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Path of Exile - Page 153

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Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game
OR
post your character name in the thread and ask for an invite
Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends
amanet
Profile Joined December 2007
Croatia334 Posts
January 07 2013 09:12 GMT
#3041
Giving away 1 beta key: SHS5U-K4Q79-DKYPB-X27BT

HF guys!
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
January 07 2013 09:19 GMT
#3042
My keys are all gone, by the way. GL HF everyone who got one.
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
bgx
Profile Joined August 2010
Poland6595 Posts
Last Edited: 2013-01-07 09:31:33
January 07 2013 09:26 GMT
#3043
Key gone, HF.
Stork[gm]
Silentenigma
Profile Joined July 2009
Turkey2037 Posts
January 07 2013 09:26 GMT
#3044
Thanks I got the key for my friend
日本語が上手ですね
Scio
Profile Joined July 2010
Germany522 Posts
January 07 2013 14:46 GMT
#3045

Thanks to Pwere for giving me a key...this game is everything i wanted in D3 and never got.

On another note....what do you guys think about this build of mine 2H life on hit lightning strike duelist

This build focuses on high surviveability with about 90% projectile evasion through arrow dodging/Grace and high damage reduction and resistances through warlord's mark while getting life from life on hit mods and the life on hit support gem on lightning strike with LMP and chain or fork while still having decent damage from using a 2h sword with elemental damage auras.
Double Strike is the dedicated single target skill and Phase Run/Leap Slam are used to increase the mobility/chance to flee.

Didn't trust the PoE forums with this one and know TL as a bunch of smart guys who might find one or the other thing i could optimize.
"Did you know that in the original batman movie they casted nestea as joker but when batman threw him into the acid he was fine so they had to recast it with Jack Nicholson......it's a true fact" -Artosis
Slardar
Profile Joined April 2010
Canada7596 Posts
Last Edited: 2013-01-07 16:16:28
January 07 2013 16:07 GMT
#3046
Okay so the question here is how is your survivability? You're really close to two +30% armor major nodes which you can swing by and take, I'd probably recommend those since it can never hurt.

You're going purely into sword Spec which is cool, I did the same. Other question, which stats are you looking for? Damage or attack speed? You can swing up near the marauder tree and pick up BloodDrinker for 5, and then have access to the sword tree which has 8% , 8%, 8%, 20% crit modifier, and 18% Cruel Blade as well as two 12% life nodes. From the looks of it you're about to get the next Cruel Blade at the Duelist tree, above that 8% damage again, then 4% dmg/ 2% ias. That node is kind of meh if you don't need AS so you can go toward just damage and crit.

Either that or you go far right, and get two Heartseekers (mass crit) and another sword tree there.
akatama
Profile Blog Joined July 2010
Romania982 Posts
January 07 2013 16:10 GMT
#3047
On January 07 2013 23:46 Scio wrote:

Thanks to Pwere for giving me a key...this game is everything i wanted in D3 and never got.

On another note....what do you guys think about this build of mine 2H life on hit lightning strike duelist

This build focuses on high surviveability with about 90% projectile evasion through arrow dodging/Grace and high damage reduction and resistances through warlord's mark while getting life from life on hit mods and the life on hit support gem on lightning strike with LMP and chain or fork while still having decent damage from using a 2h sword with elemental damage auras.
Double Strike is the dedicated single target skill and Phase Run/Leap Slam are used to increase the mobility/chance to flee.

Didn't trust the PoE forums with this one and know TL as a bunch of smart guys who might find one or the other thing i could optimize.

I really think melee builds need endurance charges to be able to stand up to enemies once you enter Merciless. Due to the way armor works in this game you need a lot in order to mitigate damage off the big blows (those that generally burst you down before you can react). High resistances and life are also a must, or you will get nasty elemental status debuffs.
Pwere
Profile Joined April 2010
Canada1557 Posts
Last Edited: 2013-01-07 16:52:43
January 07 2013 16:29 GMT
#3048
If you want to focus on Lightning Strike, note that the projectiles do not gain from melee bonuses, but they do gain from bonuses to melee weapons. Your first two 10% melee physical damage will do nothing, and you won't gain a bonus from strength.

You should also absolutely get the "Wrecking Ball" passive nodes to the right. Attack speed is only second to projectile damage in such a build. In fact, you might want to start with the duelist attack speed into projectile damage nodes (or respec into them using the passive respec points you get from quests). But in any case, take the 6 and 4% attack speed at the start. Attack speed makes everything just so much better.

Judging by the numerous mana nodes, it seems like you'll be going for % auras, like hatred, so I won't suggest Blood Magic, but know that the option is there =)

Unfortunately, evasion passives are lackluster at the moment. I won't go into details, but veterans on the PoE forum suggest ignoring them entirely unless you go for Iron Reflexes. You won't need them anyway to be almost capped vs arrows.

Another thing is that you don't have enough life in that build. Life passives are usually better than other defensive passives, and there are a few you could be taking. I assume this is a softcore build focusing on fun/farming efficiency through movespeed and dps, so you don't need to go into extremes either.

Here's a build with as many points as yours.
And a max level version (should be 90-95 points in OB).

Notes:
+ Show Spoiler +
1- "Reduced cost of skills" doesn't reduce mana reserved.
2- You'll already get 60%+ evasion through dex alone, no need to stack much more than that. Evasion/Armor hybrids will usually be better for you, so having ~100% increased to both evasion and armor seems more balanced (Armor + endurance is quite complex, however).
3- People tend to shun movespeed nodes in their build, but I agree that 4% for 1 point is worth it, mostly in softcore.
4- Since you have no int, your base mana is low, so mana% nodes aren't that good. You're better off stacking mana leech% on gear since your physical damage will be quite high.
5- You could use Frenzy as your single target DPS, and take the two frenzy nodes. This is fun but requires a lot of mana leech. But I wouldn't be surprised if Frenzy was buffed somewhere along the way.
6- Even with all the defensive passives, I'd consider this a squishy melee build. Due to increased return, you basically need increased max resist, maxed armor and more endurance charges to play melee, but this is still a good 1st character that will be fun to play and should be really strong until the endgame. It will slaughter efficiently, but might eventually hit a wall, like most physical/melee builds.
7- You will absolutely need Hatred and Added Fire Damage to make this build work, then throw Weapon Elemental Damage on top. One spot left for either fork or chain. Even if you're a "physical build", most of your damage will be elemental (50% physical, 50% converted to lightning, ~35% added as fire, ~24% as cold, plus whatever aura/elemental damage on gear. That 110%+ elemental will be multiplied by ~75%, and will fork/chain. Only ~20% of your final damage will be physical, but should be enough to leech without a gem in endgame, but require life on hit before that.)
8- This is getting way too long, but you might want to grab the 3x 10% weapon elemental damage nodes as well.
9- To be honest, this build would simply be better with Iron Reflex + Unwavering Stance instead of arrow dodging :-/
10- I'm glad you're enjoying the key!

Scio
Profile Joined July 2010
Germany522 Posts
January 07 2013 16:42 GMT
#3049
On January 08 2013 01:07 Slardar wrote:
Okay so the question here is how is your survivability? You're really close to two +30% armor major nodes which you can swing by and take, I'd probably recommend those since it can never hurt.

You're going purely into sword Spec which is cool, I did the same. Other question, which stats are you looking for? Damage or attack speed? You can swing up near the marauder tree and pick up BloodDrinker for 5, and then have access to the sword tree which has 8% , 8%, 8%, 20% crit modifier, and 18% Cruel Blade as well as two 12% life nodes. From the looks of it you're about to get the next Cruel Blade at the Duelist tree, above that 8% damage again, then 4% dmg/ 2% ias. That node is kind of meh if you don't need AS so you can go toward just damage and crit.

Either that or you go far right, and get two Heartseekers (mass crit) and another sword tree there.


Yeah i thought about grabbing those armor nodes but since i use str/dex hybrid armor i didnt really know if its worth it.
My biggest problem with surviveability is that i dont have life on hit stuff yet which was planned to be my primary health regen source. So tanking more than 3 mobs for longer periods of time becomes a problem.

Getting raw damage has been my priority so far picking up attackspeed when its near. I have almost completely abandoned any form of crit since getting good amounts of crit seemed not possible for a 2h duelist and having all those damage/ias nodes so close together was very tempting.

Blood drinker isnt really an option since lifesteal is pretty bad with this build as i have about 70% elemental damage with lightning strike and elemental damage auras.

Since this build has already quite a few nodes invested in it i really only think about getting wrecking ball on the right side (probably not) or getting the reduced mana reservation nodes on the left side (and maybe the +30 int node) as running auras and supported skills becomes heavy on mana.

But since this is my first highlevel character i dont have the gear together i would like so especially judging the surviveability without having life on hit stuff and fork for lightning strike which is more or less the core of this build is nothing more then theorycrafting. I got to the pyramid dungeon on ruthless without farming for gear but hit a wall in this dungeon.
"Did you know that in the original batman movie they casted nestea as joker but when batman threw him into the acid he was fine so they had to recast it with Jack Nicholson......it's a true fact" -Artosis
Scio
Profile Joined July 2010
Germany522 Posts
January 07 2013 16:59 GMT
#3050
On January 08 2013 01:29 Pwere wrote:
If you want to focus on Lightning Strike, note that the projectiles do not gain from melee bonuses, but they do gain from bonuses to melee weapons. Your first two 10% melee physical damage will do nothing, and you won't gain a bonus from strength.

You should also absolutely get the "Wrecking Ball" passive nodes to the right. Attack speed is only second to projectile damage in such a build. In fact, you might want to start with the duelist attack speed into projectile damage nodes (or respec into them using the passive respec points you get from quests). But in any case, take the 6 and 4% attack speed at the start. Attack speed makes everything just so much better.

Judging by the numerous mana nodes, it seems like you'll be going for % auras, like hatred, so I won't suggest Blood Magic, but know that the option is there =)

Unfortunately, evasion passives are lackluster at the moment. I won't go into details, but veterans on the PoE forum suggest ignoring them entirely unless you go for Iron Reflexes. You won't need them anyway to be almost capped vs arrows.

Another thing is that you don't have enough life in that build. Life passives are usually better than other defensive passives, and there are a few you could be taking. I assume this is a softcore build focusing on fun/farming efficiency through movespeed and dps, so you don't need to go into extremes either.

Here's a build with as many points as yours.
And a max level version (should be 90-95 points in OB).

Notes:
+ Show Spoiler +
1- "Reduced cost of skills" doesn't reduce mana reserved.
2- You'll already get 60%+ evasion through dex alone, no need to stack much more than that. Evasion/Armor hybrids will usually be better for you, so having ~100% increased to both evasion and armor seems more balanced (Armor + endurance is quite complex, however).
3- People tend to shun movespeed nodes in their build, but I agree that 4% for 1 point is worth it, mostly in softcore.
4- Since you have no int, your base mana is low, so mana% nodes aren't that good. You're better off stacking mana leech% on gear since your physical damage will be quite high.
5- You could use Frenzy as your single target DPS, and take the two frenzy nodes. This is fun but requires a lot of mana leech. But I wouldn't be surprised if Frenzy was buffed somewhere along the way.
6- Even with all the defensive passives, I'd consider this a squishy melee build. Due to increased return, you basically need increased max resist, maxed armor and more endurance charges to play melee, but this is still a good 1st character that will be fun to play and should be really strong until the endgame. It will slaughter efficiently, but might eventually hit a wall, like most physical/melee builds.
7- You will absolutely need Hatred and Added Fire Damage to make this build work, then throw Weapon Elemental Damage on top. One spot left for either fork or chain. Even if you're a "physical build", most of your damage will be elemental (50% physical, 50% converted to lightning, ~35% added as fire, ~24% as cold, plus whatever aura/elemental damage on gear. That 110%+ elemental will be multiplied by ~75%, and will fork/chain. Only ~20% of your final damage will be physical, but should be enough to leech without a gem in endgame, but require life on hit before that.
8- This is getting way too long, but you might want to grab the 3x 10% weapon elemental damage nodes as well.)



Wow thanks a lot. A lot of helpful stuff i didnt know.

What do you think about switching to 1h and shield? Is that an option?
Because i thought that with 1h and shield i have a higher attackspeed therefor more hits and more life returned and more defense due to having a shield while giving up some damage. The increase in mana would hopefully be mitigated by a bigger investment into mana leech. Most of the nodes are for swords anyway so i wouldnt have to change out anything aside from like 3 nodes (water dancing instead of executioner).

Another question i have is if life on hit does cap out like lifeleech does?
"Did you know that in the original batman movie they casted nestea as joker but when batman threw him into the acid he was fine so they had to recast it with Jack Nicholson......it's a true fact" -Artosis
Pwere
Profile Joined April 2010
Canada1557 Posts
January 07 2013 17:27 GMT
#3051
Life on hit does not, and mana leech does not either, as far as I know.
As for shields builds, I don't have any experience with them. It seems like tempest shield + molten shell are very good with shields, but duelists have no elemental bonus or shock/burn passives, and thus won't get to focus on shields. You'd also get to use Whirling Blades which is pretty good for life on hit, but I think 2h sword builds are more stylish =)
Scio
Profile Joined July 2010
Germany522 Posts
Last Edited: 2013-01-07 17:36:32
January 07 2013 17:32 GMT
#3052
On January 08 2013 02:27 Pwere wrote:
Life on hit does not, and mana leech does not either, as far as I know.
As for shields builds, I don't have any experience with them. It seems like tempest shield + molten shell are very good with shields, but duelists have no elemental bonus or shock/burn passives, and thus won't get to focus on shields. You'd also get to use Whirling Blades which is pretty good for life on hit, but I think 2h sword builds are more stylish =)


Especially with hybrid armor and a full str helmet

Edit: How do the projectiles of lightning strike work when you attack someone in melee range (technically with a melee attack)
Are all projectiles counted as hits or do they get ignored completely?
"Did you know that in the original batman movie they casted nestea as joker but when batman threw him into the acid he was fine so they had to recast it with Jack Nicholson......it's a true fact" -Artosis
radiatoren
Profile Blog Joined March 2010
Denmark1907 Posts
Last Edited: 2013-01-07 18:05:10
January 07 2013 18:04 GMT
#3053
On January 08 2013 02:27 Pwere wrote:
Life on hit does not, and mana leech does not either, as far as I know.
As for shields builds, I don't have any experience with them. It seems like tempest shield + molten shell are very good with shields, but duelists have no elemental bonus or shock/burn passives, and thus won't get to focus on shields. You'd also get to use Whirling Blades which is pretty good for life on hit, but I think 2h sword builds are more stylish =)

Molten Shell for unarmed battle and shield build is ok only if you have a healthy armour and life pool. The most stylish build would be double hammer, flicker duelist focused on stun chance and duration. It is very weak to play in pve, but I imagine it can be killer in pvp!
Repeat before me
Pwere
Profile Joined April 2010
Canada1557 Posts
January 08 2013 01:26 GMT
#3054
On January 08 2013 02:32 Scio wrote:
Show nested quote +
On January 08 2013 02:27 Pwere wrote:
Life on hit does not, and mana leech does not either, as far as I know.
As for shields builds, I don't have any experience with them. It seems like tempest shield + molten shell are very good with shields, but duelists have no elemental bonus or shock/burn passives, and thus won't get to focus on shields. You'd also get to use Whirling Blades which is pretty good for life on hit, but I think 2h sword builds are more stylish =)


Especially with hybrid armor and a full str helmet

Edit: How do the projectiles of lightning strike work when you attack someone in melee range (technically with a melee attack)
Are all projectiles counted as hits or do they get ignored completely?
The "main" attack of the skill is a melee attack, but the projectiles are always projectiles even if they hit point blank. You can hit 4 targets with this skill, so 1 with melee, 3 projectiles. This might also be a skill that converts 50/50 to lightning for the melee attack, but 100% lightning for the projectile. I know that the AoE on ice shot does this, but I'm not sure for lightning strike.
Bayyne
Profile Joined January 2011
United States1967 Posts
January 08 2013 07:42 GMT
#3055
I just died at lvl 34, shock debuff is too good; I aint even mad though.
Remember not only to say the right thing in the right place, but far more difficult still, to leave unsaid the wrong thing at the tempting moment.
akatama
Profile Blog Joined July 2010
Romania982 Posts
Last Edited: 2013-01-08 10:14:37
January 08 2013 10:14 GMT
#3056
To anyone planning builds, I think it is better to first wait until they release more details about the new content. The devs said they might change the bandit quest rewards in A2 (at the moment you have to chose between 30 mana, 45 health, 8% resists or 1 skill point), plus the transition from a 2 acts and 4 difficulties system to 3 acts 3 difficulties one and the fact that they estimate A3 to be as big as both the first 2 acts combined means existing builds might need a change even if the current skill "tree" remains unchanged (and some keystones are under revision too). With so many big changes announced, I think it is better to wait and see what happens next, planning should come afterwards.
Dooba
Profile Blog Joined December 2009
Croatia588 Posts
January 08 2013 12:09 GMT
#3057
You still need a build planned out for playing the first week or two, unless you just want to wait. No harm in doing so but i do see your point. Hope act 3 doesn't buttrape everyone. (or maybe i hope it does, can't say)
"Zergs are really stronger. I use to win 60-70%, now it is 40-50. I am switching to civilization 5 for now until any terran can come up with a better tactics."
akatama
Profile Blog Joined July 2010
Romania982 Posts
January 08 2013 12:39 GMT
#3058
Well, making a build for default is not that hard since there is a large margin for error until you get to really high levels. Hardcore is a different matter. Due to so much new/changed stuff I actually expect the most of the players (even the top ones) to play default up to the point they can run maps so they can see all the options in creating cutting edge characters.
nojok
Profile Joined May 2011
France15846 Posts
January 08 2013 13:21 GMT
#3059
Is there an easy way to fin keys atm?
"Back then teams that won were credited, now it's called throw. I think it's sad." - Kuroky - Flap Flap Wings!
Pwere
Profile Joined April 2010
Canada1557 Posts
Last Edited: 2013-01-08 14:02:56
January 08 2013 14:01 GMT
#3060
Streamers (mostly devmoon) seem to hand them out by the tons.

As for default/hardcore, I can guarantee you that the top players are gonna play hardcore and reroll if they die. Everyone should start hardcore anyway. This way the low level items you get make your next character more likely to survive, instead of making the content trivial. And if, somehow, your first character didn't suck, you get to keep playing him in default anyway !

As for builds, first making them is actually quite fun, and it improves your knowledge of the game to discuss it. But obviously there's gonna be a lot of changes. Supposedly, the ranger starting are is buffed and the middle has changed, and in OB you'll have to plan for 5-10 extra points (so probably 90-95 points total). Btw, apparently the bandit reward is now different for every difficulty, with one difficulty offering +1 max to a charge.
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