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Path of Exile - Page 1491

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Velr
Profile Blog Joined July 2008
Switzerland10711 Posts
Last Edited: 2018-12-17 19:12:54
December 17 2018 16:28 GMT
#29801
Thats something i noticed too. I played HC in Breach and made it into early maps. Character is actually still alive. Back then i felt like I spent tons of extra points on HP and went CI after i got like every ES node i could find...

Nowadays? My SC characters also take pretty much all the defensive nodes they can. The only real decisions remaining seem to be:

1: MOM vs Blasphemy/Dual-Curse (or aura+1 curse)
2: Acro/Phaseacro vs Scion Lifewheel vs Templar-Area (pick 2 ).
3: CI?

r.Evo
Profile Joined August 2006
Germany14080 Posts
December 17 2018 22:22 GMT
#29802
Game has been steadily getting harder since Abyss.

Erhm. Just no. Take a moment and look at fossil crafts or the mods we can roll this league. Power creep never stopped with mobs barely getting stronger/tankier.

Betrayal is just the first league in years that is both a) not easily avoidable and b) actually at a power level that challenges player power.

If you're frequently getting destroyed in yellow maps then no, your character is not built like a HC character or tanky either.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
r.Evo
Profile Joined August 2006
Germany14080 Posts
December 17 2018 22:38 GMT
#29803
Improved Betrayal encounters by reducing damage dealt by most Syndicate members, improving skill signalling, reducing Syndicate member damage bonuses from some items, reducing skill off-screening, cleaning up residual objects to reduce clutter and reducing additional monster spawns in Fortification encounters.

Oh well. Clutter/telegraphing is great, reduced damage is going to make this league just another loot piñata, but I guess that's what the people want.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
ggsimida
Profile Joined August 2015
1148 Posts
December 17 2018 23:52 GMT
#29804
sometimes you just want to mindlessly chain maps and grab loot without having to worry about facing guardian tier bosses drowning you in tanky clutter in every single fucking map
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
December 18 2018 04:35 GMT
#29805
Go play diablo then, poe for the longest period was fundamentally opposed to mindless lootsplosions.
ggsimida
Profile Joined August 2015
1148 Posts
Last Edited: 2018-12-18 05:00:22
December 18 2018 04:54 GMT
#29806
On December 18 2018 13:35 bo1b wrote:
Go play diablo then, poe for the longest period was fundamentally opposed to mindless lootsplosions.


harharhar, that policy stopped since poe closed beta. poe is slowly gravitating towards diablo more than anything to pander to casuals (thats where the money is). look at how people lap it up and buy packs when ggg made wonderful midleague "buffs" like syndicate nerfs, its so easy money for them. "holy fuck they actually listen to player feedback unlike blizz!" also is that only the argument u have ? muh d3 vs poe schtick grew old ages ago.

face it, this is the hacknslash genre, u want difficulty go play dark souls or something.
Duka08
Profile Blog Joined July 2010
3391 Posts
December 18 2018 05:05 GMT
#29807
On December 18 2018 13:35 bo1b wrote:
Go play diablo then, poe for the longest period was fundamentally opposed to mindless lootsplosions.

Weren't you just talking about how Betrayal is overtuned lol
ggsimida
Profile Joined August 2015
1148 Posts
Last Edited: 2018-12-18 05:11:07
December 18 2018 05:10 GMT
#29808
yeah that guy is probably drunk or something. looking forward to cognitive dissonance later

User was warned for this post.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
December 18 2018 07:37 GMT
#29809
On December 18 2018 07:22 r.Evo wrote:
Show nested quote +
Game has been steadily getting harder since Abyss.

Erhm. Just no. Take a moment and look at fossil crafts or the mods we can roll this league. Power creep never stopped with mobs barely getting stronger/tankier.

Betrayal is just the first league in years that is both a) not easily avoidable and b) actually at a power level that challenges player power.

If you're frequently getting destroyed in yellow maps then no, your character is not built like a HC character or tanky either.

Maybe it didn't feel harder for HC because you always made very tanky characters but for SC it became harder to not die often. Maybe most players in SC don't care but I feel bad every time I get randomly one shot or killed before I can react.

I do agree that player damage options have been rising but that is not true for defense options. They nerfed ES, VP and strong defense flasks while implementing pointless support gems like the one for channeling skills.

I don't frequently die in yellow maps to normal content. I died once to normal content and once to incursion (while leveling), the rest were bullshit deaths to Syndicate.
xM(Z
Profile Joined November 2006
Romania5281 Posts
December 18 2018 07:42 GMT
#29810
On December 18 2018 07:22 r.Evo wrote:
Show nested quote +
Game has been steadily getting harder since Abyss.

Erhm. Just no. Take a moment and look at fossil crafts or the mods we can roll this league. Power creep never stopped with mobs barely getting stronger/tankier.

Betrayal is just the first league in years that is both a) not easily avoidable and b) actually at a power level that challenges player power.

If you're frequently getting destroyed in yellow maps then no, your character is not built like a HC character or tanky either.
Erhm. Just yes ...
the average poe joe gets around ~10ex of worth for a whole league; to expect of them to have/buy/use all those power creepy new shit(3 ex a craft +34859384543ex to make an item worthy of a 3ex craft) is ridiculous.
And my fury stands ready. I bring all your plans to nought. My bleak heart beats steady. 'Tis you whom I have sought.
solidbebe
Profile Blog Joined November 2010
Netherlands4921 Posts
December 18 2018 08:09 GMT
#29811
Dont forget that SC and HC used to have different leagues. SC leagues always had the lootsplosion stuff from the beginning (strongboxes, the ghosts) while HC leagues were purely punish with no reward (invasion, beyond, nemesis). Now that they make one league they have to marry those design philosophies and the SC lootsplosion one is just much more popular.

Besides the game has gotten so fast, you cant even read the mods mobs have anymore cos they were already died a screen's distance ago. If you dont get one-shot, you dont get killed basically.
That's the 2nd time in a week I've seen someone sig a quote from this GD and I have never witnessed a sig quote happen in my TL history ever before. -Najda
Velr
Profile Blog Joined July 2008
Switzerland10711 Posts
Last Edited: 2018-12-18 10:51:49
December 18 2018 08:09 GMT
#29812
My friends still send photos when they have an exalt drop. The "average joe" getting 10 ex per league seems to be a pretty high estimate.

Using currency for actual crafting is not even a question.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
December 18 2018 08:56 GMT
#29813
On December 18 2018 17:09 Velr wrote:
My friends still send photos when they have an exalt drop. The "average joe" getting 10 ex per league seems to be a pretty high estimate.

Using currency for for actual crafting is not even a question.

I am still waiting for my 1st ex to drop this league. Usually I get about 3-4 to drop per league. When I play a lot I collect about 20 to 25ex per league (in all currency) by counting 1 ex = 90c.

This league so far I had crap drops and I am way poorer than usual. 75% of my "riches" atm is unid chaos recipe.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2018-12-18 10:59:48
December 18 2018 10:36 GMT
#29814
On December 18 2018 16:42 xM(Z wrote:
Show nested quote +
On December 18 2018 07:22 r.Evo wrote:
Game has been steadily getting harder since Abyss.

Erhm. Just no. Take a moment and look at fossil crafts or the mods we can roll this league. Power creep never stopped with mobs barely getting stronger/tankier.

Betrayal is just the first league in years that is both a) not easily avoidable and b) actually at a power level that challenges player power.

If you're frequently getting destroyed in yellow maps then no, your character is not built like a HC character or tanky either.
Erhm. Just yes ...
the average poe joe gets around ~10ex of worth for a whole league; to expect of them to have/buy/use all those power creepy new shit(3 ex a craft +34859384543ex to make an item worthy of a 3ex craft) is ridiculous.

These high end crafts and drops have a trickle-down effect to lower levels. The addition of Shaper gear in 3.1 was a huge depression in the value of "regular" gear (coupled with the fact that Abyss belts *destroyed* the value of regular belts--T1 life + tri-res belts were going for like 1c on SC). Top end gg crafts are expensive, yes, but getting gear that just *clears content* has been very cheap since 3.1.

Beyond this, GGG keeps pushing more skills to function with low gear requirements. It wasn't that many versions ago when Sunder/SRS were the kings of SSF/league starters, now we have a TON of skills that do content faster/better than them on no gear. We even have a bow skill that doesn't suck to play with garbage gear.

I'm with Evo on this one. I play a mix of SC and SSFSC and I'm not seeing any appreciable increase in difficulty league-to-league.
Moderator
r.Evo
Profile Joined August 2006
Germany14080 Posts
December 18 2018 11:20 GMT
#29815
Who needs multiple exalt crafts?

I can make insane ES gear with a couple dense fossils. I can craft %max life on my chest now.

Hybrid crafts used to be removed quickly because they were OP, now we got hybrid crafts back for crazy weapons (or defenses) for 4c a pop. Aisling gives us a free 2 mod-multimod with her bench that we can recraft as we wish. Quality of flasks, ES gear and weapons can be pushed to 28% easily (which delve already enabled for gear).

All of these individual pieces are in the <5c range and all of them made great gear more accessible than ever before. Stuff like Harbinger Orbs are pretty easily accessible, SSF Atlas got way easier this league. Bestiary made small crap like rolling flasks super smooth and easy. Incursion makes sustaining maps easy. Even the actual crazy crafts got more accessible due to not being gated behind master grinding anymore.

I don't get how some people try to argue the game got harder than before. If it's just because of Syndicate then rejoice, because GGG decided to simply nerf everything about it, likely turning it into more lootsplosions. The only way to make that argument is because exploding bosses and entire maps is the default state these days and what people expect from their 'hardcore arpg'.

On December 18 2018 17:56 -Archangel- wrote:
Show nested quote +
On December 18 2018 17:09 Velr wrote:
My friends still send photos when they have an exalt drop. The "average joe" getting 10 ex per league seems to be a pretty high estimate.

Using currency for for actual crafting is not even a question.

This league so far I had crap drops and I am way poorer than usual. 75% of my "riches" atm is unid chaos recipe.

That's your issue right there. GGG makes it easier and easier to make money every league, if you keep talking yourself into chaos recipes for some reason ofc you'll fall behind the curve. A core issue here is that SC (against most expectations) makes it harder to make money if you play casually because mediocre stuff sells worse and because profit margins shrink super quickly. Someone who starts farming shaper in HC now, 1 1/2 weeks in loses like 5c per run if they get gloves for example.

Chayula pure breachstones in SC add 30% value, in HC they add over 100% - these types of things.

As a sidenote, I'd also be surprised if that 10ex figure is true. The trick however is that all of the above trickles down so whatever less involved players drop gets them better stuff. Good gear is, again, cheaper than before for that very reason.

I do agree that player damage options have been rising but that is not true for defense options. They nerfed ES, VP and strong defense flasks while implementing pointless support gems like the one for channeling skills.

I don't get these points. We're back to 10k pool with mediocre gear and 13k+ pool with GG gear since Delve, effectively completely negating the nerfs. VP has been gone for ages and slayer leech is a more than fine replacement. Defensive flasks are effectively unchanged except for 100% resist builds. They don't get weaker when enemies get stronger because all the good ones (Basalt, Ele, ToH) give % reductions in damage taken.

I can see the argument that the game got harder on the absolute top end (Pure Chayula, Deep Delves or even Syndicate), but the way to that type of content is what gets easier and easier every league - effectively prolonging the grind-stage of the game where nothing really challenges you.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Ryndika
Profile Blog Joined August 2010
1489 Posts
Last Edited: 2018-12-18 11:59:08
December 18 2018 11:55 GMT
#29816
When they initially nerfed ES it did see kinda weird but this league basically made occultist curse CI meta again. Vortex cold snap, max curse effectiveness 13k es is just so good for betrayal. I'm kinda sad they went the hasty way nerfing the content. I guess the initial design team is just incompetent. The mechanic etc had so great potential to be kinda that invasion fun rippy league but if a mob does non-projectile range attack for over 7k through basalt and loreweave and reduced global damage taken modifiers with one damage mod, then it's kinda weird.
In incursion you had a lot manoeuvring to not get hit and it was super fun and lethal at same time.

There was multiple things wrong with delve that didn't get addressed and probably betrayal won't either get tweaked in real way. This nerf was probably done only because of reddit posts. Very disappointing since I wanted on your face, rippy league.

Why the fuck is alchemy orb so expensive this league? I'm used to it be 1/3 when it's "expensive state" and 1/>3 when it's getting cheaper.
as useful as teasalt
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2018-12-18 12:16:48
December 18 2018 12:00 GMT
#29817
How difficult the game is/would be for some theoretical 2500-3k HP character has no real relevance to anything because its so easy to have way more than that with all the avenues for gear acquisition that GGG has added. Its arguably easier to get 5k life now than it was to get 4k life in 3.0.

I have two friends who basically had never played PoE prior to this league and both of them hit maps with like 4k+ HP. That 2.5k HP ranger is just not a thing in the current version of the game unless you deliberately ignore the plethora of tools the game gives you.

A core issue here is that SC (against most expectations) makes it harder to make money if you play casually because mediocre stuff sells worse and because profit margins shrink super quickly. Someone who starts farming shaper in HC now, 1 1/2 weeks in loses like 5c per run if they get gloves for example.

This isn't even that big of an issue because the fact that everything tanks in value crazy fast means they cost nothing to *buy*.

I paid 12c for a good pair of Scaevas when I played Cleave at the start of Abyss. They were like 1c on day 3 this league. At this point in the league you don't have to sell shit to buy gear that clears content on SC. Just random drop Chaos is enough to get gear that's "good enough".
Moderator
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
Last Edited: 2018-12-18 13:07:23
December 18 2018 13:06 GMT
#29818
Well if you are going to talk about how hard the game is, you are going to have to use a specific metric.

To clear to shaper? To kill shaper? Uber Atziri? Doing the challenges? Level 100?

I would say that in general, players are being able to do all of the above faster with each new league (well not always, but the general trend). Part of that is player skill, and part is power creep. But it's not all bad. I remember not being able to complete my basic build until someone was selling a multistrike, because it wasn't sold by vendors lol.
WaveofShadow
Profile Blog Joined April 2010
Canada31494 Posts
December 18 2018 13:22 GMT
#29819
That 10ex figure seems high. I'm a casual player bordering on something a little more, and 10ex sounds like something I've only ever come close to making on my highest character of all time back in harbinger league.

Problem is it's basically impossible for a casual player to make real money for endgame gg gear because like evo said unless you're hardlining the market real early on or get really lucky (like finding 2 goddamn inpulsas) the prices on everything else drop real early. A tabula dropped for me last night. I though 'cool I don't need this, I'll probably save it for a second character if I end up with one, but let's see how much it goes for. If I can get a few c ill just sell it.'

Tabulas are 1c right now, not even 2 weeks into the league. I've never seen them that low that quickly.
On the one hand that's amazing for casual players because of trickle down, but on the other it gates the real hard endgame content a little more, but that's honestly probably ok.
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
Duka08
Profile Blog Joined July 2010
3391 Posts
Last Edited: 2018-12-18 13:26:13
December 18 2018 13:25 GMT
#29820
On December 18 2018 22:22 WaveofShadow wrote:
Tabulas are 1c right now

Hm?? Looks like 10ish on SC (after outliers) and 14 on HC lol.

Not like calling you out or anything, but after I read that I had to check for myself lol, that'd be somethin else
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