On January 15 2018 02:14 Duka08 wrote: Oh ok, I thought attacks with pen subtracted from your overcap. Doesn't the elemental weakness curse do that or something? I swear I've heard recently of a reason to have overcapped resistances, I probably just confused the two. So really each of those balls is doing over 4k then, treating cold res like -50%. That would explain it.
You do want to overcap for curses like elemental weakness. Elemental Weakness reduces resistances, it does not penetrate.
On January 15 2018 02:14 Duka08 wrote: Oh ok, I thought attacks with pen subtracted from your overcap. Doesn't the elemental weakness curse do that or something? I swear I've heard recently of a reason to have overcapped resistances, I probably just confused the two. So really each of those balls is doing over 4k then, treating cold res like -50%. That would explain it.
You do want to overcap for curses like elemental weakness. Elemental Weakness reduces resistances, it does not penetrate.
Yeah I confused the two. I have over 6k life so I should have still been able to take 1 hit if my movement is a bit sloppy, but the first two overlap so quickly at melee range that I was probably just getting nicked by both. More patience and mobility required. Save DPS flasks for beam. Excited to keep trying (need some fragments now though..)
On January 15 2018 02:14 Duka08 wrote: Oh ok, I thought attacks with pen subtracted from your overcap. Doesn't the elemental weakness curse do that or something? I swear I've heard recently of a reason to have overcapped resistances, I probably just confused the two. So really each of those balls is doing over 4k then, treating cold res like -50%. That would explain it.
You do want to overcap for curses like elemental weakness. Elemental Weakness reduces resistances, it does not penetrate.
Yeah I confused the two. I have over 6k life so I should have still been able to take 1 hit if my movement is a bit sloppy, but the first two overlap so quickly at melee range that I was probably just getting nicked by both. More patience and mobility required. Save DPS flasks for beam. Excited to keep trying (need some fragments now though..)
If you take the cold res flask into the fight you can raise your res by 6% vs that attack. Also substitute one aura for max cold res one. Should be enough to survive that.
Basic premise is kinda standard get a shitton of int + whispering ice and convert all cold damage to fire. Scion with Saboteur/occultist ascendancy passives.
In terms of damage, it feels a bit slow (takes some time to ramp up ice storms and SR stacks) but it feels like a minor concern honestly.
My big struggle is, as always, how to not die. I feel like I have 3 big options that I'm toying with, but I honestly don't know which would be "best" moving forwards.
1 is CI. I feel like I could get 8-10k ES without super hard investment, then would have MoM + warlord's mark and Scion Occultist as sustain. I feel like that's probably not enough sustain, but I haven't played that setup.
2 is hybrid life/ES with Coruscating Elixir + ghost reaver. I'd drop MoM for more life/es and reserve basically all mana with Blasphemy, Arctic Armour and Discipline. I feel like I could get ~3.5k life and 7k+ ES, which feels like it could be decent to sustain.
3 is lowlife ES. Gives obvious access to some extra damage sources and lets me keep MoM.
I dunno. I'll keep poking at it to see where it goes, but lemme know if I'm fucking any big mechanical things up, or missing any big points of damage / defense. Am just doing the lower tiers of yellow maps right now, and it feels pretty comfortable if it isn't ele reflect.
MoM and CI don't work together. MoM will only kick in when all your ES is gone anyway.
Goddammit poe, so many things you need to carefully know mechanics of. Figured there would be at least one thing like this i was messing up, thx for the heads up.
So I got bored of the ele claw molten strike and thinking of making a wander. I found this thread, not sure how good the build is though, any thoughts?
Fun build but expensive as fuck, if you play ES builds stunlock becomes a big problem -> thats why Skyforth(almost mandatory for this build) Elder Jewel with clarity seems to be needed too unless you go without incandence heart which is a big part of your defense suddenly gone.) So you'll reach like 7.200 ES only which does seem kinda low.but propably playable.(without incandecence + elder jewel)
So really go check price for the Elder jewel first (clarity one here is important) and skyforth, if you can afford both, its propably a good strong build. /EDIT : NVM wasnt the Elder Jewel Clarity mod going to get nerfed soon too? So propably better to get rare high ES armor then. And not use jewel. Guess its affordable build then.
Yes, it will get nerfed quite a bit. If the build needs it to achieve reasonable amounts of ES/defense, then it's probably not a good idea to roll it now. Not using Incandescent Heart is prolly quite a downgrade in defense.
On January 16 2018 01:16 hunts wrote: Did the nerf not happen yet? If not I guess I should hold off on spending anything on that build?
The nerf hasn't occured yet but it's both confirmed to be coming and easy to calculate what the post-nerf results are (since that's how PoB is calculating it right now)
The build guide is pretty mediocre though, the guy lacks a lot of mechanical understanding and doesn't have stuff updated very well he just has like 100+ex to throw at a build, and wander has always been one of the most pleasant builds to play with gigantic currency.
No it didn't happen yet. It's more of a fix than a nerf anyway. It will still give a decent bit of ES (depending on the build), but not nearly as much as it does now.
On January 15 2018 22:41 Quateras wrote: Fun build but expensive as fuck, if you play ES builds stunlock becomes a big problem -> thats why Skyforth(almost mandatory for this build) Elder Jewel with clarity seems to be needed too unless you go without incandence heart which is a big part of your defense suddenly gone.) So you'll reach like 7.200 ES only which does seem kinda low.but propably playable.(without incandecence + elder jewel)
So really go check price for the Elder jewel first (clarity one here is important) and skyforth, if you can afford both, its propably a good strong build. /EDIT : NVM wasnt the Elder Jewel Clarity mod going to get nerfed soon too? So propably better to get rare high ES armor then. And not use jewel. Guess its affordable build then.
Skyforth was mandatory before Pantheon was introduced. Now you can just take Brine King and fully upgrade it, it has nice abilities in addition to giving you 4s stun immunity.
I see. PoB shows the build would still have around 7300 ES, not sure if that's a good amount, I haven't played ES since HOWA when you would be at over 10k. Would you not suggest doing this build then? And if not, do you know any fun builds that are really strong and can make good use of somewhat expensive gear?
On January 16 2018 02:33 superstartran wrote: I'm pretty sure that Ancestral Call + Molten Strike is mega busted. Why they even allow this is beyond me.
It is. Allows the best (melee?) ST skill in the game to also be good at clearing. Meanwhile, with Thief's Torment or simply by using claws you get near old Vaal Pact leech life back from LGOH which doesn't suffer from the anti leech map mod.
Also let's not forget how broken it is with lots of Abyss jewels with flat ele dmg. I think this is a big part why it's so good, you get so many projectiles and hits per second.
On January 16 2018 02:33 superstartran wrote: I'm pretty sure that Ancestral Call + Molten Strike is mega busted. Why they even allow this is beyond me.
It is. Allows the best (melee?) ST skill in the game to also be good at clearing. Meanwhile, with Thief's Torment or simply by using claws you get near old Vaal Pact leech life back from LGOH which doesn't suffer from the anti leech map mod.
Also let's not forget how broken it is with lots of Abyss jewels with flat ele dmg. I think this is a big part why it's so good, you get so many projectiles and hits per second.
Under my current gear I get like 2 million + Shaper Dps and it's not even good. Currently playing BLS. Better gear I can push like 10 million.
Ancestral Call triples your single target DPS is part of the problem. Even assuming you hit like just 50 projectiles (which is low considering you can push out 200+ per second) you are going to do insane damage. Bigger targets can easily get hit by 100, 150+ if they are in a corner or along a wall.
On January 16 2018 02:51 superstartran wrote: Ancestral Call triples your single target DPS is part of the problem.
Err, triples? I know it buffs single target (which is probably not working as intended and won't last past this league) but that sounds a bit steep.
Ancestral call with Molten Strike has a stupid property.
If you stand correctly you can get all three to overlap, which causes all the projectiles to overlap. Normally you can only get about 12 projectiles with Dying Sun, Jewels, and +3 Helm. With Ancestral call you get 2 others that stack on top of each other. That's a total of 36 projectiles for every single attack. With some builds you can push 6 APS, which means you're hitting for like 200+ projectiles a second.
You will miss alot of projectiles, but even hitting like 50 projectiles is pretty reasonable on most targets. For the bosses that actually matter for single target, they have huge hitboxes so they will probably get hit by about half so around 100 projectiles. Considering before the max was 12, 'tripling' your damage is an understatement.
Also consider the go to build for Molten Strike was Brutus Lead Sprinkler, and most of those builds were already pushing millions of DPS vs Shaper if you managed to hit every single ball, and now you actually turn that into a reality and then push even more projectiles out.
Oh wait so when you get the ancestor hitting on single target there's actually two right on top of each other? Is that true? I thought it was well known that AN ancestor can proc on single target if you stand far enough away, but this is the first I've heard of BOTH proccing and you just can't tell because they overlap. That would be pretty serious yeah. AC also has a small damage penalty though. Still don't know about triple.
On January 16 2018 03:11 Duka08 wrote: Oh wait so when you get the ancestor hitting on single target there's actually two right on top of each other? Is that true? I thought it was well known that AN ancestor can proc on single target if you stand far enough away, but this is the first I've heard of BOTH proccing and you just can't tell because they overlap. That would be pretty serious yeah. AC also has a small damage penalty though. Still don't know about triple.
You can get triple if you use Worm Flask (which is what I do), single extra Ancestor Proc if it's just one enemy. Most map bosses are there with ads standing on top of them. Playing Slayer so Worm Flask is super nice for me, although I'm testing as Pathfinder right now for 100% pen.
Most MS builds scale with projectiles anyways, the damage mitigation is negligible. Once you get used to the targeting it's fine.
Nah, I don't think that's right. I'm pretty sure if you actually target a single boss you only attack once with Molten Strike + Ancestral Call which is bad, but if you do shift attack (like I always do) and attack next to him you'll get two Molten Strikes which is still pretty good.
edit: Oh, with Worm Flask yeah. Doesn't seem worth it to me tho.