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Path of Exile - Page 152

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Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game
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post your character name in the thread and ask for an invite
Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends
Pwere
Profile Joined April 2010
Canada1557 Posts
Last Edited: 2013-01-05 15:03:43
January 05 2013 15:03 GMT
#3021
To be honest, that DW video only shows how weak melee is at the moment. I don't think it's any different than D3 in this aspect: Ranged will be much stronger than melee at release, although melee is stronger in the low-mid levels.

Also, elemental is much better than pure physical. The way to increase physical damage is to add physical damage converted to elemental, but it's much simpler to have elemental damage on your gear to begin with. For example, a high end bow has ~50 base damage. It can get up to 160 base physical pretty easily, but pushing 200 requires great rolls. But auras at that point add 50 base elemental dmg each, and you can easily get 40 on 2-3 pieces of gear. You have to go through a lot to build a pure physical character, while elemental damage is just handed to you.

That said, we know that Lightning Arrow is nerfed, Rain of Arrow is buffed, so there might be some help for physical builds come OB, but with the current itemization/auras, I doubt it will be enough.

Cliff notes: Aim for ranged elemental damage unless you have a specific role in a dedicated group. Use gear independant skills for your first character if you solo and don't have friends to easily swap gear with. Bonus: Play Hardcore, you lose nothing when you die, beside the shame of joining the plebes in the Default league.
dust7
Profile Joined March 2010
199 Posts
Last Edited: 2013-01-05 15:34:57
January 05 2013 15:34 GMT
#3022
On January 05 2013 18:00 NotSorry wrote:
Show nested quote +
On January 05 2013 09:49 bgx wrote:
On January 05 2013 09:46 Slardar wrote:
Oh sorry really fast question. When Open begins on the 23rd, will all the Beta characters be removed? So like clean slate for everyone?

Yup, names will remain, also Demigod amulet will remain, unique reward for winning race, will become worth a lot as it's only beta exclusive item (almost irrelevant gameplay wise)

But besides those few details everything is blank page.

Damn, I gave all my demi's away since I didn't think they would carry over to open beta v_v

lol

they are already worth 50-100$ a piece
Dacendoran
Profile Blog Joined June 2009
United States825 Posts
January 05 2013 15:50 GMT
#3023
On January 06 2013 00:03 Pwere wrote:
To be honest, that DW video only shows how weak melee is at the moment. I don't think it's any different than D3 in this aspect: Ranged will be much stronger than melee at release, although melee is stronger in the low-mid levels.

Also, elemental is much better than pure physical. The way to increase physical damage is to add physical damage converted to elemental, but it's much simpler to have elemental damage on your gear to begin with. For example, a high end bow has ~50 base damage. It can get up to 160 base physical pretty easily, but pushing 200 requires great rolls. But auras at that point add 50 base elemental dmg each, and you can easily get 40 on 2-3 pieces of gear. You have to go through a lot to build a pure physical character, while elemental damage is just handed to you.

That said, we know that Lightning Arrow is nerfed, Rain of Arrow is buffed, so there might be some help for physical builds come OB, but with the current itemization/auras, I doubt it will be enough.

Cliff notes: Aim for ranged elemental damage unless you have a specific role in a dedicated group. Use gear independant skills for your first character if you solo and don't have friends to easily swap gear with. Bonus: Play Hardcore, you lose nothing when you die, beside the shame of joining the plebes in the Default league.


Physical damage scales pretty well despite not having high paper numbers due to the way that armor/resists work in this game once you hit very hard as physical damage you'll do nearly full damage as opposed to elemental damage which gets greatly gimped by resists. On top of that elemental/spell damage doesn't allow you to lifeleech
radiatoren
Profile Blog Joined March 2010
Denmark1907 Posts
January 05 2013 17:20 GMT
#3024
On January 06 2013 00:03 Pwere wrote:
To be honest, that DW video only shows how weak melee is at the moment. I don't think it's any different than D3 in this aspect: Ranged will be much stronger than melee at release, although melee is stronger in the low-mid levels.

Also, elemental is much better than pure physical. The way to increase physical damage is to add physical damage converted to elemental, but it's much simpler to have elemental damage on your gear to begin with. For example, a high end bow has ~50 base damage. It can get up to 160 base physical pretty easily, but pushing 200 requires great rolls. But auras at that point add 50 base elemental dmg each, and you can easily get 40 on 2-3 pieces of gear. You have to go through a lot to build a pure physical character, while elemental damage is just handed to you.

That said, we know that Lightning Arrow is nerfed, Rain of Arrow is buffed, so there might be some help for physical builds come OB, but with the current itemization/auras, I doubt it will be enough.

Cliff notes: Aim for ranged elemental damage unless you have a specific role in a dedicated group. Use gear independant skills for your first character if you solo and don't have friends to easily swap gear with. Bonus: Play Hardcore, you lose nothing when you die, beside the shame of joining the plebes in the Default league.

I think it is more a question of survivability for characters, when it comes to ranged vs. melee. As melee you have to focus more on surviving while ranged can go for one-shot builds much easier.

As for physical vs. elemental there are a lot harder penalties from mods on mobs. Resist fire for a fire damage character can be pretty bad, endurance charges are nasty and elemental reflect monsters are close to impossible to kill. The scaling of damage mods with attack-speed and critical chance is to the strong side, but that is about it.

As I see it, poison arrow is a good build in most of the game and that is based on physical damage. It is not an end game build per se, but it can get you there. I think some of the problems in the endgame at the moment is more about totems and mulit-target skills (chain, fork, lesser multiple arrow etc)
Repeat before me
superstartran
Profile Joined March 2010
United States4013 Posts
January 05 2013 17:42 GMT
#3025
On January 06 2013 00:03 Pwere wrote:
To be honest, that DW video only shows how weak melee is at the moment. I don't think it's any different than D3 in this aspect: Ranged will be much stronger than melee at release, although melee is stronger in the low-mid levels.

Also, elemental is much better than pure physical. The way to increase physical damage is to add physical damage converted to elemental, but it's much simpler to have elemental damage on your gear to begin with. For example, a high end bow has ~50 base damage. It can get up to 160 base physical pretty easily, but pushing 200 requires great rolls. But auras at that point add 50 base elemental dmg each, and you can easily get 40 on 2-3 pieces of gear. You have to go through a lot to build a pure physical character, while elemental damage is just handed to you.

That said, we know that Lightning Arrow is nerfed, Rain of Arrow is buffed, so there might be some help for physical builds come OB, but with the current itemization/auras, I doubt it will be enough.

Cliff notes: Aim for ranged elemental damage unless you have a specific role in a dedicated group. Use gear independant skills for your first character if you solo and don't have friends to easily swap gear with. Bonus: Play Hardcore, you lose nothing when you die, beside the shame of joining the plebes in the Default league.




Ranged is only better because in end game maps things 1 shot you regardless of your build.
Steveling
Profile Blog Joined January 2011
Greece10806 Posts
January 05 2013 17:50 GMT
#3026
Ok, just bought it, cya ingame.
My dick has shrunk to the point where it looks like I have 3 balls.
NotSorry
Profile Blog Joined October 2002
United States6722 Posts
Last Edited: 2013-01-05 18:44:19
January 05 2013 18:38 GMT
#3027
On January 06 2013 00:34 dust7 wrote:
Show nested quote +
On January 05 2013 18:00 NotSorry wrote:
On January 05 2013 09:49 bgx wrote:
On January 05 2013 09:46 Slardar wrote:
Oh sorry really fast question. When Open begins on the 23rd, will all the Beta characters be removed? So like clean slate for everyone?

Yup, names will remain, also Demigod amulet will remain, unique reward for winning race, will become worth a lot as it's only beta exclusive item (almost irrelevant gameplay wise)

But besides those few details everything is blank page.

Damn, I gave all my demi's away since I didn't think they would carry over to open beta v_v

lol

they are already worth 50-100$ a piece

Oh wells, looks like I'll just have to win some more events. Don't really care about the value, I just want it for 20% increase to breast size while I afk in town.
We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. - Orwell
dust7
Profile Joined March 2010
199 Posts
January 05 2013 19:32 GMT
#3028
On January 06 2013 03:38 NotSorry wrote:
Show nested quote +
On January 06 2013 00:34 dust7 wrote:
On January 05 2013 18:00 NotSorry wrote:
On January 05 2013 09:49 bgx wrote:
On January 05 2013 09:46 Slardar wrote:
Oh sorry really fast question. When Open begins on the 23rd, will all the Beta characters be removed? So like clean slate for everyone?

Yup, names will remain, also Demigod amulet will remain, unique reward for winning race, will become worth a lot as it's only beta exclusive item (almost irrelevant gameplay wise)

But besides those few details everything is blank page.

Damn, I gave all my demi's away since I didn't think they would carry over to open beta v_v

lol

they are already worth 50-100$ a piece

Oh wells, looks like I'll just have to win some more events. Don't really care about the value, I just want it for 20% increase to breast size while I afk in town.

Better hurry, demis are only given out during closed beta!
Nikentic
Profile Joined March 2011
Sweden51 Posts
January 06 2013 12:32 GMT
#3029
So are anyone doing maps as groups in Default League? I am actively looking for one.
Slardar
Profile Joined April 2010
Canada7596 Posts
Last Edited: 2013-01-06 18:48:34
January 06 2013 17:49 GMT
#3030
HOLY Guacamole I just got beta yesterday and I'm effectively hooked out of my mind on PoE. This game is absolutely amazing in customization and freedom to do whatever the hell you want, that is the greatest hook for me.

Also I'm really digging the currency system that is implemented into the game, and the variety that also brings to the table. I found a nice base sword, upgraded it to magic, then upgraded it again all thanks to Orbs system. Additionally the skill+gem upgrades are cool.

Started out with watching Www.Twitch.tv/PohX really helpful guy, who memorized the entire skill tree and crafted out a Marauder build for me. He does theorycrafting and build tweaking to anyone in the chat on a daily basis, and streams a ton. If you need some newbie or high level advice I'd ask him.
Silentenigma
Profile Joined July 2009
Turkey2037 Posts
January 06 2013 18:11 GMT
#3031
I like this game a lot.I lvled a 60 templar 45 witch and 30 marauder.I want to make my friend start this game too so if anyone has any beta keys or inactive accounts please PM me
日本語が上手ですね
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
Last Edited: 2013-01-06 22:33:59
January 06 2013 22:06 GMT
#3032
I have two one beta key to give away, message me. Priority goes to high post members, not 1posters and such.
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
Yacobs
Profile Joined March 2010
United States846 Posts
January 06 2013 22:51 GMT
#3033
I read that whites are very much in demand once you get to high level. Is it because people basically want a high quality "blank slate" in order to craft with the currency orbs? Like, I imagine it's fairly common to find a perfect quality white item which you can then modify with orbs whereas finding a rare item with good quality is tougher... and I guess the quality improvement orbs are more efficiently used on whites? Am getting this right?

So, like, here is the whole process I'm imagining, where you skip certain steps if possible:

1) Find the right type of white armor.
2) Get the right number of slots and correct organization with Jeweller's and Fusing Orbs.
3) Use Chromatic Orbs to get the perfect colors.
4) Use Armorer's Scraps to make the quality perfect.
5) Use Orb of Alchemy to turn it into a rare.
6) Use Chaos, Divine and Exalted Orbs to change/add/improve properties.
Pwere
Profile Joined April 2010
Canada1557 Posts
Last Edited: 2013-01-07 03:57:09
January 06 2013 23:23 GMT
#3034
Two handed weapons and chest armors can have up to 6 sockets, so any of these with either 5 linked sockets or 6 sockets is a valuable find. I think selling any item with 6 sockets gives you a Jeweler's Orb, but you can usually get more from a player. Magic items with the same sockets are worth a lot at level 60+, but it's generally not worth spending a Regal Orb + 10 blacksmith/armorer on an item lower than that.

Gloves/Helms/Boots with 4 linked sockets are usually valuable too, mostly if they are a rare combo (two blue + green + red on a strength item, for example). But those are much more common than 6 socket items.

Btw, if you find an item with linked sockets, at least one of each color, you can sell it to a vendor for a chromatic orb. Very easy recipe to cash in.

Did anyone participate in the 1h league? I finished level 13, ranked ~100. Not bad for my first templar, but it's really easy to do better. I don't really get how people kill Hailrake at the start, however. Even when I come back for him at level ~4 he almost kills me.
dust7
Profile Joined March 2010
199 Posts
January 06 2013 23:49 GMT
#3035
For white items, it's all about the sockets. If they have 5 linked sockets (hard to find) or 6 linked sockets (ridiculously hard to find) it is worth going through through the crafting process.
NotSorry
Profile Blog Joined October 2002
United States6722 Posts
January 07 2013 00:02 GMT
#3036
Got a few more beta keys, send me a pm with a funny picture or joke, if I laugh you get a key.
We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. - Orwell
Slardar
Profile Joined April 2010
Canada7596 Posts
Last Edited: 2013-01-07 00:22:05
January 07 2013 00:15 GMT
#3037
On January 07 2013 07:06 Birdie wrote:
I have two one beta key to give away, message me. Priority goes to high post members, not 1posters and such.


Good man, Birdie. Very smart method which I've been saying the same thing for other beta giveaways.

*edit* I just started so I'm not knowledgeable, but I do watch a high level 80ish stream frequently. He did mention that YOU CAN craft UNIQUES through whites. This is the only method possible (through Orbs of Chance) other then finding them through drops. Also yeah, I can imagine rolling a 5 or 6 socket high quality would be prime.

I'm about level 13 now, seems like just through "crafting" you can create some of the best items in the game if you are persistent enough.

@PWERE - Could you explain the rundown of "rare patterns" to a newbie? Like 2B, 1G, 1R on a STR item was a good example, could you go into other examples please.
radiatoren
Profile Blog Joined March 2010
Denmark1907 Posts
Last Edited: 2013-01-07 00:56:53
January 07 2013 00:34 GMT
#3038
On January 07 2013 07:51 Yacobs wrote:
I read that whites are very much in demand once you get to high level. Is it because people basically want a high quality "blank slate" in order to craft with the currency orbs? Like, I imagine it's fairly common to find a perfect quality white item which you can then modify with orbs whereas finding a rare item with good quality is tougher... and I guess the quality improvement orbs are more efficiently used on whites? Am getting this right?

So, like, here is the whole process I'm imagining, where you skip certain steps if possible:

1) Find the right type of white armor.
2) Get the right number of slots and correct organization with Jeweller's and Fusing Orbs.
3) Use Chromatic Orbs to get the perfect colors.
4) Use Armorer's Scraps to make the quality perfect.
5) Use Orb of Alchemy to turn it into a rare.
6) Use Chaos, Divine and Exalted Orbs to change/add/improve properties.

Throughout the beta one of the most important things making white items so valuable is not so much the quality or the difficulty of getting the right mods. The one stopgap has been getting enough connected sockets since orb of fusing is relatively rare and it takes a lot of them to hit 5 sockets (depending on specific situation, but more than 2 stacks to have a 50% chance of getting it) and the more than 10 stacks of fusings to get about a 50% chance of getting a 6 linked item armour, shield or weapon from a 6 socket item. The vendor-sale value of a 6 socket item is 7 Jeweler's Orbs and the vendor-sale value is a Blessed Orb for a 6 socket with 5 links. They are therefore very valuable just from vendor-sale. (I do not want to be more specific since it is still subject to change before open beta.)
There has been a more recent search for items with the highest item-level since the best mods in the game require item-levels up to 70. To check itemlevel pick the item with the cursor and write /itemlevel. The requirement written on the item is not the level you are looking for.

The more accurate way for crafting is:
1) find a specific item of the right type.
2) pick it up and type /itemlevel and decice if you want it.
3) look at number of sockets and linked sockets and decide if you want it.
If those requirements are met, the crafting will go like:
4) Use Jeweler's Orbs to get an item with the desired number of sockets if needed
5) Use Orbs of Fusing to get the desired number of connected sockets if needed
6) Use Chromatic Orbs to get the desired colour-combination of sockets if needed (You generally get a lot of those so it is often of no problem).
7) Get item-quality to 20 % before rolling rarity or as high as you want it to be (You will often have the number of items to do so)
The next step has several strategies.
8a) Use orb of chance. I
- f you get a magic item, procede with 8b
- If you get a rare item, procede with 9a or 9b
- If you get a unique item, well you just beat the crafting guide! Move to 10 and enjoy your luck!
8b) Use Orb of Transmutation to get magic mods. If you like the single mod you got, use Orb of Augmentation, if you do not like the mod(s) use Orb of Alterations. When you have the 2 mods you want on the magic item use a Regal Orb to make it a rare item. You can use Orb of Scouring at any time to save some Orbs of Alteration, but beware that Orb of Scouring is usefull in several other ways!
8C) Use an Orb of Alchemy
The rerolling of the rare item is again a choise of strategy:
9a) Use Chaos Orbs to get good mods and if you like them you can use Exalted Orbs to "fill it up"
9b) Use Orb of Scouring and use 8a, 8b or 8c to get a new set of rare mods, if you like them use Exalted Orbs to fill mod slots (rare items can have 6 mods in total)
When you have found the modnames you want (getting the perfect modnames is almost impossible so you will have to settle at some point), the rest is simple:
10) Use Divine orbs to randomise the specific percentages of the 6 mods you have added untill you are satisfied with those.
11) Mostly to top off the iceberg, use Blessed Orb to get the implicit mod to as good a numerical value as possible. It is rather insignificant and so far it only really targets shields and wands!

Learn the rarity of the different crafting items and use it to get yourself as many potential rolls as possible in each step to make your item as good as possible. Learn the mods or use the POE homepage while crafting mods (both prefixes (you get 1 on each magic item and 3 on each rare item at most) and suffixes (you get 1 on each magic item and 3 on each rare item) are important to learn about.
Repeat before me
Pwere
Profile Joined April 2010
Canada1557 Posts
Last Edited: 2013-01-07 04:22:55
January 07 2013 04:18 GMT
#3039
Just a quick note for orbs of chance... The ratio is about 1:5 for rares, and 1:300 for uniques.

And if you need to craft an item before the endgame, don't use Regal Orbs, they're way too valuable. Orbs of Alchemy are good enough, but make sure you increase the Quality first. You can also ask in the trade chat and pay only a few chromatics/alts for something decent, or an orb of alchemy for something good. Prices will be all over the place in the first few weeks, but it's generally not worth paying more for stuff you'll only use a dozen levels. Someone with more trading experience/theory on this might enlighten us.

Slardar, rare patterns are anything that goes against the stats of the item. A dex item will roll more green sockets than a str or int one. Funky patterns can be worth slightly more, but it's really hard to price if you don't know the builds people aim for.
akatama
Profile Blog Joined July 2010
Romania982 Posts
Last Edited: 2013-01-07 05:10:16
January 07 2013 05:07 GMT
#3040
Someone has written a good crafting guide in the PoE forums that can help out new players. Everyone should check it out, it really clarifies things (warning: it contains tables that might scare those that are not into min-maxing ).

Might also want to check this out too. It contains a list of goodies you can get from vendors in exchange for different combinations of items.
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