I am sure most of you don't know that each time enemies stop and do some taunt animation they are actually being synced with server. Taunt is only there so they don't just stand there looking stupid.
Path of Exile - Page 145
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-Archangel-
Croatia7457 Posts
I am sure most of you don't know that each time enemies stop and do some taunt animation they are actually being synced with server. Taunt is only there so they don't just stand there looking stupid. | ||
Vandro
Netherlands384 Posts
Note that better sync generally means more rubber-banding, easier cheating or certain game systems being changed. For example, in Diablo 3 they removed the ability to miss, removed the ability to be stunned, made all attacks work regardless of range, removed the ability for monsters to block you on the server, etc. Personally, I dont mind that PoE has no animation canceling. | ||
bgx
Poland6595 Posts
On December 11 2012 23:04 heishe wrote: In terms of graphics and sound effects, I certainly agree. But they could improve the feel of the combat system with a couple of inexpensive tweaks a lot I think. E.g. there's a noticable delay between your input and what actually happens on the screen. For example, when you hit something, your character gets stuck in this mode where he can't do anything else until his animation finishes (at least that's how it was 3 months ago). Then there's the fact that the sound effects and the animations are not synchronized well, which confuses your brain and defeats force-feedback. These are things which I can't imagine being very expensive to implement (in terms of man-hours), but it's probably pretty annoying to do (manual labor) so they push it off until the game is in the final polishing stages. D3 has this exact same thing as well, but the lock-time is just much, much shorter. I think they could reduce this lock time in PoE as well and it would feel a lot better. Im not sure but maybe its connected to netcode, netcode is ATM the most hot issue with PoE. What i perceived myself is even slight latency difference gives a very noticeable difference, 120 latency vs 80 latency for example is noticeable, also picking up items/opening chests give a slight delay sometimes i don't even need to check the latency graph to know. It also affects the delay when mob is getting hit which creates a feel of "disconnect" in experience. I dont exatcly know how ARPGs work from inside, i could say more about FPS like CS. CS 1.6 and Source for example use lag and interpolation compensation mechanics, and for FPS its double edged sword as even if the game looks smoother on higher latencies while using it, it is "lying" to you, which made the whole movement few years ago in 1.6 community on enforcing certain settings that give you an almost correct position of your opponent but foregoing some smootheness. I don't know heck about ARPGs in that regard but i would love to see how the game feels in 0 latency to properly judge. What i have the gripe for is when you reach certain speed attacks, certain "powerful" animations became trivial and feel "weak"(as they are sped up). D3 is not really perfect, it may be perfect in animation framing but what these animation represent, sometimes ruins the experience to me. Sanctuary is not a place for WoW overacted animations. Just look at monk... | ||
Gentso
United States2218 Posts
On December 11 2012 21:41 heishe wrote: The combat system is clunky, badly animated and has no fluency to it at all. There's no force feedback when you hit anything, the graphical effects are not very good, and the sound effects are pretty bad as well. D3 did this very well, T2 did this okay-ish, and Path of Exile does it terribly. I thought they might have improved it a little. But I guess not. It's a major issue, yes. However, it does fix itself with high move and attack speed. That's what I'm worried about for this game, is that first impressions is going to turn off the majority if people who will try it, because it takes time for the game to become great. | ||
Nos-
Canada12016 Posts
This feels like another one of those games that boasts a very impressive niche feature, and then kind of failed to make a good game around that concept. Although I am enjoying my time with it, I hope they do some serious tweaking of the game mechanics/engine in the OB. | ||
Tennet
United States1458 Posts
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Scythe90
Australia137 Posts
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ParanoiaDHerO
United States183 Posts
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AllHailTheDead
United States418 Posts
I think my HC caster templar will go far when I play later on | ||
FliedLice
Germany7494 Posts
I know the deep skill tree is like the bestestest feature of the game but for me it's just way too much. x_x | ||
Pibacc
Canada545 Posts
On December 14 2012 07:55 FliedLice wrote: Really want to get into this game, but I just cant'.... Every now and then I update it again, play a character to level 5 or something, look at the skill tree, become absolutely overwhelmed by it, can't decide what to spec into fearing to fuck up the whole character and close the game again. I know the deep skill tree is like the bestestest feature of the game but for me it's just way too much. x_x Look at the PoE forums and find a build that intrigues you. Then just copy their skill tree as you go and if you find you need to tweak things then do it. You'll never get it right your first time, so just don't worry too much about it. | ||
Monsen
Germany2548 Posts
On December 14 2012 07:55 FliedLice wrote: Really want to get into this game, but I just cant'.... Every now and then I update it again, play a character to level 5 or something, look at the skill tree, become absolutely overwhelmed by it, can't decide what to spec into fearing to fuck up the whole character and close the game again. I know the deep skill tree is like the bestestest feature of the game but for me it's just way too much. x_x I feel ya, just remember that (with some effort) you can reskill later on. So it's actually not that bad. | ||
Obstikal
616 Posts
On December 14 2012 07:55 FliedLice wrote: Really want to get into this game, but I just cant'.... Every now and then I update it again, play a character to level 5 or something, look at the skill tree, become absolutely overwhelmed by it, can't decide what to spec into fearing to fuck up the whole character and close the game again. I know the deep skill tree is like the bestestest feature of the game but for me it's just way too much. x_x lol dont worry about it man. Trust me everyone thinks that the first time but just play and you will be exposed to it as you go on. I've played 3char's to 20's and it starts out the same way every time but its exposing me to other areas and im learning as I go. It's a really fun game and its easy to party with ppl. On a side note: Did anyone play in the race today and want to share their experience ? I was going to party with a few ppl i've met in game and do it but I had to go :/ | ||
Shivaz
Canada1783 Posts
I cant wait to try the upcoming cutthroat events soon though they havent had one of these since August last time I remember. edit: I would like to mention I prefer TURBO races pretty much exclusively its much more interesting compared to the normal races that feels very stale to me, because in TURBO even good players can die depending on their risky play style which makes it exciting as you want to take risks but also play safe at the same time. | ||
bgx
Poland6595 Posts
On December 14 2012 07:55 FliedLice wrote: Really want to get into this game, but I just cant'.... Every now and then I update it again, play a character to level 5 or something, look at the skill tree, become absolutely overwhelmed by it, can't decide what to spec into fearing to fuck up the whole character and close the game again. I know the deep skill tree is like the bestestest feature of the game but for me it's just way too much. x_x And you have nothing to lose ... it is closed beta. You would be really suprised how simpler this tree starts to look after a week, and then you start having fun with experimenting or building classes. | ||
polity
54 Posts
thx u so much ![]() | ||
MVega
763 Posts
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Obstikal
616 Posts
This game is like D2 but way improved and more complex, creative and strategic. There's some minor problems but its beta and these guys are offering this game for free so profits arent as huge as they should be for a game of this caliber. | ||
udgnim
United States8024 Posts
what's the most noob friendly class and what is the funnest class to play? | ||
Daumen
Germany1073 Posts
On December 14 2012 19:02 bgx wrote: And you have nothing to lose ... it is closed beta. You would be really suprised how simpler this tree starts to look after a week, and then you start having fun with experimenting or building classes. Also you can check the PoE Website for the Class Tree, you can Select your Class and start Skilling and checking what you can do. You can even search for specific stats, thats probably the smart thing to do... dont just check whats available, check what you want and look for it, see where it is and what you need to get it, what Path is smarter / faster etc.... | ||
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