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Anyone willing to look over my planned saboteur archer (not trap or mine) and give me tips? I am really inexperienced with bow characters. I wanted to try something new with this one: https://pastebin.com/7dT21MAB
It is currently set up for bossing, I need another bow and skill for map clear and I got no clue which one would that be. The gear I have on it is realistic gear that I can acquire (well some of the jewels might be expensive), I didn't try to get the most expensive BiS items.
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you need to trigger a trap or mine every 4 seconds to get Pyromaniac; i can't see how you can make it a 'not trap or mine' thingy.
edit: i guess for immunity ... but i don't think it's worth it then.
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On April 03 2018 21:51 xM(Z wrote: you need to trigger a trap or mine every 4 seconds to get Pyromaniac; i can't see how you can make it a 'not trap or mine' thingy.
edit: i guess for immunity ... but i don't think it's worth it then. It is not like I got other options :D I can use Smoke mine+Minefield to give me a health and speed boost every so often. Or maybe even combine it with CWDT+trigger mine to get teleported to it and avoid imminent death during boss fights. Or I can use multiple trap+Bear Trap to immobilize multiple enemies or some other combinations.
But as a bow character I will have life and mana leech that will be greater than a bit of life regen.
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So why do you want to make it a sab? for the defenses? Anyway any of the bow skills clears decently with gmp and chain (ice shot, lightning arrow, tornado shot, probably split shot as well). Make sure you use a accuracy quiver. You probably want more attackspeed. Maybe drop the 3point jewel and get deadly draw (take points from duelist leech area, it doesn't give much unless you get vaal pact).
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On April 04 2018 01:56 Duvon wrote: So why do you want to make it a sab? for the defenses? Anyway any of the bow skills clears decently with gmp and chain (ice shot, lightning arrow, tornado shot, probably split shot as well). Make sure you use a accuracy quiver. You probably want more attackspeed. Maybe drop the 3point jewel and get deadly draw (take points from duelist leech area, it doesn't give much unless you get vaal pact). You didn't read the unique amulet :D That will answer the question (and also it is a comment on the accuracy quiver). Also the helmet is a nice synergy. Also nobody is doing non trapper/miner Sabs, if I can make a good one that is cool.
If I remove leech from duelist nodes how am I supposed to leech? With just one small leech node I don't get enough.
After that, if you got tips on what bow to use that will be good for clear (I was planning to have one bow for clearing maps and switch to chin sol for boss fight since my attack gems are going to be in body armor) that would be cool. Windripper maybe?
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I know effigon, and it's cool, and I know the hipster feeling in the soul. You'll get enough leech with only a minor node(250k dps needed according pob), but you can pick up more early and swap out when you get enough dps if you want. Blast rain in decently close range will definitely cap you vs singeltarget, and for clear you'll have multiple hits from chain and gmp. Any decent bow will work until red maps, death's harp even. windripper will surely work. Lionseye and you wont need to get an accuracy quiver though, can use the signal fire again. You probably wont need to put the singeltarget in chest until later as well.
Learning the playstyle and how to work in mines will definately be the bigger hurdle than any of this though.
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I've been theorycrafting a voidforge build, so far I'm thinking jugg with cyclone for aoe and heavy strike single target? Here's what I got so far from just some brain storming. Anyone care to take a look and give me their thoughts? https://pastebin.com/zysbU44Z
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Do Berserker instead, Jugg has low damage  Unless this is a HC character..
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Berserker isn't too great right now due to difficulty building Rage against single target. Slayer or Raider seem like the best choices for Cyclone to me right now, or Jugg for crit.
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On April 04 2018 15:17 hunts wrote:I've been theorycrafting a voidforge build, so far I'm thinking jugg with cyclone for aoe and heavy strike single target? Here's what I got so far from just some brain storming. Anyone care to take a look and give me their thoughts? https://pastebin.com/zysbU44Z
Maybe ICS over Maim in Cyclone for consistency when clearing. Also you didn't take the ascendency node that gives AoE.
Winter Spirit, Brutal Blade and Finesse in Ranger area give higher DPS per point than some of the other nodes you've taken. Loreweave is a cheaper alternative to Farrul's that give about 87% as much DPS (with a good phys roll).
Slightly optimized version: https://pastebin.com/fBnrA8c0 It's possible to improve the pathing some more. The main thing lacking in this build is movespeed.
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On April 04 2018 17:56 gravity wrote: Berserker isn't too great right now due to difficulty building Rage against single target. Slayer or Raider seem like the best choices for Cyclone to me right now, or Jugg for crit. Well you should arrive at Boss arena with 50 rage so you have 25s before you lose them all. With attack speed bonuses and Cyclone insane attack speed you should be able to get more rage fast on the boss. I would say due to Cyclone massive attack speed bonus over most other skills, it is perfect for Rage Berserker.
Raider also has to build up Frenzy charges vs boss before he does good damage and Slayer has to kill worm flask every 4s to upkeep 20% more damage. Everyone has a downside.
Berserker gets 40% more damage that is always active and lots of attack speed/damage bonuses depending on current rage stacks. You trade lesser defenses compared to raider or slayer for this.
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On April 04 2018 19:00 -Archangel- wrote:Show nested quote +On April 04 2018 17:56 gravity wrote: Berserker isn't too great right now due to difficulty building Rage against single target. Slayer or Raider seem like the best choices for Cyclone to me right now, or Jugg for crit. Well you should arrive at Boss arena with 50 rage so you have 25s before you lose them all. With attack speed bonuses and Cyclone insane attack speed you should be able to get more rage fast on the boss. I would say due to Cyclone massive attack speed bonus over most other skills, it is perfect for Rage Berserker.
Raider can get about the same DPS and better movespeed without the same downsides as Berserker.
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What happened to the Champion hype that it isn't considered here? Not long ago people were saying Champion is approx the same dmg as Berserker while still being decently defensive. It'd definitely be my choice if you don't need Raider's speed or Jugg's extreme tankiness possibilies.
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Funny enough the version you posted, gravity, is almost the same as what I arrived at a bit after I posted the rough draft version here. The reason I didn't take the aoe node is I wanted the can't be slowed or stunned benefit without using kaoms roots like a lot of builds seem to do, maybe that's not really needed though. I decided on jugg because I wanted something tanky that would allow me to go for those nice flat phys damage items to scale the voidforge damage. I guess the goal of the build was I wanted to make something with voidforge, and something that could hopefully be good for uber elder. The inspiration for it was a mix of the blade flurry claw jugg that I've seen do uber elder easily, and ahfaq's heavy strike voidforge assassin which was a glass canon.
Just looked at champion, it gives significantly more dps in PoB because of the taunt and enemies cannot evade, but it seems a bit odd. That enemies can't evade when taunted gives about 600k dps extra, but for jugg the accuracy node that brings hit chance up to 94% only gives about 350k.
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On April 04 2018 21:19 HolydaKing wrote: What happened to the Champion hype that it isn't considered here? Not long ago people were saying Champion is approx the same dmg as Berserker while still being decently defensive. It'd definitely be my choice if you don't need Raider's speed or Jugg's extreme tankiness possibilies. I never liked new Champion. Intimidate is hit only so it only works on second hit while Intimidate belt works always. Taunt gives 100% hit chance but you have to hit them first unless you want to be using Enduring Cry before attacking enemies. Again, to taunt you will need to hit them, if you didn't invest anything into hit chance and dex counting on 100% hit chance now you might not hit on first attack and then you will not taunt and not intimidate. Worse, Cyclone does only one hit chance roll (and one crit roll) for one whole Cyclone so you might roll low and then Cyclone through enemy pack and not hit anyone.. ugh..
And then the Adrenaline thing also seems very irritating, needing to use some bloodmagic+35% aura and then a healing pot every 20s to get its effect.. no thanks.
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You only really need to use Adrenaline buff for the boss anyway, if at all. So that's once per map. Intimidate belt is a waste nowadays, but I'll give you the abyss gloves are pretty good and give it too. I'm not sure how affected clearing would be without investing much into accuracy, but since clearing DPS is way overkill in 99% of builds anyway it should be ok.
If Cyclone is his prefered choice, you are right if that's how it works.
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On April 05 2018 00:52 hunts wrote: Funny enough the version you posted, gravity, is almost the same as what I arrived at a bit after I posted the rough draft version here. The reason I didn't take the aoe node is I wanted the can't be slowed or stunned benefit without using kaoms roots like a lot of builds seem to do, maybe that's not really needed though. I decided on jugg because I wanted something tanky that would allow me to go for those nice flat phys damage items to scale the voidforge damage. I guess the goal of the build was I wanted to make something with voidforge, and something that could hopefully be good for uber elder. The inspiration for it was a mix of the blade flurry claw jugg that I've seen do uber elder easily, and ahfaq's heavy strike voidforge assassin which was a glass canon.
Just looked at champion, it gives significantly more dps in PoB because of the taunt and enemies cannot evade, but it seems a bit odd. That enemies can't evade when taunted gives about 600k dps extra, but for jugg the accuracy node that brings hit chance up to 94% only gives about 350k. The Champion Taunt node also gives 20% more damage?!
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Unfortunately it's really not, considering how you already have intimidate with which it stacks additively, and other possible damage sources such as the Maim support also are partially additive stacking.
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On April 05 2018 02:57 -Archangel- wrote:Show nested quote +On April 05 2018 00:52 hunts wrote: Funny enough the version you posted, gravity, is almost the same as what I arrived at a bit after I posted the rough draft version here. The reason I didn't take the aoe node is I wanted the can't be slowed or stunned benefit without using kaoms roots like a lot of builds seem to do, maybe that's not really needed though. I decided on jugg because I wanted something tanky that would allow me to go for those nice flat phys damage items to scale the voidforge damage. I guess the goal of the build was I wanted to make something with voidforge, and something that could hopefully be good for uber elder. The inspiration for it was a mix of the blade flurry claw jugg that I've seen do uber elder easily, and ahfaq's heavy strike voidforge assassin which was a glass canon.
Just looked at champion, it gives significantly more dps in PoB because of the taunt and enemies cannot evade, but it seems a bit odd. That enemies can't evade when taunted gives about 600k dps extra, but for jugg the accuracy node that brings hit chance up to 94% only gives about 350k. The Champion Taunt node also gives 20% more damage?!
Apparently? I have no clue if that's accurate dps or not, since PoB is wonky with certain mechanics, and perhaps cannot dodge is one where it overestimates the dps? Also I feel like jugg is still tankier than champion?
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Jugg is certainly tankier, but what archangel is referencing is the "Enemies taunted by you take 20% increased damage" part of that champion node, which applies at a different layer from your own damage dealing increases and is a virtual more multiplier in some situations.
I do not believe that the "can't miss" dps is calculated incorrectly. Keep in mind that accuracy is rolled again to see if a critical strike succeeds, and this node removes that accuracy roll as well. "Hits can't be evaded" is much more powerful than 95% chance to hit.
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