Path of Exile - Page 1483
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Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game OR post your character name in the thread and ask for an invite Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends | ||
nukem1
345 Posts
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HolydaKing
21253 Posts
On December 08 2018 10:40 nukem1 wrote: que seems to be back up can confirm. fuck ddos, down again. yeah i think i go sleep now too. i was able to play pretty much flawlessly for 5 hours though, which is something that i didn't expect. | ||
nukem1
345 Posts
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Duka08
3391 Posts
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-Archangel-
Croatia7457 Posts
New league mechanics are bad so far. Fights are almost as hard as Incursion at low levels but rewards super hidden. Nothing is really explained. Those new to PoE must be super frustrated to be learning the game and this shit along with it. I don't know what GGG was thinking. By end of act 2 I already did my first temple in Incursion and here I have not filled one of the bars to half (but I did play with a friend so it fills slower). Like always GGG is bad at explaining new game mechanics inside the game. I guess I will need to wait until people with more time and willpower than me write some guide how this shit works. | ||
HolydaKing
21253 Posts
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NarutO
Germany18839 Posts
At least it doesn't lag I guess. I was semi hyped to begin with, played and was a bit annoyed. Didn't help that I got more or less oneshot by the perandus ground effect after aquiring tabula, goldrim and axiom perpetuum. Gonna be honest; probably a skip for me :/ | ||
r.Evo
Germany14079 Posts
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NarutO
Germany18839 Posts
On December 08 2018 21:20 r.Evo wrote: League is Flashback done right, Betrayal is also fun. Damage will prolly be nerfed in a week or so but I did miss having to run from League content. Did you see Zizaran's first death? That is really no fun. Ground effect one shots. I am all for hard content, thus playing hardcore and trying to do everything that is possible but when it changes from possible to one-shot from one moment to another and send you back to start leaving you at a disadvantage if you play competetive is just bad. I want to run from league content because its hard and I want to be able to run because I can evaluate the skills and how much damage will come in. I was 2 shot (1200hp) at beginning a5 with all resist full which probably is rare at league start; hit - stun - dead. Vs Perandus mob just like Zizaran with 2000+ HP. I think Haku/Hillock are good examples since you can clearly see there skills and if you want to stand in that charged tectonic slam that is your fault but the perandus ground effect really just murders. So... there was no chance to run as there was no real way of telling its going to be shred now ![]() Edit: Of course everything is a matter of taste so I cant blame you for liking it, I just can say that my goal is basically survive day 1 even though I don't need to get to red maps but having a really good start and dying vs overtuned damage feels super bad and having to work sets me back a whole day. Thats more or less already only catching up which kills all the rest fun too. _/ | ||
Miragee
8432 Posts
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TheTenthDoc
United States9561 Posts
At least self-cast Arc certainly is...now if only I could get the 4 socket recipe so that I could 4 blue these + 2 vaal skill str/dex gems gloves...guess I need to Delve it up from the sound of things. | ||
NarutO
Germany18839 Posts
On December 08 2018 22:50 Miragee wrote: I think people have become too accustomed to steam-rolling content in PoE. I dunno, back when Invasion came out people cried as well and some of it was nerfed but in general people just played much more careful. I mean, you could basically get one-shot in the first few areas of the game. This is just not the case in Betrayal. I haven't played that far (just until Act 2) but I have never feared to die once so far. I don't mind having to be careful but in case of my death there was really nothing I could have done more careful ; I wasn't next to the opponent, I wasn't laying 9 mines but one mine / stuttering , I was always full hp and my mate had 4 totems up as well ...^^ If being save means you have to stay away from the content, that is simply not a very well rounded design I feel. On December 08 2018 23:02 TheTenthDoc wrote: It does scale oddly with your build strength, just like Incursion, which can be pretty frustrating at the league start. Once you hit the break point where they become trivial they're a lot more fun, but I think a lot of skills aren't equipped for that in the early game. At least self-cast Arc certainly is...now if only I could get the 4 socket recipe so that I could 4 blue these + 2 vaal skill str/dex gems gloves...guess I need to Delve it up from the sound of things. Didn't play incursion but yes it can be that after break even it becomes trivial which once again to me isn't a sign of a very well designed or balanced content. To me so far this league is a lot inferior compared to delve and I am not sure if I want to play it | ||
HolydaKing
21253 Posts
Also having all of Incursion, Bestiary (Einhar <3) and Delve is really nice. | ||
Longshank
1648 Posts
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NarutO
Germany18839 Posts
On December 09 2018 01:58 Longshank wrote: I really enjoy myself so far. The Syndicate stuff has been balanced just fine from what I've been up against. They hit a bit harder now as I progress in A6-ish, as it should be, but I ran first 35 levels with a temporary firestorm/flame totem setup and got by with only a few close calls. Died a bunch in the azurite mine though, stupid op darkness(skipped that league completely). where does the effect come from? ;-) It is Janus Perandus ground, but you see no real effect before it hits; the swords summoned left side don't seem like the effect either? Thats what I am talking about when I am saying its not really balanced content which kinda kills the fun and isn't "hard content" Might be a bug? Compared to Zizarans death: https://www.twitch.tv/zizaran/clip/HealthyTolerantMonitorPeoplesChamp?filter=clips&range=7d&sort=time The ground turns white/kind of has a light effect on it before the spikes emerge ? :S Edit: actually you can see it but its just super super quick and in my opinion not as clear when playing in real time and especially for how quick & how much damage it does^^ | ||
r.Evo
Germany14079 Posts
On December 08 2018 21:36 NarutO wrote: Did you see Zizaran's first death? That is really no fun. Ground effect one shots. I am all for hard content, thus playing hardcore and trying to do everything that is possible but when it changes from possible to one-shot from one moment to another and send you back to start leaving you at a disadvantage if you play competetive is just bad. I want to run from league content because its hard and I want to be able to run because I can evaluate the skills and how much damage will come in. I was 2 shot (1200hp) at beginning a5 with all resist full which probably is rare at league start; hit - stun - dead. Vs Perandus mob just like Zizaran with 2000+ HP. I think Haku/Hillock are good examples since you can clearly see there skills and if you want to stand in that charged tectonic slam that is your fault but the perandus ground effect really just murders. So... there was no chance to run as there was no real way of telling its going to be shred now ![]() Edit: Of course everything is a matter of taste so I cant blame you for liking it, I just can say that my goal is basically survive day 1 even though I don't need to get to red maps but having a really good start and dying vs overtuned damage feels super bad and having to work sets me back a whole day. Thats more or less already only catching up which kills all the rest fun too. _/ Ziz focused on one mob (Haku) and ignored everything else. We also don't know how much he buffed the mobs (rank 3 should hurt) and his resists. Your clip is a way better example (assuming he's not rank 3) since at least you keep the guy on the screen, but even there the complaint should be visibility/delay and not the damage itself. If the channel Perandus does (he goes down to one knee and kinda punches the ground just before it goes off) takes half a second longer and the area it hits is more visible, all good and it would be a nice balanced thing and much less bullshit. It's kinda funny how the guy standing 2cm away from you had no issue whatsoever, the hitbox of that channeled attack is rather tiny. Let me put it like this, I fully agree that e.g. Haku/Hillock are way better done just if we're honest GGG has always sucked at balancing this type of content properly. So when it boils down to "a bit overtuned in some scenarios" (aka Invasion reloaded) vs "everything is a bit undertuned" I prefer the overtuned version even if it can cause some bullshit deaths in the first few days. At this point we all know we either get this variant of overtuned/unbalanced stuff thrown in or it turns out to be rather boring/unintrusive. A week in GGG overreacts and nerfs damage across the board instead of addressing e.g. how visible things are. Basically release Ch'aska / Rima all over again. Get back in on it, day1 deaths are nothing since everyone is likely to run into similar bullshit before it's reasonably figured out. e: Looking over it again, Ziz focuses on Haku so much that he completely ignored that Riker (? the lightning bow guy) shocks him and that Perandus even existed. Haku was ready to slam him in case the other two failed. =P | ||
HolydaKing
21253 Posts
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NarutO
Germany18839 Posts
On December 09 2018 03:16 r.Evo wrote: Ziz focused on one mob (Haku) and ignored everything else. We also don't know how much he buffed the mobs (rank 3 should hurt) and his resists. Your clip is a way better example (assuming he's not rank 3) since at least you keep the guy on the screen, but even there the complaint should be visibility/delay and not the damage itself. If the channel Perandus does (he goes down to one knee and kinda punches the ground just before it goes off) takes half a second longer and the area it hits is more visible, all good and it would be a nice balanced thing and much less bullshit. It's kinda funny how the guy standing 2cm away from you had no issue whatsoever, the hitbox of that channeled attack is rather tiny. Let me put it like this, I fully agree that e.g. Haku/Hillock are way better done just if we're honest GGG has always sucked at balancing this type of content properly. So when it boils down to "a bit overtuned in some scenarios" (aka Invasion reloaded) vs "everything is a bit undertuned" I prefer the overtuned version even if it can cause some bullshit deaths in the first few days. At this point we all know we either get this variant of overtuned/unbalanced stuff thrown in or it turns out to be rather boring/unintrusive. A week in GGG overreacts and nerfs damage across the board instead of addressing e.g. how visible things are. Basically release Ch'aska / Rima all over again. Get back in on it, day1 deaths are nothing since everyone is likely to run into similar bullshit before it's reasonably figured out. I agree with most of what you wrote, especially that myself would prefer overtuned vs undertuned as well. I guess I am more disappointed that the league isn't really that amazing to me and that a very good start with tabula & more went to waste to a very bad visible effect :/ Other than that you are right in what you write. | ||
Longshank
1648 Posts
On December 09 2018 03:16 r.Evo wrote: e: Looking over it again, Ziz focuses on Haku so much that he completely ignored that Riker (? the lightning bow guy) shocks him and that Perandus even existed. Haku was ready to slam him in case the other two failed. =P To be honest, I find it very hard at times to make out exactly who, or even how many, I'm fighting. There have been times when I've been surprised to see multiple guys kneeling at the end. The fights are effect heavy and it's easy to lose track if you don't know yet what to look for. | ||
Miragee
8432 Posts
On December 08 2018 23:05 NarutO wrote: I don't mind having to be careful but in case of my death there was really nothing I could have done more careful ; I wasn't next to the opponent, I wasn't laying 9 mines but one mine / stuttering , I was always full hp and my mate had 4 totems up as well ...^^ If being save means you have to stay away from the content, that is simply not a very well rounded design I feel. Got you. Saw your clip and it was a bit ridiculous for sure. By now it's kind of what I expect when starting into a PoE league, lol. I agree with the general assessment that it should be more visible. Even in the clip you could barely see the effect, let alone see where it came from... For the people who don't know how many syndicates they are fighting: Do you have voice acting turned on? If a second syndicate is joining the fight there is always a voice sequence. I personally enjoy the new league mechanic so far. I did one safehouse so far, which was nice. The only annoying thing atm. is Cameria (or whatever they are called) with corpse consumption. I literally can't kill that. And it spawns on every map... For now I have to wait for Leo to spawn so I can (hopefully) move him to transportation and then destroy Cameria's item... | ||
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