Path of Exile - Page 858
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HolydaKing
21254 Posts
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bluQ
Germany1724 Posts
On December 06 2014 21:34 HolydaKing wrote: For axe+sword 2h I'd like some / a lot dexterity mixed in (or flat accuracy... % only helps so much if you don't have much base accuracy), as it feels wrong going RT with them. For mace I have no idea... I never liked stun too much, except for trash. With a LOT of dmg it also works on bosses, but it's meh at best since PoE in its current state is all about DPS imo. Survivability wise (especially needed in HC I guess) it helps, but it won't safe you from insane dmg if you don't stun. With that I have to strongly disagree. My Pillar Groundslammer(meaning less stun than mace-2h) was always welcomed by piety/vaal MFer because I managed to almost perm-stun vaal and piety with heavy strike. That worked also on Mapbosses. (hint: dont use multistrike on heavystrike ...). I would love to see some buff in regards stun to make it easier on high hp targets, like an implicit that gives you a flat chance to stun (since with maces u want to go RT the base 5% crit->stun is taken away). Or increase damage on stunned targets, kinda like a "crit multi" ![]() | ||
HolydaKing
21254 Posts
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Miragee
8481 Posts
On December 06 2014 22:00 HolydaKing wrote: Well my opinion (on the mace stun) was just based on solo play. ![]() Should work the same in parties because everything that is based on a percentage of the monster-hp should be based on the hp the monsters have in a one man party. Calculation for stun, freeze etc. should always take the one-man hp, even in a 6 man party. I say "should" because I'm usually wrong about mechanics. -.-' | ||
Probemicro
3708 Posts
On December 06 2014 22:54 Miragee wrote: Should work the same in parties because everything that is based on a percentage of the monster-hp should be based on the hp the monsters have in a one man party. Calculation for stun, freeze etc. should always take the one-man hp, even in a 6 man party. I say "should" because I'm usually wrong about mechanics. -.-' That's correct | ||
Deleted User 3420
24492 Posts
I feel like I would get proliferations off, things would die, all of them would explode heralds out which would proliferate more yes/no ? | ||
HolydaKing
21254 Posts
On December 07 2014 02:39 travis wrote: do you guys think it'd be possible to build a guy that uses elemental hit, proliferation, incredibly fast attack speed, the 5% chance to ignite/shock/freeze nodes, and all 3 heralds? I feel like I would get proliferations off, things would die, all of them would explode heralds out which would proliferate more yes/no ? fun idea, but I wonder if that would work well... because fast attack speed means low ignite dmg, short shock duration and very short freeze duration. | ||
Deleted User 3420
24492 Posts
My primary concern is actually paying the mana cost for supported elemental hit though.. if I am using it really fast it's going to be expensive... and if I run blood magic gem then I have to use life leech. what to do what to do I was going to just try to use gear and phy life leech nodes with pots and regen to support my life. I wonder if with righteous decree and some mana leech on gear I could support it?? | ||
CrownRoyal
Vatican City State1872 Posts
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Onekobold
244 Posts
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Deleted User 3420
24492 Posts
On December 07 2014 03:31 CrownRoyal wrote: you can't prolif burns onto frozen targets ![]() oh whaaaat. mmm really? are you sure? I thought burn just won't proliferate off a shattered corpse. also does a corpse shatter if it is frozen and burns to death? | ||
Miragee
8481 Posts
On December 07 2014 04:00 travis wrote: oh whaaaat. mmm really? are you sure? I thought burn just won't proliferate off a shattered corpse. also does a corpse shatter if it is frozen and burns to death? Since you are using Herald of Fire to ignite, killing an enemy that is frozen won't do anything because it shatters. No idea for your second question. For your general idea: I think ultra high attack speed is kind of necessary. But at the same time that means your proliferations will do next to nothing. Especially ignite needs large hits to be effective. The other two probably work well without high hits provided that you exceed the dmg treshold to apply them at all. | ||
HolydaKing
21254 Posts
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Miragee
8481 Posts
On December 07 2014 05:34 HolydaKing wrote: Herald of fire with elemental hit is a very bad idea anyway as said before. Since you don't really do physical damage. Well it's "only" 15 %. If he only runs it for the ignite it doesn't really matter. | ||
HolydaKing
21254 Posts
On December 07 2014 06:14 Miragee wrote: Well it's "only" 15 %. If he only runs it for the ignite it doesn't really matter. Oh yeah, I somehow thought that it also influences the ignite dmg... turns out I didn't play PoE for a too long time. ![]() | ||
Miragee
8481 Posts
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HolydaKing
21254 Posts
On December 07 2014 07:44 Miragee wrote: Short mechanics question: Does a projectile with 100% pierce chance pierce every enemy it hits until it expires? Almost 100% certain it does and I wouldn't know why it not. | ||
CrownRoyal
Vatican City State1872 Posts
On December 07 2014 07:44 Miragee wrote: Short mechanics question: Does a projectile with 100% pierce chance pierce every enemy it hits until it expires? yes | ||
CrownRoyal
Vatican City State1872 Posts
On December 07 2014 04:00 travis wrote: oh whaaaat. mmm really? are you sure? I thought burn just won't proliferate off a shattered corpse. also does a corpse shatter if it is frozen and burns to death? I think you're right actually, when a monster shatters it does not leave a corpse and the corpse is what does the prolifing. I just remember playing a discharger and hating it when i would freeze things because there would be no burn which was the majority of the dmg. It might be less annoying with your variant. | ||
Miragee
8481 Posts
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