I'm interested to see how the new self-auras work with the aura nodes on the tree as well.
Path of Exile - Page 797
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Sn0_Man
Tebellong44238 Posts
I'm interested to see how the new self-auras work with the aura nodes on the tree as well. | ||
rebuffering
Canada2436 Posts
On August 07 2014 05:06 Blitzkrieg0 wrote: Some guesswork is involved I suppose like searing bond/flameblast leveling should be nerfed, but how much and some alternative paths like what is slightly less OP and less likely to get nerfed. Im just wondering, am i the only one who wants flameblast to be nerfed? I mean, its fucking insane that you can basically use it with no other supports/special gear or nodes, and get to lvl 50+ in a matter of hours with really no challenge/skill, and then keep farming end-game with it too, just sick of seeing the top 10 at the start of a race/league, and its all fucking flameblasters, makes my stomach hurt. Maybe im just crazy and hate FB tho. | ||
Blitzkrieg0
United States13132 Posts
On August 07 2014 05:08 Sn0_Man wrote: I'm expecting fairly heavy aura nerfs tbh to make room for the self-auras. I'm interested to see how the new self-auras work with the aura nodes on the tree as well. Generosity is more interesting to me. It will be interesting to see their power levels and how it shapes party play. On August 07 2014 05:11 rebuffering wrote: Im just wondering, am i the only one who wants flameblast to be nerfed? You are not alone. Ideally it will also make that exile easier. | ||
Miragee
8542 Posts
On August 07 2014 04:15 convention wrote: D3 doesn't get anywhere near the desyncs of PoE. And stuns don't cause desyncs or make it noticable. Sometimes I'm just running around and I'll get a huge desync, regardless of stuns existing in the game, which never happens in D3. Also, DotA doesn't have desyncs, SC2 doesn't have desyncs WC3 didn't have desyncs, etc. The difference between D3 and PoE/D2 is that the movement/environment is really smooth polished. The desyncs you mentioned come from the character model getting caught on edges, stones, weird things on the floor etc. as well as ping spikes. That doesn't really happen in D3. But stun is still the way greater evil. Everytime you get "desync deaths" because on your screen you are out of the group but you aren't it is because you got stunned. Without desync you would have remained in the group either way. The Resolute Technique Keystone is a really good anti desync mechanic, actually. DotA, SC2 and WC3 all work differently on how they send packages. Ping spikes in those games lead to delayed movement of the unit or delayed reaction of the button you press. WC3 is peer-to-peer which is entirely different again. Don't get me wrong. I do think removing desync should have a high priority at GGG and I also think that their excuse is complete bull shit (the first time I thought that about one of their statements). But it's not as easy as you make it. You can't compare it with RTS games or DotA because those can handle package transfer very differently than server based "MMOs". And you also have to consider their financial point that probably doesn't allow for server structure and polishing on the level of blizzard. And even though I find desync to be annoying I very gladly accept it and get an amazing game like PoE instead of no desync but a shit game like D3. | ||
vndestiny
Singapore3440 Posts
On August 07 2014 05:04 Sn0_Man wrote: My problem is that one of the ways I gather ideas is to look at uniques and theorycraft builds enabled by them. I spent too long looking at windripper :| now all I wanna do is ele crit bow builds Know that feel ![]() | ||
rebuffering
Canada2436 Posts
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Blitzkrieg0
United States13132 Posts
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rebuffering
Canada2436 Posts
On August 07 2014 09:52 Blitzkrieg0 wrote: vaal smash OP lol me being dumb+lazy+not well geared+vaal smash= wow that was fast. | ||
ticklishmusic
United States15977 Posts
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Eschaton
United States1245 Posts
if the technicalities of PoE is handled by say a big Blizzard-esque team we would see neither desync nor duping I remember duping being a huge problem in D3 for both gold and items, but is it even a thing in PoE? I've never even heard of a duped item in PoE (~9 months) | ||
Sn0_Man
Tebellong44238 Posts
On August 07 2014 12:42 Eschaton wrote: I remember duping being a huge problem in D3 for both gold and items, but is it even a thing in PoE? I've never even heard of a duped item in PoE (~9 months) Thats their whole explanation of desync (it allows client side prediction without ever allowing duping/cheating, period) | ||
Blitzkrieg0
United States13132 Posts
On August 07 2014 12:42 Eschaton wrote: I remember duping being a huge problem in D3 for both gold and items, but is it even a thing in PoE? I've never even heard of a duped item in PoE (~9 months) There was a dupe bug involving the skin transfer. It requires a mirror though so it was too hard to exploit ![]() | ||
superstartran
United States4013 Posts
On August 07 2014 12:45 Sn0_Man wrote: Thats their whole explanation of desync (it allows client side prediction without ever allowing duping/cheating, period) The reason why desync exists is because they wanted action gameplay with protection against things like speedhacking/god mode/etc. Syncing could be better but it would require the server to trust the client more. That is perfectly possible; ArmA 2 does it and it has done a decent job of preventing most cheating (after some serious overhauling of the anti-cheat client/code within the game). For PoE, you just have to look out for more of the obvious shit like speedhacking, god mode hacks, etc. all which can easily be detected. GGG however just as really bad programmers. Great ideas, terrible execution is pretty much what GGG has been since CB. | ||
Miragee
8542 Posts
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Blitzkrieg0
United States13132 Posts
On August 08 2014 01:01 Miragee wrote: Well, here we go. Rampage aka your own character grows more and more OP league. I hope the HC league will be good. It isn't the worst mechanic to test out. The softcore leagues have never had interesting mechanics so ^_^ | ||
HolydaKing
21254 Posts
Also... kinda blows for Summoners probably. And I intended to play one again, sigh. D: | ||
Qbek
Poland12923 Posts
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HolydaKing
21254 Posts
On August 08 2014 01:39 Qbek wrote: Rampage really does not look like something I'd want in PoE. Just doesn't feel right in this game. Let's see what the HC one is Yep, if it's more interesting then that'd probably make me play hardcore again. Just can't really see how Rampage is appealing. | ||
rebuffering
Canada2436 Posts
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Miragee
8542 Posts
On August 08 2014 01:09 Blitzkrieg0 wrote: It isn't the worst mechanic to test out. The softcore leagues have never had interesting mechanics so ^_^ I think Ambush was ok'ish even if I didn't play it a lot. But this is the first mechanic to trivialise content. I don't think that's good for a game that aims for challenge and hardcore players. It's more like a short fun to keep some people busy for a week and thats it. | ||
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