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On March 02 2018 07:39 HolydaKing wrote: 100% agree on the blink arrow CD, it will feel amazing with the Deadeye node. It'd be by far the best MS skill if it had no CD (except no fortify but w/e).
But then to get it you lose chain, and still have less dps and move speed than raider it seems?
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On March 02 2018 09:15 hunts wrote:Show nested quote +On March 02 2018 07:39 HolydaKing wrote: 100% agree on the blink arrow CD, it will feel amazing with the Deadeye node. It'd be by far the best MS skill if it had no CD (except no fortify but w/e). But then to get it you lose chain, and still have less dps and move speed than raider it seems?
I would prob skip +1 Projectile for Double accuracy. Chain is love so that's a must. The 1k eva should with qotf should also make the movespeed pretty close.
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I'm set on GC mines as a starter, but bit unsure about whether to stay Life+MoM as usual or try CI. with pyromaniac CI will have some nice regen and a nice fat EHP pool. Chaos immunity and freeing up a flask slot is nice.
Main downside I see is that with CI I need to make sure all my gear pieces have high ES, while Life version is more flexible, can more easily try to get +1 or spell crit on chest. any thoughts?
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I'd stay Life/MoM for day1, just because it's sooo easy to gear with zero fucks given, even without many nodes. Respec to CI when you push into high yellows/reds, should be reasonably easy to get some acceptable gear day2-3 one way or another.
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On March 02 2018 05:42 hunts wrote: Bo1b have you played with pob foe bow? I'm curious if my findings of raider being better were a fluke or mistake or if raider really is just better stil, at least for league start\mf setup With my build dead eye is better depending on how much you value ailment immunity. Raider is ~10% faster, but that's pretty negligible. I think the 2 second blink arrow will make up for it.
On March 02 2018 06:20 EchelonTee wrote: I think Deadeye is better in a standard build when you use Fast and Deadly and a lot of blink arrowing to proc Tailwind, but that's probably slower than just walking with a QotF setup
In terms of pure move speed dead eye really requires quite a high base amount to over take raider. It's why I don't agree with what tarke said, out side of queen of the forest I'm not sure it's possible to get that amount as well.
On March 02 2018 12:23 EchelonTee wrote: I'm set on GC mines as a starter, but bit unsure about whether to stay Life+MoM as usual or try CI. with pyromaniac CI will have some nice regen and a nice fat EHP pool. Chaos immunity and freeing up a flask slot is nice.
Main downside I see is that with CI I need to make sure all my gear pieces have high ES, while Life version is more flexible, can more easily try to get +1 or spell crit on chest. any thoughts? Life/mom will be far easier leveling day one then ci imo. You have an inbuilt defense mechanic by killing everything on the screen instantly.
@Evo memes aside nets prevent things from dying, and you can put the net on at 100%, I suspect Slayer will work the same way that it does against bosses with multiple phases, can't skip it, and will end up attacking till it's at 1% or w/e.
Shouldn't matter if you go a decent build by todays standards anyway.
As an aside, I'm planning on leveling as frostblades up until 60 or so. I tried a bow character on ssf hc and I'd just rather shoot myself.
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On March 02 2018 12:48 bo1b wrote:Show nested quote +On March 02 2018 05:42 hunts wrote: Bo1b have you played with pob foe bow? I'm curious if my findings of raider being better were a fluke or mistake or if raider really is just better stil, at least for league start\mf setup With my build dead eye is better depending on how much you value ailment immunity. Raider is ~10% faster, but that's pretty negligible. I think the 2 second blink arrow will make up for it. Show nested quote +On March 02 2018 06:20 EchelonTee wrote: I think Deadeye is better in a standard build when you use Fast and Deadly and a lot of blink arrowing to proc Tailwind, but that's probably slower than just walking with a QotF setup In terms of pure move speed dead eye really requires quite a high base amount to over take raider. It's why I don't agree with what tarke said, out side of queen of the forest I'm not sure it's possible to get that amount as well. Show nested quote +On March 02 2018 12:23 EchelonTee wrote: I'm set on GC mines as a starter, but bit unsure about whether to stay Life+MoM as usual or try CI. with pyromaniac CI will have some nice regen and a nice fat EHP pool. Chaos immunity and freeing up a flask slot is nice.
Main downside I see is that with CI I need to make sure all my gear pieces have high ES, while Life version is more flexible, can more easily try to get +1 or spell crit on chest. any thoughts? Life/mom will be far easier leveling day one then ci imo. You have an inbuilt defense mechanic by killing everything on the screen instantly. @Evo memes aside nets prevent things from dying, and you can put the net on at 100%, I suspect Slayer will work the same way that it does against bosses with multiple phases, can't skip it, and will end up attacking till it's at 1% or w/e. Shouldn't matter if you go a decent build by todays standards anyway. As an aside, I'm planning on leveling as frostblades up until 60 or so. I tried a bow character on ssf hc and I'd just rather shoot myself.
Interesting, so are you giving up the +1 arrow or the chain then? I would feel very bad giving up either, but I think taking both leaves you with too little dps to compete with raider.
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ofc CI is not good day 1, I was kinda asking for Days 3-7 ;_; probably just sticking with life MoM anyways tho, a lot easier to gear out.
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I'm almost certainly going to be giving up +1 arrow.
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On March 02 2018 08:45 EchelonTee wrote:Show nested quote +On March 02 2018 07:41 vndestiny wrote: @Sno_Man: should be these
EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD.
When going through profiles I saw a lvl 100 from ET ?? Which league was that @@. I got 100 in garbinger HC abused beachhead rotas, but to be fair I also did a crap ton of guardians and max sextant shores / primordial pools @Lag honestly the first thing that comes to mind is frost blades, though you just did that. Other than that... a totem build with champ + something seems good
I really was seriously considering SR totems with new heiro .. but everything is 'on hit' and SR doesnt hit...
Frost blades is entirely worse this time around for Ascendant as well IMO. You are stuck with assassin because it is crit starved, and that node is flat out worse. I found slayer required for survivability - you could go jugg i guess as well.. you would be better defensively but worse offensively - and the build was already questionable for tougher bosses as it was...
Maybe molten strike jugg/slayer.. hm
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want to practice lag? I'm going to do a run through Kitava A5
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I prefer to just run it blind I think hah. I played... quite a bit in abyss. I want to get lots of rest anyways, took tomorrow off work so - will be there for start
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Seems good see ya then =D
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https://www.pathofexile.com/forum/view-thread/2094147
Speaking of which, we wanted to clarify that in the first week of the league, Beast Trading between players is disabled. We want to make sure that when we launch it, it's properly supported on the community trade sites and has received all the testing it needs. This week of not being able to trade Beasts also helps prevent people who are uncertain of relative Beast values from being taken advantage of in trade, while relative Beast values are being assessed by the community.
Party mechanics confirmed, seem reasonable:
A common question from players is how capturing Beasts works in a party. Once the Beast has a net on it, other people can throw their nets onto it too while it's stunned (though they have to be quick and get them in before the capture completes). If the first net succeeds, then everyone who successfully got a net onto the monster will receive a copy of it. Note that the maximum number of players this can go to is controlled by who was in the area when you encountered the monster, so you can't find a very rare one and then decide to invite five people to grab copies also after the fact. e: nvm, last sentence.
Anyone know what "when you encountered the monster" means? Is it tagging a monster or is it activating it by e.g. coming into range?
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Pretty certain it will be who ever is close enough (could be whole map) when the mob is determined to be within range.
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On March 02 2018 13:49 LagLovah wrote:Show nested quote +On March 02 2018 08:45 EchelonTee wrote:On March 02 2018 07:41 vndestiny wrote: @Sno_Man: should be these
EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD.
When going through profiles I saw a lvl 100 from ET ?? Which league was that @@. I got 100 in garbinger HC abused beachhead rotas, but to be fair I also did a crap ton of guardians and max sextant shores / primordial pools @Lag honestly the first thing that comes to mind is frost blades, though you just did that. Other than that... a totem build with champ + something seems good I really was seriously considering SR totems with new heiro .. but everything is 'on hit' and SR doesnt hit... Frost blades is entirely worse this time around for Ascendant as well IMO. You are stuck with assassin because it is crit starved, and that node is flat out worse. I found slayer required for survivability - you could go jugg i guess as well.. you would be better defensively but worse offensively - and the build was already questionable for tougher bosses as it was... Maybe molten strike jugg/slayer.. hm
Jugg+assassin lends itself well for budget flicker with all that free crit, accuracy and charges.
Jugg+deadeye might be a good base for shield throw, though jugg only might be better.
Chieftan gives Ash debuff so with inq or ele itll be very nice for fire spells, or for some safe lead sprinkling in combo with slayer.
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I'd like to settle on ED Occultist (maybe flex into Death's Oath? Ran LL RF/SR Guardian in Abyss and the walking simulator aspect is great on my potato computer) as last time I ran ED Blight didn't exist & poison w/Consuming Dark was still a thing, but it's a struggle not to get seduced into rolling the dice on Scion SST or an Elementalist non-crit auto-bomber (can run The Coming Calamity-style Herald setups with Mastermind of Discord's reduced reservation but with, say, Inpulsa's Broken Heart). Haven't run a summoner in a long time but I'm not sure this is the league for it, eh.
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Summoner seems good. either 150k dps skellies, or zombies of doom. and spectres are still good.
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I dunno how long ago you ran ED, but 3.0 and after it's sooo much better than the old days. Contagion way bigger radius and faster cast point does wonders, along with allelopathy blight gloves for ST. I think Life MoM trickster ED is an easier start but occultist is buffed to hell
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On March 02 2018 17:50 Duvon wrote: Summoner seems good. either 150k dps skellies, or zombies of doom. and spectres are still good.
Oh, agree summoners are in a great place - seems like there's at least three good options for golems now with the changes to Occultists' Profane Bloom as well as the new Elementalist nodes plus classic Necro - it's more that I'm a little leery of playing them in a league potentially filled with Vorici-mission level content. Guess we won't know until the league starts and seeing how capturing plays out. Wouldn't mind trying out the fated Dancing Dervish with the Champion's "unable to evade" changes, possibly with Animate Weapon ... OTOH, phased bosses & the like can be v.frustrating. Guess there's Writhing Jar, Deadhand Talismans and Vaal Breach (though with no Zana Breach mod, where can you Vaal Portal gems?).
On March 02 2018 17:51 EchelonTee wrote: I dunno how long ago you ran ED, but 3.0 and after it's sooo much better than the old days. Contagion way bigger radius and faster cast point does wonders, along with allelopathy blight gloves for ST. I think Life MoM trickster ED is an easier start but occultist is buffed to hell
Yeah, Blight for ST looks wonderful. Last time I played was Trickster (pre-MoM buffs, IIRC it was straight life) hence the interest in Occultist, even though it might take a little longer to get going and mapping'll be a little rougher. I've never played a CI character; Vile Bastion changes might make that a little easier than LL depending on the availability of Presence of Chayula from the new Breach-related divination cards.
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This is a noob questions, do i need to turn of filter i use in start of new league to avoid loosing items i need?
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