a horrible CS experience, esp for those who are not in the party with said LEM.
WriterXiao8~~
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2015-05-21 15:50:20
May 21 2015 15:46 GMT
#18502
Ah yes having to buy a new account has stopped hackers in their tracks, i'm sure it also stops legitimate people who wish to play with their friends.

And ofc it's far more fun to get shit on by an "unranked" lem than a ranked one, where the system has no opportunity to attempt to balance the teams. I'm not saying that its even possible to make truly fair matchmaking when ranks diverge by more than 3-4 ranks but the current system can't be the best option lol. At least TRY to balance the Badge + 4 GN3/4 players instead of queueing into 4 badges and having no prayer.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Muffloe
Profile Joined December 2012
Sweden6061 Posts
Last Edited: 2015-05-21 16:24:09
May 21 2015 15:55 GMT
#18503
On the topic of affordable knives; I'm very pleased with my FT CW GK, it was affordable and the animation is very spammable ^^
+ Show Spoiler +
[image loading]
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
Last Edited: 2015-05-21 16:21:23
May 21 2015 16:13 GMT
#18504
On May 22 2015 00:46 Sn0_Man wrote:
Ah yes having to buy a new account has stopped hackers in their tracks, i'm sure it also stops legitimate people who wish to play with their friends.

And ofc it's far more fun to get shit on by an "unranked" lem than a ranked one, where the system has no opportunity to attempt to balance the teams. I'm not saying that its even possible to make truly fair matchmaking when ranks diverge by more than 3-4 ranks but the current system can't be the best option lol. At least TRY to balance the Badge + 4 GN3/4 players instead of queueing into 4 badges and having no prayer.

It makes it significantly more difficult, yes hackers who get banned will most likely buy a new account and get a new hack but its a deterrent, esp if they have a large amount of skins on that account. Having to buy an account doesn't stop hacking or smurfing but it raises the barrier. Thats like saying that having an age limit on purchasing alcohol doesn't stop youngsters from drinking illegally, it doesn't but it makes it less likely to happen.

ill take this system, atleast for ranked, perhaps there should be an unranked system but in order to make it fair you'd need some kind of mmr system there too.
WriterXiao8~~
Laserist
Profile Joined September 2011
Turkey4269 Posts
May 21 2015 16:17 GMT
#18505
On May 22 2015 01:13 Kipsate wrote:
Show nested quote +
On May 22 2015 00:46 Sn0_Man wrote:
Ah yes having to buy a new account has stopped hackers in their tracks, i'm sure it also stops legitimate people who wish to play with their friends.

And ofc it's far more fun to get shit on by an "unranked" lem than a ranked one, where the system has no opportunity to attempt to balance the teams. I'm not saying that its even possible to make truly fair matchmaking when ranks diverge by more than 3-4 ranks but the current system can't be the best option lol. At least TRY to balance the Badge + 4 GN3/4 players instead of queueing into 4 badges and having no prayer.

It makes it significantly more difficult, yes hackers who get banned will most likely buy a new account and get a new hack but its a deterrent, esp if they have a large amount of skins on that account. Having to buy an account doesn't stop hacking or smurfing but it raises the barrier. Thats like saying that having an age limit or purchasing alcohol doesn't stop youngsters from drinking illegally, it doesn't but it makes it less likely to happen.

ill take this system, atleast for ranked, perhaps there should be an unranked system but in order to make it fair you'd need some kind of mmr system there too.


Dota has this in which you have 4 types of MM type.
Wanna play solo -> go solo
Wanna play friends with close skill - > go ranked TMM
Wanna play with utter noobs friends/girlfriend -> go unranked TMM

Considering finding a match takes like 10-30 seconds at most, it can be easily implemented to CS:GO.
“Are you with the Cartel? Because you’re definitely an Angel.”
iXphobos
Profile Joined July 2010
Germany1464 Posts
May 21 2015 17:29 GMT
#18506
There is really no reason, why they did not implement unranked MM.
At least i can't think of any.
illsick
Profile Joined March 2011
United States1770 Posts
Last Edited: 2015-05-21 18:30:46
May 21 2015 17:59 GMT
#18507
On May 22 2015 00:44 Kipsate wrote:
If the system wasn't in place we'd just get silvers being rekt by a guy in LEM or something who wants to play with his friends, wheras now atleast he has to buy a smurf account which is a decent barrier.

Yes then there'd be a LEM on either side and a race to who can kill the LEM guy each round, which would lead to a horrible CS experience, esp for those who are not in the party with said LEM.


but that's not true at all.

I think before, the system would try to even out the ranks for both sides. So if you had 1 LEM + 4 silvers, it wouldn't match you up with 5 silvers. If it's easy for you to kill 4 out of the 5 players, it's not that bad of a CS experience.

With the system right now, it would be a horrible experience for your silver friends because they would play a full team with much higher skill gap then them. For the other side, they would play a team almost full of lower skilled players that would not give them a challenge.

Not only that, but now a LEM is forced to buy another account and have it tanked to silver to play with friends. So they are forced to smurf. So now the LEM is playing with silvers/novas anyways (but with a silver rank). Before, they probably would have had to play against teams with more "even" ranks.

As for boosting, I never understood why it was such an issue. There's going to be a certain point where the person doing the boosting is not going to be that effective. A global elite can't boost 4 silvers to global eilte. They will struggle even against a team full of DMG because the silvers will evaporate easily. In fact, knowing the team having one exceptionally great player would work out as an advantage. If you know where the GE is on the map, you can push and easily take out the lower skilled players on the team.

So i never understood why the new system was put in place. It discourages playing with lower ranked friends and encourages smurfing. (only logically thing I can think of is that it encourages more cs:go sales lol)

you live and you learn
Nimix
Profile Joined October 2011
France1809 Posts
May 21 2015 18:12 GMT
#18508
Yeah before you'd get matched against a similar average MMR to your team's. So say if you had a LEM guy and 4 silvers, you could get matched against 4 gold guys and a LE, stuff like that. So it worked, except boosting was out of control, and you got ragehackers very often at higher ranks because of that. Boosting services used hacks to get people to rank up fast, not legit good players lol
illsick
Profile Joined March 2011
United States1770 Posts
May 21 2015 18:24 GMT
#18509
On May 22 2015 03:12 Nimix wrote:
Yeah before you'd get matched against a similar average MMR to your team's. So say if you had a LEM guy and 4 silvers, you could get matched against 4 gold guys and a LE, stuff like that. So it worked, except boosting was out of control, and you got ragehackers very often at higher ranks because of that. Boosting services used hacks to get people to rank up fast, not legit good players lol


but still, how does that prohibit boosting now? the old system versus new system, how does that prevent hacking boosters? They can still do it.
you live and you learn
Nimix
Profile Joined October 2011
France1809 Posts
May 21 2015 19:00 GMT
#18510
Hm, new accounts can't queue with mid range accounts which would be the majority of boosting services clients, plus you have the 2 wins a day cooldown to prevent spam queuing with the same accounts. I guess it doesn't eliminate boosting, but it makes it harder. With overwatch seemingly working decently fast nowadays (I read several reports of rage hackers being banned in the 48h following the reports), it seems to counter boosting decently. Anyway, with the wins being reverted if you are in a hacker's party, you'd think people wouldn't pay for boosting anymore, except they do. Doesn't make much sense all in all :D
-Celestial-
Profile Joined September 2011
United Kingdom3867 Posts
May 21 2015 19:57 GMT
#18511
Well I played my first actual game of competitive mode in CSGO last night and went 10-2-9. Bottom of the scoreboard for my team (I think mainly because I was solo on the site I was on, so if they came to my site I'd just about have time to get one frag that would be instantly returned) but we pretty much routed the other team. So I guess that's good. Only slightly silly part was last round of CT side where one guy was sitting on 9k and some of our team had almost nothing but he refused to buy anything. We actually cleaned up their team in every round where we were "just ecoing" which was nice. X-D

Was fun, felt a lot tighter and more enjoyable than Casual due to fewer players in the game. I could enjoy this more coordinated play.
"Protoss simultaneously feels unbeatably strong and unwinnably weak." - kcdc
Nagisama
Profile Blog Joined April 2010
Canada4481 Posts
May 21 2015 20:02 GMT
#18512
On May 22 2015 04:57 -Celestial- wrote:
Well I played my first actual game of competitive mode in CSGO last night and went 10-2-9. Bottom of the scoreboard for my team (I think mainly because I was solo on the site I was on, so if they came to my site I'd just about have time to get one frag that would be instantly returned) but we pretty much routed the other team. So I guess that's good. Only slightly silly part was last round of CT side where one guy was sitting on 9k and some of our team had almost nothing but he refused to buy anything. We actually cleaned up their team in every round where we were "just ecoing" which was nice. X-D

Was fun, felt a lot tighter and more enjoyable than Casual due to fewer players in the game. I could enjoy this more coordinated play.

10-2-9 is a pretty respectable score even at the bottom. Assuming it's KAD, in that order.
Calendar"Everyone who has accomplished more than you has no life; Everyone who has accomplished less than you is a noob." | Elem: "nagi is actually really smart"
Capped
Profile Blog Joined June 2011
United Kingdom7236 Posts
Last Edited: 2015-05-21 20:20:55
May 21 2015 20:17 GMT
#18513
Yeah, if you can stay positive (more kills than deaths) then dont feel bad at all. Anything after that is just you playing above your current rank. (In a very simple way, its obviously a bit more complex )

-

Sometimes i question this game O.o

Useless wet fish.
-Celestial-
Profile Joined September 2011
United Kingdom3867 Posts
Last Edited: 2015-05-21 20:34:55
May 21 2015 20:31 GMT
#18514
On May 22 2015 05:02 Nagisama wrote:
Show nested quote +
On May 22 2015 04:57 -Celestial- wrote:
Well I played my first actual game of competitive mode in CSGO last night and went 10-2-9. Bottom of the scoreboard for my team (I think mainly because I was solo on the site I was on, so if they came to my site I'd just about have time to get one frag that would be instantly returned) but we pretty much routed the other team. So I guess that's good. Only slightly silly part was last round of CT side where one guy was sitting on 9k and some of our team had almost nothing but he refused to buy anything. We actually cleaned up their team in every round where we were "just ecoing" which was nice. X-D

Was fun, felt a lot tighter and more enjoyable than Casual due to fewer players in the game. I could enjoy this more coordinated play.

10-2-9 is a pretty respectable score even at the bottom. Assuming it's KAD, in that order.


Yeah it is.

It was kinda brutal in terms of finding frags because it was rarely ever a 1v1 at my site and backup was never right behind me. So it was basically either I'd see no action at all for the round (whilst the top fragging guy on our team just boomed through the entire other team with his AWP) or I'd get rushed, typically drop one, get instantly returned and that was me out for the round whilst my team tried to retake the site.

T side was nothing really much to talk about. We rushed straight up the middle twice in a row to make it 14-3 and managed to finish up a few rounds later.

Good fun though. Actual communication was really nice. Winning a couple of 1v1 situations was quite nice too.
"Protoss simultaneously feels unbeatably strong and unwinnably weak." - kcdc
RuiBarbO
Profile Blog Joined August 2012
United States1340 Posts
Last Edited: 2015-05-21 22:08:21
May 21 2015 22:07 GMT
#18515
On May 22 2015 05:31 -Celestial- wrote:
Show nested quote +
On May 22 2015 05:02 Nagisama wrote:
On May 22 2015 04:57 -Celestial- wrote:
Well I played my first actual game of competitive mode in CSGO last night and went 10-2-9. Bottom of the scoreboard for my team (I think mainly because I was solo on the site I was on, so if they came to my site I'd just about have time to get one frag that would be instantly returned) but we pretty much routed the other team. So I guess that's good. Only slightly silly part was last round of CT side where one guy was sitting on 9k and some of our team had almost nothing but he refused to buy anything. We actually cleaned up their team in every round where we were "just ecoing" which was nice. X-D

Was fun, felt a lot tighter and more enjoyable than Casual due to fewer players in the game. I could enjoy this more coordinated play.

10-2-9 is a pretty respectable score even at the bottom. Assuming it's KAD, in that order.


Yeah it is.

It was kinda brutal in terms of finding frags because it was rarely ever a 1v1 at my site and backup was never right behind me. So it was basically either I'd see no action at all for the round (whilst the top fragging guy on our team just boomed through the entire other team with his AWP) or I'd get rushed, typically drop one, get instantly returned and that was me out for the round whilst my team tried to retake the site.

T side was nothing really much to talk about. We rushed straight up the middle twice in a row to make it 14-3 and managed to finish up a few rounds later.

Good fun though. Actual communication was really nice. Winning a couple of 1v1 situations was quite nice too.


I find that judging yourself based on KAD isn't a good idea except maybe when the game is over. Sometimes you get off to an awful start, like 1-7, and you feel terrible, and then your team wins and you're at the top of the scoreboard. Also, it distracts you from paying attention to how the rounds are actually going. Like if your B defenders keep dying for free and you're on A, your kdr will usually be worse since retaking a site 3v5 is pretty hard and, at least at the GN level, teams don't like saving. The important takeaway there is that something about your team's setup needs to change. Whereas if you're losing your 1v1s, maybe you need to warm up more or something.
Can someone please explain/how water falls with no rain?
illsick
Profile Joined March 2011
United States1770 Posts
May 21 2015 22:45 GMT
#18516
On May 22 2015 04:00 Nimix wrote:
Hm, new accounts can't queue with mid range accounts which would be the majority of boosting services clients, plus you have the 2 wins a day cooldown to prevent spam queuing with the same accounts. I guess it doesn't eliminate boosting, but it makes it harder. With overwatch seemingly working decently fast nowadays (I read several reports of rage hackers being banned in the 48h following the reports), it seems to counter boosting decently. Anyway, with the wins being reverted if you are in a hacker's party, you'd think people wouldn't pay for boosting anymore, except they do. Doesn't make much sense all in all :D


volvo can keep those new account restrictions, I just didn't like the restriction and match making system in regards to playing with friends that are lower ranked.
you live and you learn
-Celestial-
Profile Joined September 2011
United Kingdom3867 Posts
May 21 2015 23:37 GMT
#18517
On May 22 2015 07:07 RuiBarbO wrote:
Show nested quote +
On May 22 2015 05:31 -Celestial- wrote:
On May 22 2015 05:02 Nagisama wrote:
On May 22 2015 04:57 -Celestial- wrote:
Well I played my first actual game of competitive mode in CSGO last night and went 10-2-9. Bottom of the scoreboard for my team (I think mainly because I was solo on the site I was on, so if they came to my site I'd just about have time to get one frag that would be instantly returned) but we pretty much routed the other team. So I guess that's good. Only slightly silly part was last round of CT side where one guy was sitting on 9k and some of our team had almost nothing but he refused to buy anything. We actually cleaned up their team in every round where we were "just ecoing" which was nice. X-D

Was fun, felt a lot tighter and more enjoyable than Casual due to fewer players in the game. I could enjoy this more coordinated play.

10-2-9 is a pretty respectable score even at the bottom. Assuming it's KAD, in that order.


Yeah it is.

It was kinda brutal in terms of finding frags because it was rarely ever a 1v1 at my site and backup was never right behind me. So it was basically either I'd see no action at all for the round (whilst the top fragging guy on our team just boomed through the entire other team with his AWP) or I'd get rushed, typically drop one, get instantly returned and that was me out for the round whilst my team tried to retake the site.

T side was nothing really much to talk about. We rushed straight up the middle twice in a row to make it 14-3 and managed to finish up a few rounds later.

Good fun though. Actual communication was really nice. Winning a couple of 1v1 situations was quite nice too.


I find that judging yourself based on KAD isn't a good idea except maybe when the game is over. Sometimes you get off to an awful start, like 1-7, and you feel terrible, and then your team wins and you're at the top of the scoreboard. Also, it distracts you from paying attention to how the rounds are actually going. Like if your B defenders keep dying for free and you're on A, your kdr will usually be worse since retaking a site 3v5 is pretty hard and, at least at the GN level, teams don't like saving. The important takeaway there is that something about your team's setup needs to change. Whereas if you're losing your 1v1s, maybe you need to warm up more or something.


Eh, KDA doesn't usually bother me during games. What DOES bother me is when some guy after the very first pistol round starts yelling abuse at me and then tries several times through the game to try to kick me, like happened just now. Its rather distracting and means I end up playing like crap. >_>

Oh well. Moving on...
"Protoss simultaneously feels unbeatably strong and unwinnably weak." - kcdc
oscar62
Profile Joined May 2010
Canada417 Posts
May 21 2015 23:44 GMT
#18518
On May 22 2015 05:17 Capped wrote:


-

Sometimes i question this game O.o

https://www.youtube.com/watch?v=XXsHqe5dtuQ


the rumor mill is these hitbox issues (ladders, jumping, planting/defusing) will not be properly fixed until CS:GO is ported over to the Source 2 engine.

totally unconfirmed information obviously, but it sorta makes sense when you think about how long these fundamental issues of the game have been known and nothings been done about them.
Nimix
Profile Joined October 2011
France1809 Posts
May 21 2015 23:51 GMT
#18519
On May 22 2015 08:37 -Celestial- wrote:
+ Show Spoiler +
On May 22 2015 07:07 RuiBarbO wrote:
Show nested quote +
On May 22 2015 05:31 -Celestial- wrote:
On May 22 2015 05:02 Nagisama wrote:
On May 22 2015 04:57 -Celestial- wrote:
Well I played my first actual game of competitive mode in CSGO last night and went 10-2-9. Bottom of the scoreboard for my team (I think mainly because I was solo on the site I was on, so if they came to my site I'd just about have time to get one frag that would be instantly returned) but we pretty much routed the other team. So I guess that's good. Only slightly silly part was last round of CT side where one guy was sitting on 9k and some of our team had almost nothing but he refused to buy anything. We actually cleaned up their team in every round where we were "just ecoing" which was nice. X-D

Was fun, felt a lot tighter and more enjoyable than Casual due to fewer players in the game. I could enjoy this more coordinated play.

10-2-9 is a pretty respectable score even at the bottom. Assuming it's KAD, in that order.


Yeah it is.

It was kinda brutal in terms of finding frags because it was rarely ever a 1v1 at my site and backup was never right behind me. So it was basically either I'd see no action at all for the round (whilst the top fragging guy on our team just boomed through the entire other team with his AWP) or I'd get rushed, typically drop one, get instantly returned and that was me out for the round whilst my team tried to retake the site.

T side was nothing really much to talk about. We rushed straight up the middle twice in a row to make it 14-3 and managed to finish up a few rounds later.

Good fun though. Actual communication was really nice. Winning a couple of 1v1 situations was quite nice too.


I find that judging yourself based on KAD isn't a good idea except maybe when the game is over. Sometimes you get off to an awful start, like 1-7, and you feel terrible, and then your team wins and you're at the top of the scoreboard. Also, it distracts you from paying attention to how the rounds are actually going. Like if your B defenders keep dying for free and you're on A, your kdr will usually be worse since retaking a site 3v5 is pretty hard and, at least at the GN level, teams don't like saving. The important takeaway there is that something about your team's setup needs to change. Whereas if you're losing your 1v1s, maybe you need to warm up more or something.


Eh, KDA doesn't usually bother me during games. What DOES bother me is when some guy after the very first pistol round starts yelling abuse at me and then tries several times through the game to try to kick me, like happened just now. Its rather distracting and means I end up playing like crap. >_>

Oh well. Moving on...


Just mute annoying people in matchmaking. You'll always be better of it, unless you really enjoy counter flaming.
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
May 22 2015 00:26 GMT
#18520
Ignore or mute is the best, sometimes I am forced to ignore that part of flaming simply because they do make calls or give information about opponent position(usually not very likely though). Also half the time its Russian/Polish/Some other language I don't understand so I don't really care lol.

backseat gaming is a 100% mute though(and is different from giving tips n stuff), I tried to clutch i'm sorry i'm not Guardian or whatever.
WriterXiao8~~
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