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On December 07 2014 07:55 HolydaKing wrote:Show nested quote +On December 07 2014 07:44 Miragee wrote: Short mechanics question: Does a projectile with 100% pierce chance pierce every enemy it hits until it expires? Almost 100% certain it does and I wouldn't know why it not. Since Flame Totem, FP etc. are declared as "always pierce" I would agree with you on that 
So ... I kinda finshed building my spec for the new league. Because my group decided to play the softcore league this season I wanted to build something that a) is a no-go for hardcore leagues and b) can kill buffed(torment-modded) mobs quick.
So my conclusion was that I will not play flameblast because its too wide spread, im "scared" of a nerf to flameblast, and it would have been my 5th-FB league-build.
Since the early days I always liked discharger .... in the honor of Kripp; here we go: + Show Spoiler +My current test-toon has 70% critchance on discharge with 5 powercharges and tooltips says 36k average damage. I am using and gonna use: - Ice Nova + Curse on hit + Assasin mark + ele weak. - Discharge + Inc Crit Dmg + Ele Prolif + Life Leech + [not mandatory: Chance2Ignite/AreaOfEffect/ConcEffect] - CwDT(lv1) + Ice Nova + Molten Shell + Power Charge on Crit - Purity of Fire & Lightning + Reduced Mana - Flameblast + Life Leech + ConcEffect + FirePen (for certain map bosses i swap FB with Discharge) - Enduring Cry + Faster Casting + Spell Echo Planned uniques: Carcass & Windscream. Weapons: Dual Dagger with SpellDmg + SpellCrit Passive Tree: http://poeurl.com/y7ScC8j (still not sure if i want aura nodes and/or double curse) Some Reef: http://www.twitch.tv/bluquh/b/596472506Some SpiderLair&Musem: http://www.twitch.tv/bluquh/b/596483570 (dont know why i had such terrible framedrops) Feedback and experience always appreciated!!
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Looks nice and will probably work well. I'll likely do a low life MF summoner with Solaris Lorica. Build something like this: + Show Spoiler +http://www.pathofexile.com/passive-skill-tree/AAAAAgMA34rpAkuuGyXZW20ZfRgtixFQ7Ipr2x_HNblMs6crBAfr5F8qdFWsmPfXzLyboYRIRASqxHgvj0ZcaxCXhWAYah0UpwjDbU25fOX60riTna4VUNkLWAcXL-vuMtEabCqYZOcksCj6RUf3wfqAVdZCo4LHV8mIQICk-ejT-wx9DXymrKh9E2wQf-q6kDNakQZJxp60DGqskydGcRzc74jhiIMJf8bJPfk3HapvniepflnBxb-X18_KSuwY8h5JscM6cLubtdkTGYovb_sJ9toajw==
(need to load it in POESkilltree offline builder I guess since it's the new one)
Not really intending to do hard maps, so it should work OK-ish.
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On December 07 2014 08:32 HolydaKing wrote:Looks nice and will probably work well. I'll likely do a low life MF summoner with Solaris Lorica. Build something like this: + Show Spoiler +http://www.pathofexile.com/passive-skill-tree/AAAAAgMA34rpAkuuGyXZW20ZfRgtixFQ7Ipr2x_HNblMs6crBAfr5F8qdFWsmPfXzLyboYRIRASqxHgvj0ZcaxCXhWAYah0UpwjDbU25fOX60riTna4VUNkLWAcXL-vuMtEabCqYZOcksCj6RUf3wfqAVdZCo4LHV8mIQICk-ejT-wx9DXymrKh9E2wQf-q6kDNakQZJxp60DGqskydGcRzc74jhiIMJf8bJPfk3HapvniepflnBxb-X18_KSuwY8h5JscM6cLubtdkTGYovb_sJ9toajw== Not really intending to do hard maps, so it should work OK-ish. Since u mentioned it; if you are MFer and need people for piety/domi runs and/or maps feel free to add me(@bluquh). We are a core group of 4 experienced hardcore players thus we don't have any MFer on our friendslist on softcore ^^'
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Will see, it's not decided yet what I do. Last season I was so certain I'll do it, but after I saw the patchnotes I changed my mind.
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"CwDT(lv1) + Ice Nova + Molten Shell + Power Charge on Crit"
Funny, I just thought about a way of producing and sustaining power charges without linking pcoc to my main skill. Thing with pcoc is, it only gives on pc per cast so it doesn't matter if you hit a billion targets with ice nova, it will still be one (it becomes a bit safer yes, but still). Jumped a bit through the skills. This is what I ended up with (either one of those):
cwdt(lvl1) + icenova/arc + pcoc + blind/molten shell
cwdt(lvl1) + spark + pcoc + pierce/gmp
Herald of Thunder + pcoc + mana leech + reduced mana
In the end, ice nova is probably optimal for you since you are playing discharge and all of the perks of the playstyle synergise really well with ice nova (like aoe, standing in the middle of the mobs...). For my build I will probably use the third one. I actually like to use mana leech to make EB/MoM even safer, even in down times or when stunned.
I love the pre league theory crafting. I always make tons of builds. And most likely I won't play even half of them. xD But it's good to have fun builds in your back for possible rips.
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On December 07 2014 08:58 Miragee wrote:
Herald of Thunder + pcoc + mana leech + reduced mana
er u can't crit with HoT unless you are using assasins'mark since it has 0 crit chance.
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which of these 3 setups look strongest for incinerate (with a goal of running AA). all 3 have MoM and EB on tree.
mana then life then random stuff then offense stuff
#1 + Show Spoiler + 150 mana 123 inc mana 175 mana regen 100 ES
215 life 181 inc life
5 endurance charges
20 chaos resist
6 reduced mana cost of skills
3% of damage taken gained as mana
68 ele damage 24 fire penetrate 2 10% chance to ignite 75 inc burning 16 inc radius 8 inc area damage
30 inc damage vs ignited
#2 + Show Spoiler + 145 mana 167 inc mana 180 mana regen 97 ES
225 life 174 inc life
20 chaos resist
24 reduced mana cost of skills
3% of damage taken gained as mana
52 inc ele damage 115 inc fire penetrates 5 10% chance to ignite 40 inc ignite duration
30 inc damage vs ignited
#3 + Show Spoiler + 216 mana 170 inc mana 135 mana regen 121 ES
87 life 184 inc life
46 ele 119 fire 15% chance to ignite 51 projectile 30 projectile speed 3 pen 18 cast speed 12 spell damage
if you want the actual trees i could post them but this is the most relevant info im leaning towards the 3rd one
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On December 07 2014 12:30 travis wrote:which of these 3 setups look strongest for incinerate (with a goal of running AA). all 3 have MoM and EB on tree. mana then life then random stuff then offense stuff #1 + Show Spoiler + 150 mana 123 inc mana 175 mana regen 100 ES
215 life 181 inc life
5 endurance charges
20 chaos resist
6 reduced mana cost of skills
3% of damage taken gained as mana
68 ele damage 24 fire penetrate 2 10% chance to ignite 75 inc burning 16 inc radius 8 inc area damage
30 inc damage vs ignited
#2 + Show Spoiler + 145 mana 167 inc mana 180 mana regen 97 ES
225 life 174 inc life
20 chaos resist
24 reduced mana cost of skills
3% of damage taken gained as mana
52 inc ele damage 115 inc fire penetrates 5 10% chance to ignite 40 inc ignite duration
30 inc damage vs ignited
#3 + Show Spoiler + 216 mana 170 inc mana 135 mana regen 121 ES
87 life 184 inc life
46 ele 119 fire 15% chance to ignite 51 projectile 30 projectile speed 3 pen 18 cast speed 12 spell damage
if you want the actual trees i could post them but this is the most relevant info
Is there a reason you don't want to run Cloak of Defiance rather than the node? You generally don't gain an awful lot from going down there on the skill tree for Incinerate, especially now that Duelist life and life regen has been pretty gutted in 1.3.0. Ballistic Mastery is basically the southernmost useful node for the skill.
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On December 07 2014 13:00 TheTenthDoc wrote:Show nested quote +On December 07 2014 12:30 travis wrote:which of these 3 setups look strongest for incinerate (with a goal of running AA). all 3 have MoM and EB on tree. mana then life then random stuff then offense stuff #1 + Show Spoiler + 150 mana 123 inc mana 175 mana regen 100 ES
215 life 181 inc life
5 endurance charges
20 chaos resist
6 reduced mana cost of skills
3% of damage taken gained as mana
68 ele damage 24 fire penetrate 2 10% chance to ignite 75 inc burning 16 inc radius 8 inc area damage
30 inc damage vs ignited
#2 + Show Spoiler + 145 mana 167 inc mana 180 mana regen 97 ES
225 life 174 inc life
20 chaos resist
24 reduced mana cost of skills
3% of damage taken gained as mana
52 inc ele damage 115 inc fire penetrates 5 10% chance to ignite 40 inc ignite duration
30 inc damage vs ignited
#3 + Show Spoiler + 216 mana 170 inc mana 135 mana regen 121 ES
87 life 184 inc life
46 ele 119 fire 15% chance to ignite 51 projectile 30 projectile speed 3 pen 18 cast speed 12 spell damage
if you want the actual trees i could post them but this is the most relevant info Is there a reason you don't want to run Cloak of Defiance rather than the node? You generally don't gain an awful lot from going down there on the skill tree for Incinerate, especially now that Duelist life and life regen has been pretty gutted in 1.3.0. Ballistic Mastery is basically the southernmost useful node for the skill.
with block getting annihilated, I feel like it's super advantageous to be able to run lightning coil that's why I don't want to use cloak
If i can run MoM, AA, lightning coil - then I don't need to worry at all about evasion/armor
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thing is that LC is a ar/ev chest piece, and incinerate requires like 3blues (spell itself, spellecho and added chaos).
generally casters use cloak instead of LC since its easier to roll blues which casters need lots of. incinerate is not so bad like other spells in this regard, but 3 off colours will still set you back by quite a bit, unless you want to ditch added chaos which offers a lot of dps.
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On December 07 2014 14:02 Probemicro wrote: thing is that LC is a ar/ev chest piece, and incinerate requires like 3blues (spell itself, spellecho and added chaos).
generally casters use cloak instead of LC since its easier to roll blues which casters need lots of. incinerate is not so bad like other spells in this regard, but 3 off colours will still set you back by quite a bit, unless you want to ditch added chaos which offers a lot of dps.
I can't remember this... I know it's a dumb question but can masters craft on unique items?
basically can I craft 3 blues into LC ?
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yes its an unreasonable amount of chromes, but yes
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On December 07 2014 14:26 travis wrote:Show nested quote +On December 07 2014 14:02 Probemicro wrote: thing is that LC is a ar/ev chest piece, and incinerate requires like 3blues (spell itself, spellecho and added chaos).
generally casters use cloak instead of LC since its easier to roll blues which casters need lots of. incinerate is not so bad like other spells in this regard, but 3 off colours will still set you back by quite a bit, unless you want to ditch added chaos which offers a lot of dps. I can't remember this... I know it's a dumb question but can masters craft on unique items? basically can I craft 3 blues into LC ?
lvl 6 vorici, need 285 chromes. but it does not guarantee the last 2 colour (if u are using a 5L LC lets say)
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says 285 chromes
don't think it's unreasonable for this specific scenario
it'd probably take like 1000 to do it otherwise lol
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say u want BBBRG (incinerate-spell echo-chaos-GMP-fire pene) u go to vorici and roll BBBRR instead. wasted 285 chromes. roll and get BBBBG this time around...and repeat. must be rich with chromes eh
vorici is still a better option but it can still fuck over players if you are not lucky/rich enough
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On December 07 2014 10:47 Probemicro wrote:Show nested quote +On December 07 2014 08:58 Miragee wrote:
Herald of Thunder + pcoc + mana leech + reduced mana
er u can't crit with HoT unless you are using assasins'mark since it has 0 crit chance.
God damn it. Didn't think about looking for the crit chance since it can't apply shock anyways. -.- Will see then. 5-10% crit chance from assassins mark might be a bit too low...
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Yeah I don't think playing a power charge discharger without Voll's and Icespear + GMP + PCoC is a good idea. Sadly, Voll's is quite limiting, since halving mana means you can't really run auras and beside the power charges it offers nothing. I've tried that once and didn't like it too much. If you don't get Voll's, PCoC will always just generate one power charge at most...
However, CI is quite nice since you get to use bloodrage which gives frenzy charges. Still, it's nothing like in the old days when you could use multiple enduring cry gems for a burning discharger, like Kripp did. That said, Flameblast does the job even better than the old Kripp discharger, so...
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On December 07 2014 19:25 HolydaKing wrote: Yeah I don't think playing a power charge discharger without Voll's and Icespear + GMP + PCoC is a good idea. Sadly, Voll's is quite limiting, since halving mana means you can't really run auras and beside the power charges it offers nothing. I've tried that once and didn't like it too much. If you don't get Voll's, PCoC will always just generate one power charge at most...
However, CI is quite nice since you get to use bloodrage which gives frenzy charges. Still, it's nothing like in the old days when you could use multiple enduring cry gems for a burning discharger, like Kripp did. That said, Flameblast does the job even better than the old Kripp discharger, so... Umm you don't voll's for PowerCharge Discharger. Just usw CwDT with some spells and PCoC and if you really want to go balls out also get urself a Doedre's Exlixir. With Assains Mark it is quite enough to be almost always at Max charges, but sure an Ice Spear LMP/GMP helps. Hint: + Show Spoiler + (yes he is using voll's but you can get some inspiration on how to build without Volls 
On December 07 2014 08:58 Miragee wrote: "CwDT(lv1) + Ice Nova + Molten Shell + Power Charge on Crit"
Funny, I just thought about a way of producing and sustaining power charges without linking pcoc to my main skill. Thing with pcoc is, it only gives on pc per cast so it doesn't matter if you hit a billion targets with ice nova, it will still be one (it becomes a bit safer yes, but still). Jumped a bit through the skills. This is what I ended up with (either one of those):
cwdt(lvl1) + icenova/arc + pcoc + blind/molten shell
cwdt(lvl1) + spark + pcoc + pierce/gmp
Herald of Thunder + pcoc + mana leech + reduced mana
In the end, ice nova is probably optimal for you since you are playing discharge and all of the perks of the playstyle synergise really well with ice nova (like aoe, standing in the middle of the mobs...). For my build I will probably use the third one. I actually like to use mana leech to make EB/MoM even safer, even in down times or when stunned.
I love the pre league theory crafting. I always make tons of builds. And most likely I won't play even half of them. xD But it's good to have fun builds in your back for possible rips. You always want to maximize the "chance" of Power charge on crit. Hitting 4 mobs with a critted Arc doesn't guarantee you a Power charge.
Well if i had all colors etc. I would probably go for Ice Nova PCoC + FireStorm. But as I know my group they would cry out looud for me having FireStorm on lv1 CWDT ^^ dem fps-drops :p Also I like Ice Nova because of the effect radius i am scaling. I use it for Curse on Hit as well as CWDT. It kinda gauges the area where my discharge will hit
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some more questions
i keep seeing all these incinerate build that use cybil's paw. im not gonna use it because they nerfed block so hard.
but.. i'll need a way to leech life
and i look at some builds that don't use it and they all use life leech. why do they use life leech? wouldn't life gain on hit be better?
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The way you played the discharger in the maps (your vids) surely works (enduring cry and then power charges from curse), but if you play against durable bosses you have no good way to generate charges if you don't outright kiill them.
Travis those builds might indeed die out if block gets nerfed while cybils remain untouched. Or at least their potential goes down by a lot. LGoH (except the one from Cybils) only works if something hits with ATTACKS, doesn't work with spells (unless my brain currently remembers wrong, 2 months no PoE ^^). Same thing for Poacher's mark curse, doesn't work with spells. But Warlord's mark (it's life leech however) does and helps quite a lot.
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