• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:34
CEST 06:34
KST 13:34
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #21 - Presented by Monster Energy5uThermal's 2v2 Tour: $15,000 Main Event14Serral wins EWC 202549Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580
Community News
Weekly Cups (Aug 4-10): MaxPax wins a triple5SC2's Safe House 2 - October 18 & 195Weekly Cups (Jul 28-Aug 3): herO doubles up6LiuLi Cup - August 2025 Tournaments5[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder10
StarCraft 2
General
RSL Revival patreon money discussion thread Team Liquid Map Contest #21 - Presented by Monster Energy #1: Maru - Greatest Players of All Time Lambo Talks: The Future of SC2 and more... uThermal's 2v2 Tour: $15,000 Main Event
Tourneys
SEL Masters #5 - Korea vs Russia (SC Evo) Enki Epic Series #5 - TaeJa vs Classic (SC Evo) ByuN vs TaeJa Bo7 SC Evo Showmatch Global Tourney for College Students in September RSL: Revival, a new crowdfunded tournament series
Strategy
Custom Maps
External Content
Mutation # 486 Watch the Skies Mutation # 485 Death from Below Mutation # 484 Magnetic Pull Mutation #239 Bad Weather
Brood War
General
ASL20 Pre-season Tier List ranking! ASL Season 20 Ro24 Groups BSL Polish World Championship 2025 20-21 September BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
KCM 2025 Season 3 [Megathread] Daily Proleagues Small VOD Thread 2.0 [ASL20] Online Qualifiers Day 2
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates [G] Mineral Boosting Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Total Annihilation Server - TAForever Nintendo Switch Thread Beyond All Reason [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Bitcoin discussion thread Russo-Ukrainian War Thread The Games Industry And ATVI US Politics Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread [\m/] Heavy Metal Thread [Manga] One Piece Movie Discussion! Korean Music Discussion
Sports
2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
Gaming After Dark: Poor Slee…
TrAiDoS
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 447 users

Path of Exile - Page 1521

Forum Index > General Games
Post a Reply
Prev 1 1519 1520 1521 1522 1523 1747 Next
Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game
OR
post your character name in the thread and ask for an invite
Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2019-03-15 21:16:26
March 15 2019 21:09 GMT
#30401
People just like loot pinata mechanics. The leagues that are "popular" are the ones that offer a lot of extra loot or free pack size with minimum added effort or difficulty. Even though from my perspective, these kinds of mechanics don't actually constructively improve the game in any way.

I started playing in Harbinger, and after hearing everyone's dislike of Harbinger as a league, one of the most confusing things to me was how well-liked Perandus was. The two leagues have the same core gameplay loop: fight some extra faceless mobs that take too long to spawn, kill your framerate, and drop special currency in annoyingly small denominations that's tedious to pick up. All Perandus has over Harbinger is a fat guy that spawns every few maps and offers you free loot in exchange for that annoying-to-pick-up currency, and sometimes that free loot is T1 rares at unreasonably low prices.

No real difference in the core gameplay, but a fat guy that offers you free shit is apparently the difference between a great league and "garbinger". What makes a league "not boring" or "not too complicated" to people is just the amount of free shit they get, not the actual simplicity or complexity of the mechanics involved.
Moderator
Latham
Profile Blog Joined May 2007
9560 Posts
Last Edited: 2019-03-15 21:31:03
March 15 2019 21:22 GMT
#30402
Oh yeah, the big problem with recent games like Anthem is that they don't understand loot showers. We LOVE them, even if 90% of the shit on the ground isn't even worth picking up, let alone identifying or crunching numbers for.

Diablo-style, Poe-style, Borderlands-style loot showers. Do. Not. be. stingy.
My favourite leagues were Abyss and Incursion. Incursion even more so because you didn't have to pick anything up, just worry about killing enemies and then when you came out of the choice chamber you'd get everything that dropped, dropped on the ground for you to sift through.

I honestly couldn't care less for these more story-driven seasons where we explore the syndicate or whoever it is this season, shaper or elder... I don't want to piece shit together with scraps of information, I don't want to unravel the mysteries of Wraeclast's universe, I want:
To not get anally probed by the season mechanic in act 1 because of the density and amount of mobs before I can get my main skill gem and 1-2 support gems working
and
I want loot.

Not that complicated.

I also think that Beasiatry was better than Syndicate, because both had crazy strong mobs introduced, but the difference was in Beastiary YOU found THEM on the map while exploring, while during Syndicate they took the time out of their busy schedule to find the time to find YOU and fuck you up.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
HolydaKing
Profile Joined February 2010
21254 Posts
March 15 2019 21:25 GMT
#30403


A great video about the league so far. I basically completely agree with him.
Gorsameth
Profile Joined April 2010
Netherlands21696 Posts
March 15 2019 21:37 GMT
#30404
On March 16 2019 06:22 Latham wrote:
Oh yeah, the big problem with recent games like Anthem is that they don't understand loot showers. We LOVE them, even if 90% of the shit on the ground isn't even worth picking up, let alone identifying or crunching numbers for.

Diablo-style, Poe-style, Borderlands-style loot showers. Do. Not. be. stingy.
My favourite leagues were Abyss and Incursion. Incursion even more so because you didn't have to pick anything up, just worry about killing enemies and then when you came out of the choice chamber you'd get everything that dropped, dropped on the ground for you to sift through.

I honestly couldn't care less for these more story-driven seasons where we explore the syndicate or whoever it is this season, shaper or elder... I don't want to piece shit together with scraps of information, I don't want to unravel the mysteries of Wraeclast's universe, I want:
To not get anally probed by the season mechanic in act 1 because of the density and amount of mobs before I can get my main skill gem and 1-2 support gems working
and
I want loot.

Not that complicated.
The comparison Incursion and Synthesis is so striking to me.
The core concept of both is very similar but Synthesis seems to have forgotten all the good things about Incursion.

Not seeing where mobs are when you zone in a memory, not knowing where your going while racing against the clock.
The simplicity of the Temple itself compared to the Memory Nexus frustrating jigsaw puzzle.
It ignores such insignificant forces as time, entropy, and death
Duka08
Profile Blog Joined July 2010
3391 Posts
Last Edited: 2019-03-15 22:05:36
March 15 2019 21:59 GMT
#30405
On March 16 2019 05:46 Logo wrote:
It feels odd to me how PoE gives us all these slightly different takes on mechanics but (delve, maps, memories), but that you can't really focus on the one you want over the others.

I could imagine like a 4.0.0 world where instead of mapping being the main post-game mechanic and having that fuel delve and memories if you could just have all three as first class citizens post-game and let people gravitate towards the one(s) that appeal to them or suit their build better.

Tarke just put out a vid in the past few days suggesting you could be able to "align" yourself with one of the masters, i.e. pick a favorite, and the chances of them randomly occurring becomes slightly favorable than the rest. Neat idea, even if it took some slight reward readjustment. Want to Delve hard and get xp? Pick Nico and see Nico more than the others. Want to get a faster mastermind or unlock veiled mods? Pick Jun. Want to double corrupt stuff in the temple? Pick Alva. Want to map only and forget all this other trash? Pick Einhar or Zana.

It doesn't completely disrupt or remove the core gameplay loops, all the content is still given to you, but lets people focus a bit more on what they like and/or avoid what they don't. And it gives people with more specific ideas (I want to get a Diadem from Mastermind, then I want to get an Aspect of the [whatever] unique with Einhar, then I'm going to focus hard on Delve to get fossils to craft, etc.) and especially SSF-style play more options and short/long-term focus and chase goals.

Really cool idea tbh.
ASoo
Profile Joined November 2010
2864 Posts
March 15 2019 22:38 GMT
#30406
That is a good idea. Tarke's a smart guy when he's not busy making bird noises.
Duvon
Profile Joined October 2011
Sweden2360 Posts
March 15 2019 23:00 GMT
#30407
Isnt that just what scarabs are?
Nothing is impossible, only some things for some people.
Duka08
Profile Blog Joined July 2010
3391 Posts
Last Edited: 2019-03-15 23:23:37
March 15 2019 23:08 GMT
#30408
I mean, scarabs are rare and one-time use lol. Especially now with how slow Syndicate progress is. They're still great for juicing a specific thing WAY up, with an initial investment.

Just clicking a checkbox next to Alva so that you're 2-3x as likely to see her than the other four is simple and minor boost to personal enjoyment, without being able to completely disable the others and still have the element of RNG idk.

lol mathil comparing 3.2 Bestiary mechanics favorably against current 3.6 synthesis feedback... I like Mathil a lot but this is sort of a microcosm of why the complaints about Synthesis are confusing me. Can you really argue that Synthesis "feels like work" while 3.2 Bestiary at launch was just a simple "more mobs, bonus crafts" with no work involved? Everyone hated nets and how you could accidentally kill the mob or other mobs got in the way or catching every single yellow mob was boring when the red ones were the ones that were critical for recipes and we can't reliably target farm specific recipes and . . . . . . Then look at the iterations it went through in 3.2 proper and now even it's current implementation as core.

People bending over backwards to trash this league instead of just saying "I don't like it I hope they make it more fun" lmao. At least Mathil says he's still having fun though. I talked a friend into trying Divine Ire because of his league starter, it looks a lot faster than I expected for a channeled skill. They really did a great job with the new abilities this league.
ASoo
Profile Joined November 2010
2864 Posts
March 15 2019 23:13 GMT
#30409
Trading off in-game wealth in exchange for more opportunities to do content you like is very different (and, to me, less appealing) than trading off opportunities to do content you don't like in exchange for more opportunities to do content you do like.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2019-03-16 05:35:26
March 15 2019 23:40 GMT
#30410
On March 16 2019 08:08 Duka08 wrote:
I mean, scarabs are rare and one-time use lol. Especially now with how slow Syndicate progress is. They're still great for juicing a specific thing WAY up, with an initial investment.

This is only because GGG didn't really figure out what they want scarabs to be and didn't find a way to roll them into the real game. When they ate up half the frag tab, I think people assumed we'd be getting them on the regular, not at the rarity we have them now. Roll scarabs into regular loot, and they have enough abundance that people can trade for the scarabs they want by offloading the ones they don't.

Also, GGG seems like they didn't actually figure out what they want scarabs to be because while a bunch of scarabs are league mechanics, the others are straight loot boosters that don't otherwise modify how a map behaves (Reliquary, Carto, Div, Shaper, Elder). These can pretty easily just be replaced by other mechanics that align with how people want to farm: Alva and Jun should get their own scarabs, Carto scarabs should have "Area contains Zana", and Lab trials and Abysses should get corresponding scarabs (lab trial scarab would also help unlocking Uber Lab in SSF).

Also, get rid of Torment scarabs because really, they're totally useless.
Moderator
Duka08
Profile Blog Joined July 2010
3391 Posts
March 16 2019 00:15 GMT
#30411
On March 16 2019 08:40 TheYango wrote:
Show nested quote +
On March 16 2019 08:08 Duka08 wrote:
I mean, scarabs are rare and one-time use lol. Especially now with how slow Syndicate progress is. They're still great for juicing a specific thing WAY up, with an initial investment.

This is only because GGG didn't really figure out what they want scarabs to be and didn't find a way to roll them into the real game. When they ate up half the frag tab, I think people assumed we'd be getting them on the regular, not at the rarity we have them now. Roll scarabs into regular loot, and they have enough abundancy that people can trade for the scarabs they want by offloading the ones they don't.

Also, GGG seems like they didn't actually figure out what they want scarabs to be because while a bunch of scarabs are league mechanics, the others are straight loot boosters that don't otherwise modify how a map behaves (Reliquary, Carto, Div, Shaper, Elder). These can pretty easily just be replaced by other mechanics that align with how people want to farm: Alva and Jun should get their own scarabs, Carto scarabs should have "Area contains Zana", and Lab trials and Abysses should get corresponding scarabs (lab trial scarab would also help unlocking Uber Lab in SSF).

Also, get rid of Torment scarabs because really, they're totally useless.

Yeah I'd be down for this. Scarabs could be interesting if they were way more prolific. There were a lot of aspects of Betrayal that they probably could have integrated into core better, rather than pretty much copy/pasting it but at a much lower occurrence rate lol. Maybe next few content patches will do that.
clusen
Profile Joined May 2010
Germany8702 Posts
March 16 2019 02:26 GMT
#30412
On March 16 2019 08:40 TheYango wrote:
Also, get rid of Torment scarabs because really, they're totally useless.

Nooooooo, vacuum farming great again instead
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
March 16 2019 10:34 GMT
#30413
On March 16 2019 06:09 TheYango wrote:
People just like loot pinata mechanics. The leagues that are "popular" are the ones that offer a lot of extra loot or free pack size with minimum added effort or difficulty. Even though from my perspective, these kinds of mechanics don't actually constructively improve the game in any way.

I started playing in Harbinger, and after hearing everyone's dislike of Harbinger as a league, one of the most confusing things to me was how well-liked Perandus was. The two leagues have the same core gameplay loop: fight some extra faceless mobs that take too long to spawn, kill your framerate, and drop special currency in annoyingly small denominations that's tedious to pick up. All Perandus has over Harbinger is a fat guy that spawns every few maps and offers you free loot in exchange for that annoying-to-pick-up currency, and sometimes that free loot is T1 rares at unreasonably low prices.

No real difference in the core gameplay, but a fat guy that offers you free shit is apparently the difference between a great league and "garbinger". What makes a league "not boring" or "not too complicated" to people is just the amount of free shit they get, not the actual simplicity or complexity of the mechanics involved.

I would say the main difference is that Perandus was pre Breach and Harbinger was post Breach.
clusen
Profile Joined May 2010
Germany8702 Posts
Last Edited: 2019-03-16 11:05:57
March 16 2019 10:51 GMT
#30414
On March 16 2019 19:34 -Archangel- wrote:
Show nested quote +
On March 16 2019 06:09 TheYango wrote:
People just like loot pinata mechanics. The leagues that are "popular" are the ones that offer a lot of extra loot or free pack size with minimum added effort or difficulty. Even though from my perspective, these kinds of mechanics don't actually constructively improve the game in any way.

I started playing in Harbinger, and after hearing everyone's dislike of Harbinger as a league, one of the most confusing things to me was how well-liked Perandus was. The two leagues have the same core gameplay loop: fight some extra faceless mobs that take too long to spawn, kill your framerate, and drop special currency in annoyingly small denominations that's tedious to pick up. All Perandus has over Harbinger is a fat guy that spawns every few maps and offers you free loot in exchange for that annoying-to-pick-up currency, and sometimes that free loot is T1 rares at unreasonably low prices.

No real difference in the core gameplay, but a fat guy that offers you free shit is apparently the difference between a great league and "garbinger". What makes a league "not boring" or "not too complicated" to people is just the amount of free shit they get, not the actual simplicity or complexity of the mechanics involved.

I would say the main difference is that Perandus was pre Breach and Harbinger was post Breach.

Also, Perandus was the first time a league was basically only free shit and it was a shake-up of the usual game for many, so of course many found it fun because different.

€
@ Duka
Of course you can argue what Mathil said, Bestiary was basically see a beast-> catch it -> done. Whenever you felt like it could visit the Bestiary and use the recipes you found.
Soltanol
Profile Joined October 2011
Germany55 Posts
Last Edited: 2019-03-16 13:01:56
March 16 2019 12:11 GMT
#30415
I kinda liked Betrayal as it had a real goal by reaching the Safehouses and then the mastermind. As a pretty casual player i went for the most intelligence i could get, any dropped items were just a bonus.
In comparison the nexus is too vague for me, is there a real boss i can reach or finish recovering the memories? But even if there is, it looks like way too much hassle to get there with the restrictions of placing the memories and refreshing them to keep the connections etc.
Warri
Profile Joined May 2010
Germany3208 Posts
March 16 2019 18:00 GMT
#30416
Man im on uber elder quest now and i just cant build up the maps to run him. At current prices it costs like 3 exalt for one run. I got the setup ready but all the maps just downgrade and im now down to t13, which im also about to run out of. Im even gimping myself and running with 25% quant gear. All other pieces cost 2+ex themselves. I hate this league.
+ Show Spoiler +
[image loading]
Duvon
Profile Joined October 2011
Sweden2360 Posts
March 16 2019 18:15 GMT
#30417
isnt this where harby orbs come in
Nothing is impossible, only some things for some people.
Joni_
Profile Joined April 2011
Germany352 Posts
Last Edited: 2019-03-17 02:44:49
March 17 2019 02:43 GMT
#30418
On March 17 2019 03:00 Warri wrote:
Man im on uber elder quest now and i just cant build up the maps to run him. At current prices it costs like 3 exalt for one run. I got the setup ready but all the maps just downgrade and im now down to t13, which im also about to run out of. Im even gimping myself and running with 25% quant gear. All other pieces cost 2+ex themselves. I hate this league.
+ Show Spoiler +
[image loading]

You probably know this and use quant gear for just more currency/high tier items, but just to be sure: quantity on gear does not imcrease map drop rate.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
March 17 2019 09:37 GMT
#30419
On March 17 2019 03:00 Warri wrote:
Man im on uber elder quest now and i just cant build up the maps to run him. At current prices it costs like 3 exalt for one run. I got the setup ready but all the maps just downgrade and im now down to t13, which im also about to run out of. Im even gimping myself and running with 25% quant gear. All other pieces cost 2+ex themselves. I hate this league.
+ Show Spoiler +
[image loading]

Do more Delve, get it to level where it will drop top tier maps.
Duvon
Profile Joined October 2011
Sweden2360 Posts
March 17 2019 11:15 GMT
#30420
fuck me just got scammed :E oh well first time actually
Nothing is impossible, only some things for some people.
Prev 1 1519 1520 1521 1522 1523 1747 Next
Please log in or register to reply.
Live Events Refresh
PiGosaur Monday
00:00
#44
SteadfastSC93
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 211
SteadfastSC 93
StarCraft: Brood War
Leta 630
ggaemo 199
sorry 83
JulyZerg 49
Noble 43
ajuk12(nOOB) 18
SilentControl 12
Icarus 6
Bale 3
Dota 2
monkeys_forever469
Counter-Strike
Stewie2K466
Super Smash Bros
C9.Mang0940
hungrybox516
Other Games
summit1g10439
shahzam1124
WinterStarcraft592
Maynarde245
ViBE175
trigger2
Mew2King0
Organizations
Other Games
gamesdonequick908
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Berry_CruncH327
• davetesta33
• practicex 33
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• Azhi_Dahaki8
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Rush1669
• Lourlo1257
• Stunt408
Other Games
• Scarra1372
Upcoming Events
WardiTV Summer Champion…
6h 26m
The PondCast
1d 5h
WardiTV Summer Champion…
1d 6h
Replay Cast
1d 19h
LiuLi Cup
2 days
Online Event
3 days
SC Evo League
3 days
uThermal 2v2 Circuit
3 days
CSO Contender
3 days
Sparkling Tuna Cup
4 days
[ Show More ]
WardiTV Summer Champion…
4 days
SC Evo League
4 days
uThermal 2v2 Circuit
4 days
Afreeca Starleague
5 days
Sharp vs Ample
Larva vs Stork
Wardi Open
5 days
RotterdaM Event
5 days
Replay Cast
5 days
Replay Cast
6 days
Afreeca Starleague
6 days
JyJ vs TY
Bisu vs Speed
WardiTV Summer Champion…
6 days
Liquipedia Results

Completed

StarCon 2025 Philadelphia
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
WardiTV Summer 2025
uThermal 2v2 Main Event
HCC Europe
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

CSL Season 18: Qualifier 1
ASL Season 20
CSLAN 3
CSL 2025 AUTUMN (S18)
BSL Season 21
BSL 21 Team A
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.