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Path of Exile - Page 1414

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Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game
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post your character name in the thread and ask for an invite
Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
May 11 2018 07:07 GMT
#28261
OK so Bestiary is killed and Vaal gems improved but now we got no way to get lvl 21 Vaal versions
EchelonTee
Profile Joined February 2011
United States5262 Posts
May 11 2018 08:51 GMT
#28262
true, though any attack build with a vaal skill available can use them with no downside. Vaal Reave is the only one that's currently meta, but I have a feeling double strike will be pretty good. ground slam maybe
aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
HolydaKing
Profile Joined February 2010
21254 Posts
Last Edited: 2018-05-11 09:51:45
May 11 2018 09:50 GMT
#28263
One thing is for sure, the league will be one that encourages clear speed builds, much like Breach and unlike Bestiary. I remember doing a Gladiator in Breach unable to do Breachstones because of too low clear speed.

And I agree Vaal Double Strike sounds pretty nuts now. Ground Slam I dunno, the AoE in the trailer didn't look that good.
Duka08
Profile Blog Joined July 2010
3391 Posts
Last Edited: 2018-05-11 11:22:03
May 11 2018 11:21 GMT
#28264
I'm hoping for some interesting Vaal spells. I got intrigued by Arc when they posted skill revamp #4 or whatever it was but it would be nice to see more and have more options. Plus Arc itself probably isn't getting buffed and isn't that skill typically used with totems or mines or something, which wouldn't work for the Vaal version? Unless they're changing that. Or I'm just wrong lol.

The temple stuff looks intriguing at least. It almost looks like the Lab, where you have an entirely alternative game mode to the usual mapping experience. If the rewards and replayability are similar to Uberlab it could be a good addition.
Pwere
Profile Joined April 2010
Canada1557 Posts
Last Edited: 2018-05-11 12:13:09
May 11 2018 12:11 GMT
#28265
On May 11 2018 18:50 HolydaKing wrote:
One thing is for sure, the league will be one that encourages clear speed builds, much like Breach and unlike Bestiary. I remember doing a Gladiator in Breach unable to do Breachstones because of too low clear speed.

And I agree Vaal Double Strike sounds pretty nuts now. Ground Slam I dunno, the AoE in the trailer didn't look that good.
Vaal GS has 3 charges and only ~1s of no-soul downtime. Seems like a free EQ with stun.

Lightning Strike has a good Vaal skill and was already playable. We still haven't seen Vaal Flameblast, though I doubt the ignite playstyle is worth it without massive DPS.

Really excited for Incursion after skipping Flashback. Temple mechanics look fun and somewhat challenging, and Rain of Arrow might be a thing again!
Superouman
Profile Blog Joined August 2007
France2195 Posts
May 11 2018 13:13 GMT
#28266
Rain of arrows aoe looked so big it's crazy. i'm really tempted to try it
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
EchelonTee
Profile Joined February 2011
United States5262 Posts
Last Edited: 2018-05-11 17:44:02
May 11 2018 17:43 GMT
#28267
Arc is getting buffed, it has more damage depending on if there are chains remaining, which should be a lot more single target DPS. there's a compilation of changes here:

https://www.reddit.com/r/pathofexile/comments/8ihw32/33_info_summary/

unless it gets nerfed, I think tornado shot will still be king of bows since you can clear multiple screens and behind you. Though it'll be nice if RoA has a place.
aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
HolydaKing
Profile Joined February 2010
21254 Posts
May 11 2018 18:28 GMT
#28268
Won't Lightning Trap be pretty nuts without cooldown? I enjoyed it while leveling aside from the CD, pretty fast leveling.
EchelonTee
Profile Joined February 2011
United States5262 Posts
Last Edited: 2018-05-11 19:10:32
May 11 2018 19:02 GMT
#28269
yea I'm trying to cook up a lightning trapper. I'm wondering if saboteur is the best option still, since you don't need the cooldown reduction. is the Chain Reaction "when your traps trigger, your nearby traps also trigger" important?

elementalist could be interesting, assuming beacon of ruin shock+chill work with traps
aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
HolydaKing
Profile Joined February 2010
21254 Posts
May 11 2018 19:16 GMT
#28270
Well, you gotta remember that Saboteur is also pretty nuts defensively now and trapper / miner can't leech so the blind aura is pretty nice. Otherwise I agree.
Quateras
Profile Joined August 2012
Germany867 Posts
May 15 2018 17:44 GMT
#28271
So with all the Ignite changes for next league i kinda wanna try ignite.
Can any ignite experienced guys give some feedback on how it scales/works?

My main goal was actually to use Indigon, does it work together with ignite?
(plan was Fireball for mapping and swapping to possibly slow proj or Flameblast for singe target)

Does critmulti/crit work? Or do you just go for burn and nothing else?
Do you go for the Perfect Agony node?
"If you don't know where you are going, you can never get lost."
HolydaKing
Profile Joined February 2010
21254 Posts
May 15 2018 18:15 GMT
#28272
I suspect there will be a decent chunk of skill tree changes regarding ignite nodes, similar to traps in the shadow area (this one is confirmed at least). Perhaps also something about Perfect Agony, which afaik almost no one uses atm.
Duvon
Profile Joined October 2011
Sweden2360 Posts
May 15 2018 18:37 GMT
#28273
that's a lot because coralitos flask though.
Nothing is impossible, only some things for some people.
Velr
Profile Blog Joined July 2008
Switzerland10970 Posts
May 16 2018 07:15 GMT
#28274
Wait... Traps have no more cooldown?


So gonna Play Arc-Trapper if this is the case... Arc Miner was tons of fun, Arc-Trapper would just be even more awesome?
HolydaKing
Profile Joined February 2010
21254 Posts
Last Edited: 2018-05-16 09:08:33
May 16 2018 09:06 GMT
#28275
On May 16 2018 16:15 Velr wrote:
Wait... Traps have no more cooldown?


So gonna Play Arc-Trapper if this is the case... Arc Miner was tons of fun, Arc-Trapper would just be even more awesome?

Isn't it only the case for Fire Trap and Lightning Trap, and not Trap Support? I don't seem to find anything about other traps.
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
May 16 2018 09:23 GMT
#28276
The no cooldown thing is only for "basic traps" . Such as fire trap, lightning trap for example. Traps that use trap support still have a cooldown but there will be ways to reduce it significantly lower than it was before.
Being healthy, it has been said, really consists of having the same disease as everybody else.
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
Last Edited: 2018-05-16 09:46:59
May 16 2018 09:33 GMT
#28277
On May 16 2018 02:44 Quateras wrote:
So with all the Ignite changes for next league i kinda wanna try ignite.
Can any ignite experienced guys give some feedback on how it scales/works?

My main goal was actually to use Indigon, does it work together with ignite?
(plan was Fireball for mapping and swapping to possibly slow proj or Flameblast for singe target)

Does critmulti/crit work? Or do you just go for burn and nothing else?
Do you go for the Perfect Agony node?

Hmm no offense but this all sounds quite off base as a plan. Indigon will not scale with ignite directly only the first hit, but its a terrible way to do so. Ignite has a base dmg of 40% the initial hit of fire damage. There are many better ways to scale fire damage/ignite damage on items. If you're going to use ignite you want a very strong source of one hit fire damage and then a prolif to spread that to other targets. If not going elementalist I'll mention the elemental proliferation gem was just significantly buffed hint hint;) Fireball is not a great option for ignite for this reason. Its also a bad idea to have 2 link set ups. You'd be much better off just running flameblast and trying to scale your flat fire dmg to combo with flameblasts very large more multiplier and using the profileration to spread your ignites. Crit multi and crit does work on the intial hit only, but with the keystone "Perfect Agony" mentioned above ignite can scale there as well. And you can scale ignite with a variety of tags:
Damage
Damage over Time
Elemental Damage
Fire Damage
Burning Damage
Ignite Damage

Anything with these tags will scale ignite damage. Note that spell damage is not one of them. As mentioned before Indigon only affects spell damage so it will only increased the damage of the first cast. With an ignite build you want something that will scale both the initial casting skill and also the ignite damage that follows. Spell damage is not a good modifier for ignite builds.
The Poe Wiki is your friend Poe is very complex as far as possible combos go, but you can easily break them down and research them using the wiki.

Remember that "more" means ALL your damage of that type is multiplied. While increased only multiplies the base damage. So you want a good amount of increased but after that the "more" value is much more powerful.

As I side note I would think you would be better off not going for perfect agony and simply scaling your initial hit + ignite damage higher without the use of crit in order to be more efficient with passive points. This is mainly true for hardcore play, which is what I'm used to.

Keep in mind, although I have played this game for a very long time I am in no way an Ignite expert
Being healthy, it has been said, really consists of having the same disease as everybody else.
LagLovah
Profile Joined April 2010
Canada552 Posts
May 16 2018 12:12 GMT
#28278
Seems basic but really looking at doing frostblades for the mobility and clearspeed.... wonder if vaal double strike will be a viable skill for boss killing - store up some charges and pop all at boss maybe hmm
rSLagLovah on NA xSixLagLovah on Kr
Quateras
Profile Joined August 2012
Germany867 Posts
May 16 2018 17:25 GMT
#28279
On May 16 2018 03:15 HolydaKing wrote:
I suspect there will be a decent chunk of skill tree changes regarding ignite nodes, similar to traps in the shadow area (this one is confirmed at least).

There is, in the ignite video you can see several newly buffed skillnodes already as well as the skillgems themselve being buffed for ignite.(seemed like a big buff to me)

On May 16 2018 18:33 TheFoReveRwaR wrote:
Hmm no offense but this all sounds quite off base as a plan.

None taken, this was the point of my post, i wasnt really around when ignite was playable/used much.
So trying to understand/learn it now.

You actually covered all my questions, thanks.
Shame about the spell damage not helping with ignite.Really wanted to play something with Indigon and Ignite as i havent used either, would have been too cool to cover both in one build.
Guess Ignite comes first then and find a new build variation.
(and yeah definetely wanna go Elementalist with the prolif buff to range 18 to spread the ignites, sounds dope)
"If you don't know where you are going, you can never get lost."
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2018-05-17 09:32:20
May 17 2018 09:31 GMT
#28280
I have been looking at BV builds of top players on poe ninja. 87% of BV users in Bestiary are playing Elementalist wtf...

And I want to find good BV builds for Trickster or Inquisitor
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