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On March 15 2019 20:12 ThaddeusK wrote:Show nested quote +On March 15 2019 17:18 HolydaKing wrote:The recent change discussed here makes the memory nexus even less rewarding. At this point I don't blame anyone for skipping it completely until GGG buffs the rewards. I found the bugs even more annoying so I'm glad they were and are fixing them, but as it is the memory nexus is still not fun imo (and the crazy dmg mods on a lot of zones don't help). Just don't hit the stabilizer at the end of a reward node and it works the same as before Really? Need to try that. Cool tip if true, helps a bit.
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The league is so boring I can't even motivate myself to play the 2 builds I wanted to play this league: ED and WI.
ED is broken as fuck but so are the other 2 chaos spells and why would I want to press another button (also the pierce change).
And for Whispering Ice I could just play standard and have more fun
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Is there a way to farm vaal skills/predict the spawn pattern? Feels like I always could have 2-3 more vaal skills and amp my burst a bit.
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Use your Vaal Fragments in the map device?
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uh, use vaal orb on gems?
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On March 15 2019 20:40 clusen wrote: The league is so boring I can't even motivate myself to play the 2 builds I wanted to play this league: ED and WI.
ED is broken as fuck but so are the other 2 chaos spells and why would I want to press another button (also the pierce change).
And for Whispering Ice I could just play standard and have more fun League is a bit better than last one because Syndicate is not hounding you on every map and Snooze(Synth) league can be ignored by ignoring the old pervert. Then we can have fun with real new content - new skills.
Advantage over Standard is access to live economy and a whole bunch of new stash tabs that you can fill with stuff (my standard stash tabs are filled with shit and I cba to empty them).
I just wish GGG would figure out that all the new league mechanics they invent every 3 months are crap designed, crap implemented and crap tested. Better if they just add some new bosses and more new skills to play with
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On March 15 2019 20:17 HolydaKing wrote: Really? Need to try that. Cool tip if true, helps a bit. Even before the change there was no reason to hit the stabilizer in distant memories. There's no benefit to teleporting all the loot to the stabilizer and not the entrance because you could accidentally walk off and lose all the loot.
All that changes is that it's more punishing to accidentally misclick that stabilizer, it doesn't make the nexus any more or less rewarding.
IMO the worst part about this league is still the bugs. I don't actually hate the core gameplay loop for the Memory Nexus, but the fact that they've "fixed" the nexus TP two separate times and it *still* frequently bugs out is pretty inexcusable. I've been fortunate enough to not have the reported performance hiccups on Betrayal encounters, but those have got to suck for people who get them too.
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I like synthesis but it definitely shows that these new highly complex leagues are too big to fit in their 3 month league schedule. Chris Wilson basically confirmed on baeclast that they are making large changes to the league right up to the last minute, which is clearly going to result in bugs/poor tuning. That said, I'm not sure if its really a viable option for them to have every other league be filler or to extend the leagues by a month or something like that, people already lose interest extremely quickly so it's not crazy to be concerned that if they slow down the content speed people will simply stop coming back.
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On March 16 2019 00:48 -Archangel- wrote:Show nested quote +On March 15 2019 20:40 clusen wrote: The league is so boring I can't even motivate myself to play the 2 builds I wanted to play this league: ED and WI.
ED is broken as fuck but so are the other 2 chaos spells and why would I want to press another button (also the pierce change).
And for Whispering Ice I could just play standard and have more fun League is a bit better than last one because Syndicate is not hounding you on every map and Snooze(Synth) league can be ignored by ignoring the old pervert. Then we can have fun with real new content - new skills. Advantage over Standard is access to live economy and a whole bunch of new stash tabs that you can fill with stuff (my standard stash tabs are filled with shit and I cba to empty them). I just wish GGG would figure out that all the new league mechanics they invent every 3 months are crap designed, crap implemented and crap tested. Better if they just add some new bosses and more new skills to play with I'm playing SSF and I already ignored the league mechanic on my most decked out char in Betrayal.
@ Yango Weren't you forced to just take the reward and jump into the blue anyways if you wanted to continue your path?
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On March 16 2019 01:25 clusen wrote: @ Yango Weren't you forced to just take the reward and jump into the blue anyways if you wanted to continue your path? You had to jump into the blue, but you always got teleported back to the entrance even if you hit the stabilizer at the reward node, so even if you accidentally hit the stabilizer you could continue the run. Now hitting the stabilizer kills your run.
Basically hitting the stabilizer was always useless, it's just a big trap now.
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On March 16 2019 01:31 TheYango wrote:Show nested quote +On March 16 2019 01:25 clusen wrote: @ Yango Weren't you forced to just take the reward and jump into the blue anyways if you wanted to continue your path? You had to jump into the blue, but you always got teleported back to the entrance even if you hit the stabilizer at the reward node, so even if you accidentally hit the stabilizer you could continue the run. Now hitting the stabilizer kills your run. Basically hitting the stabilizer was always useless, it's just a big trap now. IIRC when I was using the stabilizer next to a reward it just collapsed the memory and I had to tp back to the Nexus, which is why I started jumping into the blue in the first place
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Prior to this last patch, you could hit the stabilizer by the reward, and then jump into the blue after to get ported back to the entrance. The patch made it so that hitting the stabilizer checkpoints you there.
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On March 16 2019 01:23 ThaddeusK wrote: I like synthesis but it definitely shows that these new highly complex leagues are too big to fit in their 3 month league schedule. Chris Wilson basically confirmed on baeclast that they are making large changes to the league right up to the last minute, which is clearly going to result in bugs/poor tuning. That said, I'm not sure if its really a viable option for them to have every other league be filler or to extend the leagues by a month or something like that, people already lose interest extremely quickly so it's not crazy to be concerned that if they slow down the content speed people will simply stop coming back. True. Well, I personally wish they'd either go back to a 4 month league schedule OR stop bringing complex and massive content each league. Once in a while they could make a less gamechanging league that doesn't add more stuff to maps, like Nemesis or Bloodlines, simply altering some monsters. Since that most probably takes less ressources they could at the same time already work on a next big league. But I guess they're too scared that people are leaving Path of Exile if they don't bring more and more content.
This league had way too many annoying bugs (memory nexus tp was the worst one imo) when they released it and still has some, which already resulted in a huge drop of players (see reddit). Maximizing profits in the nexus is also pretty time consuming and is much less rewarding than mapping (got that from reddit as well, but it's also my feeling so far), which does not make people look forward to playing it. It certainly does not help they added Betrayal to the core game in it's current state, it's a fucking disaster in terms of how long it takes to get a safehouse and unlocking recipes.
I'm still enjoying the new skills, testing Divine Ire right and it's pretty busted compared to Spark from which I respecced.
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I found the simpler leagues like Bloodlines or Breach to be more gamechanging than Synthesis now - because they altered the tempo of the game and played differently (atleast the encounter themselves)
Synthesis is the same thing you do in standard, in maps you get a shitty incursion and then you have a shitty version of the atlas with smaller maps and more micromanagement.
@Yango Sounds intuitive. Is there a benefit for either of those versions over just porting you back to the entry point after you hit the stabilizer next to the rewards ?
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The benefit is in clearing non-reward decaying nodes (i.e. memory nodes with 1 charge left). You can hit the stabilizer leading to the path you want to continue on to, then jump back in and clear the rest of the node without worrying that you'll get trapped by decay in a spot where you can't return to the stabilizer.
It offers absolutely no benefit for reward nodes which are dead-ends anyway. I get why they made the change, but the behavior currently in the game is either unintentional (since the patch notes say that it should work on "placed" nodes and doesn't mention naturally-spawning reward nodes) or just the dumbest way to fix this problem.
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On March 15 2019 22:53 Warri wrote: uh, use vaal orb on gems? Didn't know you could do that xD
Thanks!
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On March 16 2019 01:23 ThaddeusK wrote: I like synthesis but it definitely shows that these new highly complex leagues are too big to fit in their 3 month league schedule. Chris Wilson basically confirmed on baeclast that they are making large changes to the league right up to the last minute, which is clearly going to result in bugs/poor tuning. That said, I'm not sure if its really a viable option for them to have every other league be filler or to extend the leagues by a month or something like that, people already lose interest extremely quickly so it's not crazy to be concerned that if they slow down the content speed people will simply stop coming back. And how many people are like me and are thinking of not coming back exactly because of these half baked and implemented league mechanics?
I don't even know why I came back for this league, I said before I would skip it.. now I am thinking I probably should have.
At this point I am thinking of going back to Grim Dawn or even Diablo 2. I just want to kill shit and collect loot and have fun.
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On March 16 2019 05:10 -Archangel- wrote: At this point I am thinking of going back to Grim Dawn or even Diablo 2. I just want to kill shit and collect loot and have fun. I'm doing a lot of that in Synthesis and it's working just fine lol
The backlash against this league has been really bizarre to me. I get being frustrated at unintuitive or buggy league mechanics. Criticism and HOPING for improvements is great. But a lot of the rage sounds more broadly like "I'm just bored of PoE and they keep making me play every league". I played very little last league. Didn't enjoy it. I know a lot of people still did. That's fine. I saw some wild stronghold shit in highlights. It's cool, I needed a break, which I didn't fully appreciate until I actually took one. Synthesis seems to have really galvanized the "I just want to play the game but they keep doing dumb shit" crowd, when I'm "just playing the game" perfectly fine and ignoring anything that bugs me about the nexus or things that break from hotfix to hotfix and still having a blast.
I'm not picking on anyone in this thread in particular. I've seen a lot of the same backlash and criticism across several platforms. I just think it's really weird and oddly specific. I don't think Synthesis has been their strongest league mechanic idea ever or anything, but I think a few league launches in the past year or so have gone way worse than this one did, and I didn't see anywhere near the same amount of criticism. Idk. Maybe I'm just coincidentally noticing it this time around, and before I just wasn't paying as much attention. It's a catch 22 for GGG. Get creative with league mechanics and you get this crowd that screams "stop FORCING me to do your confusing BROKEN new stuff, I just want to play the game". Make another breach league and you'd have a ton of people saying they're bored or reminiscing about temporary/race leagues with all the extra modifiers or whatever idk.
I haven't fucked that much with the nexus just because it feels slightly distracting, but when I do I understand what's going on for the most part. Like Delve or Incursion or Betrayal, the nexus stuff is probably fun and rewarding if you like or or are clever with it, but also avoidable if you don't like (or if you just want to wait a week til they iron out the kinks). And at worst the extra memory in each map is just lots of bonus mobs / pack size, not unlike incursion. And I'm having the most fun I've had in quite a while with Bane Trickster. The idea of completely switching games just to get that "simple experience" you're craving, when you can easily ignore and skip everything related to Synthesis, Incursion, Delving, Betrayal and Syndicate stuff for the most part (rip performance issues tho), just feels like you need a change of pace from PoE itself, rather than GGG actively RUINING your experience or whatever. I'm sure there are plenty of folks out there making a killing from just mapping and atlas things.
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I'm in a simliar boat to Duka08 - I'm not super enthusiastic about the Nexus mechanic (and a bit frustrated by some of its bugs, like the portal issues), but I'm still having a good time, even if I'm playing 90% "standard with extra side areas."
I personally would like to see a more chill league mechanic soon, to allow for more focus on polishing up the now-core previous league mechanics, but I think it's true that if they actually did this, Reddit would be complaining about how boring and underwhelming it was.
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It feels odd to me how PoE gives us all these slightly different takes on mechanics but (delve, maps, memories), but that you can't really focus on the one you want over the others.
I could imagine like a 4.0.0 world where instead of mapping being the main post-game mechanic and having that fuel delve and memories if you could just have all three as first class citizens post-game and let people gravitate towards the one(s) that appeal to them or suit their build better.
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