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They wut ?
I didn't think Rampage could be this disappointing but it is ;_;. The mod has a snowball effect of the fast get faster and the slow are still terribly slow. Yeah we definitely need to have clearer distinction between the powerful and the weak. Either your build is fast or it sucks, too bad. The rich can kill even faster and makes even more money than the poor now. Yay.
It's even more terrible on if you're play on a potato like me. Sometimes fps just drop to unbearable number and I'm forced to take it slow, even if it's in a white gorge no exile all zombie. Good luck killing stuff every 5s. Also on some maps it's sometimes impossible to even encounter a pack every 10s, let alone 5 ( all hail Labyrinth )
All on board the go crit or go home I guess. And low life summoner, guess they're cool too. RIP totem build on SC. There's literally no point.
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i think it makes it so that melee builds are not exactly more viable, but you feel stronger with them if you get rolling. makes the standard league a little snowbally and encourages some more risk taking.
i'd argue it's even kind of interesting because the mode/mods actually will affect builds in a slightly more interesting way rather than encouraging extreme tankiness.
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On August 08 2014 08:24 ticklishmusic wrote: i think it makes it so that melee builds are not exactly more viable, but you feel stronger with them if you get rolling. makes the standard league a little snowbally and encourages some more risk taking.
i'd argue it's even kind of interesting because the mode/mods actually will affect builds in a slightly more interesting way rather than encouraging extreme tankiness.
But its softcore, who needs to build tanky anyways. As others have said, the league just promotes one play style, sick clear speeds, all other builds will be absolete for the 3 months.
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In softcore, it there any merit in suiciding at lvl 73 to maintain 100% experience gain from Lunaris 3 runs to gain 100% experience to better lvl gems?
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No, gems always level without penalty. Which is why I feel like playing Docks forever will make your gems level the fastest, but it's kinda boring after a while and still will take a long time.
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On August 08 2014 16:25 Release wrote: In softcore, it there any merit in suiciding at lvl 73 to maintain 100% experience gain from Lunaris 3 runs to gain 100% experience to better lvl gems? No because unlike your character, gem gain 100% (or should I said 10%) of mob experience all the time, and never suffer any penalty.
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On August 08 2014 08:24 ticklishmusic wrote: i think it makes it so that melee builds are not exactly more viable, but you feel stronger with them if you get rolling. makes the standard league a little snowbally and encourages some more risk taking.
i'd argue it's even kind of interesting because the mode/mods actually will affect builds in a slightly more interesting way rather than encouraging extreme tankiness.
one build that would miss out on the benefits of rampage would be trappers, assuming its just a flat standard ms and attack/cast speed boost for every kill.
builds that rely on fast spam like aura st (ignoring whatever aura changes there may be) gets even better while slower builds do not benefit as much. so its inherently build limiting at best. it would also be hilarious if u can cast minions faster but minions do not benefit from the rampage boost... (edit: apparently they do but Mark said they could at different values from the player)
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All you guys whining about rampage league, makes this thread seem like one of those terrible ones on the POE forum. Come on, the softcore league have always been about catering to the "casual" players.
Ambush: Boxes that gave A LOT of loot, more monsters and thereby more exp at no cost, since it doesnt matter if you die. Anarchy: Rogue exiles that dropped ALOT of loot. Always garanteeing rares. Domination: Shrines that made you EXTRA strong and added ALOT of extra monsters to the area giving you extra exp and loot.
Meanwhile the hardcore leagues have always catered to the hardcore players, making the game MORE difficult than standard hardcore and often so at with no extra reward. Onslaught: Faster monsters, just more difficult. EOD. Nemesis: Just more difficult rare and deadly rares. EOD. Invasion: Up for discussion as they meant more loot and exp, however the bosses were so difficult that everyone died to them, and at the end of the league most people still skipped them, even at higher levels.
My point is that this new softcore mechanic is just like all other softcore leagues have been, it is just a bit more obvious. I am certian the hardcore league will be introducing something that will make the game more difficult than standard.
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On August 08 2014 21:47 Ota Solgryn wrote: All you guys whining about rampage league, makes this thread seem like one of those terrible ones on the POE forum. Come on, the softcore league have always been about catering to the "casual" players.
Ambush: Boxes that gave A LOT of loot, more monsters and thereby more exp at no cost, since it doesnt matter if you die. Anarchy: Rogue exiles that dropped ALOT of loot. Always garanteeing rares. Domination: Shrines that made you EXTRA strong and added ALOT of extra monsters to the area giving you extra exp and loot.
Meanwhile the hardcore leagues have always catered to the hardcore players, making the game MORE difficult than standard hardcore and often so at with no extra reward. Onslaught: Faster monsters, just more difficult. EOD. Nemesis: Just more difficult rare and deadly rares. EOD. Invasion: Up for discussion as they meant more loot and exp, however the bosses were so difficult that everyone died to them, and at the end of the league most people still skipped them, even at higher levels.
My point is that this new softcore mechanic is just like all other softcore leagues have been, it is just a bit more obvious. I am certian the hardcore league will be introducing something that will make the game more difficult than standard.
There isn't always black and white. Some things are of a darker grey than others.
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Well what's the downside of Strongbox ? The downside of rampage is pretty huge, which is increasing the discrepancy between builds. These are legit concern, it's not about the become stronger, I never have any issue with that. Such blanket statement.
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On August 08 2014 22:59 vndestiny wrote: Well what's the downside of Strongbox ? The downside of rampage is pretty huge, which is increasing the discrepancy between builds. These are legit concern, it's not about the become stronger, I never have any issue with that. Such blanket statement. wait what? the new leagues enforcing a new meta? Mind blown. ....
I think rampage is fun for a short span but could turn pretty boring in the long run. I don't see it more "imba" than strongboxes. The burst from finding a strongbox which drops 7x 75+ maps is simliar(and maybe even more "random") to the rampage bonus.
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I'm thinking about life-vs-ci balancing post 1.2
Chris basically outright stated "there's less life on the tree, but it balances against more free life per level". Which should hypothetically strengthen %life items and nodes, as well as make life builds likely to invest less points overall in straight HP.
Considering the state of the current leagues (where afaik its close to balanced but Life is more popular than CI by a fair margin, correct me if i'm wrong), it feels like ES builds will receive some sort of tweakage as well as it's previous "key" advantage of costing less nodes overall for busted life totals is prolly being diminished. PS mediocre but good enough ES gear should be trivial to craft now fuck yeah.
I've never played an es-based character but I'm hoping GGG have some good ideas to keep it comparable to life builds (PS: Rampage sounds super fucking awful for ES builds which until ur leeching a ton are really based on using downtime to regen).
E: It's possible that the across-the-board mana cost reduction upcoming may help builds that can't use Blood Magic, but that doesn't seem like a big enough shift to keep ES builds competitive.
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Honestly, my last 3 chars all were ES chars because I realized how damn cheap they are. You buy a 500+ ES piece for a like 5 chaos and are basically just needing to get some other items with resists. If you play 1h + shield then you will have an easy time to get the resists as well, as shields give a crap ton of resists. With just a 500 ES chest and Discipline you easily get like 4k ES.
Basically it's very easy to get high ES amounts if you are willing to buy some stuff. High Life items with res are much more expensive from what I've seen. But ES chars do have a lot of other drawbacks. So it depends on what char you wanna play. For summoner I really loved playing CI. I was able to get about 6k ES very easily and were able to focus on IIR on most pieces.
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I'm kinda addicted to blood magic
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On August 08 2014 22:59 vndestiny wrote: Well what's the downside of Strongbox ? The downside of rampage is pretty huge, which is increasing the discrepancy between builds. These are legit concern, it's not about the become stronger, I never have any issue with that. Such blanket statement.
Well, I think it is pretty far out to start saying it will increase discrepancy before anyone of us actually know the final numbers and effects byt which other builds than standard attack builds are affected. THAT is a blanket statement. GGG always changes things up to the last moment and tweaks things each patch which is pretty often.
So I still hold my point which is that the softcore leagues have always been designed to enforce more killing, more to kill or big loot, and I do not see the difference with this league.
But we will have to see. Of course if they design it as terrible as some SPECULATE it will mean some builds become much better than others. But on the other hand if they design it right it will maybe be even.
And if they design it perfect maybe it will mean current (boring) OP builds are not the best ;o)
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CoE getting nerfed, no legacy. Bad news for those who "invested".
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On August 11 2014 11:52 Eschaton wrote: CoE getting nerfed, no legacy. Bad news for those who "invested". Link?
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Spell crit was never included in the first place but yeah, it's a lost of 1.3x modifier for none RF user and another 1.6x for RF user. Which is a clear nerf, but it's still good imo. Ok-ish es, large, leech, large scaling (more than 100% increase of physical and wed by huge spell dmg mod..). Yep still good.
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On August 11 2014 12:42 vndestiny wrote:Spell crit was never included in the first place but yeah, it's a lost of 1.3x modifier for none RF user and another 1.6x for RF user. Which is a clear nerf, but it's still good imo. Ok-ish es, large, leech, large scaling (more than 100% increase of physical and wed by huge spell dmg mod..). Yep still good.
they will maybe take a minute to kill uber atziri now instead of the ~10s that abusers like fyndel have done to make the final boss such a laughing stock. and at least the disgusting speculators hoarding coe are denied.
don't forget by virtue of going low life u are able to stack a shitton of auras, which will no longer be the case since there will be aura changes/nerfs and removal of snapshot and no more incentive to go low life without PA.
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