Like it so far, but it might have too much depth in it.
Path of Exile - Page 1517
Forum Index > General Games |
Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game OR post your character name in the thread and ask for an invite Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends | ||
Duvon
Sweden2360 Posts
Like it so far, but it might have too much depth in it. | ||
incinerate_
172 Posts
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Velr
Switzerland10717 Posts
Its incursion, just (even) worse? I can easily clear the places whiteout issues never standing still and finding the memory is still just like throwing dice. I'm not zoomzooming around, but should you really have to? This feels horrible. In Incursions you allways knew where to go, I actually taught it was fun but the big temple got very boring pretty quick... This now? Pure Bull if you ask me... | ||
clusen
Germany8702 Posts
On March 10 2019 22:01 Duvon wrote: You can get back to the nexus and sell stuff to Cava between each memory island. Press the nexus on the map to open a portal. Like it so far, but it might have too much depth in it. Realized you have a one way-ticket back to the memory instance, which makes traversing the whole thing easily doable. Now I just need to find modifiers which read "more monsters who then drop more shit" and not just "monsters drop more shit" because the latter isn't fun. | ||
Duka08
3391 Posts
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Warri
Germany3208 Posts
On March 11 2019 00:26 Duka08 wrote: I don't mind the league mechanic at all so far, really surprised to hear this much criticism. There are definitely little QoL things they could improve but at worst it's like Incursion without temples, just extra mobs and loot in every map. Max of 10 memories (for now) just means don't be afraid to delete some. I still complete the 2 way memories when I find them just for the extra density, even if they end up being tough to use and often deleted at the actual nexus. I haven't made any crazy long chains or anything yet but from the little bit of footage I've seen from streams and stuff, the right chain of memories and special modifier nodes could make some ridiculously beefy zones. I guess the only major complaint so far would be if you don't have Flame Dash or Leap Slam for mobility then you're going to have trouble traversing some of the areas based on how the decaying blue space of doom chooses to align. I'm using Flame Dash anyway, but I can definitely sympathize with people who are probably Shield Charging around out of preference. Being able to not only jump over decaying blue ground but also up and down ledges and stuff has helped a lot, don't really have issues finding all the stabilizers most of the time. I agree that some sort of quest or Tora-style arrow to help a bit would be nice though. https://gfycat.com/jampackedsmoothibex | ||
Duka08
3391 Posts
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Gorsameth
Netherlands21696 Posts
You can sorta see which way to go once you get going, it feels like the side without a stabiliser collapses faster but its easy to get far enough before you see it that you will never make the final stabiliser. Its dumb. Instant mob aggro and pain even more so then Incursion, since you could see where you were while having invul from transition, while enemies spawn and shoot you instantly in memories. Feels bad. As for Bane vs Soul Rend. Havn't had a lot of time to play so in act 9 but Soul Rend feels bad. It does less damage then Bane on a 4 link and while its range is awesome it runs into walls a lot. Longer casting animation then Bane and need to cast it more then Bane which just deletes a quarter of the screen instantly. (and yes this is with GMP) | ||
Duka08
3391 Posts
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PoulsenB
Poland7711 Posts
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TheYango
United States47024 Posts
On March 11 2019 05:00 Gorsameth wrote: running the wrong way on 3 way node just wastes the whole map unless your able to super zoom. You can sorta see which way to go once you get going, it feels like the side without a stabiliser collapses faster but its easy to get far enough before you see it that you will never make the final stabiliser. Its dumb. The thing is it doesn't really matter all that much. You want more 4-way nodes anyway when building out paths in the Memory Map since they're inherently more flexible, and 2-way nodes are only really useful when you're specifically trying to path around a decaying node that you can't reach the front side of yet. So even if you're failing some of the 2- and 3-way nodes, you still end up with around the distribution of nodes you want in the Memory Map anyway. If you don't fail any of the memories, all that accomplishes is that you end up with way more 2-way nodes than you actually want, and you end up junking half of them anyway. Failing Incursions felt bad because it made your Temple worse. Failing memories doesn't really feel that bad to me because the memories you're most likely to fail (2- and 3-way nodes) are the intrinsically less useful ones anyway. | ||
Duka08
3391 Posts
On March 11 2019 07:56 TheYango wrote: Failing Incursions felt bad because it made your Temple worse. Failing memories doesn't really feel that bad to me because the memories you're most likely to fail (2- and 3-way nodes) are the intrinsically less useful ones anyway. Maybe this is why it doesn't bother me and I just hadn't thought that hard about it. I don't mind failing the memories at all, unlike incursions. And like Yango says, the ones that you want more (4-way) probably won't have as many awkward moments where one side caves in really fast or general weirdness like the 2s and 3s. Maybe we'll get more invested in finishing specific memories when you have a better idea of what you're trying to achieve on your nexus or if there's a particularly juicy special node you're having trouble reaching, but for now I'm just collecting my 10 tiles and slamming them down whichever way seems fine. Idk it doesn't feel much different than incursion to me; more monsters, more loot pinwheels, small minigame with your tiles (/temple rooms) to get some rewards but if it's not perfect oh well. Also shoutouts to this classic https://archive.org/details/win3_PipeDr3x | ||
Haasts
New Zealand4445 Posts
+ Show Spoiler + you go into a memory after you get the first Shaper memory fragment, though I'm still getting excited for a split-second thinking I'm getting a Zana master mission every time I see her on the minimap in a map, lol. Not finding Betrayal encounters as rippy as others seem to, though I'm playing a fairly tanky build - actually had more problems in Incursions with firing squads (need more chaos res / spellblock). Feeling the catch-22 of trying to get a T3 Corruption Chamber to get the reduced DoT taken crafting recipe, but every time I fail to upgrade and they're left at T1/T2, it makes the temple that much more annoying to run as RF with the -max res, zzzz (last time I ran RF was ... Essence?). ~43 vaal gems found from side areas / temple gem rooms / running sac frags, and no Vaal RF yet. | ||
Velr
Switzerland10717 Posts
On March 11 2019 08:49 Duka08 wrote: Maybe this is why it doesn't bother me and I just hadn't thought that hard about it. I don't mind failing the memories at all, unlike incursions. And like Yango says, the ones that you want more (4-way) probably won't have as many awkward moments where one side caves in really fast or general weirdness like the 2s and 3s. Maybe we'll get more invested in finishing specific memories when you have a better idea of what you're trying to achieve on your nexus or if there's a particularly juicy special node you're having trouble reaching, but for now I'm just collecting my 10 tiles and slamming them down whichever way seems fine. Idk it doesn't feel much different than incursion to me; more monsters, more loot pinwheels, small minigame with your tiles (/temple rooms) to get some rewards but if it's not perfect oh well. Also shoutouts to this classic https://archive.org/details/win3_PipeDr3x I ran some more maps/memories and it feels a bit better now... Probably i just got very unlucky when doing my first few of which 2 were pretty much impossible due to maplayout. Then i went to the memory Vault. Why do pieces that should logically fit not fit? | ||
xM(Z
Romania5281 Posts
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Gorsameth
Netherlands21696 Posts
On March 11 2019 17:03 Velr wrote: You can't block off open connection.I ran some more maps/memories and it feels a bit better now... Probably i just got very unlucky when doing my first few of which 2 were pretty much impossible due to maplayout. Then i went to the memory Vault. Why do pieces that should logically fit not fit? Say you have a - piece somewhere and below it your trying to put a X (from a different connection) it won't let you, even tho a valid path would be made because the - would block the top X connection. Hope that made some sense >< | ||
Warri
Germany3208 Posts
+ Show Spoiler + ![]() Im starting to get the hang of it. Went all the way left to the memory node, which buffed every connected tile, then all the nodes on the left have 1 charge left but are buffed (including the weapon node). Then i started back at the nexus and went 1 right then up to the memory node, but unfortunately the connecting node only had 1 charge and although it does stay on the screen after you run it and says "decayed", once i clicked on the buff from the memory node the decayed note disappeared and the buffs didnt propagate at all...so that was wasted. Need to make sure the paths always have 2 charges before you run to a memory node. Gonna run the weapon node now i guess and then next try to stack buffs on a better node. | ||
ThaddeusK
United States231 Posts
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Warri
Germany3208 Posts
Edit: did they nerf map drops? Im startign to think my character is bugged or something. Getting absolutely dicked. Am now up to t6 and had to buy every single map from t3 to t5 so far. Getting almost no drops at all, not even lower tiers. This is so annoying, i could probably run up to t10 now but it would be a waste without atlas completion and just the time it takes to trade for every single map is making me want to quit rn. | ||
ThaddeusK
United States231 Posts
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