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On August 11 2014 17:44 Probemicro wrote:Show nested quote +On August 11 2014 12:42 vndestiny wrote:Spell crit was never included in the first place but yeah, it's a lost of 1.3x modifier for none RF user and another 1.6x for RF user. Which is a clear nerf, but it's still good imo. Ok-ish es, large, leech, large scaling (more than 100% increase of physical and wed by huge spell dmg mod..). Yep still good. they will maybe take a minute to kill uber atziri now instead of the ~10s that abusers like fyndel have done to make the final boss such a laughing stock. and at least the disgusting speculators hoarding coe are denied. don't forget by virtue of going low life u are able to stack a shitton of auras, which will no longer be the case since there will be aura changes/nerfs and removal of snapshot and no more incentive to go low life without PA. Disagree on the no more low life incentives. You can still stack at least 2 auras w/o snapshot atm. They will change but I doubt you suddenly cannot link bloodmagic gem to anything anymore. Also that sweet bloodrage bonus. Low life still has great benefits, just not as OP as before. To what degree though, is too early to tell.
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On August 11 2014 19:01 vndestiny wrote: Also that sweet bloodrage bonus. .
i have a feeling that would be nerfed too. Its like a no brainer skill to use along with it.
and the aura changes imo will be quite significant, i think it wont be possible to comfortably stack more than 2-3 auras and get significant numbers without a complete investment in almost all aura nodes (which may have been spread out even further in the tree). other than your usual anger/wrath, theres also purities, vitality...defensive auras that have a big impact on survivability. that hurrdurr sc players usually take for granted.
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Apparently the 1.2 skill tree will be released by GGG on Thursday (NZ time). In particular, sites like poebuilder should have the new skill tree soon after.
(source: Chris Wilson on Reddit)
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On August 13 2014 00:09 Sn0_Man wrote: PLS YES
Yes! I kinda expected this to happen after Chris agreed on the podcast to find a way to hand out the new skill tree before the release. But I didn't expect it to be a whole week before release.
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Yeah I'm impressed that it will be ready that far in advance (IIRC alpha tree changed like 8 hrs before 1.1 patch)
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That'd be great, who doesn't love the build planning game.
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On August 13 2014 01:26 HolydaKing wrote: That'd be great, who doesn't love the build planning game.
Oh there are a lot, even in PoE. : /
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Probably, but after having played the game so much I'm not copying any builds and always end up making really good builds. The Arcer I played recently also was almost the same as Foxtactics (or what he's called) one.
So after you played a lot and know the tree very well you basically know what you need and then creating your own builds is really fun.
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On August 13 2014 02:18 HolydaKing wrote: Probably, but after having played the game so much I'm not copying any builds and always end up making really good builds. The Arcer I played recently also was almost the same as Foxtactics (or what he's called) one.
So after you played a lot and know the tree very well you basically know what you need and then creating your own builds is really fun.
It's the same for me and I think a lot of people feel that way. But there are also a lot of people that played a lot and aren't interested in the passive tree at all or don't know much about it. E.g. while I didn't agree at all with all the hate stacely recieved on the podcast yesterday it was still pretty painful hearing her say that she isn't really into the passive tree at all. She played thousand upon thousand of hours in HC leagues, mapping at high level etc. I don't know why people chose a game like PoE with relatively boring gameplay and a deep skill system to then copycat the same builds over and over again. But different people like different styles, so each their own.
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Vagan weapon master OPie. Now where did I put those wtb flat physical weapons that drop all the freaking time hm. Also can even craft local crit mod upto 23-27. Vagan is gonna be my best bud <3.
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Anyone want to speculate on what the new HC league mods will be? So far the names have been pretty apt 1-word descriptors, and Rampage was a dead giveaway to anyone who has played Unreal Tournament.
I'm having a hard time guessing on Beyond, but my personal guess so far is that it will have to do with a mechanic that can increase the level of a given content. It fits both the name of the league, and the design principle of HC league mods adding increased difficulty. It could also partially appease those who like to complain that HC league mods are always high risk no reward.
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Desync teleport doesn't interrupt incinerate. New strats.
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lol i won the t-shirt, but in garena server.
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On August 11 2014 19:24 Probemicro wrote:i have a feeling that would be nerfed too. Its like a no brainer skill to use along with it. and the aura changes imo will be quite significant, i think it wont be possible to comfortably stack more than 2-3 auras and get significant numbers without a complete investment in almost all aura nodes (which may have been spread out even further in the tree). other than your usual anger/wrath, theres also purities, vitality...defensive auras that have a big impact on survivability. that hurrdurr sc players usually take for granted.
There are significant changes to life/passives/etc. that will make it much easier to survive without defensive auras if you choose (though I still wouldn't recommend it for HC players). There's a few changes that significantly improves your quality of life. In the upcoming days you'll see what I mean.
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On August 13 2014 15:08 superstartran wrote:Show nested quote +On August 11 2014 19:24 Probemicro wrote:On August 11 2014 19:01 vndestiny wrote: Also that sweet bloodrage bonus. . i have a feeling that would be nerfed too. Its like a no brainer skill to use along with it. and the aura changes imo will be quite significant, i think it wont be possible to comfortably stack more than 2-3 auras and get significant numbers without a complete investment in almost all aura nodes (which may have been spread out even further in the tree). other than your usual anger/wrath, theres also purities, vitality...defensive auras that have a big impact on survivability. that hurrdurr sc players usually take for granted. There are significant changes to life/passives/etc. that will make it much easier to survive without defensive auras if you choose (though I still wouldn't recommend it for HC players). There's a few changes that significantly improves your quality of life. In the upcoming days you'll see what I mean.
i hope so. but i also hope they don't complete wreck the whole anger/wrath aura thing (at least without a good replacement/change of sorts).
as much as its powerful its still one of the cheapest way to get decent endgame damage at the start of the temp league.
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On August 13 2014 15:15 Probemicro wrote:Show nested quote +On August 13 2014 15:08 superstartran wrote:On August 11 2014 19:24 Probemicro wrote:On August 11 2014 19:01 vndestiny wrote: Also that sweet bloodrage bonus. . i have a feeling that would be nerfed too. Its like a no brainer skill to use along with it. and the aura changes imo will be quite significant, i think it wont be possible to comfortably stack more than 2-3 auras and get significant numbers without a complete investment in almost all aura nodes (which may have been spread out even further in the tree). other than your usual anger/wrath, theres also purities, vitality...defensive auras that have a big impact on survivability. that hurrdurr sc players usually take for granted. There are significant changes to life/passives/etc. that will make it much easier to survive without defensive auras if you choose (though I still wouldn't recommend it for HC players). There's a few changes that significantly improves your quality of life. In the upcoming days you'll see what I mean. i hope so. but i also hope they don't complete wreck the whole anger/wrath aura thing (at least without a good replacement/change of sorts). as much as its powerful its still one of the cheapest way to get decent endgame damage at the start of the temp league.
Wrath/Anger are too strong. They are getting nerfed for a reason.
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On August 13 2014 15:50 superstartran wrote:Show nested quote +On August 13 2014 15:15 Probemicro wrote:On August 13 2014 15:08 superstartran wrote:On August 11 2014 19:24 Probemicro wrote:On August 11 2014 19:01 vndestiny wrote: Also that sweet bloodrage bonus. . i have a feeling that would be nerfed too. Its like a no brainer skill to use along with it. and the aura changes imo will be quite significant, i think it wont be possible to comfortably stack more than 2-3 auras and get significant numbers without a complete investment in almost all aura nodes (which may have been spread out even further in the tree). other than your usual anger/wrath, theres also purities, vitality...defensive auras that have a big impact on survivability. that hurrdurr sc players usually take for granted. There are significant changes to life/passives/etc. that will make it much easier to survive without defensive auras if you choose (though I still wouldn't recommend it for HC players). There's a few changes that significantly improves your quality of life. In the upcoming days you'll see what I mean. i hope so. but i also hope they don't complete wreck the whole anger/wrath aura thing (at least without a good replacement/change of sorts). as much as its powerful its still one of the cheapest way to get decent endgame damage at the start of the temp league. Wrath/Anger are too strong. They are getting nerfed for a reason.
its only super strong with CoE. have u actually tried an aura build without using that, its not OP in that way.
anger/wrath on an alpha howl with >2 aps weapon (mathil) is endgame strong but is nowhere near the OP-ness of lowlife coe/shav (flubby), which also uses the same principle except with the insane dmg modifiers CoE brings along.
your line of reasoning is also along the same idiots who just simply says arc/DD/flameblast is too strong and needs nerfed. guess what, all the hardcore players use those because all the other skills are mediocre. have u seen a hardcore player worth his salt lvl50 leveling with ice nova yet? no. well u can, good luck taking ages killing a simple rare. (inb4 someone says ice nova is actually useful, hahaha, other than its area anything ice nova can do, other spells can do better)
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On August 13 2014 16:05 Probemicro wrote:Show nested quote +On August 13 2014 15:50 superstartran wrote:On August 13 2014 15:15 Probemicro wrote:On August 13 2014 15:08 superstartran wrote:On August 11 2014 19:24 Probemicro wrote:On August 11 2014 19:01 vndestiny wrote: Also that sweet bloodrage bonus. . i have a feeling that would be nerfed too. Its like a no brainer skill to use along with it. and the aura changes imo will be quite significant, i think it wont be possible to comfortably stack more than 2-3 auras and get significant numbers without a complete investment in almost all aura nodes (which may have been spread out even further in the tree). other than your usual anger/wrath, theres also purities, vitality...defensive auras that have a big impact on survivability. that hurrdurr sc players usually take for granted. There are significant changes to life/passives/etc. that will make it much easier to survive without defensive auras if you choose (though I still wouldn't recommend it for HC players). There's a few changes that significantly improves your quality of life. In the upcoming days you'll see what I mean. i hope so. but i also hope they don't complete wreck the whole anger/wrath aura thing (at least without a good replacement/change of sorts). as much as its powerful its still one of the cheapest way to get decent endgame damage at the start of the temp league. Wrath/Anger are too strong. They are getting nerfed for a reason. its only super strong with CoE. have u actually tried an aura build without using that, its not OP in that way. anger/wrath on an alpha howl with >2 aps weapon (mathil) is endgame strong but is nowhere near the OP-ness of lowlife coe/shav (flubby), which also uses the same principle except with the insane dmg modifiers CoE brings along. your line of reasoning is also along the same idiots who just simply says arc/DD/flameblast is too strong and needs nerfed. guess what, all the hardcore players use those because all the other skills are mediocre. have u seen a hardcore player worth his salt lvl50 leveling with ice nova yet? no. well u can, good luck taking ages killing a simple rare. (inb4 someone says ice nova is actually useful, hahaha, other than its area anything ice nova can do, other spells can do better) Ice Nova is actually usefull!!!!!!11 But with no kidding it is but for completly different purpose as you mentioned ^^ CwdT+IceNova+Blind good stuff and my only CoC char that wasn't prone to killhimself on LT+reflect used IceNova aswell.
But I am pretty much on the same page as you. Don't see any need in nerfing Wrath/Anger simply due to the fact that it's a party buff and increases the overall party damage. The Single DPS of ele-Aura builds is fine. GGG should rather nerf some uniques instead of brought schemes like ele-Auras.
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The weaponmaster is a huuuuuuuuuuge buff for physical chars. Especially Staff/Daggers/Wands will be so much easier to roll now. Might even make me want to try a Staff physical build, as those can have nice critical chance as well.
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