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Ghost Reaver "Life leech applies to Energy shield instead of Life" , thats any life leeching ability, not specifically Life Leech support gem right? So it can work with Life Gain On Hit support gem?
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On January 28 2013 21:38 Ghin wrote: Holy crap Kole is scary. He surprised me because I hadn't ever heard anyone cry about him in Global Chat lol. I almost got sent to hell aka Default League.
Luckily I was in a party when I tackled him in HC so it wasn't as scary ;D.
When do you guys think is a good point to grab Chaos Innoculation on HC? I've had some close calls with losing most of shield into the hp range (like with Oak) but I feel like on average that Chaos attacks from stuff like the Alchemists in act 3 have a way higher chance to kill me :s .
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On January 28 2013 22:02 Archers_bane wrote: Ghost Reaver "Life leech applies to Energy shield instead of Life" , thats any life leeching ability, not specifically Life Leech support gem right? So it can work with Life Gain On Hit support gem?
Ghost Reaver works with all kinds of life leech. But life on hit isnt a form of life leech. So Ghost Reaver applies to life leech (from gear, passives or support gems) but not to life on hit.
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On January 28 2013 21:38 Ghin wrote: Holy crap Kole is scary. He surprised me because I hadn't ever heard anyone cry about him in Global Chat lol. I almost got sent to hell aka Default League.
He oneshooted someone i was in party with in cruel. I got really fucking scared lol
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First death in HC, RIP =( .
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On January 28 2013 16:30 RuskiPanda wrote: Found a Chain gem off a random drop, time to make Bank ;D. If you have it on SC I want it lol
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My Summoner Witch blew through Act 1 and 2 of Cruel without a hitch and then hit a fairly sudden wall, of sorts, in Act 3. I managed to finish the first quest by joining a public party but I'd rather solo.
My question is: what's the best place to grind, say, 5 levels where I am right now? Should I grind the Slums in Act 3 or is there a spot in Act 2 that's better? I'm level 48 right now.
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If you can safely and efficiently farm City of Sarn, do that. If not go back to act 2 in Western or Fellshrine.
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http://www.twitch.tv/crms1/c/1875115
Highlight clip above is my friends friend getting newbed by Vaal in hardcore last night. I have no idea how ground slam 1 shot him without lightning charges unless he spec'd his character very poorly for hardcore. Must say it was funny.
My 2nd ranger has been doing much better than my first, lv31 and still HC!
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Gonna try Invalesco's dagger shadow on my second playthrough ;D. Already broke the bank buying a 15% quality lightning strike though =(. Hopefully I don't get cocky and lose it before merciless haha ^^.
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is there some trading resource guide where one can read up the worth of commonly traded items, comparison between currencies etc.?
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On January 28 2013 21:13 tyr wrote: I really have trouble deciding what 1h weapon to use on my tank/dps marauder. I play with a friend and his bow ranger, so I'm taking a lot of life/regen/shield nodes and shit but I don't want to stay on the sidelines either when it comes to dps so I want to take several weapon nodes as well. Which weapon would be the most appropriate in this situation ? If you are in the Duelist area, Swords have the best passives. If you are in the templar/marauder area, Maces are the way to go. If you use Swords, you get to use Whirling Blades as a bonus, while Maces get Glacial Hammer and Ground Slam.
Axes have mostly bad passives, and can't use that many skills. Well, the passives aren't that bad, but the best builds don't come near them.
There are also very specialized dagger/claw builds for the Shadow area, but they're going to add new Dagger/Claws skills soon, so starting now might be boring.On January 28 2013 17:03 superstartran wrote:Show nested quote +On January 28 2013 14:35 Pwere wrote:On January 28 2013 12:33 Mithhaike wrote:On January 28 2013 11:32 Blitzkrieg0 wrote:Do you normally 5L your AoE or your single target first? I'm using Elemental Hit and Lightning Arrow currently and have a 4L as well. LA+Fork+LifeLeech+Mana Leech Elemental Hit+Weapon elemental Damage+Mana Leech I'm intending to pick up blood magic sooner or later, but right now I don't have the damage and life leech to sustain it. Also unsure of what other support gems I should be looking for. Faster attacks would be nice, but I'm already killing my mana with my bow's base attack. I'm gonna pick up a LifeLeech for the Elemental hit, but I'm lost after that. + Show Spoiler [my sexy armor] +Paid a few arms and leg for this but ^_^ wow sexy armor rofl. im the same as you. right now tho im only 26 at normal vaal(2nd char,screwed up my first) Planning to go LA/Elemental hit too for now,going change to split arrow. Right now im using the following. LA+Fork+LMP (using it as a shotgun. gather monsters next to each other and hit the middle guys) Frenzy+WED Goal for 4Ls(with blood magic) AOE: LA+Life leech+Chain(can still stick with fork)+LMP Single: Elemental hit+WED+Faster attack+life leech 5Ls AOE: Leveled Split Arrow+Life Leech+Weapon Elemental Damage+Chain+ Increased Critical Damage Single: leveled Elemental hit+Life Leech+Weapon Elemental Damage+Increased Critical damage+Faster Attacks 6Ls AOE: Leveled Split Arrow+Life Leech+Weapon Elemental Damage+Chain+Faster Attacks+Increased Critical Damage Single: Leveled Elemental hit+Life Leech+Weapon Elemental Damage+Faster Attacks+Culling Strike+Increased Critical Damage I don't know where the trend for Split Arrow + WED comes from, but Lightning Arrow is most likely better with 5L. LA + LMP + WED + (LoHit+Chain). On a 4 mob pack, you would hit 36 times, with a base of ~25% damage, times ~1.7 as almost all your damage would be elemental. Also, LMP + LA + Chain all give Projectile damage, giving you about +105% at gem level 15. Split Arrow only increases physical damage, and doesn't convert, so WED really isn't that effective. It also costs more mana. Elemental hit is still very powerful for single target, however. I'd like to see the exact numbers, but anything above 6-360 base lightning damage makes it easily the best single target attack beside a dedicated frenzy build. Burning Arrow + WED barely outdamages Ice Shot + WED, so I wouldn't be surprised if they buffed it; 50% physical to fire conversion with a ~120% base and +projectile damage% sounds about right. Note: I claimed that Chain wasn't that valuable anymore and I was wrong. Most mobs they added are in smaller numbers, and Chain is the only option that is just as strong for 5 mobs than 20. Fork/Pierce are better to farm western forest or maps with ridiculous pack size, but for A3, chain > Fork, it's not even close. Split Arrow + WED + Added Fire outdamages the new LA. LA doesn't shock anymore so doesn't do idiotic amounts of damage. Added Fire is based off your phys dmg, so having it with split arrow + wed makes it do idiotic amounts of dmg. I don't think it does. LA does 70%x4, with 3% projectile damage per level and costs ~15. Split Arrow does 5x80% damage, with 3% physical damage per level, and costs ~18. But LA can use the very good LMP support to go to 49%x12. Split Arrow has no support that even comes close to this, and WED is always better on LA.
Do the math however you like, LA is still better. With a 5L: LA + LMP + WED + AFD + Leech. 49%*12*~1.7*~1.3 = 108% x 12 over 4 targets, but you only need to hit 3. Split + WED + AFD + FA + Leech. 80%*5*~1.6*~1.3*~1.3 = 216% x 5 over 5 targets that you all need to hit. The more physical damage you have, the bigger the edge LA has over Split.
Split arrow is definitely not far behind, but LA is still king.
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On January 29 2013 01:24 RuskiPanda wrote: Gonna try Invalesco's dagger shadow on my second playthrough ;D. Already broke the bank buying a 15% quality lightning strike though =(. Hopefully I don't get cocky and lose it before merciless haha ^^.
One of my favourite build of the week video
Btw lvl 60 in HC am I leading the TL race:D?
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Well, I played a few characters in closed beta through hardcore very easily to the mid 70's but I died first time going through Act 3 in Open Beta, haha. I underestimated the content I suppose and just dove right into it. To people playing on hardcore, how safe do you guys take it for Act 3? Do you have a certain threshold for level and gear? I died because I pulled a few of those things that discharge early on in the act but cleared the rest of it without dying afterwards on default but it got a little hairy sometimes.
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On January 29 2013 02:05 Gentso wrote: Well, I played a few characters in closed beta through hardcore very easily to the mid 70's but I died first time going through Act 3 in Open Beta, haha. I underestimated the content I suppose and just dove right into it. To people playing on hardcore, how safe do you guys take it for Act 3? Do you have a certain threshold for level and gear? I died because I pulled a few of those things that discharge early on in the act but cleared the rest of it without dying afterwards on default but it got a little hairy sometimes.
My strategy was to summon skeletons on the edge of the screen and max out on them while advancing with zombies but I got really greedy on Piety and didn't stack enough lightning res =(.
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On January 29 2013 01:34 Pwere wrote:Show nested quote +On January 28 2013 21:13 tyr wrote: I really have trouble deciding what 1h weapon to use on my tank/dps marauder. I play with a friend and his bow ranger, so I'm taking a lot of life/regen/shield nodes and shit but I don't want to stay on the sidelines either when it comes to dps so I want to take several weapon nodes as well. Which weapon would be the most appropriate in this situation ? If you are in the Duelist area, Swords have the best passives. If you are in the templar/marauder area, Maces are the way to go. If you use Swords, you get to use Whirling Blades as a bonus, while Maces get Glacial Hammer and Ground Slam. Axes have mostly bad passives, and can't use that many skills. Well, the passives aren't that bad, but the best builds don't come near them. There are also very specialized dagger/claw builds for the Shadow area, but they're going to add new Dagger/Claws skills soon, so starting now might be boring. Show nested quote +On January 28 2013 17:03 superstartran wrote:On January 28 2013 14:35 Pwere wrote:On January 28 2013 12:33 Mithhaike wrote:On January 28 2013 11:32 Blitzkrieg0 wrote:Do you normally 5L your AoE or your single target first? I'm using Elemental Hit and Lightning Arrow currently and have a 4L as well. LA+Fork+LifeLeech+Mana Leech Elemental Hit+Weapon elemental Damage+Mana Leech I'm intending to pick up blood magic sooner or later, but right now I don't have the damage and life leech to sustain it. Also unsure of what other support gems I should be looking for. Faster attacks would be nice, but I'm already killing my mana with my bow's base attack. I'm gonna pick up a LifeLeech for the Elemental hit, but I'm lost after that. + Show Spoiler [my sexy armor] +Paid a few arms and leg for this but ^_^ wow sexy armor rofl. im the same as you. right now tho im only 26 at normal vaal(2nd char,screwed up my first) Planning to go LA/Elemental hit too for now,going change to split arrow. Right now im using the following. LA+Fork+LMP (using it as a shotgun. gather monsters next to each other and hit the middle guys) Frenzy+WED Goal for 4Ls(with blood magic) AOE: LA+Life leech+Chain(can still stick with fork)+LMP Single: Elemental hit+WED+Faster attack+life leech 5Ls AOE: Leveled Split Arrow+Life Leech+Weapon Elemental Damage+Chain+ Increased Critical Damage Single: leveled Elemental hit+Life Leech+Weapon Elemental Damage+Increased Critical damage+Faster Attacks 6Ls AOE: Leveled Split Arrow+Life Leech+Weapon Elemental Damage+Chain+Faster Attacks+Increased Critical Damage Single: Leveled Elemental hit+Life Leech+Weapon Elemental Damage+Faster Attacks+Culling Strike+Increased Critical Damage I don't know where the trend for Split Arrow + WED comes from, but Lightning Arrow is most likely better with 5L. LA + LMP + WED + (LoHit+Chain). On a 4 mob pack, you would hit 36 times, with a base of ~25% damage, times ~1.7 as almost all your damage would be elemental. Also, LMP + LA + Chain all give Projectile damage, giving you about +105% at gem level 15. Split Arrow only increases physical damage, and doesn't convert, so WED really isn't that effective. It also costs more mana. Elemental hit is still very powerful for single target, however. I'd like to see the exact numbers, but anything above 6-360 base lightning damage makes it easily the best single target attack beside a dedicated frenzy build. Burning Arrow + WED barely outdamages Ice Shot + WED, so I wouldn't be surprised if they buffed it; 50% physical to fire conversion with a ~120% base and +projectile damage% sounds about right. Note: I claimed that Chain wasn't that valuable anymore and I was wrong. Most mobs they added are in smaller numbers, and Chain is the only option that is just as strong for 5 mobs than 20. Fork/Pierce are better to farm western forest or maps with ridiculous pack size, but for A3, chain > Fork, it's not even close. Split Arrow + WED + Added Fire outdamages the new LA. LA doesn't shock anymore so doesn't do idiotic amounts of damage. Added Fire is based off your phys dmg, so having it with split arrow + wed makes it do idiotic amounts of dmg. I don't think it does. LA does 70%x4, with 3% projectile damage per level and costs ~15. Split Arrow does 5x80% damage, with 3% physical damage per level, and costs ~18. But LA can use the very good LMP support to go to 49%x12. Split Arrow has no support that even comes close to this, and WED is always better on LA. Do the math however you like, LA is still better. With a 5L: LA + LMP + WED + AFD + Leech. 49%*12*~1.7*~1.3 = 108% x 12 over 4 targets, but you only need to hit 3. Split + WED + AFD + FA + Leech. 80%*5*~1.6*~1.3*~1.3 = 216% x 5 over 5 targets that you all need to hit. The more physical damage you have, the bigger the edge LA has over Split. Split arrow is definitely not far behind, but LA is still king. If you get 20% quality added lightning damage, not only is your lightning damage higher there is now shock duration and chance to shock added. If you also get static blows and the node after it you'll have a 35% chance to shock.
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The amount of lag I have in act 3 compared to act 1/2 is so big.. makes it really bad to play for me.
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how much life (approx.) is good enough for a ranger to finish act 3 normal? hc ofc 
Right now i have 550~ hp and around 90 dmg and i am in the early act 3 lvl 28 or so. 1k armor and 50% resists~. I plan on adding a lot more life in the upcoming lvls. Should i worry much or is it ok?
and btw, how much harder is cruel difficulty?
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@Gentso A3 is stupidly easy for 1h+shield templar. Rush for the 30% resist all shield nodes, resolute technique and +5 max res, grab an all res shield, and nothing can touch you. Well, the Alchemists can, but you get a shitload of life anyway. Find one good 1h and you're done.
As with everything, it was fairly easy on a bow ranger, but not A2-easy. Sewers are annoying, puncture is annoying, but most of the content is facerolled.
My Witch, however. My poor Witch. Everything resists elemental, everything is fast, tons of AoE to slaughter minions. I tagged along with friends to progress, but I'm still wondering how long it would take to solo. At least 2x slower than the ranger.On January 29 2013 02:18 Tennet wrote:Show nested quote +On January 29 2013 01:34 Pwere wrote:On January 28 2013 21:13 tyr wrote: I really have trouble deciding what 1h weapon to use on my tank/dps marauder. I play with a friend and his bow ranger, so I'm taking a lot of life/regen/shield nodes and shit but I don't want to stay on the sidelines either when it comes to dps so I want to take several weapon nodes as well. Which weapon would be the most appropriate in this situation ? If you are in the Duelist area, Swords have the best passives. If you are in the templar/marauder area, Maces are the way to go. If you use Swords, you get to use Whirling Blades as a bonus, while Maces get Glacial Hammer and Ground Slam. Axes have mostly bad passives, and can't use that many skills. Well, the passives aren't that bad, but the best builds don't come near them. There are also very specialized dagger/claw builds for the Shadow area, but they're going to add new Dagger/Claws skills soon, so starting now might be boring. On January 28 2013 17:03 superstartran wrote:On January 28 2013 14:35 Pwere wrote:On January 28 2013 12:33 Mithhaike wrote:On January 28 2013 11:32 Blitzkrieg0 wrote:Do you normally 5L your AoE or your single target first? I'm using Elemental Hit and Lightning Arrow currently and have a 4L as well. LA+Fork+LifeLeech+Mana Leech Elemental Hit+Weapon elemental Damage+Mana Leech I'm intending to pick up blood magic sooner or later, but right now I don't have the damage and life leech to sustain it. Also unsure of what other support gems I should be looking for. Faster attacks would be nice, but I'm already killing my mana with my bow's base attack. I'm gonna pick up a LifeLeech for the Elemental hit, but I'm lost after that. + Show Spoiler [my sexy armor] +Paid a few arms and leg for this but ^_^ wow sexy armor rofl. im the same as you. right now tho im only 26 at normal vaal(2nd char,screwed up my first) Planning to go LA/Elemental hit too for now,going change to split arrow. Right now im using the following. LA+Fork+LMP (using it as a shotgun. gather monsters next to each other and hit the middle guys) Frenzy+WED Goal for 4Ls(with blood magic) AOE: LA+Life leech+Chain(can still stick with fork)+LMP Single: Elemental hit+WED+Faster attack+life leech 5Ls AOE: Leveled Split Arrow+Life Leech+Weapon Elemental Damage+Chain+ Increased Critical Damage Single: leveled Elemental hit+Life Leech+Weapon Elemental Damage+Increased Critical damage+Faster Attacks 6Ls AOE: Leveled Split Arrow+Life Leech+Weapon Elemental Damage+Chain+Faster Attacks+Increased Critical Damage Single: Leveled Elemental hit+Life Leech+Weapon Elemental Damage+Faster Attacks+Culling Strike+Increased Critical Damage I don't know where the trend for Split Arrow + WED comes from, but Lightning Arrow is most likely better with 5L. LA + LMP + WED + (LoHit+Chain). On a 4 mob pack, you would hit 36 times, with a base of ~25% damage, times ~1.7 as almost all your damage would be elemental. Also, LMP + LA + Chain all give Projectile damage, giving you about +105% at gem level 15. Split Arrow only increases physical damage, and doesn't convert, so WED really isn't that effective. It also costs more mana. Elemental hit is still very powerful for single target, however. I'd like to see the exact numbers, but anything above 6-360 base lightning damage makes it easily the best single target attack beside a dedicated frenzy build. Burning Arrow + WED barely outdamages Ice Shot + WED, so I wouldn't be surprised if they buffed it; 50% physical to fire conversion with a ~120% base and +projectile damage% sounds about right. Note: I claimed that Chain wasn't that valuable anymore and I was wrong. Most mobs they added are in smaller numbers, and Chain is the only option that is just as strong for 5 mobs than 20. Fork/Pierce are better to farm western forest or maps with ridiculous pack size, but for A3, chain > Fork, it's not even close. Split Arrow + WED + Added Fire outdamages the new LA. LA doesn't shock anymore so doesn't do idiotic amounts of damage. Added Fire is based off your phys dmg, so having it with split arrow + wed makes it do idiotic amounts of dmg. I don't think it does. LA does 70%x4, with 3% projectile damage per level and costs ~15. Split Arrow does 5x80% damage, with 3% physical damage per level, and costs ~18. But LA can use the very good LMP support to go to 49%x12. Split Arrow has no support that even comes close to this, and WED is always better on LA. Do the math however you like, LA is still better. With a 5L: LA + LMP + WED + AFD + Leech. 49%*12*~1.7*~1.3 = 108% x 12 over 4 targets, but you only need to hit 3. Split + WED + AFD + FA + Leech. 80%*5*~1.6*~1.3*~1.3 = 216% x 5 over 5 targets that you all need to hit. The more physical damage you have, the bigger the edge LA has over Split. Split arrow is definitely not far behind, but LA is still king. If you get 20% quality added lightning damage, not only is your lightning damage higher there is now shock duration and chance to shock added. If you also get static blows and the node after it you'll have a 35% chance to shock. Heh, I heard about that. But without elemental proliferation, the shock won't last on bosses. It would still make a quality ALD better than AFD.
At this point, however, it's pretty clear that shock is the problem. I'd expect a shock fix. Getting shocked is way too dangerous anyway.
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On January 29 2013 01:34 Pwere wrote:Show nested quote +On January 28 2013 21:13 tyr wrote: I really have trouble deciding what 1h weapon to use on my tank/dps marauder. I play with a friend and his bow ranger, so I'm taking a lot of life/regen/shield nodes and shit but I don't want to stay on the sidelines either when it comes to dps so I want to take several weapon nodes as well. Which weapon would be the most appropriate in this situation ? If you are in the Duelist area, Swords have the best passives. If you are in the templar/marauder area, Maces are the way to go. If you use Swords, you get to use Whirling Blades as a bonus, while Maces get Glacial Hammer and Ground Slam. Axes have mostly bad passives, and can't use that many skills. Well, the passives aren't that bad, but the best builds don't come near them.
Thank you, I'll probably go maces then, ground slam looks quite interesting.
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