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Counter-Strike: Global Offensive - Page 191

Forum Index > General Games
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TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
October 01 2012 23:09 GMT
#3801
On October 02 2012 08:04 Kojak21 wrote:
If they are gunna have a 30 minute time ban, they need to make some changes on how competetive game mode is

Cooldown will be necessary if they do it this way. I imagine this will give us games with better ELO though, so its a good change.
whoso
Profile Joined October 2010
Germany523 Posts
October 01 2012 23:12 GMT
#3802
proper, dota like matchmaking. oh yeah : D
Kojak21
Profile Blog Joined January 2011
Canada1104 Posts
October 01 2012 23:42 GMT
#3803
On October 02 2012 08:09 TheRabidDeer wrote:
Show nested quote +
On October 02 2012 08:04 Kojak21 wrote:
If they are gunna have a 30 minute time ban, they need to make some changes on how competetive game mode is

Cooldown will be necessary if they do it this way. I imagine this will give us games with better ELO though, so its a good change.


but as for now, im stuck in servers where theres only bots, and if i quit i cant play for 30 minutes
¯\_(☺)_/¯
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
October 01 2012 23:56 GMT
#3804
On October 02 2012 08:42 Kojak21 wrote:
Show nested quote +
On October 02 2012 08:09 TheRabidDeer wrote:
On October 02 2012 08:04 Kojak21 wrote:
If they are gunna have a 30 minute time ban, they need to make some changes on how competetive game mode is

Cooldown will be necessary if they do it this way. I imagine this will give us games with better ELO though, so its a good change.


but as for now, im stuck in servers where theres only bots, and if i quit i cant play for 30 minutes

Yea, its a bit broken at the moment it seems. I was with some people and they said that others couldnt join because server was full despite the bots.
Maedi
Profile Joined August 2009
United States477 Posts
Last Edited: 2012-10-02 00:52:26
October 02 2012 00:48 GMT
#3805
Duuuuuude so stoked on this patch. Really addressed a lot of my gripes regarding competitive play. Most of them :-) now fix smoke glitch and tune registry, add silencer and wheeeeeeeeeee ^o^
Kojak21
Profile Blog Joined January 2011
Canada1104 Posts
October 02 2012 01:06 GMT
#3806
Im tempted to try out esea but its quite a bit of money!
¯\_(☺)_/¯
leo23
Profile Blog Joined November 2010
United States3075 Posts
October 02 2012 01:09 GMT
#3807
holy shit this patch has been shit... incredible everyone leaves and you get stuck with bots... your friends cant join to fill in. sorry but this is the wrong direction
banelings
calvinL
Profile Joined October 2007
Canada416 Posts
October 02 2012 01:21 GMT
#3808
Does anyone know if you can reconnect to matchmaking servers after you disconnected from them? For some reason my game crashes once in a while but can't find a way to reconnect to the server.
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
October 02 2012 02:04 GMT
#3809
On October 02 2012 10:21 calvinL wrote:
Does anyone know if you can reconnect to matchmaking servers after you disconnected from them? For some reason my game crashes once in a while but can't find a way to reconnect to the server.

Disconnected? Yes. Crashing? Dont think so.
Lokerek
Profile Joined December 2011
United States441 Posts
October 02 2012 02:07 GMT
#3810
Amazing Patch !

It helps to boost my e-penis by making my k/d insanely high.

Thank you valve for making other team rage quit after 3 rounds so I end up playing bots for the rest of the game

-.-
happyft
Profile Blog Joined December 2010
United States470 Posts
October 02 2012 05:54 GMT
#3811
Yeah, I'm really not liking this queue thing. It sounded like a good idea at first, but it sucks now because when people leave nobody else can take their place. I wish there was a forfeit or cancel match vote option or something.
Capped
Profile Blog Joined June 2011
United Kingdom7236 Posts
October 02 2012 17:08 GMT
#3812
I logged on and thought "wow new queue system, awesome!" come here to praise them.

Hear how fucked it actually is. Q.Q

Vertigo awesome though, i never played it.
Useless wet fish.
bonedriven
Profile Joined August 2010
258 Posts
Last Edited: 2012-10-02 18:28:24
October 02 2012 18:04 GMT
#3813
On October 03 2012 02:08 Capped wrote:
I logged on and thought "wow new queue system, awesome!" come here to praise them.

Hear how fucked it actually is. Q.Q

Vertigo awesome though, i never played it.

Completely fucked up system. Half-assed updates.

I see people start shoot each other if they want to quit. So they get kicked then the penalty ban is only 5 min not 30. Very smart. After doing 2 matches full of bots, I start to use this strategy too to get out of a game !!! Hahaha. Nice finding !!
Hence,"Like a Virgin."
mardi
Profile Blog Joined August 2010
United States1164 Posts
October 02 2012 18:08 GMT
#3814
Feels like they didn't put much thought in the new 30-minute ban rule. Hopefully valve releases a quick-fix seeing how many people are pissed cus of this.
Capped
Profile Blog Joined June 2011
United Kingdom7236 Posts
October 02 2012 18:12 GMT
#3815
On October 03 2012 03:04 bonedriven wrote:
Show nested quote +
On October 03 2012 02:08 Capped wrote:
I logged on and thought "wow new queue system, awesome!" come here to praise them.

Hear how fucked it actually is. Q.Q

Vertigo awesome though, i never played it.

Completely fucked up system. Half-assed updates.


Its not a completely fucked up system, they made error of judgement really.

What they need to do is remove the 30 min ban from leaving every game and make it something like 3-5 in a row in quick succession, i know you want a scrim like feature but its not going to work out.

Also, letting people join mid-game due to leavers is a must, give them something like half the average of cash from your team or even just the average, or take a percentage from each player to donate to them etc, something that would make it work out. But i would make it first half only or after 10 round wins or something of the sort, to prevent joining at the end of the game.

Quick ideas, but something i feel could be worked on to make their system better.
Useless wet fish.
bonedriven
Profile Joined August 2010
258 Posts
Last Edited: 2012-10-02 18:39:17
October 02 2012 18:30 GMT
#3816
On October 03 2012 03:04 bonedriven wrote:
Show nested quote +
On October 03 2012 02:08 Capped wrote:
I logged on and thought "wow new queue system, awesome!" come here to praise them.

Hear how fucked it actually is. Q.Q

Vertigo awesome though, i never played it.

Completely fucked up system. Half-assed updates.

I see people start shoot each other if they want to quit. So they get kicked then the penalty ban is only 5 min not 30. Very smart. After doing 2 matches full of bots, I start to use this strategy too to get out of a game !!! Hahaha. Nice finding !!


I'm currently in a 5 min ban and I'm posting in TL. :D

update: After my first ban of 5 minutes, I joined a game and my team has 3 bots. So I began to tk again then I get a 10 minutes ban. So it seems the ban time increases after each ban, maybe up till 30 minutes? It's delicate design!!
Hence,"Like a Virgin."
whoso
Profile Joined October 2010
Germany523 Posts
Last Edited: 2012-10-02 19:14:08
October 02 2012 19:13 GMT
#3817
no. no filling the game with others players, instead make the game save to leave for everyone once someone has not reconnected for like 5 minutes. severe punishment for everyone abandoning a game. 30 minutes no queue alone is nothing. if you ragequit you leave the game and dont plan to play in the next 30 minutes anyways. track it and for multiple left games no competitive queue for an extended amount of time (several days onwards).
bonedriven
Profile Joined August 2010
258 Posts
October 02 2012 20:23 GMT
#3818
On October 03 2012 04:13 whoso wrote:
no. no filling the game with others players, instead make the game save to leave for everyone once someone has not reconnected for like 5 minutes. severe punishment for everyone abandoning a game. 30 minutes no queue alone is nothing. if you ragequit you leave the game and dont plan to play in the next 30 minutes anyways. track it and for multiple left games no competitive queue for an extended amount of time (several days onwards).


Yes, ten ragequit in a row should be disable his whole steam account! So he loses all games he bought from steam!
Hence,"Like a Virgin."
whoso
Profile Joined October 2010
Germany523 Posts
October 02 2012 22:33 GMT
#3819
On October 03 2012 05:23 bonedriven wrote:
Show nested quote +
On October 03 2012 04:13 whoso wrote:
no. no filling the game with others players, instead make the game save to leave for everyone once someone has not reconnected for like 5 minutes. severe punishment for everyone abandoning a game. 30 minutes no queue alone is nothing. if you ragequit you leave the game and dont plan to play in the next 30 minutes anyways. track it and for multiple left games no competitive queue for an extended amount of time (several days onwards).


Yes, ten ragequit in a row should be disable his whole steam account! So he loses all games he bought from steam!


the system works perfectly for dota. if some cs players cant properly behave online its their problem, there are still enough public servers for those, or casual matchmaking. they could even open up another queue that uses competitive play rules but with an open join/leave system like before, so everyones happy.
jaj22
Profile Joined September 2009
United Kingdom1376 Posts
October 03 2012 01:35 GMT
#3820
On October 03 2012 07:33 whoso wrote:
the system works perfectly for dota. if some cs players cant properly behave online its their problem, there are still enough public servers for those, or casual matchmaking. they could even open up another queue that uses competitive play rules but with an open join/leave system like before, so everyones happy.

Well, there are at least two significant differences:

1. DotA only has one map, so there's no chance that players will end up on a map that they don't like.
2. DotA has a much larger effective player base because there's a greater concentration of players in a single game mode and ping is less important. That improves ability-matching, so one-sided games are less common.

I'm not even sure if CSGO attempts ability-matching yet. It may be futile given CS's player population. Note that the more options and modes you add, the worse match making will work. Ideally you want as many players as possible in a single game mode.

My inclination would be as follows:
1. Allow a fairly wide ability range within a team, but try to balance teams against each other.
2. Allow replacements by default. Ability-match them.
3. Fix bot autodifficulty (it's bugged).
4. Add a surrender vote option.

Having no join/leave is damaging their ELO data, which just makes team-balancing harder and causes more ragequits. It's a vicious circle.
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