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Path of Exile - Page 1518

Forum Index > General Games
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Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game
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TheYango
Profile Joined September 2008
United States47024 Posts
March 11 2019 13:50 GMT
#30341
Memory nodes are "real" the moment you activate an adjacent stabilizer and the bridge appears. You do not actually have to run it at that point for it to receive modifiers.
Moderator
Velr
Profile Blog Joined July 2008
Switzerland10716 Posts
Last Edited: 2019-03-11 15:08:41
March 11 2019 14:35 GMT
#30342
And all this for the sad bastard child of Delve and Incursion?

I never imagined i would have problems putting a few road pieces in a row after one another, Path of Exile managed succesfully to do that. I don't know how, but it did.
And no, all the explanations do shit all to reasonably explain the problems i had yesterday.
I see a direct Path that would obviously connect with a memory piece i have, yet i can't drop it because reasons. This is just absolutely horrible design.

Bonus: Annoyed i screw around a little and end up in an expended/broken area whiteout a piece to go further --> Use "Teleport back to Memory Hub" --> Doesn't do anything --> Try a few times and then Relog so I can get out.

Staggering.
Duka08
Profile Blog Joined July 2010
3391 Posts
Last Edited: 2019-03-11 16:11:07
March 11 2019 16:09 GMT
#30343
On March 11 2019 23:35 Velr wrote:
And no, all the explanations do shit all to reasonably explain the problems i had yesterday.
I see a direct Path that would obviously connect with a memory piece i have, yet i can't drop it because reasons. This is just absolutely horrible design.

If this happens again could you take a screenshot of the node you're trying to place and your available tiles?

Right now the thing I'm hoping they might change is preventing a new special node from spawning and cutting you off if you have a long chain of memories planned. I haven't had it happen to me yet but it's only a matter of time and bad luck. I know the "grayed out" memory placement is there mostly to help you plan ahead and be efficient with your time, but it's going to be painful when you're 8 memories in and it gets suddenly chopped off by a new block facing a different direction lol.
HolydaKing
Profile Joined February 2010
21254 Posts
March 11 2019 16:58 GMT
#30344
I think the synthesized items are something I better forget completely if they work like this thread suggests. Extremely unlikely to get what you want on the base item you want. Also requires one to have a lot of stash tabs. For people that don't want to craft GG items I think fractured items are more interesting, they make crafting a bit easier. Then again it's also pretty unlikely you get the base item you want with one or even better two mods you want to have.
ASoo
Profile Joined November 2010
2864 Posts
March 11 2019 20:19 GMT
#30345
On March 12 2019 01:58 HolydaKing wrote:
I think the synthesized items are something I better forget completely if they work like this thread suggests. Extremely unlikely to get what you want on the base item you want. Also requires one to have a lot of stash tabs. For people that don't want to craft GG items I think fractured items are more interesting, they make crafting a bit easier. Then again it's also pretty unlikely you get the base item you want with one or even better two mods you want to have.

Seems like the vast majority of fractured items you find aren't worth keeping/selling, but should be pretty easy to do some crafting with them. Like, Vaal Regalias with fractured %ES are only a few chaos, and you can scour+synthesize those for a guaranteed ES implicit, right?

So I guess you keep fractured T1 bases (especially if they have multiple fractured mods, or if the fractured mods on them will give the implicit you want on that base), and ignore most others?
HolydaKing
Profile Joined February 2010
21254 Posts
Last Edited: 2019-03-11 22:01:40
March 11 2019 21:57 GMT
#30346
Another thing is, can fractured mods even appear on Shaper / Elder items? If not, I don't really see most synthesized mods compete against those. Maybe on a few cases like Vaal Regalia but even then not for sure.
Miragee
Profile Joined December 2009
8509 Posts
March 11 2019 21:58 GMT
#30347
On March 10 2019 03:19 Quateras wrote:
Quad tab is a single stash tab with the space equal to 4 normal tabs -> quad tab.
It will be on sale with all the normal stash tab items together, so wait a week or 2 for that sale if you can


I don't get the appeal but ok.
HolydaKing
Profile Joined February 2010
21254 Posts
March 11 2019 22:01 GMT
#30348
On March 12 2019 06:58 Miragee wrote:
Show nested quote +
On March 10 2019 03:19 Quateras wrote:
Quad tab is a single stash tab with the space equal to 4 normal tabs -> quad tab.
It will be on sale with all the normal stash tab items together, so wait a week or 2 for that sale if you can


I don't get the appeal but ok.

They are very nice as drop tabs, you put all kind of stuff there after mapping and clean them later on. It makes mapping more enjoyable for some people (me included).
ASoo
Profile Joined November 2010
2864 Posts
March 11 2019 22:01 GMT
#30349
On March 12 2019 06:57 HolydaKing wrote:
Thing is, can fractured mods even appear on Shaper / Elder items?

I think no. There are none for sale on trade, at least, even offline. And yeah, you're probably right that Shaper/Elder mods are better than Fractured mods in most cases.

I guess the use cases we care about are items where you mostly care about getting a whole lot of a single stat (like ES on Regalias), plus jewels (since they can't be Shaper/Elder anyway).
ThaddeusK
Profile Joined July 2008
United States231 Posts
March 12 2019 01:30 GMT
#30350
I just got a memory modifier that lets synthesized rare mobs drop shaper items so it should be possible, but I haven't gotten one yet and if there are none on trade sites it may be bugged/disabled for some reason. Also, the poedb table in HolydaKing's earlier link has shaper affixes as inputs if im reading it right, so they atleast considered it as a possibility at some point.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2019-03-12 03:31:09
March 12 2019 03:23 GMT
#30351
Fractured mods are just regular mods that are locked in. Functionally none of them are "better" than regular rares, they just make crafting a bit easier and more accessible to casual players. They don't do this better than fossils, but that's mostly because the power and availability of fossils is disproportionately high.

The "high end" crafting option for this league is obviously Synthesized items, as crafting onto the implicit slot is "free" on a lot of items and insanely powerful (especially since implicits don't compete with lab enchants anymore). It's also not something realistic for most of the normal casual playerbase, given the amount of investment needed to control what implicit you get out. The only comparable use of the implicit slot we've seen before are Incursion double-corrupts to get multiple Vaal implicits, and that's gated by the availability of T3 corruption rooms + corruption RNG/the risk of bricking your item. I don't know why people came in with the expectation that it was going to be easy to get good implicits on these items--it was obvious that 99.9% of them were going to be complete and utter garbage and the rewards would only really be worth it for people with insane amounts of currency to burn on crafting. Obviously GGG wasn't just going to turn the implicit slot into a 7th mod slot that you can just freely craft onto.

It's pretty clear that GGG designed this as a "two-tiered" reward structure for the league, so that there are two separate use cases for players at different levels of investment.
Moderator
Duvon
Profile Joined October 2011
Sweden2360 Posts
March 12 2019 04:21 GMT
#30352
So how is base item decided for synthing?
Ilvl is highest, synth is random from possible pool based (based only on fractured or all stats?), base item?
Nothing is impossible, only some things for some people.
Haasts
Profile Joined October 2011
New Zealand4445 Posts
March 12 2019 06:09 GMT
#30353
Two quick UI questions:

* Is there a typeable command to move from town/your hideout to the memory nexus equivalent to /hideout or /delve?
* Is there a way to view the Betrayal investigation board outside of talking to Jun in your hideout, or when talking to a defeated Immortal Syndicate member? It's not an option on the, ah, 'H' view (Prophecies/Challenges/Delve/Bestiary), and 'V' now takes you to the current league's equivalent, the Memory Nexus view. I guess it's equivalent to only being able to view the Temple of Atzoatl layout via talking to Alva in your hideout, but it's a bit frustrating in-map to only be able to view the board with a chunk of it obscured by the current bargain/execute option, as Jun isn't available for dialogue until all the members have been dealt with.
PaniaoftheReef in Path of Exile TotA SSF SC // Lovelin fanclub // GreenTea #1
HolydaKing
Profile Joined February 2010
21254 Posts
March 12 2019 07:30 GMT
#30354
@TheYango: I know that, but the "high end" crafting method with implicits on normal bases to me looks way worse than using Shaper / Elder items on most base items. There may be cases where the implicits can win against those mods, but I don't think they're many.
Duka08
Profile Blog Joined July 2010
3391 Posts
March 12 2019 07:45 GMT
#30355
Bane is too good lol
Logo
Profile Blog Joined April 2010
United States7542 Posts
March 12 2019 17:26 GMT
#30356
Enjoying the league so far even though I haven't really done much Cavas yet. I basically did an early run on first map, died, then did another run and got some move speed boots and felt like that was enough for early on. I know there's some problems with it and it's annoying to have it focused on clear speed again on top of incursions (and even delves really).

It's funny how early you meet Cavas compared to how overwhelming he is for some builds at that point. I was playing a Trickster so I had freeze pulse and it's hilariously inadequate for the memory at the point where you meet Cavas. Not as bad as Betrayal where some builds/casual builds would get creamed by them without choice but still funny.
Logo
ASoo
Profile Joined November 2010
2864 Posts
Last Edited: 2019-03-12 17:53:56
March 12 2019 17:53 GMT
#30357
When was the last time we had a league mechanic that didn't obliterate you if you tried to interact with it in Coast? Delve I guess, since you just poked sulfite for the first few zones...

I definitely got owned by Breach, Abyss, Bestiary, Incursion, Betrayal, and Synthesis mechanics in act 1.
Jealous
Profile Blog Joined December 2011
10156 Posts
March 12 2019 18:11 GMT
#30358
On March 13 2019 02:53 ASoo wrote:
When was the last time we had a league mechanic that didn't obliterate you if you tried to interact with it in Coast? Delve I guess, since you just poked sulfite for the first few zones...

I definitely got owned by Breach, Abyss, Bestiary, Incursion, Betrayal, and Synthesis mechanics in act 1.

My friend and I met Haku in A2 or A3 or something in Betrayal league and he had some item that allowed him to regenerate or leech health or something? It was legit like a 5-10 minute fight. Absurd lol.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
PoulsenB
Profile Joined June 2011
Poland7711 Posts
March 12 2019 18:40 GMT
#30359
This was a good start to the league, I dropped 3 ex, a Tabula, and a bunch of other nice stuff. Still kinda slogging through maps, I think I just need to start buying them instead of hoping to drop all of them. Still deabting what to play next, RF, some EK Nova sheneanigans, ehhh so many great options haha
IdrA fan forever <3 || the clueless one || Marci must be protected at all costs
Velr
Profile Blog Joined July 2008
Switzerland10716 Posts
March 12 2019 19:06 GMT
#30360
I hate you.. I'm lvl 74 and own 6c.. One from trading.
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