Path of Exile - Page 151
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Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game OR post your character name in the thread and ask for an invite Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends | ||
Yacobs
United States846 Posts
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smOOthMayDie
United States997 Posts
On January 04 2013 15:07 NotSorry wrote: They don't hand out Alpha keys are far as I know, I was just chatting with Chris after winning one of the CT events about what I thought of balance wise and he set me up with an account. Yea the game is still amazingly under-hyped for just how good it is. I'm currently trying to not play too much cause I don't want to get burnt out or anything before putting in massive hours after release on the 23rd, however I can't seem to force myself to log out atm. Message me on skype/fb when I get home today around 4~ est, teach me how to play :D | ||
Steveling
Greece10806 Posts
When is it releasing? | ||
Bayyne
United States1967 Posts
On January 05 2013 02:25 Yacobs wrote: So, people who have put a lot of hours into the game already -- what's the philosophy with playing the hybrid classes? Should you basically specialize in one half of the hybrid and the other is just kinda a minor thing? Like, a Bow Shadow might mostly pick Ranger-esque passives but dip into the Witch area here and there for utility purposes. Or do you more evenly split it? I feel like evenly splitting would gimp you long-term. The shadow you brought up is a good example. If you wanted, you could invest into bow passives near the ranger tree, but also some form of elemental damage up towards the witch tree, ex. a chain lightning arrow shadow with very high crit (many crit passives near the shadow) and Chaos Inoculation (also relatively near that area). I'm not sure if there is a particular philosophy per say as any class could end up with relatively similar end-game play, but many starting point passives are very worth while to pick up as some of the hybrid classes. | ||
Yacobs
United States846 Posts
On January 05 2013 02:56 Bayyne wrote: The shadow you brought up is a good example. If you wanted, you could invest into bow passives near the ranger tree, but also some form of elemental damage up towards the witch tree, ex. a chain lightning arrow shadow with very high crit (many crit passives near the shadow) and Chaos Inoculation (also relatively near that area). I'm not sure if there is a particular philosophy per say as any class could end up with relatively similar end-game play, but many starting point passives are very worth while to pick up as some of the hybrid classes. OK, this sounds to me like my first option -- focusing on one, dipping into the other. Basically your build here is a Ranger but with some Witch flavoring and taking advantage of a major node that's close by (CI). What's the deal with Chaos Damage by the way? Do a lot of end-game enemies do Chaos Damage or something? It seems like having only 1 hitpoint is a big sacrifice, even if you're a ranged character yet I see a lot of people taking CI in their build suggestions. | ||
Dooba
Croatia588 Posts
Group race event starts at 20:00, in 45 minutes. Anyone wanna run it with me? I'll be playing a ranger. | ||
Tennet
United States1458 Posts
On January 05 2013 02:25 Yacobs wrote: So, people who have put a lot of hours into the game already -- what's the philosophy with playing the hybrid classes? Should you basically specialize in one half of the hybrid and the other is just kinda a minor thing? Like, a Bow Shadow might mostly pick Ranger-esque passives but dip into the Witch area here and there for utility purposes. Or do you more evenly split it? I feel like evenly splitting would gimp you long-term. I haven't put in as many hours as other people here but I think it is based on what build you are going for. I have a sweep templar who focuses on health, armor, mace damage, and resists. I dabble in the marauder tree and the middle but most of my passives are from the templar's tree. My other templar uses a bow and lightning arrow which is mostly in the templar tree but dabbles in marauder, outskirts of witch, a bit in the dex area along with the middle. You will find yourself going into some other section of the tree regardless if you are a hybrid class or not. On January 05 2013 02:50 Steveling wrote: Don't really like the grim graphics but when I saw the skill page I thought that's awesome, so I'll try it out. When is it releasing? Jan 23rd! Fortunately it isn't too long of a wait =) | ||
-Dustin-
United States718 Posts
On January 05 2013 03:11 Yacobs wrote: OK, this sounds to me like my first option -- focusing on one, dipping into the other. Basically your build here is a Ranger but with some Witch flavoring and taking advantage of a major node that's close by (CI). What's the deal with Chaos Damage by the way? Do a lot of end-game enemies do Chaos Damage or something? It seems like having only 1 hitpoint is a big sacrifice, even if you're a ranged character yet I see a lot of people taking CI in their build suggestions. Chaos damage hits through your shield so with Chaos Inoculation you are immune otherwise you would just be 1 hit by chaos damage. | ||
Bayyne
United States1967 Posts
Imagine normally you play a witch that has 700hp, 2000es; with CI, you lose 699hp, but gain 1000es leaving you with a character that effectively has 3000 health overall. This becomes really noticeable with even higher end gear, with some characters I've heard pushing 10k es. As far as monsters in the end game having chaos damage, there isn't really anything noticeably more than what you level up against: some abilities do chaos damage and CI simply negates that. There are some end-game maps that can roll global chaos damage over time on the players, which makes CI players ideal for those maps. | ||
Tennet
United States1458 Posts
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dust7
199 Posts
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Nos-
Canada12016 Posts
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Bayyne
United States1967 Posts
On January 05 2013 08:00 Nos- wrote: It's sluggish as fuck compared to Diablo. Kiting in the early levels feels pretty much impossible. However as you see if you get a lot of attack speed it's a complete non-issue. Unfortunately, this is true. D3's combat system and mechanics, the physics, enemy targeting, and overall smooth technical aspects is objectively superior than POE. That is obvious, and it SHOULD be that way given the pure budget and man power that Blizzard has compared to GGG. But, that's the ONLY thing D3 has over PoE right now. Also, there is no chance to miss on attacks in D3, which is something that stands out in the early levels in PoE, especially when it is your first few characters and you have no gear to pass down that has accuracy rating. If new players, especially ones like me who have switched from D3, can get over the lack of flashy lights and technological combat advancements, then they will unravel a truly deep, rewarding, and long lasting ARPG. | ||
Slardar
Canada7593 Posts
If anyone has a spare Beta key.....I normally wouldn't ask but I'm an ARPG hardcore dude through thick and thin. Would be really appreciated. | ||
udgnim
United States8024 Posts
On January 05 2013 08:00 Nos- wrote: It's sluggish as fuck compared to Diablo. Kiting in the early levels feels pretty much impossible. However as you see if you get a lot of attack speed it's a complete non-issue. I think it's just because the PoE developers chose not to have animation canceling in their game they might have been mimicking D2, but I don't remember if D2 had animation canceling | ||
udgnim
United States8024 Posts
On January 05 2013 08:23 Slardar wrote: That Dual Wield sword ranger looks completely broken as HELL. Blink striking the entire screen of monsters and gibbing them instantly? Looks really fun....reminds me of a Hammerdin sort of. If anyone has a spare Beta key.....I normally wouldn't ask but I'm an ARPG hardcore dude through thick and thin. Would be really appreciated. a lot of builds become broken if you have the gear for it and it's not even mod rolls that make a build broken although that certainly helps it's being able to use 6 linked stuff plus create a build to maximize the linked skill combination | ||
Slardar
Canada7593 Posts
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bgx
Poland6595 Posts
On January 05 2013 09:46 Slardar wrote: Oh sorry really fast question. When Open begins on the 23rd, will all the Beta characters be removed? So like clean slate for everyone? Yup, names will remain, also Demigod amulet will remain, unique reward for winning race, will become worth a lot as it's only beta exclusive item (almost irrelevant gameplay wise) But besides those few details everything is blank page. | ||
Tennet
United States1458 Posts
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NotSorry
United States6722 Posts
On January 05 2013 09:49 bgx wrote: Yup, names will remain, also Demigod amulet will remain, unique reward for winning race, will become worth a lot as it's only beta exclusive item (almost irrelevant gameplay wise) But besides those few details everything is blank page. Damn, I gave all my demi's away since I didn't think they would carry over to open beta v_v | ||
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