to make the best out of the double post ... craziest near death experience so far in Beyond for me ... 348 HP at Graveyard Merv: http://www.twitch.tv/bluquh/c/5062691
Path of Exile - Page 828
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Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game OR post your character name in the thread and ask for an invite Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends | ||
bluQ
Germany1724 Posts
to make the best out of the double post ... craziest near death experience so far in Beyond for me ... 348 HP at Graveyard Merv: http://www.twitch.tv/bluquh/c/5062691 | ||
LagLovah
Canada552 Posts
I have been debating the difference between going all the way to profane chemistry or just taking the wheel for more life. I like better flasks but they probably arent really needed. Originally I was down there for the 18% res nodes above sentinel, so it made alot of sense to trek there. Also the +dex was nice to have at that point, as I was getting next to none from the tree. | ||
Sn0_Man
Tebellong44238 Posts
I wonder what the chances are that it is bugged to work with RF cast-on-death style. Too bad it literally can't be good. | ||
HolydaKing
21254 Posts
On September 06 2014 02:17 Sn0_Man wrote: So apparently they are buffing cast on melee kill I wonder what the chances are that it is bugged to work with RF cast-on-death style. Too bad it literally can't be good. They would need to buff it by a LOT. Can't imagine it to become any good, in fact I expect it to stay as unused as it currently is. | ||
wei2coolman
United States60033 Posts
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HolydaKing
21254 Posts
On September 06 2014 14:46 wei2coolman wrote: Thinking about rolling a new character, bored of my FP witch. Any fun builds? Are summon builds any good? Yes, they are very, very good. Last time I played a pure Summoner I had a very rough time until about Act 3 normal though. Early on Zombies just die. Can't tell how annoying Beyond monsters are for Summoners (if you play Beyond), but I expect it to still work very very well. Just need to level with either Freezing Pulse or Flameblast until the summons become somewhat tanky. Getting a +1 (+2) minion helm ASAP really helps for Zombies, as they scale a lot with level. Best would probably be to get Matua Tupuna early on (meaning +2 minion gem at lvl 24?), so you can 3L it for Zombie, Minion Damage and Melee Splash (you don't get it as Witch, but you should get one for your Zombies), Melee Physical Damage, Multistrike, Faster Attacks or Added Fire. Then they'll be tanky and deal good damage. | ||
Miragee
8471 Posts
On September 06 2014 02:33 HolydaKing wrote: They would need to buff it by a LOT. Can't imagine it to become any good, in fact I expect it to stay as unused as it currently is. "The Cast on Melee Kill Support Gem has been reworked so that it always triggers and increases the damage of the triggered spells." Thoughts? | ||
Probemicro
3708 Posts
On September 06 2014 18:51 Miragee wrote: "The Cast on Melee Kill Support Gem has been reworked so that it always triggers and increases the damage of the triggered spells." Thoughts? i dont really fancy this gem. if im a melee user i would just go full 6L melee. if i want to use trigger gems coc or "pseudoCoC" like mjolnir is still the best way to go..comk depends on a kill to trigger, means its pretty much obsolete for a single target, whereas its no biggie if you are using coc. | ||
Miragee
8471 Posts
On September 06 2014 19:58 Probemicro wrote: i dont really fancy this gem. if im a melee user i would just go full 6L melee. if i want to use trigger gems coc or "pseudoCoC" like mjolnir is still the best way to go..comk depends on a kill to trigger, means its pretty much obsolete for a single target, whereas its no biggie if you are using coc. Well, I personally think there is room to explore with support gems that affect both, the melee skill and the spell. For example going full ele dmg with added ele dmg and Herolds, then casting DD on Melee Kill. Probably isn't really viable without a 6link though. | ||
bluQ
Germany1724 Posts
It doesn't only prevent you from playing in parties (unless you cull and no one runs mf) it also destroys the concept of SingleTarget. How on Earth you want to kill single big mobs without relying on your 2 slots which you dedicated to CoMK and the spell to be triggerd. I am a fan of CoC-melee's and played them a lot. But I can't see this skill work in any way or form that is not gimmicky. | ||
Miragee
8471 Posts
On September 06 2014 21:20 bluQ wrote: The Problem with Cast on Melee Kill lies in it's name: Cast on Melee Kill. It doesn't only prevent you from playing in parties (unless you cull and no one runs mf) it also destroys the concept of SingleTarget. How on Earth you want to kill single big mobs without relying on your 2 slots which you dedicated to CoMK and the spell to be triggerd. I am a fan of CoC-melee's and played them a lot. But I can't see this skill work in any way or form that is not gimmicky. ? Either you have a dedicated Single Target in another link or you switch those out for bosses. I agree on the party part though. | ||
bluQ
Germany1724 Posts
On September 06 2014 21:25 Miragee wrote: ? Either you have a dedicated Single Target in another link or you switch those out for bosses. I agree on the party part though. As I said, that comes from a lot of CoC experience with 5links and 6links. When you link any support gem that proc's another skill you dedicate two gem slots for the "extra damage". If then you can't get the extra damage efficently onto a big creature the build is kinda gimmicky or in a more harsh way "failed". Gem swapping isn't a concept you can categorize under efficent play. I could argue that you could swap two gems in a 6Link for almost every mapboss ingame to benefit from a high single target dps, but thats not efficient or at least how the game is designed to work.(theoratically speaking you could have a 6l bow in offhand as ranged to swap to more penetration less leech etcetcetc). In that sense; when you link CoMK you just can't benefit from those two gems when you hit a single mob that is still standing. Ergo if you don't kill everything with the impact+proc you will have a hard time. If something survived the impact-inferno then it will probably give you a pain hitting on it with a 4L single target while having a semi-optimized build for general melee attacks (assuming you want to do damage with ur linked spell). So you'd have to go 2H 5-6L and 5-6L chest to maintain a good clear speed but then you drop a lot of possible spelldamage and therefor will have a mediocre overall dps considering the 2 gems devoted to casting spells. edit: as i said in my previous post, I am not saying that you CAN'T do maps with such a build, but it is gimmicky. I also did maps with a full-flickerstriker but it still was gimmicky ![]() TLDR: On September 06 2014 21:42 Probemicro wrote: A 6link that is useless against anything that is not trashmobs is such a waste, which is what comk would be. Have a coc there instead u can clear anything and u crit. | ||
Probemicro
3708 Posts
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Miragee
8471 Posts
On September 06 2014 21:41 bluQ wrote: As I said, that comes from a lot of CoC experience with 5links and 6links. When you link any support gem that proc's another skill you dedicate two gem slots for the "extra damage". If then you can't get the extra damage efficently onto a big creature the build is kinda gimmicky or in a more harsh way "failed". Gem swapping isn't a concept you can categorize under efficent play. I could argue that you could swap two gems in a 6Link for almost every mapboss ingame to benefit from a high single target dps, but thats not efficient or at least how the game is designed to work.(theoratically speaking you could have a 6l bow in offhand as ranged to swap to more penetration less leech etcetcetc). In that sense; when you link CoMK you just can't benefit from those two gems when you hit a single mob that is still standing. Ergo if you don't kill everything with the impact+proc you will have a hard time. If something survived the impact-inferno then it will probably give you a pain hitting on it with a 4L single target while having a semi-optimized build for general melee attacks (assuming you want to do damage with ur linked spell). So you'd have to go 2H 5-6L and 5-6L chest to maintain a good clear speed but then you drop a lot of possible spelldamage and therefor will have a mediocre overall dps considering the 2 gems devoted to casting spells. edit: as i said in my previous post, I am not saying that you CAN'T do maps with such a build, but it is gimmicky. I also did maps with a full-flickerstriker but it still was gimmicky ![]() TLDR: Well, I see where you are coming from. I never meant it was going to be a meta build now. But gladly, PoE isn't about meta builds. Everyone screams "not viable" when they actually mean "not optimum". However, as long as it is enjoyable clearing maps with it, it's a good build in my opinion. After seeing your arguments against it, I would personally like CoMK to support the linked melee skill as well (in damage for example). | ||
Yomi.Doom
United States383 Posts
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Blitzkrieg0
United States13132 Posts
On September 07 2014 05:34 Yomi.Doom wrote: Ideas on what to play to get the rampage achievement? Or will pretty much any decent clear speed build work on a sea witch map? You don't need a special build. | ||
HolydaKing
21254 Posts
I'm not playing Rampage, but seeing how very filled maps are bad/hard in Beyond, I could imagine that Covert's Trial is a godly map for the challenge. :D | ||
Probemicro
3708 Posts
crazy damage+freezing for relatively cheap gear. beyond league too. i just dont dig using soul mantle. | ||
Onekobold
244 Posts
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MrTortoise
1388 Posts
i tend to race to get to lvl 50. The thing is i always tend to do bosses in a party - just seems to reduce risk. However twice now i have desync in vaal pyramid and died. Am wondering how hard the bosses are to do solo? brutus is easy, but from then on i have no idea. maybe i shuodl just make a rampage char and find out tbh | ||
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