It's still mind boggling that people haven't understood that chaos recipe is efficient for minmax mapping assuming the conditions I mentioned. It's so incredibly easy to experiment on and everytime I hear about people telling not to do the chaos recipe I imagine some reddittor from zizaran's stream. It's also possible that nowadays chaos recipe means something more than just getting chaos from the recipe. It is easier to think this is just a meme. I'm ofc assuming that efficiency is implied by goal and goal is experience+currency or just experience(100.)
e:I also want to mention that it's fine to not play PoE as a game.
I would like to watch some footage of someone getting 100c+ an hour from the recipe.
I have no serious opinion about this debate and it's pretty exhausting. But I genuinely want to see the steps taken to get that much efficiency out of it, with regards to stash tricks and loot filter and all that.
What zana mods are worthwhile now without the quantity they used to add? I'm running shaped waste pools and belfry right now with sextants+chisels and not really sure if I want to be running zana mods, I figure if anything I'd run harbinger, but with maps and ancient/harbinger orbs being so cheap this league I'm really not sure if it's worth it
Today I killed the Shaper for the first time, and with my own Armageddon Brand build too, I'm so happy :D I died three times but all in all the fight went better than I expected
On January 02 2019 09:55 Duka08 wrote: I would like to watch some footage of someone getting 100c+ an hour from the recipe.
I have no serious opinion about this debate and it's pretty exhausting. But I genuinely want to see the steps taken to get that much efficiency out of it, with regards to stash tricks and loot filter and all that.
https://www.twitch.tv/guccipradas/clip/GracefulFrozenDoot4Head?filter=clips&range=all&sort=time kinda funny it's second most viewed clip. Probably people need the refence often. There's ofcourse the single one variation too but I personally vendor items when I'm stuck waiting for someone and looting obviously is like 1000-2kms for all the items. There's also nothing special about this. This has been done/meta since like 2.1 at least as far as I know. Calculating opportunity cost was big thing in OSRS XP races but it doesn't seem to be a thing at all in poe community.
I don't do it always and I stop doing it personally relatively fast into the league for obvious reasons (inventory management) and also sometimes it's just fun to id shit even if it's more inefficient. This brings it back to the point of goal of gameplay.
On January 02 2019 09:55 Duka08 wrote: I would like to watch some footage of someone getting 100c+ an hour from the recipe.
I have no serious opinion about this debate and it's pretty exhausting. But I genuinely want to see the steps taken to get that much efficiency out of it, with regards to stash tricks and loot filter and all that.
https://www.twitch.tv/guccipradas/clip/GracefulFrozenDoot4Head?filter=clips&range=all&sort=time kinda funny it's second most viewed clip. Probably people need the refence often. There's ofcourse the single one variation too but I personally vendor items when I'm stuck waiting for someone and looting obviously is like 1000-2kms for all the items. There's also nothing special about this. This has been done/meta since like 2.1 at least as far as I know. Calculating opportunity cost was big thing in OSRS XP races but it doesn't seem to be a thing at all in poe community.
I don't do it always and I stop doing it personally relatively fast into the league for obvious reasons (inventory management) and also sometimes it's just fun to id shit even if it's more inefficient. This brings it back to the point of goal of gameplay.
- The time/effort it takes to loot items you otherwise wouldn't and/or set up filters for that. - The time it takes to sort items into tabs you'd otherwise vendor. - How much you're missing from vendoring the items identified instead. - How much you're missing from selling items to other players.
It becomes competitive with other methods if you pick specialized filters, don't want to sell items and are reasonably fast with this type of inventory management. Meanwhile doing it continuously will also make you worse at pricing items properly, simply because you're doing less of it.
If someone genuinely enjoys doing that type of thing, sure, why not, enjoy your time - if you do it well it won't be terrible. But it's by no means some kind of holy grail that beats other methods especially when we're talking about about newer/worse players who are curious about how to make currency in PoE more efficiently.
On January 02 2019 09:55 Duka08 wrote: I would like to watch some footage of someone getting 100c+ an hour from the recipe.
I have no serious opinion about this debate and it's pretty exhausting. But I genuinely want to see the steps taken to get that much efficiency out of it, with regards to stash tricks and loot filter and all that.
https://www.twitch.tv/guccipradas/clip/GracefulFrozenDoot4Head?filter=clips&range=all&sort=time kinda funny it's second most viewed clip. Probably people need the refence often. There's ofcourse the single one variation too but I personally vendor items when I'm stuck waiting for someone and looting obviously is like 1000-2kms for all the items. There's also nothing special about this. This has been done/meta since like 2.1 at least as far as I know. Calculating opportunity cost was big thing in OSRS XP races but it doesn't seem to be a thing at all in poe community.
I don't do it always and I stop doing it personally relatively fast into the league for obvious reasons (inventory management) and also sometimes it's just fun to id shit even if it's more inefficient. This brings it back to the point of goal of gameplay.
That clip doesn't show any of what he asked for though?
edit: thi3n has a video on how to do the recipe efficiently. Dunno what it translates to in c/h though. Tedious and boring as crap.
Also its not like inventory tabs are an infinite resource. Not everyone has 9 free tabs to devote to chaos recipe.
It's funny because at the start of this, Arch was saying he doesn't like using his quad as a dump tab, and here we are using the argument that chaos recipe is more efficient provided you're devoting more than twice the storage space to do it.
So what about the time sorting items INTO those tabs? Taking items out efficiently is the easy part. Parsing a randomly unsorted inventory into 9 tabs of slot-specific items is where you're going to introduce inefficiencies, and where a worse player is going to lose time.
On January 03 2019 03:03 PoulsenB wrote: Today I killed the Shaper for the first time, and with my own Armageddon Brand build too, I'm so happy :D I died three times but all in all the fight went better than I expected
I’m new to the game and dying often. I don’t know if my winter orb build and gear will ever get shaper down. I think my next character will be designed around ease of killing bosses as slight cost to clear speed.
Any others here have a newbie friendly version that doesn’t break the bank?
On January 03 2019 03:36 r.Evo wrote: Now consider the opportunity cost involved:
- The time/effort it takes to loot items you otherwise wouldn't and/or set up filters for that. - The time it takes to sort items into tabs you'd otherwise vendor. - How much you're missing from vendoring the items identified instead. - How much you're missing from selling items to other players.
It becomes competitive with other methods if you pick specialized filters, don't want to sell items and are reasonably fast with this type of inventory management. Meanwhile doing it continuously will also make you worse at pricing items properly, simply because you're doing less of it.
If someone genuinely enjoys doing that type of thing, sure, why not, enjoy your time - if you do it well it won't be terrible. But it's by no means some kind of holy grail that beats other methods especially when we're talking about about newer/worse players who are curious about how to make currency in PoE more efficiently.
Exactly and this is so easy to test too! Last line though is positive since the time you sell item to other player you could've gained 6c+ already since vendoring c recipe is basically zero time in practice. Rest is your projection so i won't comment on that.
On January 02 2019 09:55 Duka08 wrote: I would like to watch some footage of someone getting 100c+ an hour from the recipe.
I have no serious opinion about this debate and it's pretty exhausting. But I genuinely want to see the steps taken to get that much efficiency out of it, with regards to stash tricks and loot filter and all that.
https://www.twitch.tv/guccipradas/clip/GracefulFrozenDoot4Head?filter=clips&range=all&sort=time kinda funny it's second most viewed clip. Probably people need the refence often. There's ofcourse the single one variation too but I personally vendor items when I'm stuck waiting for someone and looting obviously is like 1000-2kms for all the items. There's also nothing special about this. This has been done/meta since like 2.1 at least as far as I know. Calculating opportunity cost was big thing in OSRS XP races but it doesn't seem to be a thing at all in poe community.
I don't do it always and I stop doing it personally relatively fast into the league for obvious reasons (inventory management) and also sometimes it's just fun to id shit even if it's more inefficient. This brings it back to the point of goal of gameplay.
That clip doesn't show any of what he asked for though?
edit: thi3n has a video on how to do the recipe efficiently. Dunno what it translates to in c/h though. Tedious and boring as crap.
On January 02 2019 09:55 Duka08 wrote: I would like to watch some footage of someone getting 100c+ an hour from the recipe.
I have no serious opinion about this debate and it's pretty exhausting. But I genuinely want to see the steps taken to get that much efficiency out of it, with regards to stash tricks and loot filter and all that.
https://www.twitch.tv/guccipradas/clip/GracefulFrozenDoot4Head?filter=clips&range=all&sort=time kinda funny it's second most viewed clip. Probably people need the refence often. There's ofcourse the single one variation too but I personally vendor items when I'm stuck waiting for someone and looting obviously is like 1000-2kms for all the items. There's also nothing special about this. This has been done/meta since like 2.1 at least as far as I know. Calculating opportunity cost was big thing in OSRS XP races but it doesn't seem to be a thing at all in poe community.
I don't do it always and I stop doing it personally relatively fast into the league for obvious reasons (inventory management) and also sometimes it's just fun to id shit even if it's more inefficient. This brings it back to the point of goal of gameplay.
That clip doesn't show any of what he asked for though?
edit: thi3n has a video on how to do the recipe efficiently. Dunno what it translates to in c/h though. Tedious and boring as crap.
Well that trick to force-sorting your quad tabs is pretty neat at least. I still don't think I'll ever be interested enough to start picking up that many rares again, but that at least makes the "dumping into stash" and "grabbing full sets from stash" parts simpler, which seem the most tedious at face value.
I'd be more worried about my player inventory filling up as I map, and having to make multiple dump trips per map, but maybe that's not always the case idk. Obviously it works for some people especially if you don't want to trade as frequently. But I already only sell stuff that's 5c+ these days and don't waste a bunch of time inviting/trading just for 1c.
Are there any general "rule of thumb" pricing guides for rares?
This is my first time using the market system for rares and I have no idea how to price things. Looking up similar items on the market is tedious and not entirely accurate either. I understand that good rares are more expensive earlier in the league than they are later but I don't want to get into that right now - I'm curious what are the minimum stats on items to make them worth selling at this point in the league.
Let's also focus only on armor and belts for now, because that is generally what I've been picking up and trying to sell. For example, I have a belt that is corrupted, 130 total health added, two resistances at 40%, and some other relatively minor mods like stun recovery and such. How many chaos would this be worth? Is that above the minimum selling level? What about a belt that is 90 life, 40 strength, and two 30% res?
I guess to summarize my question better (or rather restate it from the top), how does one price items and know what is the minimum stats required to make it worthwhile? I'd be willing to sell things that are 3c and more.
On January 03 2019 03:03 PoulsenB wrote: Today I killed the Shaper for the first time, and with my own Armageddon Brand build too, I'm so happy :D I died three times but all in all the fight went better than I expected
I’m new to the game and dying often. I don’t know if my winter orb build and gear will ever get shaper down. I think my next character will be designed around ease of killing bosses as slight cost to clear speed.
Any others here have a newbie friendly version that doesn’t break the bank?
dying is part of the learning curve as long as you keep improving. as far as the builds go, you have to read; there's no way around it. you need to get an idea on how it plays out/its mechanics(guides with vids help here), the pros and cons etc. browse https://www.poebuilds.cc/ , some have "budget" in the title. https://www.reddit.com/r/PathOfExileBuilds/ , more discussions than builds but again, it helps with getting ideas on what builds need in order to function.
On January 03 2019 05:03 Jealous wrote: Are there any general "rule of thumb" pricing guides for rares?
This is my first time using the market system for rares and I have no idea how to price things. Looking up similar items on the market is tedious and not entirely accurate either. I understand that good rares are more expensive earlier in the league than they are later but I don't want to get into that right now - I'm curious what are the minimum stats on items to make them worth selling at this point in the league.
Let's also focus only on armor and belts for now, because that is generally what I've been picking up and trying to sell. For example, I have a belt that is corrupted, 130 total health added, two resistances at 40%, and some other relatively minor mods like stun recovery and such. How many chaos would this be worth? Is that above the minimum selling level? What about a belt that is 90 life, 40 strength, and two 30% res?
I guess to summarize my question better (or rather restate it from the top), how does one price items and know what is the minimum stats required to make it worthwhile? I'd be willing to sell things that are 3c and more.
I rarely sell items, for two reasons: I don't like price-checking. I don't loot enough great items anyway.
That said, a semiautomatic pricechecker will help a lot.
You can often add upp elemental resistances to check the price for the total; two 40% res is 80% ele res, or three 30% is 90% ele res. Setting up and saving custom searches in for example poe.trade isn't too hard if you do the pricechecks manually. Be sure to check corrupted, open pre-/suffix and so on though. You can also use something like PoB to check what the possible ranges of the stats are, since the ingame advanced tooltip only states tier based on the total number (only chest can have tier1 life I think?), but a belt with 90+ life is top tier available on the belt, which is good.
Prices also fluctuate a bit over the day and week.
On January 03 2019 03:03 PoulsenB wrote: Today I killed the Shaper for the first time, and with my own Armageddon Brand build too, I'm so happy :D I died three times but all in all the fight went better than I expected
I’m new to the game and dying often. I don’t know if my winter orb build and gear will ever get shaper down. I think my next character will be designed around ease of killing bosses as slight cost to clear speed.
Any others here have a newbie friendly version that doesn’t break the bank?
dying is part of the learning curve as long as you keep improving. as far as the builds go, you have to read; there's no way around it. you need to get an idea on how it plays out/its mechanics(guides with vids help here), the pros and cons etc. browse https://www.poebuilds.cc/ , some have "budget" in the title. https://www.reddit.com/r/PathOfExileBuilds/ , more discussions than builds but again, it helps with getting ideas on what builds need in order to function.
Thanks for the links. I was furthermore looking for value gained over (1) “look up poebuilds budget, look for “boss killer” or “tanky” with perhaps “newbie friendly” but not necessarily (2) level it to 60-80 and see if I like it (3) if not successful in shaper, hard yellow/red map bosses, Uberlab?, then go back to poebuilds.cc, budget, look for boss killer/tank.
I’ll be reading them, but maybe people here have a preference that appeals to my fancy (more than my favorite letter of the alphabet among boss killer budget builds while reading). But yeah, I’ll probably just do that anyways, since that appears to be only suggestion.
mines (either arc or GC) are also good, though tend to be fairly squishy.
you shouldn't expect to clear shaper on your first character, in part due to screwing up a build or just not knowing the fight. if you decide to farm the fragments yourselves, the four bosses are another challenge and some builds struggle with certain ones. unless you're following a guide or have done a fair amount of studying beforehand, you may not even complete all the acts.
Personally for budget viable build I'd say do saboteur arc traps or arc mines. I prefer traps because they aren't as clunky for map clearing but mines are better for boats killing. Also blade vortex is a good cheap build, it was my starter this league but was kinda squishy with inpulsa and a bit clunky so I don't think I'd recommend that one as a beginner friendly build. I'm not sure about this league but something like molten strike jugg or blade flurry jugg or champion should also all be pretty good for doing all the content cheap. Also sharper and uber lab are fairly easy now due to power creep but you can still easily die there even with a very good build if you just try to facetank everything