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whoso
Profile Joined October 2010
Germany523 Posts
Last Edited: 2012-10-03 04:12:19
October 03 2012 04:11 GMT
#3821
indeed, a low playerbase is certainly a big problem for any elo driven matchmaking. surrender is probably a very good option, at least as long as the low population frequently produces onesided games. id prefer a safe to leave option over replacements, but well i guess both would work out, as long as they really increase the penalty for abandoning games to a point where it actually hurts. (sure, still forgiving enough to tolerate RARE occasions of disconnects/sudden very important rl issues).

really, they should consider keeping both an open join/leave and a queued match competitive matchmaking, that way only people who actually want to play through an entire game regardless of the team would join the queue and all would be happy. sure, this will again split the playerbase, but there is not much sense in forcing people who like the option to quit fast, but prefer competitive over casual, in a queue system.
Sawamura
Profile Blog Joined August 2010
Malaysia7602 Posts
October 03 2012 07:35 GMT
#3822
how is the new team match making system working ? from the looks of it they followed the same system from alien swarm...
BW/KT Forever R.I.P KT.Violet dearly missed ..
bonedriven
Profile Joined August 2010
258 Posts
Last Edited: 2012-10-03 10:28:43
October 03 2012 10:28 GMT
#3823
I don't mind waiting in a queue before a real good game. The thing is 30 minutes ban doesn't decrease leavers at all !!! Now I'm stuck with bots if I don't wanna get myself a 30 minutes ban. The other problem is I encounter several cases that teammate starts shooting me at the beginning of match. At first I call vote immediately to those "idiots", then I realized that that's what they want. Being kicked only gets 5 minutes ban.

So, a wonderful system.
Hence,"Like a Virgin."
thoradycus
Profile Joined August 2010
Malaysia3262 Posts
October 03 2012 10:52 GMT
#3824
yeah. the system is definitely terrible, to be frank.
rod-
Profile Joined June 2011
Norway379 Posts
October 03 2012 13:58 GMT
#3825
Never tried the matchmaking system, so for me its a wonderful update. p90 killreward down, and slightly less "aimpunch" or whatever they call it. Hope for some more maps soon, but I guess the community are the ones who will have to make them.
IMmvp~~
Kojak21
Profile Blog Joined January 2011
Canada1104 Posts
Last Edited: 2012-10-04 03:19:22
October 04 2012 03:00 GMT
#3826
What the fuck are they doing???? now if one person quits, and then one person votes to end the match even though no ones else wants to, the games ends. fucking christ

even if someone doesnt vote yes or no, it will end your game
¯\_(☺)_/¯
jaj22
Profile Joined September 2009
United Kingdom1376 Posts
October 04 2012 04:17 GMT
#3827
On October 04 2012 12:00 Kojak21 wrote:
What the fuck are they doing???? now if one person quits, and then one person votes to end the match even though no ones else wants to, the games ends. fucking christ

even if someone doesnt vote yes or no, it will end your game

This is kinda devil's advocate, but it does make sense for a competitive match. A losing team with fewer humans has no chance of winning, so it's no longer competitive. Hell, a one-sided game isn't even good practice.

This no-join/leave matchmaking is not going to work unless early quits are relatively rare. Currently they're almost universal, which is probably related to inadequate ability matching, but also to the money system. 0-3 can feel pretty bad when you're not used to it. CS accentuates disparities early.

skyR
Profile Joined July 2009
Canada13817 Posts
October 04 2012 04:58 GMT
#3828
CS matchmaking will never work. I said this from the very beginning and got flamed for it lol.
Penecks
Profile Joined August 2010
United States600 Posts
October 04 2012 06:31 GMT
#3829
Said this somewhere else, but they need to scrap the current system unless you're in a party of 5. It just doesn't work for pub games where people don't care and leave or the damn game just starts with the bots already there (happened to me) and is awful for either side. If you have 5, then boom you are placed with another party of 5 for an instant scrim.

Meanwhile those playing by themselves can use the old matchmaking, it wasn't perfect but it was good enough to hop in and play in at least a mildly competitive environment without 32 player dm no awp warcraft mod or whatever that is always on public servers.
straight poppin
happyft
Profile Blog Joined December 2010
United States470 Posts
October 04 2012 06:46 GMT
#3830
On October 04 2012 13:17 jaj22 wrote:
Show nested quote +
On October 04 2012 12:00 Kojak21 wrote:
What the fuck are they doing???? now if one person quits, and then one person votes to end the match even though no ones else wants to, the games ends. fucking christ

even if someone doesnt vote yes or no, it will end your game

This is kinda devil's advocate, but it does make sense for a competitive match. A losing team with fewer humans has no chance of winning, so it's no longer competitive. Hell, a one-sided game isn't even good practice.

This no-join/leave matchmaking is not going to work unless early quits are relatively rare. Currently they're almost universal, which is probably related to inadequate ability matching, but also to the money system. 0-3 can feel pretty bad when you're not used to it. CS accentuates disparities early.



Not true, I just won a 2v5 last night. There's actual strategy on playing with bots -- always rush, because if you die you can take over a bot, and if you can pull off a great flank/counter-rush then even better. It was insanely epic, it started out 5v4 and then slowly dwindled down to 5v2, and we won with the score as 16:14 in the end.

The queue system in general sucks. The biggest problem is the inability for people to replace those who left. Then we wouldn't need this whole abandon or premature end-match. Also, I dislike that the wait times for getting a game are a few minutes now. I really didn't mind joining a game mid-way through, before the queue -- all I had to do was eco a couple rounds and I'd be good to go.
bonedriven
Profile Joined August 2010
258 Posts
October 04 2012 08:32 GMT
#3831
On October 04 2012 15:46 happyft wrote:
Not true, I just won a 2v5 last night. There's actual strategy on playing with bots -- always rush, because if you die you can take over a bot, and if you can pull off a great flank/counter-rush then even better. It was insanely epic, it started out 5v4 and then slowly dwindled down to 5v2, and we won with the score as 16:14 in the end.

The queue system in general sucks. The biggest problem is the inability for people to replace those who left. Then we wouldn't need this whole abandon or premature end-match. Also, I dislike that the wait times for getting a game are a few minutes now. I really didn't mind joining a game mid-way through, before the queue -- all I had to do was eco a couple rounds and I'd be good to go.


I played 1v5 too, lost the game but very close. But it doesn't mean the system is not broken. This is not a place to show off anyway.
Hence,"Like a Virgin."
Xiron
Profile Joined August 2010
Germany1233 Posts
October 04 2012 11:06 GMT
#3832
I for one liked the way the queue worked prepatch. I got into a game in an instant, always met the same guys and had a fun time. When someone left, somebody else replaced him within a round. Well, who am I to understand the mytical ways of game developers?
"The way of life can be free and beautiful. But we have lost the way. " - Charlie Chaplin
LazinCajun
Profile Joined July 2011
United States294 Posts
October 04 2012 16:08 GMT
#3833
I have had a couple games through the new matchmaking system that have been very competitive and very good. On the other hand, most of the games have sucked because of leavers. There really needs to be an option to replace bots partway through a game.
happyft
Profile Blog Joined December 2010
United States470 Posts
October 04 2012 17:25 GMT
#3834
On October 04 2012 17:32 bonedriven wrote:
Show nested quote +
On October 04 2012 15:46 happyft wrote:
Not true, I just won a 2v5 last night. There's actual strategy on playing with bots -- always rush, because if you die you can take over a bot, and if you can pull off a great flank/counter-rush then even better. It was insanely epic, it started out 5v4 and then slowly dwindled down to 5v2, and we won with the score as 16:14 in the end.

The queue system in general sucks. The biggest problem is the inability for people to replace those who left. Then we wouldn't need this whole abandon or premature end-match. Also, I dislike that the wait times for getting a game are a few minutes now. I really didn't mind joining a game mid-way through, before the queue -- all I had to do was eco a couple rounds and I'd be good to go.


I played 1v5 too, lost the game but very close. But it doesn't mean the system is not broken. This is not a place to show off anyway.


You're missing my point -- having a bot on your team is not autolose. The game was definitely playable (and more enjoyable in my opinion) before the matchmaking patch, where there were plenty of games with uneven number of bots. Bots are NOT the problem. It's having the ability to have leaving players replaced by new incoming players (as Xiron and LazinCajin say above me)
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
October 04 2012 17:42 GMT
#3835
On October 04 2012 15:46 happyft wrote:
Show nested quote +
On October 04 2012 13:17 jaj22 wrote:
On October 04 2012 12:00 Kojak21 wrote:
What the fuck are they doing???? now if one person quits, and then one person votes to end the match even though no ones else wants to, the games ends. fucking christ

even if someone doesnt vote yes or no, it will end your game

This is kinda devil's advocate, but it does make sense for a competitive match. A losing team with fewer humans has no chance of winning, so it's no longer competitive. Hell, a one-sided game isn't even good practice.

This no-join/leave matchmaking is not going to work unless early quits are relatively rare. Currently they're almost universal, which is probably related to inadequate ability matching, but also to the money system. 0-3 can feel pretty bad when you're not used to it. CS accentuates disparities early.



Not true, I just won a 2v5 last night. There's actual strategy on playing with bots -- always rush, because if you die you can take over a bot, and if you can pull off a great flank/counter-rush then even better. It was insanely epic, it started out 5v4 and then slowly dwindled down to 5v2, and we won with the score as 16:14 in the end.

The queue system in general sucks. The biggest problem is the inability for people to replace those who left. Then we wouldn't need this whole abandon or premature end-match. Also, I dislike that the wait times for getting a game are a few minutes now. I really didn't mind joining a game mid-way through, before the queue -- all I had to do was eco a couple rounds and I'd be good to go.

And... what do you do when they camp and wait for your rush like an intelligent team would do? Suddenly you are back to it being 2v5...
skyR
Profile Joined July 2009
Canada13817 Posts
October 04 2012 17:49 GMT
#3836
Everybody cried about the old matchmaking where you get placed into random games. Now they change it, everybody crys about how players that left can't be replaced or that the match shouldn't end if a vote is passed.

Unfortunately, there's not going to be a middle ground. You can't have two separate queue systems because that is just stupid.

Having bots on your team is actually auto lose against players around the same skill level as you. Bots suck, you can't tell them where to go, they don't throw useful nades if any at all, and so on. Being one player down in any team game is a fucking huge disadvantage.
ParanoiaDHerO
Profile Joined July 2009
United States183 Posts
October 04 2012 18:04 GMT
#3837
This is why I didn't buy GO, I got a beta key from a friend and realized how awful it truly is. Game just continues to look and feel like a train wreck, and you can't quite look away.
helokity
Profile Joined October 2010
Canada47 Posts
October 04 2012 18:11 GMT
#3838
On October 05 2012 02:49 skyR wrote:
Everybody cried about the old matchmaking where you get placed into random games. Now they change it, everybody crys about how players that left can't be replaced or that the match shouldn't end if a vote is passed.

Unfortunately, there's not going to be a middle ground. You can't have two separate queue systems because that is just stupid.

Having bots on your team is actually auto lose against players around the same skill level as you. Bots suck, you can't tell them where to go, they don't throw useful nades if any at all, and so on. Being one player down in any team game is a fucking huge disadvantage.


while there was a general consensus that the last system wasn't working although I personally thought it was fine, the new one is a bit over the top on how games are abruptly ended continuously. Played 4 in a row that didn't finish because one person would leave. in one of them we got 8 yes votes to continue and the last guy didn't vote so the game still just closes on everyone as the match was coming down to its last few rounds in a close match. Come on... At the very minimum they should do a 2 votes necessary to end game when someone leaves -- if 2 people cant agree that the game should end now, then it continues with bots. Having one bot in game, although putting you at a slight disadvantage isnt a huge deal versus having to requeue with long wait times. It's more damaging to their new competitive system where my friends dont even want to play comp anymore because we cant get a single game finished. It's hard to justify one of the game modes where you achieve no results after hours of gameplay versus casual you would have seen a finish to 5-6 games in the same span. Competitive player base will suffer more if this system continues imo.

then again there are other huge issues to be fixed with comp where there is constant d/c'ing for many users and I personally would be stuck on pistol round throughout the whole span of the game because of it. I eventually found an apparent fix to it last night after reading through forums, which has made the game more playable now.
happyft
Profile Blog Joined December 2010
United States470 Posts
Last Edited: 2012-10-04 18:36:35
October 04 2012 18:31 GMT
#3839
On October 05 2012 02:49 skyR wrote:
Everybody cried about the old matchmaking where you get placed into random games. Now they change it, everybody crys about how players that left can't be replaced or that the match shouldn't end if a vote is passed.

Unfortunately, there's not going to be a middle ground. You can't have two separate queue systems because that is just stupid.

Having bots on your team is actually auto lose against players around the same skill level as you. Bots suck, you can't tell them where to go, they don't throw useful nades if any at all, and so on. Being one player down in any team game is a fucking huge disadvantage.


But how often do you get a match that has 9 equally high skilled players?

From what I've seen before and even stil after matchmaking, you usually get 4 good players, 4 averages, and 2 noobs. Balance-wise, the only important thing is that the 4 good players remain. If the noob gets replaced by a bot, that could actually be beneficial. If one average player leaves, it could either be neutral or slightly negative depending on how coordinated the opposing team is. I hate to say it, but the match really is more a 2v2, because a good player will very rarely die to an average or noob.

But yes, in your case if you have a match of 9 high skilled players, that one bot will completely ruin the game. But most games I play aren't completely ruined by someone leaving -- in fact, it's usually the bad player who leaves, and if he's bad enough, having a bot replacement can actually be good. As I said, most games are acutally 2v2s...


Also to Hellokitty above, I agree with all points of your post... I played 4 games in a row last night at peak time, and they all ended before round 7. Really really discouraging having to keep requeuing like that, since it's nigh impossible to get the game to keep going after someone leaves. Also, there seems to be some connection problems at the start of a game, sometimes I need to immediately disconnect and reconnect to get in. Further, text graphics get garbled up half the time while map loads, and I have to reset my graphics settings to get it working again.
skyR
Profile Joined July 2009
Canada13817 Posts
October 04 2012 19:25 GMT
#3840
I never mentioned anything about highly skilled. All you need are equally skilled players for a single bot to ruin the game.

The competitive maps are designed around 5v5 so you lost all credibility when you mentioned that balance wise, its about 2v2. Once a player leaves, the game is ruined because the defending team has to sacrifice an individual to cover the vacant position. Nearly every map needs four positions covered: Dust 2 has long, cat, mid, and B; Train has ivy, mid, B upper, B lower, ladder; Nuke has ramp, outside, squeaky, hut; and so on. A single player will rarely hold a position when they're outnumbered, given that the skill discrepancy is not enormous.

Even if it's all about four good players and it becomes a 2v2. Why would you want to continue a game where half the positions are uncovered and it just comes down to psychology / luck of where the other two may or may not go?
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