Path of Exile - Page 197
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Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game OR post your character name in the thread and ask for an invite Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends | ||
KaiserJohan
Sweden1808 Posts
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Broodwurst
Germany1586 Posts
On January 25 2013 20:13 heishe wrote: Is there a currency chart somewhere, e.g. what orbs are worth the most? http://www.poeex.info/ | ||
Tobberoth
Sweden6375 Posts
On January 25 2013 20:16 KaiserJohan wrote: Im new to the game. Can you play as say templar and try some caster-oriented build? How restricted are you to your class 'description', like templar sounds an aweful lot like shield and mace or such, but can you truly go caster and stuff? Path of Exile is about as free as it gets. A spellcasting Templar might not be the optimal build, but it's definitely possible to do and it's probably viable as well if you do it well enough and get good enough gear. I don't think you can guarantee that any build will be viable in end-game etc, but if you just want to try something weird etc, it's certainly possible. | ||
FlawlessFeeL
Canada88 Posts
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Blitzkrieg0
United States13132 Posts
Actually the attack speed on that bow blows. I can't believe he bought that ^_^ | ||
RuskiPanda
United States2906 Posts
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Deleted User 3420
24492 Posts
On January 25 2013 20:41 FlawlessFeeL wrote: I don't really get it...Why are the orbs used as the currency? Like in D2 the currency was high runes because they would make the best items (runewords) but in that game, they seem to just set random properties ..I'm pretty confused. you don't think rolling random properties is powerful? with enough orbs you can make a perfect item. and it won't take all that many orbs to improve an already great item in whatever way you are looking for. | ||
FlawlessFeeL
Canada88 Posts
On January 25 2013 21:13 travis wrote: you don't think rolling random properties is powerful? with enough orbs you can make a perfect item. and it won't take all that many orbs to improve an already great item in whatever way you are looking for. It is powerful, but extremely gimmicky. I can't understand how a complete game's currency turns around such a gimmick economy. | ||
Deleted User 3420
24492 Posts
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Blitzkrieg0
United States13132 Posts
On January 25 2013 21:04 RuskiPanda wrote: Depends on how the sockets are set up I think (colors/links) It was GRGRB I think. | ||
Deleted User 3420
24492 Posts
why does it matter? | ||
Blitzkrieg0
United States13132 Posts
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Deleted User 3420
24492 Posts
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akatama
Romania982 Posts
On January 25 2013 21:24 FlawlessFeeL wrote: It is powerful, but extremely gimmicky. I can't understand how a complete game's currency turns around such a gimmick economy. There are a ton of types of currency, so with a bit of knowledge and luck you can craft good items without that much effort. People don't just pop Alchemy orbs (the ones that turn a white item with no mods into a rare one with up to 6 mods) on items if they plan to craft a super awesome one. Most of the time when crafting you start on something that has potential. There is a good crafting guide on their forums to help clear things up. On January 25 2013 21:46 travis wrote: oh i thought the support gems could be anywhere on the link and they linked to all skills Yep, it doesn't matter where you put the gems as long as they are connected. For instance "Heavy Strike - Added Fire dmg - Life Leech - Sweep" is the same as "Sweep - Heavy Strike - Added Fire dmg - Life Leech" and all other possible combinations. A skill gem is affected by all the supports it links to that benefit it (and only those influence its damage/cost), no matter if there are other actives linked. For example if you have "Heavy Strike - Life Leech - Enduring Cry", HS will benefit from the leech as normal, but Enduring Cry will only have the base effect and mana cost. Edit number <insert big single digit number here>: Can we start a TL PoE group? | ||
Blitzkrieg0
United States13132 Posts
On January 25 2013 21:46 travis wrote: oh i thought the support gems could be anywhere on the link and they linked to all skills They can indeed be anywhere. | ||
Obstikal
616 Posts
On January 25 2013 20:39 Tobberoth wrote: Path of Exile is about as free as it gets. A spellcasting Templar might not be the optimal build, but it's definitely possible to do and it's probably viable as well if you do it well enough and get good enough gear. I don't think you can guarantee that any build will be viable in end-game etc, but if you just want to try something weird etc, it's certainly possible. hey !! Im a spell casting templar and im doing pretty well i'd like to think tyvm !!! The only builds that are hard to say are viable is like a magic based marauder which is somewhat viable.. I've seen summoners that are marauders so I know thats viable. The ones that are hard to say are the even more absurd builds like a 2h witch but a dagger witch ? thats viable. The whole point of this skill tree is to be creative and imaginative. Obviously some builds might work better than others. GGG is even taking initiative in order to encourage wacky builds by putting out a series called ' Build of the week' where they show case builds that are rather hard to think off. Like a brawling marauder, from what I remember this build was based of an item which you could also do. I think its pretty sick you could be leveling and loving your build or maybe not as much and find some random item along the way and find an item that will completely change your play style. | ||
Tennet
United States1458 Posts
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Vallelol
Germany1046 Posts
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Tennet
United States1458 Posts
On January 25 2013 20:16 KaiserJohan wrote: Im new to the game. Can you play as say templar and try some caster-oriented build? How restricted are you to your class 'description', like templar sounds an aweful lot like shield and mace or such, but can you truly go caster and stuff? Class description doesn't define much, it probably is a way to define one possible build, but that is it. I have done a spell caster templar before, I didn't do it right for the style of build i was doing but it still was working. Most people orient Templar with melee and stuff which currently is what I'm doing but I will be switching to bow once I reach a certain point on my passive tree / get gear. I've seen a Bow Witch, Spell caster Marauder, Bow Marauder, etc. | ||
Obstikal
616 Posts
On January 25 2013 17:46 keit wrote: so, someone linked a 2H mace ground slam marauder build that I used + Show Spoiler + http://www.pathofexile.com/passive-skill-tree/AAAAAgEADq0S2RLhFHUY2xkuGj4hAiE0IVUhYCftKLUpLimlKvYx-zIJNug5DjpSOzs9_ECgQT9DnESeUeZTu1WpVgRW-lcNWD1YY10AYIhgxGFSY6dyqXRBdPF7jHy4fNl89YErhmCKIowGkc6Uh5e0nCeeuZ7Fn8ugnaLqpKysqqy6sHO0L7ndv9XApsDzwQTB2MbY1I_ZYdw93Ubfsuy27hTvDu9O8azx9PIv8933MvxO And apparently it's shit cause it focuses on armor and resist instead of health which gets raped by chaos damage and stuff on the higher levels. This is what I've built so far, is it salvagable? Can I go get some life nodes now and make the build viable? + Show Spoiler + http://www.pathofexile.com/passive-skill-tree/AAAAAgEAEtkZLho-IQIhNCFVJ-0pLir2Mfs26DkOOlI7Oz38VgRYY2DEe4x8uIZgjAakrLndwQTG2NSP3D3vDvGs8i_z3Q== to answer the question as simple as possible yes that build is salvageable. I say that because theres plenty healthnodes near your starting area. Trolls blood is extremely good so work towards that. Also if you are working you way around to the dex nodes then getting golems blood as well as those hp nodes will do you a lot of help and should be sufficient I think. Especially if you are playing HC or if you dont want to die a lot and since your a melee you will be in the midst of battle taking more dmg then the ranged casters watching you get beat up edit: it seems in you will have to trade up some earlier dmg or the armor nodes towards the bottom to do this. It's more of an earlier sacrifice because you will be able to pick them up later but the HP is better to get earlier than later | ||
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