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Velr
Profile Blog Joined July 2008
Switzerland10798 Posts
Last Edited: 2018-12-30 19:46:04
December 30 2018 19:41 GMT
#29981
Soooo.. I found a Headhunter while cleaning up my Beasts :D... I played around with it for 7-8h now on my Sparker but I'm very poor otherwise so its kinda a waste to keep it (and my issues are with bosses, not general mapping... Super fun tho.. Syndicate Labs become a total joke).


Suggestions for expensive builds that are fun to play but don't require tons of skill? :D
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2018-12-30 19:44:20
December 30 2018 19:42 GMT
#29982
On December 31 2018 02:15 -Archangel- wrote:
speedrunning version of the game

You keep saying this, I don't think it applies here.

Someone who plays fast is going to menu fast. Someone who plays slowly is going to menu slowly. I've heard the "chaos recipe is worth it if you play slow" argument and its a load of hogwash to me. Menuing and playing the game take the same skillset (clicking on shit quickly and accurately), so they're going to scale similarly to player speed. Someone who plays slow and makes 10c an hour is going to experience the same loss of efficiency from chaos recipe as someone who plays fast and makes 100c an hour because they're going to be *doing* chaos recipe slower by a similar amount. Someone who is insanely efficient at doing chaos recipe but insanely inefficient at playing the actual game just isn't going to happen, unless they spent hundreds of wasted hours practicing how to loot tetris rather than just playing PoE.

Chaos recipe *is* better relative to farming currency if you're doing yellow maps, but if you're on yellow maps your goal isn't to farm currency in the first place, its to *get* to red maps. You don't need to farm multi-ex worth of currency to get there, especially at this point in the league when the value of everything is depressed to the point where stuff that was worth like 20c on day 1 is worth an alch now on SC.
Moderator
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
December 30 2018 21:12 GMT
#29983
Clicking around the inventory and stash and clearing maps fast and not picking up stuff like you are RaizQT are different skill sets.
ThaddeusK
Profile Joined July 2008
United States233 Posts
Last Edited: 2018-12-31 00:02:21
December 30 2018 23:58 GMT
#29984
A lot of the time when ppl say slow players they dont mean ppl who click slowly, they mean ppl who faff about in their hideout for a minute between each map and for those ppl it's more productive to do some light stash management than effectively afk'ing.

Optimized chaos recipe is definitely worth doing when you are doing red maps aswell, it really just stops being worthwhile if you are MF'ing or oversustaining high maps and selling them (aka chisel/zana mod/sextant/prophecy/etc) and getting all that shit set up and having a big enough bank to beat variance definitely takes multiple ex. Chaos recipe's biggest problem is that it is just not that fun.

Edit: also alot of ppl seem to be talking about inventory space, do you guys actually fill your inventory during a map? Even when i was doing chaos recipe i rarely did.
Sero
Profile Joined October 2010
United States692 Posts
December 31 2018 00:09 GMT
#29985
As someone who dicks around in their hideout more than actually playing, chaos recipe is still a huge waste of time. Also, most people who chill in their hideouts between maps are probably alt tabbed or something, not just staring at their decorations, so spending time vendoring still eats into their actual farming time.
<3 FlaSh HiyA Stats HoeJJa
ThaddeusK
Profile Joined July 2008
United States233 Posts
December 31 2018 00:15 GMT
#29986
Yeah, it's hard to say whether it is a significant number, all I can say is thats how i was back in the day, zoomed thru maps and then just wanted 30s to breath between maps so I did chaos recipe (which doesn't even take 30s of stash management anyway)
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
December 31 2018 00:58 GMT
#29987
On December 31 2018 09:15 ThaddeusK wrote:
Yeah, it's hard to say whether it is a significant number, all I can say is thats how i was back in the day, zoomed thru maps and then just wanted 30s to breath between maps so I did chaos recipe (which doesn't even take 30s of stash management anyway)

Exactly. I cannot force myself to play map after map without pause. Between each map I idle in hideout while I check forums, twitch or something else. During this time I also play around with chaos recipe or sell stuff to people or look at my atlas and choose which map I want to do next.
This is the not speedrunning maps I was talking about.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2018-12-31 07:18:44
December 31 2018 06:47 GMT
#29988
If I'm gonna do that stuff it's going to be alt-tabbed like Sero said. Playing hideout loot tetris takes more of my attention than mapping does (especially trying to do it fast), I don't see how that's a "break" of any sort.

Fiddling around with items in my stash feels like work and is the most boring and least fun part of this game. If I want a break between maps, that's like the last thing I want to do. Stash management time is something I'm aiming to minimize when I'm playing PoE. That doesn't mean I'm trying to "speedrun" everything else, it means that I find stash management boring and don't want to be doing it all the time.

On December 31 2018 08:58 ThaddeusK wrote:
Chaos recipe's biggest problem is that it is just not that fun.

Which is part of why it's not efficient. For chaos recipe to be worth doing, you have to have a system/have the muscle memory to do it quickly. You don't go into doing chaos recipe automatically able to perfectly menu everything and not waste time dragging items around. If you are bad at it and/or don't have an efficient system, it's not going to be effective. To do it quickly, you have to do it enough to be familiar with your system and practice it. But if it's both not fun AND not effective until you practice it a bunch, what's the motivation to practice it? You're going to be losing value AND having less fun up to the point where you get good at your system (at which point you're not losing value but still having less fun).

The people who are able to rapidly set up and acclimate to a system for doing chaos recipe efficiently are the kind of people who are doing those optimizations to every aspect of their PoE play already (and how they play games in general), hence "someone who plays fast is going to menu fast". Someone who isn't already playing with that kind of mindset isn't suddenly going to adapt quickly to this super specific case of setting up tabs for doing chaos recipe.
Moderator
r.Evo
Profile Joined August 2006
Germany14080 Posts
December 31 2018 11:14 GMT
#29989
On December 31 2018 02:22 -Archangel- wrote:
Show nested quote +
On December 31 2018 00:58 r.Evo wrote:
I gave this chaos recipe guide a try like 2 leagues ago, probably one of the most efficient ways of going about it, including specific filters and whatnot.

Conclusion: It's okay if you're slow and like playing some tetris over making currency or are plain bad when it comes to pricing items. It's worse than most alternatives though. The core issue is that it's best very early in a league (first 3-5 days) when you can convert to exalts or *really* need your first gear upgrades. However, that's also the time when random shititems sell for good money. Can't imagine doing something like this more than a week into a league, gigantic waste of time compared to even just mapping at a reasonable pace.

In general I'd say ~10-15% of my currency is from straight drops, ~10-20% from lucky high tier drops and the remaining amount stems from a mixture of keeping currency in its most effective form at the time (e.g. not keeping chaos as chaos if alterations will go up soon) combined with crafting and pricing rares well. If I really want to make money now I'd farm uberlab or low level delves. Investing into items that you know will rise in price more than exalts (e.g. Might of the Meek / Unnatural Instincts) is also reasonable but can burn you if they rise slower than expected.

Based on experience with friends who are in the "I don't have currency because I don't get many drops"-category they bleed money like hell because they undervalue rares or buy currency/maps as needed and not as investments.

When it comes to selling rares people tend to undervalue obscure combos a bit and can easily lose an exalt here and there, especially when it comes to jewelry. When in doubt, stop for a second when you see multiple high tier rolls even if you're not sure if they're actually a good combination. Pricing something too high and reducing prices (unless you're confident that someone will pay a high amount soon) is also way better than lowballing yourself by accident.

What I mean by "buying currency/maps as investments": Everyone needs things likes alts, divines, annuls or fusings. Every league, at some point. If it's day2 and I don't need my chaos now then I convert most of them to these currencies. If I really need chaos I convert back and boom, more chaos than before. Exalts are usually a safe but not the best investment.

Analogue for maps: If I buy a T10 here and there if I'm in the mood or out of maps I'll lose money because the price of the maps will keep falling (or become so low that I wouldn't bother to sell it). If I buy everything I need quickly even at a high price early on it won't be an issue because I can sell excess drops over the next day or two for an amount close to what I payed initially. The later in the league, the slower prices change in general.

In general though there are loads of great ways of making currency at this point, pick a niche you enjoy and roll with it until you're rich/want to do something else. Lab, delves, (fossil-)crafting, flipping, buying items to annul/mastercraft and resell, bossing (in HC) or just mapping fast and efficiently. You're usually just screwed if you're really inefficient (e.g. by picking up wisdom scrolls) or try to profit from things way past the regular player curve (e.g. bossing in SC two weeks in).

So you earn most of your money by not playing the game but playing the market?
Well we (I) already knew that this is best way to earn money. But most of us actually don't like to do this.

If you don't like selling or buying items then SSF is right there, it's obviously a hard mode of the game but by no means how it was initially designed to be played. If I play the "challenge mode", which is also made easier league after league, then I shouldn't complain about inherent differences that entails.

It's like playing HC and complaining that you think dying is a shitty mechanic that you don't want to deal with while continually playing HC.

Selling (and buying) items are core mechanics of the game, choose to ignore them and you choose to ignore part of the game.

Also fully agree with Yango there. It's so odd that people choose something that's neither fun nor efficient to make currency just to then complain about how unfun and annoying it is to make currency. If you're inefficient while mapping then odds are you won't do the chaos recipe efficiently which makes it a bad source of currency.

You're always better off picking something that you at least enjoy since that will mean you'll enjoy getting better at it as well.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
ThaddeusK
Profile Joined July 2008
United States233 Posts
Last Edited: 2018-12-31 12:05:40
December 31 2018 11:46 GMT
#29990
On December 31 2018 15:47 TheYango wrote:
If I'm gonna do that stuff it's going to be alt-tabbed like Sero said. Playing hideout loot tetris takes more of my attention than mapping does (especially trying to do it fast), I don't see how that's a "break" of any sort.

Fiddling around with items in my stash feels like work and is the most boring and least fun part of this game. If I want a break between maps, that's like the last thing I want to do. Stash management time is something I'm aiming to minimize when I'm playing PoE. That doesn't mean I'm trying to "speedrun" everything else, it means that I find stash management boring and don't want to be doing it all the time.

Show nested quote +
On December 31 2018 08:58 ThaddeusK wrote:
Chaos recipe's biggest problem is that it is just not that fun.

Which is part of why it's not efficient. For chaos recipe to be worth doing, you have to have a system/have the muscle memory to do it quickly. You don't go into doing chaos recipe automatically able to perfectly menu everything and not waste time dragging items around. If you are bad at it and/or don't have an efficient system, it's not going to be effective. To do it quickly, you have to do it enough to be familiar with your system and practice it. But if it's both not fun AND not effective until you practice it a bunch, what's the motivation to practice it? You're going to be losing value AND having less fun up to the point where you get good at your system (at which point you're not losing value but still having less fun).

The people who are able to rapidly set up and acclimate to a system for doing chaos recipe efficiently are the kind of people who are doing those optimizations to every aspect of their PoE play already (and how they play games in general), hence "someone who plays fast is going to menu fast". Someone who isn't already playing with that kind of mindset isn't suddenly going to adapt quickly to this super specific case of setting up tabs for doing chaos recipe.


I think you may be overestimating "put the gloves in the glove tab" and then abit later, "take one item from each of these tabs in a row" I mean it's great if you can do it at 400 apm, but it's hardly some complex difficult task that needs to be done perfectly or else. You have a full minute to stash 9 items and then unstash 9 items and vendor them to make 120 chaos per hour, 30 apm will do.

edit: and just to be clear, I'm not trying to convince ppl to do the chaos recipe, i don't do it anymore, if you don't like it then don't do it. But it has competitive chaos per hour if you are just alch and go'ing as long as you are even attempting to use a system to do it.
r.Evo
Profile Joined August 2006
Germany14080 Posts
December 31 2018 15:01 GMT
#29991
On December 31 2018 20:46 ThaddeusK wrote:
Show nested quote +
On December 31 2018 15:47 TheYango wrote:
If I'm gonna do that stuff it's going to be alt-tabbed like Sero said. Playing hideout loot tetris takes more of my attention than mapping does (especially trying to do it fast), I don't see how that's a "break" of any sort.

Fiddling around with items in my stash feels like work and is the most boring and least fun part of this game. If I want a break between maps, that's like the last thing I want to do. Stash management time is something I'm aiming to minimize when I'm playing PoE. That doesn't mean I'm trying to "speedrun" everything else, it means that I find stash management boring and don't want to be doing it all the time.

On December 31 2018 08:58 ThaddeusK wrote:
Chaos recipe's biggest problem is that it is just not that fun.

Which is part of why it's not efficient. For chaos recipe to be worth doing, you have to have a system/have the muscle memory to do it quickly. You don't go into doing chaos recipe automatically able to perfectly menu everything and not waste time dragging items around. If you are bad at it and/or don't have an efficient system, it's not going to be effective. To do it quickly, you have to do it enough to be familiar with your system and practice it. But if it's both not fun AND not effective until you practice it a bunch, what's the motivation to practice it? You're going to be losing value AND having less fun up to the point where you get good at your system (at which point you're not losing value but still having less fun).

The people who are able to rapidly set up and acclimate to a system for doing chaos recipe efficiently are the kind of people who are doing those optimizations to every aspect of their PoE play already (and how they play games in general), hence "someone who plays fast is going to menu fast". Someone who isn't already playing with that kind of mindset isn't suddenly going to adapt quickly to this super specific case of setting up tabs for doing chaos recipe.


I think you may be overestimating "put the gloves in the glove tab" and then abit later, "take one item from each of these tabs in a row" I mean it's great if you can do it at 400 apm, but it's hardly some complex difficult task that needs to be done perfectly or else. You have a full minute to stash 9 items and then unstash 9 items and vendor them to make 120 chaos per hour, 30 apm will do.

edit: and just to be clear, I'm not trying to convince ppl to do the chaos recipe, i don't do it anymore, if you don't like it then don't do it. But it has competitive chaos per hour if you are just alch and go'ing as long as you are even attempting to use a system to do it.

No wonder people think it's competitive if they only count the time it takes to vendor full sets. =P
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Jealous
Profile Blog Joined December 2011
10215 Posts
December 31 2018 16:47 GMT
#29992
On January 01 2019 00:01 r.Evo wrote:
Show nested quote +
On December 31 2018 20:46 ThaddeusK wrote:
On December 31 2018 15:47 TheYango wrote:
If I'm gonna do that stuff it's going to be alt-tabbed like Sero said. Playing hideout loot tetris takes more of my attention than mapping does (especially trying to do it fast), I don't see how that's a "break" of any sort.

Fiddling around with items in my stash feels like work and is the most boring and least fun part of this game. If I want a break between maps, that's like the last thing I want to do. Stash management time is something I'm aiming to minimize when I'm playing PoE. That doesn't mean I'm trying to "speedrun" everything else, it means that I find stash management boring and don't want to be doing it all the time.

On December 31 2018 08:58 ThaddeusK wrote:
Chaos recipe's biggest problem is that it is just not that fun.

Which is part of why it's not efficient. For chaos recipe to be worth doing, you have to have a system/have the muscle memory to do it quickly. You don't go into doing chaos recipe automatically able to perfectly menu everything and not waste time dragging items around. If you are bad at it and/or don't have an efficient system, it's not going to be effective. To do it quickly, you have to do it enough to be familiar with your system and practice it. But if it's both not fun AND not effective until you practice it a bunch, what's the motivation to practice it? You're going to be losing value AND having less fun up to the point where you get good at your system (at which point you're not losing value but still having less fun).

The people who are able to rapidly set up and acclimate to a system for doing chaos recipe efficiently are the kind of people who are doing those optimizations to every aspect of their PoE play already (and how they play games in general), hence "someone who plays fast is going to menu fast". Someone who isn't already playing with that kind of mindset isn't suddenly going to adapt quickly to this super specific case of setting up tabs for doing chaos recipe.


I think you may be overestimating "put the gloves in the glove tab" and then abit later, "take one item from each of these tabs in a row" I mean it's great if you can do it at 400 apm, but it's hardly some complex difficult task that needs to be done perfectly or else. You have a full minute to stash 9 items and then unstash 9 items and vendor them to make 120 chaos per hour, 30 apm will do.

edit: and just to be clear, I'm not trying to convince ppl to do the chaos recipe, i don't do it anymore, if you don't like it then don't do it. But it has competitive chaos per hour if you are just alch and go'ing as long as you are even attempting to use a system to do it.

No wonder people think it's competitive if they only count the time it takes to vendor full sets. =P

Who knows maybe he is legit finding 60 rings an hour? What's his secret? Mappers hate him!
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Duvon
Profile Joined October 2011
Sweden2360 Posts
Last Edited: 2018-12-31 17:27:45
December 31 2018 17:27 GMT
#29993
On December 31 2018 20:14 r.Evo wrote:
Show nested quote +
On December 31 2018 02:22 -Archangel- wrote:
On December 31 2018 00:58 r.Evo wrote:
I gave this chaos recipe guide a try like 2 leagues ago, probably one of the most efficient ways of going about it, including specific filters and whatnot.

Conclusion: It's okay if you're slow and like playing some tetris over making currency or are plain bad when it comes to pricing items. It's worse than most alternatives though. The core issue is that it's best very early in a league (first 3-5 days) when you can convert to exalts or *really* need your first gear upgrades. However, that's also the time when random shititems sell for good money. Can't imagine doing something like this more than a week into a league, gigantic waste of time compared to even just mapping at a reasonable pace.

In general I'd say ~10-15% of my currency is from straight drops, ~10-20% from lucky high tier drops and the remaining amount stems from a mixture of keeping currency in its most effective form at the time (e.g. not keeping chaos as chaos if alterations will go up soon) combined with crafting and pricing rares well. If I really want to make money now I'd farm uberlab or low level delves. Investing into items that you know will rise in price more than exalts (e.g. Might of the Meek / Unnatural Instincts) is also reasonable but can burn you if they rise slower than expected.

Based on experience with friends who are in the "I don't have currency because I don't get many drops"-category they bleed money like hell because they undervalue rares or buy currency/maps as needed and not as investments.

When it comes to selling rares people tend to undervalue obscure combos a bit and can easily lose an exalt here and there, especially when it comes to jewelry. When in doubt, stop for a second when you see multiple high tier rolls even if you're not sure if they're actually a good combination. Pricing something too high and reducing prices (unless you're confident that someone will pay a high amount soon) is also way better than lowballing yourself by accident.

What I mean by "buying currency/maps as investments": Everyone needs things likes alts, divines, annuls or fusings. Every league, at some point. If it's day2 and I don't need my chaos now then I convert most of them to these currencies. If I really need chaos I convert back and boom, more chaos than before. Exalts are usually a safe but not the best investment.

Analogue for maps: If I buy a T10 here and there if I'm in the mood or out of maps I'll lose money because the price of the maps will keep falling (or become so low that I wouldn't bother to sell it). If I buy everything I need quickly even at a high price early on it won't be an issue because I can sell excess drops over the next day or two for an amount close to what I payed initially. The later in the league, the slower prices change in general.

In general though there are loads of great ways of making currency at this point, pick a niche you enjoy and roll with it until you're rich/want to do something else. Lab, delves, (fossil-)crafting, flipping, buying items to annul/mastercraft and resell, bossing (in HC) or just mapping fast and efficiently. You're usually just screwed if you're really inefficient (e.g. by picking up wisdom scrolls) or try to profit from things way past the regular player curve (e.g. bossing in SC two weeks in).

So you earn most of your money by not playing the game but playing the market?
Well we (I) already knew that this is best way to earn money. But most of us actually don't like to do this.

If you don't like selling or buying items then SSF is right there, it's obviously a hard mode of the game but by no means how it was initially designed to be played. If I play the "challenge mode", which is also made easier league after league, then I shouldn't complain about inherent differences that entails.

It's like playing HC and complaining that you think dying is a shitty mechanic that you don't want to deal with while continually playing HC.

Selling (and buying) items are core mechanics of the game, choose to ignore them and you choose to ignore part of the game.

Also fully agree with Yango there. It's so odd that people choose something that's neither fun nor efficient to make currency just to then complain about how unfun and annoying it is to make currency. If you're inefficient while mapping then odds are you won't do the chaos recipe efficiently which makes it a bad source of currency.

You're always better off picking something that you at least enjoy since that will mean you'll enjoy getting better at it as well.


A lot of people are in that place where they almost play SSF but trade very valuable and build enabling items.
It's just what different folks find entertainment from. Some like buying and selling, some like mapping, some like leveling, some like PoB. That doesn't mean they only do the things they like, but that the things they don't like become more chore and less fun.
Nothing is impossible, only some things for some people.
ThaddeusK
Profile Joined July 2008
United States233 Posts
December 31 2018 18:50 GMT
#29994
On January 01 2019 00:01 r.Evo wrote:
Show nested quote +
On December 31 2018 20:46 ThaddeusK wrote:
On December 31 2018 15:47 TheYango wrote:
If I'm gonna do that stuff it's going to be alt-tabbed like Sero said. Playing hideout loot tetris takes more of my attention than mapping does (especially trying to do it fast), I don't see how that's a "break" of any sort.

Fiddling around with items in my stash feels like work and is the most boring and least fun part of this game. If I want a break between maps, that's like the last thing I want to do. Stash management time is something I'm aiming to minimize when I'm playing PoE. That doesn't mean I'm trying to "speedrun" everything else, it means that I find stash management boring and don't want to be doing it all the time.

On December 31 2018 08:58 ThaddeusK wrote:
Chaos recipe's biggest problem is that it is just not that fun.

Which is part of why it's not efficient. For chaos recipe to be worth doing, you have to have a system/have the muscle memory to do it quickly. You don't go into doing chaos recipe automatically able to perfectly menu everything and not waste time dragging items around. If you are bad at it and/or don't have an efficient system, it's not going to be effective. To do it quickly, you have to do it enough to be familiar with your system and practice it. But if it's both not fun AND not effective until you practice it a bunch, what's the motivation to practice it? You're going to be losing value AND having less fun up to the point where you get good at your system (at which point you're not losing value but still having less fun).

The people who are able to rapidly set up and acclimate to a system for doing chaos recipe efficiently are the kind of people who are doing those optimizations to every aspect of their PoE play already (and how they play games in general), hence "someone who plays fast is going to menu fast". Someone who isn't already playing with that kind of mindset isn't suddenly going to adapt quickly to this super specific case of setting up tabs for doing chaos recipe.


I think you may be overestimating "put the gloves in the glove tab" and then abit later, "take one item from each of these tabs in a row" I mean it's great if you can do it at 400 apm, but it's hardly some complex difficult task that needs to be done perfectly or else. You have a full minute to stash 9 items and then unstash 9 items and vendor them to make 120 chaos per hour, 30 apm will do.

edit: and just to be clear, I'm not trying to convince ppl to do the chaos recipe, i don't do it anymore, if you don't like it then don't do it. But it has competitive chaos per hour if you are just alch and go'ing as long as you are even attempting to use a system to do it.

No wonder people think it's competitive if they only count the time it takes to vendor full sets. =P


You have a full minute to stash 9 items and then unstash 9 items and vendor them to make 120 chaos per hour, 30 apm will do.


stash 9 items and then unstash 9 items and vendor them


stash 9 items
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
December 31 2018 22:38 GMT
#29995
I don't know what we're arguing about.
I think my style of playing is like Archangel and I used to do chaos recipe.
Sometimes it worked for me, sometimes it didn't. All I know is I don't play the game 'efficiently' by any means. I don't farm maps with sextants or delve for fossils or anything.

I do know that the only times I ever really had money it relied on good drops and selling, including this league. I think doing chaos recipe is perfectly fine for people who want to do so, but I don't think it's ever really a great way to make lots of money, assuming that's your goal. I would argue if you're doing chaos recipe, it's probably not?
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
incinerate_
Profile Joined October 2010
172 Posts
January 01 2019 07:10 GMT
#29996
Does anyone know how safehouse level is determined? My guess is that it's somehow similar to how temple area is calculated but it seems that it's leaning more towards higher level?

Also same question for Mastermind fight. I haven't done the fight yet and don't really want to do it in a high level area for the first time.
Duvon
Profile Joined October 2011
Sweden2360 Posts
January 01 2019 11:00 GMT
#29997
I think they even published safehouse level calc, but I'm not finding it in my first search. It's not straight average of encounters in that branch, more weight is given to later encounters to level it up as you go.
Nothing is impossible, only some things for some people.
TheTenthDoc
Profile Blog Joined February 2011
United States9561 Posts
Last Edited: 2019-01-01 15:38:38
January 01 2019 15:38 GMT
#29998
I didn't do mastermind until I was in high yellow maps (which generated the bulk of my intelligence) and it was ilevel 68, lower than the prior safehouses I had done. I did do a lot of (basically every) syndicate encounter leveling up, though they didn't generate much intelligence, so if you didn't maybe yours will end up higher.
Jealous
Profile Blog Joined December 2011
10215 Posts
January 01 2019 21:39 GMT
#29999
On January 02 2019 00:38 TheTenthDoc wrote:
I didn't do mastermind until I was in high yellow maps (which generated the bulk of my intelligence) and it was ilevel 68, lower than the prior safehouses I had done. I did do a lot of (basically every) syndicate encounter leveling up, though they didn't generate much intelligence, so if you didn't maybe yours will end up higher.

Ya I'm in T12 maps and my mastermind is only at like 70%... TL;DR what should I know about mastermind encounter?
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Gorsameth
Profile Joined April 2010
Netherlands21934 Posts
Last Edited: 2019-01-01 22:54:32
January 01 2019 22:51 GMT
#30000
On January 02 2019 06:39 Jealous wrote:
Show nested quote +
On January 02 2019 00:38 TheTenthDoc wrote:
I didn't do mastermind until I was in high yellow maps (which generated the bulk of my intelligence) and it was ilevel 68, lower than the prior safehouses I had done. I did do a lot of (basically every) syndicate encounter leveling up, though they didn't generate much intelligence, so if you didn't maybe yours will end up higher.

Ya I'm in T12 maps and my mastermind is only at like 70%... TL;DR what should I know about mastermind encounter?
Spoiler obviously but to keep it to an absolute minimum because it was a big ?? for me. + Show Spoiler +
When boss goes immune, check for faint green fire around a corner and stand near that crystal

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