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Path of Exile - Page 857

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Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game
OR
post your character name in the thread and ask for an invite
Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
December 05 2014 00:46 GMT
#17121
yes a tree like that is viable but its often just better to use this chest since it gives you better MoM and saves you having to path down there. Since down there is awful for casters.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Probemicro
Profile Joined February 2014
3708 Posts
Last Edited: 2014-12-05 01:02:11
December 05 2014 00:59 GMT
#17122
On December 05 2014 09:46 Sn0_Man wrote:
yes a tree like that is viable but its often just better to use this chest since it gives you better MoM and saves you having to path down there. Since down there is awful for casters.


who even takes the MoM node now? you can remove it and barely anyone would notice.
is the HC league going to revolve around LC and cloak again like last season. I wish they would release some details of the patch notes already.
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
Last Edited: 2014-12-05 01:11:52
December 05 2014 01:11 GMT
#17123
So if you are very tanky, how much +% life do you need?

Also what spells other than EK scale well for a tanky character? Mana being no concern.
Probemicro
Profile Joined February 2014
3708 Posts
Last Edited: 2014-12-05 01:39:53
December 05 2014 01:37 GMT
#17124
On December 05 2014 10:11 travis wrote:
So if you are very tanky, how much +% life do you need?

Also what spells other than EK scale well for a tanky character? Mana being no concern.


around 150% is the bare minimum. though of course its good to get more if you can.

bear in the mind the successful definition of "tanky" last season is not just high life/AA/MoM, but also high block/spellblock. rathpith was THE shield for any caster that want to reach >lvl90.
that or RF builds.
would be harder to attain max block since block nodes are nerfed but unless rathpith is badly nerfed as well the trend will still continue next seson.

there are many spells viable. incinerate is still good for HC, flameblast, shockwave totem, arc, lightning ball etc. pick your poison and plan accordingly

Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
Last Edited: 2014-12-05 01:42:53
December 05 2014 01:41 GMT
#17125
On December 05 2014 10:37 Probemicro wrote:
Show nested quote +
On December 05 2014 10:11 travis wrote:
So if you are very tanky, how much +% life do you need?

Also what spells other than EK scale well for a tanky character? Mana being no concern.


around 150% is the bare minimum. though of course its good to get more if you can.

bear in the mind the successful definition of "tanky" last season is not just high life/AA/MoM, but also high block/spellblock. rathpith was THE shield for any caster that want to reach >lvl90.
that or RF builds.
would be harder to attain max block since block nodes are nerfed but unless rathpith is badly nerfed as well the trend will still continue next seson.

there are many spells viable. incinerate is still good for HC, flameblast, shockwave totem, arc, lightning ball, even summon raging spirit. pick your poison and plan accordingly



is physical damage really that dangerous?
does no one use saffell's frame ?

like frame, rainbow stride

then you can focus on having high armor?
Probemicro
Profile Joined February 2014
3708 Posts
Last Edited: 2014-12-05 01:56:14
December 05 2014 01:49 GMT
#17126
On December 05 2014 10:41 travis wrote:
Show nested quote +
On December 05 2014 10:37 Probemicro wrote:
On December 05 2014 10:11 travis wrote:
So if you are very tanky, how much +% life do you need?

Also what spells other than EK scale well for a tanky character? Mana being no concern.


around 150% is the bare minimum. though of course its good to get more if you can.

bear in the mind the successful definition of "tanky" last season is not just high life/AA/MoM, but also high block/spellblock. rathpith was THE shield for any caster that want to reach >lvl90.
that or RF builds.
would be harder to attain max block since block nodes are nerfed but unless rathpith is badly nerfed as well the trend will still continue next seson.

there are many spells viable. incinerate is still good for HC, flameblast, shockwave totem, arc, lightning ball, even summon raging spirit. pick your poison and plan accordingly



is physical damage really that dangerous?
does no one use saffell's frame ?

like frame, rainbow stride

then you can focus on having high armor?


why use saffell? its a cheap alternative but you cannot block physical damage. with rathpith/lazhwar/rainbowstride you can reach 75 on both block and spell block with enough node investment. for last season that is.

The easiest way to get armour in new leagues is to go IR/grace, but people really do not want to waste points going all the way to the south end of the tree just to get some armour that barely mitigates medium/large physical hits, if at all. AA+block and some evasion is good enough to cover the small/average hits.

Like I said almost everyone and their mother in HC uses either Lightning coil (its mod is superior to stacking armour) or cloak (saves points from flying to MoM node)

meet evangelists? use the one and only Rumi's concoction.

evasion/acrobatics/ondars was seen as a superior alternative since theres more useful nodes on the right side of the tree and it at least gives you a chance to dodge/block large hits.
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
Last Edited: 2014-12-05 01:56:57
December 05 2014 01:55 GMT
#17127
On December 05 2014 10:49 Probemicro wrote:
Show nested quote +
On December 05 2014 10:41 travis wrote:
On December 05 2014 10:37 Probemicro wrote:
On December 05 2014 10:11 travis wrote:
So if you are very tanky, how much +% life do you need?

Also what spells other than EK scale well for a tanky character? Mana being no concern.


around 150% is the bare minimum. though of course its good to get more if you can.

bear in the mind the successful definition of "tanky" last season is not just high life/AA/MoM, but also high block/spellblock. rathpith was THE shield for any caster that want to reach >lvl90.
that or RF builds.
would be harder to attain max block since block nodes are nerfed but unless rathpith is badly nerfed as well the trend will still continue next seson.

there are many spells viable. incinerate is still good for HC, flameblast, shockwave totem, arc, lightning ball, even summon raging spirit. pick your poison and plan accordingly



is physical damage really that dangerous?
does no one use saffell's frame ?

like frame, rainbow stride

then you can focus on having high armor?


why use saffell? its a cheap alternative but you cannot block physical damage. with rathpith/lazhwar/rainbowstride you can reach 75 on both block and spell block with enough node investment. for last season that is.


because you have to use a lot of your nodes. and with saffell's you become extremely tanky vs spells for little investment

I could switch to another shield for vs big physical hitters
Probemicro
Profile Joined February 2014
3708 Posts
Last Edited: 2014-12-05 01:59:11
December 05 2014 01:58 GMT
#17128
On December 05 2014 10:55 travis wrote:
Show nested quote +
On December 05 2014 10:49 Probemicro wrote:
On December 05 2014 10:41 travis wrote:
On December 05 2014 10:37 Probemicro wrote:
On December 05 2014 10:11 travis wrote:
So if you are very tanky, how much +% life do you need?

Also what spells other than EK scale well for a tanky character? Mana being no concern.


around 150% is the bare minimum. though of course its good to get more if you can.

bear in the mind the successful definition of "tanky" last season is not just high life/AA/MoM, but also high block/spellblock. rathpith was THE shield for any caster that want to reach >lvl90.
that or RF builds.
would be harder to attain max block since block nodes are nerfed but unless rathpith is badly nerfed as well the trend will still continue next seson.

there are many spells viable. incinerate is still good for HC, flameblast, shockwave totem, arc, lightning ball, even summon raging spirit. pick your poison and plan accordingly



is physical damage really that dangerous?
does no one use saffell's frame ?

like frame, rainbow stride

then you can focus on having high armor?


why use saffell? its a cheap alternative but you cannot block physical damage. with rathpith/lazhwar/rainbowstride you can reach 75 on both block and spell block with enough node investment. for last season that is.


because you have to use a lot of your nodes. and with saffell's you become extremely tanky vs spells for little investment


rathpith also provides a significant amount of LIFE and spell dmg mind you.
10% increased max life is nothing to scoff at with the life changes last season
you can just stick with rathpith throughout and dont have to switch everytime you see some spell spamming monster.
Probemicro
Profile Joined February 2014
3708 Posts
Last Edited: 2014-12-05 02:05:33
December 05 2014 02:04 GMT
#17129
proof:

lvl100 beyond league flameblaster that uses rathpith/rainbowstride and rumi's:
http://www.pathofexile.com/forum/view-thread/997183
vndestiny
Profile Blog Joined September 2011
Singapore3456 Posts
Last Edited: 2014-12-05 05:25:53
December 05 2014 05:18 GMT
#17130
Er guys pretty sure after the block nerf we can't realistically get max block with Rathpith without BoR now unless they change sth.
Probemicro
Profile Joined February 2014
3708 Posts
Last Edited: 2014-12-05 05:24:27
December 05 2014 05:22 GMT
#17131
On December 05 2014 10:37 Probemicro wrote:
bear in the mind the successful definition of "tanky" last season


On December 05 2014 10:49 Probemicro wrote:
...enough node investment. for last season that is.


and even then you can still attain a respectable block chance with say, tempest shield and a corrupted ammy with block/spellblock. but i wont say anymore since discussion is moot till 1.3 patch notes
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
December 05 2014 22:43 GMT
#17132
question
is it possible to make a decent 2hander build for hardcore?
is it just a matter of getting an insane amount of life?
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2014-12-05 22:48:42
December 05 2014 22:48 GMT
#17133
You'll have a better answer to that question after they detail the new gems coming in 1.3 I think since there's some focus on 2h or something.
Personally I think it should definitely be possible but I'm not highly experienced in HC
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
HolydaKing
Profile Joined February 2010
21254 Posts
Last Edited: 2014-12-05 22:52:12
December 05 2014 22:51 GMT
#17134
Yeah sure it's possible, especially with ground slam. But if you wanna do high level maps you should avoid some bosses which basically require spell block. And for some you might need immortal call.

But yes, wait for the next patch. I expect lots of patch notes for melee... maybe even a max block nerf since there are few nodes now.
Varanice
Profile Blog Joined June 2011
United States1517 Posts
Last Edited: 2014-12-06 06:38:25
December 06 2014 06:23 GMT
#17135
The acrobatics nerf is pretty major for my LLD char. Im probably just going to be completely dropping it from my build, because 30% block is worth more than 30% dodge, and I was going out of the way to get it to begin with. I was originally thinking about going over and trying to grab the Gemini wheel to try and make up for the Acro loss, but since that's getting nerfed as well I don't think it's gonna be worth it.

Old Tree: http://www.pathofexile.com/passive-skill-tree/AAAAAgYBBbUOSBOeFr8mlSoLNj1FfFVLXfJh4mKsbIxwUnDVfjOJ04wLjDaXl52qpJG0OLTFuXzC7NQj44TlGeyw8-r79f-T

Probable New Tree: http://www.pathofexile.com/passive-skill-tree/AAAAAgYBBx4OSBGWE54WvxnXJpUqC0V8SVFVS13yYeJwUnBWcNV-M4nTjDaQG5OVlS6Xl5oTpJGtM7Q429TlGfDV8-r79f-T


so,
+40% crit chance
+46% ele damage
+10 strength
+10 int

but I lose
5% crit multiplier
2% attack speed
30% dodge chance
60 dex
32% accuracy ( wasnt that important.)

Damage increase from speccing into other parts of the tree, but pretty big survivability loss from acro.
www.twitch.tv/varanice
Miragee
Profile Joined December 2009
8666 Posts
December 06 2014 10:33 GMT
#17136
On December 06 2014 07:43 travis wrote:
question
is it possible to make a decent 2hander build for hardcore?
is it just a matter of getting an insane amount of life?


Somehow my post didn't make it through...

Played a 2 handed GS marauder with EC on Melee Stun and Cwdt-IC-ID set up (thanks again BluQ, did draw a lot of ideas from you build). I think it was decent and with the new tree it will become better. However, I think for most people it needs a 6 link for it to do decent dmg. Had a lot of fun until today when I ripped to a stupid strongbox on a zana map (Ice Nova desync yadayada -.-').

Hege played a Crit Staff Sweep build last league. Even with nerfs it should still be decent I guess.
bluQ
Profile Blog Joined January 2011
Germany1724 Posts
Last Edited: 2014-12-06 11:37:53
December 06 2014 11:04 GMT
#17137
On December 06 2014 19:33 Miragee wrote:
Show nested quote +
On December 06 2014 07:43 travis wrote:
question
is it possible to make a decent 2hander build for hardcore?
is it just a matter of getting an insane amount of life?


Somehow my post didn't make it through...

Played a 2 handed GS marauder with EC on Melee Stun and Cwdt-IC-ID set up (thanks again BluQ, did draw a lot of ideas from you build). I think it was decent and with the new tree it will become better. However, I think for most people it needs a 6 link for it to do decent dmg. Had a lot of fun until today when I ripped to a stupid strongbox on a zana map (Ice Nova desync yadayada -.-').

Hege played a Crit Staff Sweep build last league. Even with nerfs it should still be decent I guess.

+ Show Spoiler +
Oh you ...
[image loading]


Well 2-Handed seems to be the forgotten child from GGG. Unless they do a major gem-overhaul in 1.3.0., you could say that 2handed is almost always worse than going 1handed+shield or dualwield. BUT one mate in my group almost always plays 2handed Cyclone and he does well in leagues, survivability- and damage-wise.

If you want to achieve a decent DPS you should definatly go sword/axe. The groundslammer (especially the pillar one) has a pretty capped dps-limit at around 15k'ish dps. With a decent 2H mace and BoR you could get higher i believe but still limited at around the 20k'ish dps. Whereas with sword/axe and for example cyclone the 30k'ish is achievable.

TLDR; 2H needs some love from GGG, still viable but not "top-end"-dps-builds.

edit: possible outline for a mace groudslammer: http://poeurl.com/y7PkEwD (just a scratch, might contain errors!)
327% increased phys with maces/2handed, 173% max life, 140% armor,462 strength, 6 endurance charges (+1 quest)
www.twitch.tv/bluquh (PoE, Starbow, HS)
HolydaKing
Profile Joined February 2010
21254 Posts
Last Edited: 2014-12-06 11:51:33
December 06 2014 11:16 GMT
#17138
Yeah, what bluQ said is true. I had a 450ish pdps 2h Mace groundslam/leap slam char and similar DPS. It's good enough if you just wanna map ALONE. Else you will likely not be happy.

Been like that forever. I wonder if GGG will finally buff melee. But honestly, 1h mace is even worse.

Although to be fair casters got buffed by a lot, so it wasn't always this bad. Flameblast came out which is a extremely strong gem (although dangerous without knowledge / rise of the phoenix). Arc got buffed a LOT, followed by a little nerf. Then there's the extremely buffed Witch starting location which is even stronger because of the buffed Shadow start location. Nowadays almost all caster builds are really good.
bluQ
Profile Blog Joined January 2011
Germany1724 Posts
Last Edited: 2014-12-06 12:05:21
December 06 2014 12:04 GMT
#17139
On December 06 2014 20:16 HolydaKing wrote:
[...]
Although to be fair casters got buffed by a lot, so it wasn't always this bad. Flameblast came out which is a extremely strong gem (although dangerous without knowledge / rise of the phoenix). Arc got buffed a LOT, followed by a little nerf. Then there's the extremely buffed Witch starting location which is even stronger because of the buffed Shadow start location. Nowadays almost all caster builds are really good.

Groundslam never had a good scaling and Sweep was always just a gimicky skill.
Maces and Mace-2H had never a good time, they got hyped by Kripp etc and by that were flavor'ish of the month but in comparison they just flat out lose.
Since the recent metashifts to crit, 2H sucks even more. The only "primetime" of 2H was in nemesis with SpecThrow and even then those builds quickly disappeared after the community noticed how much better crit-1hand ST is.

GGG really, REALLY, needs to show some love for 2H builds and especially Maces.
www.twitch.tv/bluquh (PoE, Starbow, HS)
Miragee
Profile Joined December 2009
8666 Posts
December 06 2014 12:25 GMT
#17140
I think buffing perks of two handed weapons would be nice. For example nerfing stun overall (I mean who takes stun nodes etc. if not for fun?) but buffing stun treshhold and duration with maces. For staves they could buff block. Axes and Swords need some other perks. I think that would be nice.

On another note: I tried to make a maxblock caster with the new tree. With Anvil and Tempest shield I reached between 54 and 60% block (no spellblock, could use Rainbowstrides though) depending on the shield. And that was like 90% commitment to block. You can only reach max block if you take no dmg nodes and travel to each and every block node in the tree. Meh. Guess they wanted block for melees to be stronger than for casters? Sadly that kills of Cybill's. =(
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