• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 20:43
CET 02:43
KST 10:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners9Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Starcraft, SC2, HoTS, WC3, returning to Blizzcon!33$5,000+ WardiTV 2025 Championship6[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win TL.net Map Contest #21: Winners RotterdaM "Serral is the GOAT, and it's not close" 5.0.15 Patch Balance Hotfix (2025-10-8) Starcraft, SC2, HoTS, WC3, returning to Blizzcon!
Tourneys
$5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
[ASL20] Ask the mapmakers — Drop your questions BW General Discussion [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review
Tourneys
[Megathread] Daily Proleagues [ASL20] Grand Finals [BSL21] RO32 Group B - Sunday 21:00 CET [BSL21] RO32 Group A - Saturday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Why we need SC3
Hildegard
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1520 users

Path of Exile - Page 1521

Forum Index > General Games
Post a Reply
Prev 1 1519 1520 1521 1522 1523 1751 Next
Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game
OR
post your character name in the thread and ask for an invite
Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2019-03-15 21:16:26
March 15 2019 21:09 GMT
#30401
People just like loot pinata mechanics. The leagues that are "popular" are the ones that offer a lot of extra loot or free pack size with minimum added effort or difficulty. Even though from my perspective, these kinds of mechanics don't actually constructively improve the game in any way.

I started playing in Harbinger, and after hearing everyone's dislike of Harbinger as a league, one of the most confusing things to me was how well-liked Perandus was. The two leagues have the same core gameplay loop: fight some extra faceless mobs that take too long to spawn, kill your framerate, and drop special currency in annoyingly small denominations that's tedious to pick up. All Perandus has over Harbinger is a fat guy that spawns every few maps and offers you free loot in exchange for that annoying-to-pick-up currency, and sometimes that free loot is T1 rares at unreasonably low prices.

No real difference in the core gameplay, but a fat guy that offers you free shit is apparently the difference between a great league and "garbinger". What makes a league "not boring" or "not too complicated" to people is just the amount of free shit they get, not the actual simplicity or complexity of the mechanics involved.
Moderator
Latham
Profile Blog Joined May 2007
9566 Posts
Last Edited: 2019-03-15 21:31:03
March 15 2019 21:22 GMT
#30402
Oh yeah, the big problem with recent games like Anthem is that they don't understand loot showers. We LOVE them, even if 90% of the shit on the ground isn't even worth picking up, let alone identifying or crunching numbers for.

Diablo-style, Poe-style, Borderlands-style loot showers. Do. Not. be. stingy.
My favourite leagues were Abyss and Incursion. Incursion even more so because you didn't have to pick anything up, just worry about killing enemies and then when you came out of the choice chamber you'd get everything that dropped, dropped on the ground for you to sift through.

I honestly couldn't care less for these more story-driven seasons where we explore the syndicate or whoever it is this season, shaper or elder... I don't want to piece shit together with scraps of information, I don't want to unravel the mysteries of Wraeclast's universe, I want:
To not get anally probed by the season mechanic in act 1 because of the density and amount of mobs before I can get my main skill gem and 1-2 support gems working
and
I want loot.

Not that complicated.

I also think that Beasiatry was better than Syndicate, because both had crazy strong mobs introduced, but the difference was in Beastiary YOU found THEM on the map while exploring, while during Syndicate they took the time out of their busy schedule to find the time to find YOU and fuck you up.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
HolydaKing
Profile Joined February 2010
21254 Posts
March 15 2019 21:25 GMT
#30403


A great video about the league so far. I basically completely agree with him.
Gorsameth
Profile Joined April 2010
Netherlands21947 Posts
March 15 2019 21:37 GMT
#30404
On March 16 2019 06:22 Latham wrote:
Oh yeah, the big problem with recent games like Anthem is that they don't understand loot showers. We LOVE them, even if 90% of the shit on the ground isn't even worth picking up, let alone identifying or crunching numbers for.

Diablo-style, Poe-style, Borderlands-style loot showers. Do. Not. be. stingy.
My favourite leagues were Abyss and Incursion. Incursion even more so because you didn't have to pick anything up, just worry about killing enemies and then when you came out of the choice chamber you'd get everything that dropped, dropped on the ground for you to sift through.

I honestly couldn't care less for these more story-driven seasons where we explore the syndicate or whoever it is this season, shaper or elder... I don't want to piece shit together with scraps of information, I don't want to unravel the mysteries of Wraeclast's universe, I want:
To not get anally probed by the season mechanic in act 1 because of the density and amount of mobs before I can get my main skill gem and 1-2 support gems working
and
I want loot.

Not that complicated.
The comparison Incursion and Synthesis is so striking to me.
The core concept of both is very similar but Synthesis seems to have forgotten all the good things about Incursion.

Not seeing where mobs are when you zone in a memory, not knowing where your going while racing against the clock.
The simplicity of the Temple itself compared to the Memory Nexus frustrating jigsaw puzzle.
It ignores such insignificant forces as time, entropy, and death
Duka08
Profile Blog Joined July 2010
3391 Posts
Last Edited: 2019-03-15 22:05:36
March 15 2019 21:59 GMT
#30405
On March 16 2019 05:46 Logo wrote:
It feels odd to me how PoE gives us all these slightly different takes on mechanics but (delve, maps, memories), but that you can't really focus on the one you want over the others.

I could imagine like a 4.0.0 world where instead of mapping being the main post-game mechanic and having that fuel delve and memories if you could just have all three as first class citizens post-game and let people gravitate towards the one(s) that appeal to them or suit their build better.

Tarke just put out a vid in the past few days suggesting you could be able to "align" yourself with one of the masters, i.e. pick a favorite, and the chances of them randomly occurring becomes slightly favorable than the rest. Neat idea, even if it took some slight reward readjustment. Want to Delve hard and get xp? Pick Nico and see Nico more than the others. Want to get a faster mastermind or unlock veiled mods? Pick Jun. Want to double corrupt stuff in the temple? Pick Alva. Want to map only and forget all this other trash? Pick Einhar or Zana.

It doesn't completely disrupt or remove the core gameplay loops, all the content is still given to you, but lets people focus a bit more on what they like and/or avoid what they don't. And it gives people with more specific ideas (I want to get a Diadem from Mastermind, then I want to get an Aspect of the [whatever] unique with Einhar, then I'm going to focus hard on Delve to get fossils to craft, etc.) and especially SSF-style play more options and short/long-term focus and chase goals.

Really cool idea tbh.
ASoo
Profile Joined November 2010
2864 Posts
March 15 2019 22:38 GMT
#30406
That is a good idea. Tarke's a smart guy when he's not busy making bird noises.
Duvon
Profile Joined October 2011
Sweden2360 Posts
March 15 2019 23:00 GMT
#30407
Isnt that just what scarabs are?
Nothing is impossible, only some things for some people.
Duka08
Profile Blog Joined July 2010
3391 Posts
Last Edited: 2019-03-15 23:23:37
March 15 2019 23:08 GMT
#30408
I mean, scarabs are rare and one-time use lol. Especially now with how slow Syndicate progress is. They're still great for juicing a specific thing WAY up, with an initial investment.

Just clicking a checkbox next to Alva so that you're 2-3x as likely to see her than the other four is simple and minor boost to personal enjoyment, without being able to completely disable the others and still have the element of RNG idk.

lol mathil comparing 3.2 Bestiary mechanics favorably against current 3.6 synthesis feedback... I like Mathil a lot but this is sort of a microcosm of why the complaints about Synthesis are confusing me. Can you really argue that Synthesis "feels like work" while 3.2 Bestiary at launch was just a simple "more mobs, bonus crafts" with no work involved? Everyone hated nets and how you could accidentally kill the mob or other mobs got in the way or catching every single yellow mob was boring when the red ones were the ones that were critical for recipes and we can't reliably target farm specific recipes and . . . . . . Then look at the iterations it went through in 3.2 proper and now even it's current implementation as core.

People bending over backwards to trash this league instead of just saying "I don't like it I hope they make it more fun" lmao. At least Mathil says he's still having fun though. I talked a friend into trying Divine Ire because of his league starter, it looks a lot faster than I expected for a channeled skill. They really did a great job with the new abilities this league.
ASoo
Profile Joined November 2010
2864 Posts
March 15 2019 23:13 GMT
#30409
Trading off in-game wealth in exchange for more opportunities to do content you like is very different (and, to me, less appealing) than trading off opportunities to do content you don't like in exchange for more opportunities to do content you do like.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2019-03-16 05:35:26
March 15 2019 23:40 GMT
#30410
On March 16 2019 08:08 Duka08 wrote:
I mean, scarabs are rare and one-time use lol. Especially now with how slow Syndicate progress is. They're still great for juicing a specific thing WAY up, with an initial investment.

This is only because GGG didn't really figure out what they want scarabs to be and didn't find a way to roll them into the real game. When they ate up half the frag tab, I think people assumed we'd be getting them on the regular, not at the rarity we have them now. Roll scarabs into regular loot, and they have enough abundance that people can trade for the scarabs they want by offloading the ones they don't.

Also, GGG seems like they didn't actually figure out what they want scarabs to be because while a bunch of scarabs are league mechanics, the others are straight loot boosters that don't otherwise modify how a map behaves (Reliquary, Carto, Div, Shaper, Elder). These can pretty easily just be replaced by other mechanics that align with how people want to farm: Alva and Jun should get their own scarabs, Carto scarabs should have "Area contains Zana", and Lab trials and Abysses should get corresponding scarabs (lab trial scarab would also help unlocking Uber Lab in SSF).

Also, get rid of Torment scarabs because really, they're totally useless.
Moderator
Duka08
Profile Blog Joined July 2010
3391 Posts
March 16 2019 00:15 GMT
#30411
On March 16 2019 08:40 TheYango wrote:
Show nested quote +
On March 16 2019 08:08 Duka08 wrote:
I mean, scarabs are rare and one-time use lol. Especially now with how slow Syndicate progress is. They're still great for juicing a specific thing WAY up, with an initial investment.

This is only because GGG didn't really figure out what they want scarabs to be and didn't find a way to roll them into the real game. When they ate up half the frag tab, I think people assumed we'd be getting them on the regular, not at the rarity we have them now. Roll scarabs into regular loot, and they have enough abundancy that people can trade for the scarabs they want by offloading the ones they don't.

Also, GGG seems like they didn't actually figure out what they want scarabs to be because while a bunch of scarabs are league mechanics, the others are straight loot boosters that don't otherwise modify how a map behaves (Reliquary, Carto, Div, Shaper, Elder). These can pretty easily just be replaced by other mechanics that align with how people want to farm: Alva and Jun should get their own scarabs, Carto scarabs should have "Area contains Zana", and Lab trials and Abysses should get corresponding scarabs (lab trial scarab would also help unlocking Uber Lab in SSF).

Also, get rid of Torment scarabs because really, they're totally useless.

Yeah I'd be down for this. Scarabs could be interesting if they were way more prolific. There were a lot of aspects of Betrayal that they probably could have integrated into core better, rather than pretty much copy/pasting it but at a much lower occurrence rate lol. Maybe next few content patches will do that.
clusen
Profile Joined May 2010
Germany8702 Posts
March 16 2019 02:26 GMT
#30412
On March 16 2019 08:40 TheYango wrote:
Also, get rid of Torment scarabs because really, they're totally useless.

Nooooooo, vacuum farming great again instead
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
March 16 2019 10:34 GMT
#30413
On March 16 2019 06:09 TheYango wrote:
People just like loot pinata mechanics. The leagues that are "popular" are the ones that offer a lot of extra loot or free pack size with minimum added effort or difficulty. Even though from my perspective, these kinds of mechanics don't actually constructively improve the game in any way.

I started playing in Harbinger, and after hearing everyone's dislike of Harbinger as a league, one of the most confusing things to me was how well-liked Perandus was. The two leagues have the same core gameplay loop: fight some extra faceless mobs that take too long to spawn, kill your framerate, and drop special currency in annoyingly small denominations that's tedious to pick up. All Perandus has over Harbinger is a fat guy that spawns every few maps and offers you free loot in exchange for that annoying-to-pick-up currency, and sometimes that free loot is T1 rares at unreasonably low prices.

No real difference in the core gameplay, but a fat guy that offers you free shit is apparently the difference between a great league and "garbinger". What makes a league "not boring" or "not too complicated" to people is just the amount of free shit they get, not the actual simplicity or complexity of the mechanics involved.

I would say the main difference is that Perandus was pre Breach and Harbinger was post Breach.
clusen
Profile Joined May 2010
Germany8702 Posts
Last Edited: 2019-03-16 11:05:57
March 16 2019 10:51 GMT
#30414
On March 16 2019 19:34 -Archangel- wrote:
Show nested quote +
On March 16 2019 06:09 TheYango wrote:
People just like loot pinata mechanics. The leagues that are "popular" are the ones that offer a lot of extra loot or free pack size with minimum added effort or difficulty. Even though from my perspective, these kinds of mechanics don't actually constructively improve the game in any way.

I started playing in Harbinger, and after hearing everyone's dislike of Harbinger as a league, one of the most confusing things to me was how well-liked Perandus was. The two leagues have the same core gameplay loop: fight some extra faceless mobs that take too long to spawn, kill your framerate, and drop special currency in annoyingly small denominations that's tedious to pick up. All Perandus has over Harbinger is a fat guy that spawns every few maps and offers you free loot in exchange for that annoying-to-pick-up currency, and sometimes that free loot is T1 rares at unreasonably low prices.

No real difference in the core gameplay, but a fat guy that offers you free shit is apparently the difference between a great league and "garbinger". What makes a league "not boring" or "not too complicated" to people is just the amount of free shit they get, not the actual simplicity or complexity of the mechanics involved.

I would say the main difference is that Perandus was pre Breach and Harbinger was post Breach.

Also, Perandus was the first time a league was basically only free shit and it was a shake-up of the usual game for many, so of course many found it fun because different.

€
@ Duka
Of course you can argue what Mathil said, Bestiary was basically see a beast-> catch it -> done. Whenever you felt like it could visit the Bestiary and use the recipes you found.
Soltanol
Profile Joined October 2011
Germany55 Posts
Last Edited: 2019-03-16 13:01:56
March 16 2019 12:11 GMT
#30415
I kinda liked Betrayal as it had a real goal by reaching the Safehouses and then the mastermind. As a pretty casual player i went for the most intelligence i could get, any dropped items were just a bonus.
In comparison the nexus is too vague for me, is there a real boss i can reach or finish recovering the memories? But even if there is, it looks like way too much hassle to get there with the restrictions of placing the memories and refreshing them to keep the connections etc.
Warri
Profile Joined May 2010
Germany3208 Posts
March 16 2019 18:00 GMT
#30416
Man im on uber elder quest now and i just cant build up the maps to run him. At current prices it costs like 3 exalt for one run. I got the setup ready but all the maps just downgrade and im now down to t13, which im also about to run out of. Im even gimping myself and running with 25% quant gear. All other pieces cost 2+ex themselves. I hate this league.
+ Show Spoiler +
[image loading]
Duvon
Profile Joined October 2011
Sweden2360 Posts
March 16 2019 18:15 GMT
#30417
isnt this where harby orbs come in
Nothing is impossible, only some things for some people.
Joni_
Profile Joined April 2011
Germany355 Posts
Last Edited: 2019-03-17 02:44:49
March 17 2019 02:43 GMT
#30418
On March 17 2019 03:00 Warri wrote:
Man im on uber elder quest now and i just cant build up the maps to run him. At current prices it costs like 3 exalt for one run. I got the setup ready but all the maps just downgrade and im now down to t13, which im also about to run out of. Im even gimping myself and running with 25% quant gear. All other pieces cost 2+ex themselves. I hate this league.
+ Show Spoiler +
[image loading]

You probably know this and use quant gear for just more currency/high tier items, but just to be sure: quantity on gear does not imcrease map drop rate.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
March 17 2019 09:37 GMT
#30419
On March 17 2019 03:00 Warri wrote:
Man im on uber elder quest now and i just cant build up the maps to run him. At current prices it costs like 3 exalt for one run. I got the setup ready but all the maps just downgrade and im now down to t13, which im also about to run out of. Im even gimping myself and running with 25% quant gear. All other pieces cost 2+ex themselves. I hate this league.
+ Show Spoiler +
[image loading]

Do more Delve, get it to level where it will drop top tier maps.
Duvon
Profile Joined October 2011
Sweden2360 Posts
March 17 2019 11:15 GMT
#30420
fuck me just got scammed :E oh well first time actually
Nothing is impossible, only some things for some people.
Prev 1 1519 1520 1521 1522 1523 1751 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 17m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
UpATreeSC 115
ProTech23
Nina 14
RuFF_SC2 1
StarCraft: Brood War
Britney 5402
NaDa 50
Dota 2
monkeys_forever3
Super Smash Bros
C9.Mang0458
Other Games
tarik_tv14489
summit1g9913
FrodaN190
JimRising 97
Models4
Organizations
Other Games
gamesdonequick855
StarCraft 2
UrsaTVCanada460
Counter-Strike
PGL135
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• Hupsaiya 88
• davetesta42
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Korean StarCraft League
1h 17m
CranKy Ducklings
8h 17m
IPSL
16h 17m
dxtr13 vs OldBoy
Napoleon vs Doodle
LAN Event
16h 17m
Lambo vs Clem
Scarlett vs TriGGeR
ByuN vs TBD
Zoun vs TBD
BSL 21
18h 17m
Gosudark vs Kyrie
Gypsy vs Sterling
UltrA vs Radley
Dandy vs Ptak
Replay Cast
21h 17m
Sparkling Tuna Cup
1d 8h
WardiTV Korean Royale
1d 10h
IPSL
1d 16h
JDConan vs WIZARD
WolFix vs Cross
LAN Event
1d 16h
[ Show More ]
BSL 21
1d 18h
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
2 days
Wardi Open
2 days
WardiTV Korean Royale
3 days
Replay Cast
4 days
Kung Fu Cup
4 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
4 days
The PondCast
5 days
RSL Revival
5 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
5 days
WardiTV Korean Royale
5 days
RSL Revival
6 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.