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Path of Exile - Page 796

Forum Index > General Games
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Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game
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Varanice
Profile Blog Joined June 2011
United States1517 Posts
August 05 2014 21:30 GMT
#15901
Desync is substantially better than where it was at even say a year ago. It's really only usually relevant in edge cases, or in Turbo races.
www.twitch.tv/varanice
TheTenthDoc
Profile Blog Joined February 2011
United States9561 Posts
Last Edited: 2014-08-06 00:14:08
August 06 2014 00:13 GMT
#15902
There are some circumstances desync will make the game unplayable, most notably poor ISP and/or really bad connections, but even without desync those would still make the game awful anyway.

It does annoy me a bit when people blame some leap slam attempted escape deaths on desync when, in reality, they died because of a game mechanic (stun) and would have died even if desync didn't exist. It really sucks when it nails you for real, though, but at least it's not like D3 was where hardcore is simply unplayable.
Probemicro
Profile Joined February 2014
3708 Posts
Last Edited: 2014-08-06 05:41:53
August 06 2014 05:36 GMT
#15903
there is no improvement to desync in poe. its all in the head or stuff made up by PoE white knights.

but desync isn't much of an issue outside of certain builds or doing turbo races. otherwise more likely your connection/PC that is the issue.

that said desync is a real blemish on an otherwise great ARPG.
ggg being a small indie company can get away with it, while that would be out of the question if PoE is handled by a larger (corporate) company like Blizzard.

compunded by the fact that their mediocre balance/QA team seems to prefer doing tests on their inhouse server rather than the main online one.
potential desync-fest scenarios (like the upcoming brutus revamp) would not be tested for desync until the changes are live and the players have to suffer for a quite a bit before fixing it. there are already past examples of this (like prepatch Ossecati)
SnK-Arcbound
Profile Joined March 2005
United States4423 Posts
Last Edited: 2014-08-06 06:25:08
August 06 2014 06:24 GMT
#15904
If you gave people the option of either duped currency that might disappear suddenly, or desync, they would choose desync. And anyone that played D2 ran into their fair share of desync and duping. Desync is mildly annoying, but given the alternative, I choose that over unplayable. Especially when we consider just how good of a game PoE is.
HolydaKing
Profile Joined February 2010
21254 Posts
August 06 2014 06:49 GMT
#15905
Desync completely depends on the build you play. For example, my 2nd last char was playing CI Flameblast. The desync was horrible whenever I was near monsters. That changed a lot when I put in Eye of Chayula, but without it it was extremely annoying.

That said, many builds mostly have no problems with desync.
Ota Solgryn
Profile Blog Joined January 2008
Denmark2011 Posts
August 06 2014 07:27 GMT
#15906
Just started mapping for the first time today.

Wow, that shit is fun!
ihasaKAROT: "Wish people would stop wasting their lives on finding flaws in others"
Probemicro
Profile Joined February 2014
3708 Posts
Last Edited: 2014-08-06 09:44:33
August 06 2014 09:38 GMT
#15907
On August 06 2014 15:24 SnK-Arcbound wrote:
If you gave people the option of either duped currency that might disappear suddenly, or desync, they would choose desync. And anyone that played D2 ran into their fair share of desync and duping. Desync is mildly annoying, but given the alternative, I choose that over unplayable. Especially when we consider just how good of a game PoE is.


D2 is more than a decade old.

we are talking about 2014 where we have almost desync free games like LoL,Dota even sc2 and D3.

the only reason why PoE still have desync is cause of ggg's small company and their inability to hire top programming talents outside of NZ. if the technicalities of PoE is handled by say a big Blizzard-esque team we would see neither desync nor duping (of course ignoring the other stuff blizzard causes).

Can you imagine say D3 having the same desync issues as PoE have? the higher levels at Blizzard would be calling for their heads if the programming/network team don't fix it prompto.

in short desync is horrible as it should not exist on a technical perspective, yet ggg is given the free pass card due to being a small company and having arguably the superior arpg purely concept-wise (not technical wise).
Miragee
Profile Joined December 2009
8698 Posts
August 06 2014 10:56 GMT
#15908
To be honest, I don't really think GGG lacks talent there. They could change how the package transfer works. However, they don't have money to invest into a tighter server structure that they would need to support that.

On another note: Does anyone else think that Vorici is completly badass?
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
August 06 2014 15:54 GMT
#15909
On August 06 2014 18:38 Probemicro wrote:
Show nested quote +
On August 06 2014 15:24 SnK-Arcbound wrote:
If you gave people the option of either duped currency that might disappear suddenly, or desync, they would choose desync. And anyone that played D2 ran into their fair share of desync and duping. Desync is mildly annoying, but given the alternative, I choose that over unplayable. Especially when we consider just how good of a game PoE is.


D2 is more than a decade old.

we are talking about 2014 where we have almost desync free games like LoL,Dota even sc2 and D3.

the only reason why PoE still have desync is cause of ggg's small company and their inability to hire top programming talents outside of NZ. if the technicalities of PoE is handled by say a big Blizzard-esque team we would see neither desync nor duping (of course ignoring the other stuff blizzard causes).

Can you imagine say D3 having the same desync issues as PoE have? the higher levels at Blizzard would be calling for their heads if the programming/network team don't fix it prompto.

in short desync is horrible as it should not exist on a technical perspective, yet ggg is given the free pass card due to being a small company and having arguably the superior arpg purely concept-wise (not technical wise).


Diablo 3 got around the issue by removing stuns. There are still desyncs, but they're far less common or noticeable due to the mechanics of the game. The idea that diablo 3 has some magical solution that GGG is too poor or lazy to implement is rubbish.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Vallelol
Profile Joined March 2011
Germany1046 Posts
August 06 2014 16:19 GMT
#15910
I don't think desync depends on the build all the time. For example every time I go to the garden zone after barracks (don't know the name right now) I get insane desyncs through the whole zone and I can't find a fix for it so far
convention
Profile Joined October 2011
United States622 Posts
August 06 2014 19:15 GMT
#15911
On August 07 2014 00:54 Blitzkrieg0 wrote:
Show nested quote +
On August 06 2014 18:38 Probemicro wrote:
On August 06 2014 15:24 SnK-Arcbound wrote:
If you gave people the option of either duped currency that might disappear suddenly, or desync, they would choose desync. And anyone that played D2 ran into their fair share of desync and duping. Desync is mildly annoying, but given the alternative, I choose that over unplayable. Especially when we consider just how good of a game PoE is.


D2 is more than a decade old.

we are talking about 2014 where we have almost desync free games like LoL,Dota even sc2 and D3.

the only reason why PoE still have desync is cause of ggg's small company and their inability to hire top programming talents outside of NZ. if the technicalities of PoE is handled by say a big Blizzard-esque team we would see neither desync nor duping (of course ignoring the other stuff blizzard causes).

Can you imagine say D3 having the same desync issues as PoE have? the higher levels at Blizzard would be calling for their heads if the programming/network team don't fix it prompto.

in short desync is horrible as it should not exist on a technical perspective, yet ggg is given the free pass card due to being a small company and having arguably the superior arpg purely concept-wise (not technical wise).


Diablo 3 got around the issue by removing stuns. There are still desyncs, but they're far less common or noticeable due to the mechanics of the game. The idea that diablo 3 has some magical solution that GGG is too poor or lazy to implement is rubbish.

D3 doesn't get anywhere near the desyncs of PoE. And stuns don't cause desyncs or make it noticable. Sometimes I'm just running around and I'll get a huge desync, regardless of stuns existing in the game, which never happens in D3. Also, DotA doesn't have desyncs, SC2 doesn't have desyncs WC3 didn't have desyncs, etc.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2014-08-06 19:51:10
August 06 2014 19:26 GMT
#15912
On August 07 2014 04:15 convention wrote:
Show nested quote +
On August 07 2014 00:54 Blitzkrieg0 wrote:
On August 06 2014 18:38 Probemicro wrote:
On August 06 2014 15:24 SnK-Arcbound wrote:
If you gave people the option of either duped currency that might disappear suddenly, or desync, they would choose desync. And anyone that played D2 ran into their fair share of desync and duping. Desync is mildly annoying, but given the alternative, I choose that over unplayable. Especially when we consider just how good of a game PoE is.


D2 is more than a decade old.

we are talking about 2014 where we have almost desync free games like LoL,Dota even sc2 and D3.

the only reason why PoE still have desync is cause of ggg's small company and their inability to hire top programming talents outside of NZ. if the technicalities of PoE is handled by say a big Blizzard-esque team we would see neither desync nor duping (of course ignoring the other stuff blizzard causes).

Can you imagine say D3 having the same desync issues as PoE have? the higher levels at Blizzard would be calling for their heads if the programming/network team don't fix it prompto.

in short desync is horrible as it should not exist on a technical perspective, yet ggg is given the free pass card due to being a small company and having arguably the superior arpg purely concept-wise (not technical wise).


Diablo 3 got around the issue by removing stuns. There are still desyncs, but they're far less common or noticeable due to the mechanics of the game. The idea that diablo 3 has some magical solution that GGG is too poor or lazy to implement is rubbish.

D3 doesn't get anywhere near the desyncs of PoE. And stuns don't cause desyncs or make it noticable. Sometimes I'm just running around and I'll get a huge desync, regardless of stuns existing in the game, which never happens in D3. Also, DotA doesn't have desyncs, SC2 doesn't have desyncs WC3 didn't have desyncs, etc.


and I am saying that Diablo 3 doesn't get as many desyncs specifically because they removed stuns from their game. That isn't to say GGG could remove that mechanic from the game and it would magically be fixed (not that this would be a good idea in the first place), but many desyncs are caused by stuns.

Comparing other genres of games to Path of Exile is pointless. There are no movement predictions required in these games so there are no desyncs.
I'll always be your shadow and veil your eyes from states of ain soph aur.
incinerate_
Profile Joined October 2010
172 Posts
Last Edited: 2014-08-06 19:31:42
August 06 2014 19:31 GMT
#15913
Also as I recall D3 doesn't have meaningful collision detection in that you e.g. cannot block a doorway by standing next to it. PoE has that. This leaves a lot more room for error in D3s movement prediciton code.

That being said I had massive rubberbanding issues for some time with my whirlwind/sprint barb in D3 back in the day.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2014-08-06 19:36:15
August 06 2014 19:34 GMT
#15914
GGG are of the opinion that sluggish, ping dependent response time is worse than the game outright lying to you constantly about literally everything you see on screen.

Specifically their argument hinges around the locked-camera isometric control scheme being less forgiving of ping and delay than other top-down control schemes. Which is almost certainly just a load of shit but they also say that they have to almost completely rewrite the game to lock the client into sync, which is probably true.

Again, PoE has a ton of mechanics that make prediction exceedingly difficult to the point of idiocy, yet they persist with the prediction model over the sync model. People who say "oh prediction model is fine I just wish it synced more" are kinda right except that its always better if it syncs more often until you get to the point where you rubberband into sync constantly and you realize a hard-sync model is just better.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
rebuffering
Profile Joined December 2010
Canada2436 Posts
August 06 2014 19:36 GMT
#15915
As far as i understand it, with Dota/Sc2/D3, every click/keystroke is sent to the server before actually being registered and you actually seeing something happen, where as PoE is not using this method, which is why the game feels smoother, but we get lag spikes/desync. Is this somewhat correct?

I will also say, i noticed when i play D3, the game feels choppy as hell, even though my framerate is fine, its just like, garbage, i fucking hate it, same with SC2 and Dota, sometimes if you get a shit server giving you like 80+ms, the game just feels like ass. Dota 2 is preety good about it tho, as the game feels/runs great, even if someone in the game is lagging bad, in SC2, if someone is lagging bad, you can feel it. And yeah i shouldn't compare all of the games together, but D3 feeling like shit compared to how smooth PoE feels still stands!
http://www.twitch.tv/rebufferingg
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2014-08-06 19:50:38
August 06 2014 19:46 GMT
#15916
Every time I read this thread I'm like "I wanna go theorycraft a build" then I remember that I don't wanna play till the expansion and I can't really theorycraft shit considering the sweeping balance and tree changes upcoming

PS all the builds that I wanna do seem to hinge upon 20-30++ exalt uniques
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
August 06 2014 19:58 GMT
#15917
On August 07 2014 04:46 Sn0_Man wrote:
Every time I read this thread I'm like "I wanna go theorycraft a build" then I remember that I don't wanna play till the expansion and I can't really theorycraft shit considering the sweeping balance and tree changes upcoming

PS all the builds that I wanna do seem to hinge upon 20-30++ exalt uniques


Two weeks to think up a build that doesn't require so much currency.
I'll always be your shadow and veil your eyes from states of ain soph aur.
rebuffering
Profile Joined December 2010
Canada2436 Posts
August 06 2014 20:03 GMT
#15918
On August 07 2014 04:58 Blitzkrieg0 wrote:
Show nested quote +
On August 07 2014 04:46 Sn0_Man wrote:
Every time I read this thread I'm like "I wanna go theorycraft a build" then I remember that I don't wanna play till the expansion and I can't really theorycraft shit considering the sweeping balance and tree changes upcoming

PS all the builds that I wanna do seem to hinge upon 20-30++ exalt uniques


Two weeks to think up a build that doesn't require so much currency.


Yeah but we dont know what the new tree is going to like till like a day before the expansion comes out, kind of hard to theory craft something when things might very well be totally different! Although, im sure you could craft something cheap/fun regardless, and just prepare to make some changed when the tree gets released.
http://www.twitch.tv/rebufferingg
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2014-08-06 20:05:38
August 06 2014 20:04 GMT
#15919
My problem is that one of the ways I gather ideas is to look at uniques and theorycraft builds enabled by them.

I spent too long looking at windripper :| now all I wanna do is ele crit bow builds
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
August 06 2014 20:06 GMT
#15920
On August 07 2014 05:03 rebuffering wrote:
Show nested quote +
On August 07 2014 04:58 Blitzkrieg0 wrote:
On August 07 2014 04:46 Sn0_Man wrote:
Every time I read this thread I'm like "I wanna go theorycraft a build" then I remember that I don't wanna play till the expansion and I can't really theorycraft shit considering the sweeping balance and tree changes upcoming

PS all the builds that I wanna do seem to hinge upon 20-30++ exalt uniques


Two weeks to think up a build that doesn't require so much currency.


Yeah but we dont know what the new tree is going to like till like a day before the expansion comes out, kind of hard to theory craft something when things might very well be totally different! Although, im sure you could craft something cheap/fun regardless, and just prepare to make some changed when the tree gets released.


Some guesswork is involved I suppose like searing bond/flameblast leveling should be nerfed, but how much and some alternative paths like what is slightly less OP and less likely to get nerfed.
I'll always be your shadow and veil your eyes from states of ain soph aur.
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