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On October 07 2012 18:04 J1.au wrote:Show nested quote +On October 07 2012 05:02 TheRabidDeer wrote:On October 07 2012 04:19 J1.au wrote: Lol @ Valve. Still trying to milk CS dry I see. Why do people like you exist? What is the purpose of saying something like that? I mean... god forbid a company try to make money and try to update a loved game so that it can continue to be loved by the masses! Valve screwed up. Counter-Strike was once at the top of the gaming world, and now it's been totally eclipsed by games like Call of Duty. It won't ever reach the heights it once had. So it annoys me when I see them screwing around with ridiculous concepts like match-making (WTF!?), they just don't understand what made CS great.
So what made CS great?
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Some of you guys talk like your preferences and experiences are shared with everyone else's. There exists methods to play competitively without the need for an official system, true. Pubbing isn't worth a damn, true. Matchmaking doesn't make a game, true. Competitive CS isn't really a public experience and most competitive play is unofficial, true.
But...just because you don't give a rats ass about a functioning matchmaking system in the game doesn't mean others don't either. A functioning 5v5 ladder would open this "private" competitive experience to everyone with access to the game and allow it to grow. Dedicated servers, competitive public servers, and private servers are all completely for different purposes. Some people want to experience competitive play even though they're not fully situated for it (teamless, team's not online). Not everyone can get a scrim going, especially if they're teamless, and not everyone wants to ring every time they play and get blasted by teammates for not playing well that random team.
The same goes for having premade teams as well. All this matchmaking, if they get it right, only benefits the scene and the players. Yes, previous CS never had an official competitive system and most competitive play was through a third party, but there's no harm in trying to make a working system now. Most competitive games nowadays have built in ladders, why can't CS?
As far as making it work right now, there still needs to be a lot of work done. I'm in the top 0.9% KD/R of leaderboards right now and I still get matched with people who seem like they just started playing in 2012 (I've been playing CS since 03). The inconsistency in matching according to player skill is huge. The system right now is still largely flawed, but it's gotten a little better with less bot clutter and penalties for leaving matches now (still has issues that needs to be addressed). I know for sure there's a long way to go before any real ELO gets implemented.
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So this matchmaking... I'm 1/30 in actually completing a game, and now i just got a 30 minute ban after the bot vote got turned down (of course). I'm not sure who to blame though, the people or valve? I guess both are to blame but this is ridiculous.
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Everytime i try finding a game it says "matchmaking failed, you have failed to connect to a server"
wtf ? I was just playing yesterday night
First Sc2 now this... wtffff
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On October 07 2012 18:04 J1.au wrote: Valve screwed up. Counter-Strike was once at the top of the gaming world, and now it's been totally eclipsed by games like Call of Duty. It won't ever reach the heights it once had. So it annoys me when I see them screwing around with ridiculous concepts like match-making (WTF!?), they just don't understand what made CS great. I think you have it backwards. The evidence is that people are much more likely to watch games that they play themselves, even if those games are inferior competitive games. See LoL vs SC2 and CoD/Halo vs CS. You don't get a game to the top of the esports world these days without player population.
CS doesn't attract many new players because it has an incredibly steep learning curve for online play. Matchmaking has the potential to fix that, although as far as I can tell they've completely botched it so far.
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me and my friends need 2 ppl to queue w/
PM me on here if interested
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On October 07 2012 19:00 bonedriven wrote:Show nested quote +On October 07 2012 18:04 J1.au wrote:On October 07 2012 05:02 TheRabidDeer wrote:On October 07 2012 04:19 J1.au wrote: Lol @ Valve. Still trying to milk CS dry I see. Why do people like you exist? What is the purpose of saying something like that? I mean... god forbid a company try to make money and try to update a loved game so that it can continue to be loved by the masses! Valve screwed up. Counter-Strike was once at the top of the gaming world, and now it's been totally eclipsed by games like Call of Duty. It won't ever reach the heights it once had. So it annoys me when I see them screwing around with ridiculous concepts like match-making (WTF!?), they just don't understand what made CS great. So what made CS great?
IMO its the real competitive 5v5 match, with people that you can communicate clearly with, against an equally prepared team. Every match or even round can be filled with amazing moments and each round would be different from the rest. You got so many situations that the average scrim would have higher variability than the average SC2 ladder match. Without Elo in matchmaking, "classic competitive" does not bring anything close to this experience. This was essentially matchmaking, except people used to do it manually by IRC, or later on by ESEA/ESL.
CS:GO brought in a lot of new players, you can tell by the peak # of players on launch day. However it wasn't even ready when they launched it, and new players turned away from the game. If Valve gave CS:GO the same treatment as they did with Dota2, I have no doubt that the player base would absolutely explode in terms of quality and quantity.
As for matchmaking, most of the people who rage quit have gotten their week long penalties by now. I have completed quite a few games today which is pretty good, but without Elo the skill disparity in most matches is quite large.
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Does anyone else have this issue and/or know how to fix it?
Whenever I start CS:GO, it is always at 100% in my volume mixer. I have to lower it each time as I do not want it at 100%. This is the only program that I have encountered that I've had this issue with (This is a separate issue than cs:go lowering all my other sounds)
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If you use an autoexec file you can set your launch options to launch it every time and have your volume level set within that.
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After 5 days without being able to finish any Classic Competitive game because of the stupid vote thing. Today i try to play after the uptdate, and oh great! We still are kicked if anyone press f2...
After 2 very short try, someone f2 and i TK a guy by rage, knowing were gonna get kicked anyway in a few seconds...i got a 168 hours ban from CC (7 full days)
SO if someone knows a good server that is limited to 10 people and got the CC rules, pleaaaaaaase tell me because im gonna explode soon thx -_____-
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5 minutes waiting for CC to matchmake , when it says ready you press accept , some guy is AFK and back to queue again...
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the new competitive matchmaking still sucks. penalty is not stopping leavers and now we cant even click accept half the time.
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On October 09 2012 09:25 calvinL wrote:Show nested quote +On October 07 2012 19:00 bonedriven wrote:On October 07 2012 18:04 J1.au wrote:On October 07 2012 05:02 TheRabidDeer wrote:On October 07 2012 04:19 J1.au wrote: Lol @ Valve. Still trying to milk CS dry I see. Why do people like you exist? What is the purpose of saying something like that? I mean... god forbid a company try to make money and try to update a loved game so that it can continue to be loved by the masses! Valve screwed up. Counter-Strike was once at the top of the gaming world, and now it's been totally eclipsed by games like Call of Duty. It won't ever reach the heights it once had. So it annoys me when I see them screwing around with ridiculous concepts like match-making (WTF!?), they just don't understand what made CS great. So what made CS great? IMO its the real competitive 5v5 match, with people that you can communicate clearly with, against an equally prepared team. Every match or even round can be filled with amazing moments and each round would be different from the rest. You got so many situations that the average scrim would have higher variability than the average SC2 ladder match. Without Elo in matchmaking, "classic competitive" does not bring anything close to this experience. This was essentially matchmaking, except people used to do it manually by IRC, or later on by ESEA/ESL. CS:GO brought in a lot of new players, you can tell by the peak # of players on launch day. However it wasn't even ready when they launched it, and new players turned away from the game. If Valve gave CS:GO the same treatment as they did with Dota2, I have no doubt that the player base would absolutely explode in terms of quality and quantity. As for matchmaking, most of the people who rage quit have gotten their week long penalties by now. I have completed quite a few games today which is pretty good, but without Elo the skill disparity in most matches is quite large.
Public CS was fun when it first came out since online gaming was new. After many years (i played since beta 5.2) it got kinda boring having played competitive 5v5. I was extremely disappointed that CS:GO didn't have a proper built in 5v5 match making or even any kind of ELO ranking. I'd solo queue if i were to gain ELO and play with better/best players eventually but it's a fucking snoozefest playing with people who haven't played CS for 10 years, i don't want to play with these guys and im too old/lazy to get into the scene, find a team or find some pickups on IRC.
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they have to split this competitive match thing in 2
premade 5v5 with this kind of timer , penalty for leaving etc etc...
and the thing we had before where you just played when you wanted to and no stupid votes where called , or else turn casual into 5v5s and not the shit that is right now.
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On October 13 2012 07:14 Meatloaf wrote: 5 minutes waiting for CC to matchmake , when it says ready you press accept , some guy is AFK and back to queue again...
Yes, but you'll be at the start of the queue. Link:
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yo the new warning has kind of worked for me, i have played 3 full matches so far
i think it adds a psychological warning to the players
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On October 13 2012 07:14 Meatloaf wrote: 5 minutes waiting for CC to matchmake , when it says ready you press accept , some guy is AFK and back to queue again...
It's still little compared to me waiting 20 min as myself and 30 min with a group for a game just to have a player not accept and send us back to queque 
I really like the 1 week ban for tking.
And I agree with meatloaf that splitting competitive into random and pre-made teams would be a great idea. Not only do we have separate ladder for actual teams but we have ladder for individuals.
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Splitting up the queue system is not going to work.. Groups of five will have such ridiculous queue times, no one will use the system. Partial groups will abuse solo queues, unless you want to ban them from the system altogether lol?
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On October 14 2012 00:33 skyR wrote: Splitting up the queue system is not going to work.. Groups of five will have such ridiculous queue times, no one will use the system. Partial groups will abuse solo queues, unless you want to ban them from the system altogether lol?
this right here.
on another note i just got thrown into an eu server... had to play with 140 ping. anyone else experience this?
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I'm starting to think none of you actually play the game.
I've queued in many group combinations and have never seen it pass 5 minutes and nearly every game makes it to the end.
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