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On August 04 2014 22:36 Nocticate wrote:Show nested quote +On August 04 2014 22:20 Vallelol wrote: Altough I'm not playing PoE right now, it always amazes me what GGG is doing with the game and how they act within their community. They should be an example to a lot of developers out there. May start again with the expansion! PoE seems to be the game that people use as a model of how devs should act but so few people actually want to play it. No matter how great GGG are, their game is still very grindy, difficult, and frustrating on occasion.
But that is the genre and not a mistake by GGG imho. It targets a hardcore fanbase and their core players will stick to them. I think thats completely fine, we shouldn't always compare everything to Dota/LoL/WoW/D3 in terms of size of the playerbase. PoE is definetly a success although "so few" are playing it (its still several thousands a day).
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On August 04 2014 17:28 Miragee wrote:Show nested quote +On August 04 2014 13:06 Eschaton wrote:On August 04 2014 13:02 Blitzkrieg0 wrote: All the prices are intentionally worse than what it would take on average to do it yourself. The fusing prices are slightly worse than what you would expect to spend on average linking by RNG (as stated by Chris), but the chroming prices seem far worse. I wanted to craft 3 blue 1 red on dex shoes. I would rather chose to pay 400 chromes for that than trying it again by RNG.
Can you actually force craft split colors like that though? If you drop 285 chromes for the three blue then I assume you just end up with 90-5-5 odds on the last spot which is pretty shitty if you want to end up with a red specifically.
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Vatican City State2902 Posts
On August 05 2014 00:26 Blitzkrieg0 wrote:Show nested quote +On August 04 2014 17:28 Miragee wrote:On August 04 2014 13:06 Eschaton wrote:On August 04 2014 13:02 Blitzkrieg0 wrote: All the prices are intentionally worse than what it would take on average to do it yourself. The fusing prices are slightly worse than what you would expect to spend on average linking by RNG (as stated by Chris), but the chroming prices seem far worse. I wanted to craft 3 blue 1 red on dex shoes. I would rather chose to pay 400 chromes for that than trying it again by RNG. Can you actually force craft split colors like that though? If you drop 285 chromes for the three blue then I assume you just end up with 90-5-5 odds on the last spot which is pretty shitty if you want to end up with a red specifically. are those the odds for offcolor? i've never been able to figure out what they are. always seemed like 25% chance to roll offcolor and either 50% or 37.5% chance to roll oncolor depending on if it's hybrid or not.
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Vatican City State2902 Posts
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On August 05 2014 03:06 Nocticate wrote:Show nested quote +On August 05 2014 00:26 Blitzkrieg0 wrote:On August 04 2014 17:28 Miragee wrote:On August 04 2014 13:06 Eschaton wrote:On August 04 2014 13:02 Blitzkrieg0 wrote: All the prices are intentionally worse than what it would take on average to do it yourself. The fusing prices are slightly worse than what you would expect to spend on average linking by RNG (as stated by Chris), but the chroming prices seem far worse. I wanted to craft 3 blue 1 red on dex shoes. I would rather chose to pay 400 chromes for that than trying it again by RNG. Can you actually force craft split colors like that though? If you drop 285 chromes for the three blue then I assume you just end up with 90-5-5 odds on the last spot which is pretty shitty if you want to end up with a red specifically. are those the odds for offcolor? i've never been able to figure out what they are. always seemed like 25% chance to roll offcolor and either 50% or 37.5% chance to roll oncolor depending on if it's hybrid or not.
There has never been official release of the numbers. My numbers are on the low end of things.
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On August 05 2014 03:06 Nocticate wrote:Show nested quote +On August 05 2014 00:26 Blitzkrieg0 wrote:On August 04 2014 17:28 Miragee wrote:On August 04 2014 13:06 Eschaton wrote:On August 04 2014 13:02 Blitzkrieg0 wrote: All the prices are intentionally worse than what it would take on average to do it yourself. The fusing prices are slightly worse than what you would expect to spend on average linking by RNG (as stated by Chris), but the chroming prices seem far worse. I wanted to craft 3 blue 1 red on dex shoes. I would rather chose to pay 400 chromes for that than trying it again by RNG. Can you actually force craft split colors like that though? If you drop 285 chromes for the three blue then I assume you just end up with 90-5-5 odds on the last spot which is pretty shitty if you want to end up with a red specifically. are those the odds for offcolor? i've never been able to figure out what they are. always seemed like 25% chance to roll offcolor and either 50% or 37.5% chance to roll oncolor depending on if it's hybrid or not.
Chances of off-Colors based on the attribute requirements of the item. For example an item like quill rain can easily roll lots of off colors. For something like a shavs it is a lot harder. But as blitzkrieg said there are no official numbers
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On August 05 2014 00:18 Vallelol wrote:Show nested quote +On August 04 2014 22:36 Nocticate wrote:On August 04 2014 22:20 Vallelol wrote: Altough I'm not playing PoE right now, it always amazes me what GGG is doing with the game and how they act within their community. They should be an example to a lot of developers out there. May start again with the expansion! PoE seems to be the game that people use as a model of how devs should act but so few people actually want to play it. No matter how great GGG are, their game is still very grindy, difficult, and frustrating on occasion. But that is the genre and not a mistake by GGG imho. It targets a hardcore fanbase and their core players will stick to them. I think thats completely fine, we shouldn't always compare everything to Dota/LoL/WoW/D3 in terms of size of the playerbase. PoE is definetly a success although "so few" are playing it (its still several thousands a day).
I can only agree here. PoE targets a niche, which imho is a good thing in itself.
On August 05 2014 00:26 Blitzkrieg0 wrote:Show nested quote +On August 04 2014 17:28 Miragee wrote:On August 04 2014 13:06 Eschaton wrote:On August 04 2014 13:02 Blitzkrieg0 wrote: All the prices are intentionally worse than what it would take on average to do it yourself. The fusing prices are slightly worse than what you would expect to spend on average linking by RNG (as stated by Chris), but the chroming prices seem far worse. I wanted to craft 3 blue 1 red on dex shoes. I would rather chose to pay 400 chromes for that than trying it again by RNG. Can you actually force craft split colors like that though? If you drop 285 chromes for the three blue then I assume you just end up with 90-5-5 odds on the last spot which is pretty shitty if you want to end up with a red specifically.
Well, I hope we can. We don't know if it will be possible or not yet. I just brought that up because I think chroming can be really frustrating as well as fusing.
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On August 04 2014 22:36 Nocticate wrote:Show nested quote +On August 04 2014 22:20 Vallelol wrote: Altough I'm not playing PoE right now, it always amazes me what GGG is doing with the game and how they act within their community. They should be an example to a lot of developers out there. May start again with the expansion! PoE seems to be the game that people use as a model of how devs should act but so few people actually want to play it. No matter how great GGG are, their game is still very grindy, difficult, and frustrating on occasion.
im not sure how you are saying thats a bad thing
1) its supposed to be grindy 2) its supposed to get difficult when you get to endgame until then its not hard at all 3) thats also ok
i got like 60 hours out of it, they got some cash out of me.
you cannot make everyone happy. Nor should you try.
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For low/no attribute items with chromatics, its pretty close to 33-33-33, for high attribute items I think its something around 80-10-10 or 90-5-5. The same thing with hybrids, except for high attributes I think are around 45-45-10.
Im curious, has anyone ever rolled 3 off colors on a Mjolnor?
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On August 05 2014 05:17 Miragee wrote:Show nested quote +On August 05 2014 00:18 Vallelol wrote:On August 04 2014 22:36 Nocticate wrote:On August 04 2014 22:20 Vallelol wrote: Altough I'm not playing PoE right now, it always amazes me what GGG is doing with the game and how they act within their community. They should be an example to a lot of developers out there. May start again with the expansion! PoE seems to be the game that people use as a model of how devs should act but so few people actually want to play it. No matter how great GGG are, their game is still very grindy, difficult, and frustrating on occasion. But that is the genre and not a mistake by GGG imho. It targets a hardcore fanbase and their core players will stick to them. I think thats completely fine, we shouldn't always compare everything to Dota/LoL/WoW/D3 in terms of size of the playerbase. PoE is definetly a success although "so few" are playing it (its still several thousands a day). I can only agree here. PoE targets a niche, which imho is a good thing in itself. Show nested quote +On August 05 2014 00:26 Blitzkrieg0 wrote:On August 04 2014 17:28 Miragee wrote:On August 04 2014 13:06 Eschaton wrote:On August 04 2014 13:02 Blitzkrieg0 wrote: All the prices are intentionally worse than what it would take on average to do it yourself. The fusing prices are slightly worse than what you would expect to spend on average linking by RNG (as stated by Chris), but the chroming prices seem far worse. I wanted to craft 3 blue 1 red on dex shoes. I would rather chose to pay 400 chromes for that than trying it again by RNG. Can you actually force craft split colors like that though? If you drop 285 chromes for the three blue then I assume you just end up with 90-5-5 odds on the last spot which is pretty shitty if you want to end up with a red specifically. Well, I hope we can. We don't know if it will be possible or not yet. I just brought that up because I think chroming can be really frustrating as well as fusing.
I believe he made a reddit post saying that there would be multi-coloured options for crafting.
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have to see of ggg would be kind enough to provide specific chrome setups for purchases, especially the 6s
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On August 05 2014 10:13 Varanice wrote: For low/no attribute items with chromatics, its pretty close to 33-33-33, for high attribute items I think its something around 80-10-10 or 90-5-5. The same thing with hybrids, except for high attributes I think are around 45-45-10.
Im curious, has anyone ever rolled 3 off colors on a Mjolnor?
And don;t forget reduced attributes requirement, the -32% actually makes rolling off colors a lot easier
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On August 05 2014 20:01 Probemicro wrote: have to see of ggg would be kind enough to provide specific chrome setups for purchases, especially the 6s
Chirs said the numbers in that screenshot were just some numbers they threw together. Final balance is still very much up in the air.
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On August 05 2014 23:22 ticklishmusic wrote:Show nested quote +On August 05 2014 10:13 Varanice wrote: For low/no attribute items with chromatics, its pretty close to 33-33-33, for high attribute items I think its something around 80-10-10 or 90-5-5. The same thing with hybrids, except for high attributes I think are around 45-45-10.
Im curious, has anyone ever rolled 3 off colors on a Mjolnor? And don;t forget reduced attributes requirement, the -32% actually makes rolling off colors a lot easier Yeah. I was saying for the 33/33/33 that would be for something with no stat requirement at all, or an extremely small one, but the 90/5/5 would be for something with a 220 stat requirement or so most likely. Which is why i'm curious if someone's done any high amounts of color crafting on a Mjolner, since the stat modifiers affect the color rolls, at what point (if they do) does a kind of diminishing returns occur in the percentages.
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On August 04 2014 17:28 Miragee wrote:Show nested quote +On August 04 2014 13:06 Eschaton wrote:On August 04 2014 13:02 Blitzkrieg0 wrote: All the prices are intentionally worse than what it would take on average to do it yourself. The fusing prices are slightly worse than what you would expect to spend on average linking by RNG (as stated by Chris), but the chroming prices seem far worse. I wanted to craft 3 blue 1 red on dex shoes. I would rather chose to pay 400 chromes for that than trying it again by RNG.
edit, what blitzkrieg said tldr.
But the chances of rolling a blue in the 4th slot are pretty low still, on dex shoes. (is it 5% or 10% off color chance?) So wouldn't you expect that to cost a lot more than 400 chromes if its 280 for just a guaranteed 3 off, when you need to pay 280 for each chance to roll the 4th? Maybe you're referring to a crafting option for all 4 colors that I haven't seen?
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On August 06 2014 00:07 Varanice wrote:Show nested quote +On August 05 2014 23:22 ticklishmusic wrote:On August 05 2014 10:13 Varanice wrote: For low/no attribute items with chromatics, its pretty close to 33-33-33, for high attribute items I think its something around 80-10-10 or 90-5-5. The same thing with hybrids, except for high attributes I think are around 45-45-10.
Im curious, has anyone ever rolled 3 off colors on a Mjolnor? And don;t forget reduced attributes requirement, the -32% actually makes rolling off colors a lot easier Yeah. I was saying for the 33/33/33 that would be for something with no stat requirement at all, or an extremely small one, but the 90/5/5 would be for something with a 220 stat requirement or so most likely. Which is why i'm curious if someone's done any high amounts of color crafting on a Mjolner, since the stat modifiers affect the color rolls, at what point (if they do) does a kind of diminishing returns occur in the percentages.
I think I dumped around 60 chromes on mine to try and roll straight blues, IIRC I did roll double green, pause, then shrug and keep rolling. I sold it for a pile of dirty standard exalts though.
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I haven't played PoE in a while, the reason I quit was because of the extreme rubber banding and desync, has this been fixed at all?
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On August 06 2014 03:04 GiveMeCake wrote: I haven't played PoE in a while, the reason I quit was because of the extreme rubber banding and desync, has this been fixed at all?
No, Desync is still there. That being said, as someone who's played only hardcore leagues for passed 2-3 years, i have only died 2, maybe 3 times to Desync, and i play alot of melee characters as well. Hell even my Cycloner didn't die to Desync. Yeah you might get unlucky and die to something silly, but ive very rarely died to Desync, as long your HP is in check, your more or less fine.
But that's just my opinion, im sure others might have some horror stories, but with a good internet connection, the game is still totally amazing, I feel like Desync gets blown way out of proportion.
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On August 06 2014 03:09 rebuffering wrote:Show nested quote +On August 06 2014 03:04 GiveMeCake wrote: I haven't played PoE in a while, the reason I quit was because of the extreme rubber banding and desync, has this been fixed at all? No, Desync is still there. That being said, as someone who's played only hardcore leagues for passed 2-3 years, i have only died 2, maybe 3 times to Desync, and i play alot of melee characters as well. Hell even my Cycloner didn't die to Desync. Yeah you might get unlucky and die to something silly, but ive very rarely died to Desync, as long your HP is in check, your more or less fine. But that's just my opinion, im sure others might have some horror stories, but with a good internet connection, the game is still totally amazing, I feel like Desync gets blown way out of proportion.
No that's because your build takes desync into account. If you were playing as a person who isn't taking desync into account, you'd die alot more. This is why alot of newer players hate PoE.
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On August 06 2014 03:15 superstartran wrote:Show nested quote +On August 06 2014 03:09 rebuffering wrote:On August 06 2014 03:04 GiveMeCake wrote: I haven't played PoE in a while, the reason I quit was because of the extreme rubber banding and desync, has this been fixed at all? No, Desync is still there. That being said, as someone who's played only hardcore leagues for passed 2-3 years, i have only died 2, maybe 3 times to Desync, and i play alot of melee characters as well. Hell even my Cycloner didn't die to Desync. Yeah you might get unlucky and die to something silly, but ive very rarely died to Desync, as long your HP is in check, your more or less fine. But that's just my opinion, im sure others might have some horror stories, but with a good internet connection, the game is still totally amazing, I feel like Desync gets blown way out of proportion. No that's because your build takes desync into account. If you were playing as a person who isn't taking desync into account, you'd die alot more. This is why alot of newer players hate PoE.
You raise a good point.
On a side note, i believe i will take a break from the game till the new expansion comes out, been playing like 12 hours a day since Invasion league started. That being said, thinking about dicking around in some Titan Quest, but unsure at this point.
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