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On July 28 2017 21:31 HolydaKing wrote:Show nested quote +On July 28 2017 21:28 -Archangel- wrote:On July 28 2017 21:25 travis wrote: Ope well my CA build is dead haha poor CA trickster, I hardly knew ye Is it? CA is an attack. Maybe new Frenzy Charges can still boost it. Maybe they boost effects coming from attacks although normally the DoT is not affected by attack passive modifiers :D Don't think so, the wiki says "Iron Grip: The strength bonus from the Iron Grip keystone passive does not affect the caustic cloud damage because the cloud is not considered an attack ..." I know but maybe GGG will take mercy on Frenzy users and give it to all attack skills :D
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I might be the absolute minority here but I think the charge change is alright all in all and I *really* hope GGG sticks with it. If they don't then we're pretty much stuck with the hivemind in terms of balance changes for all eternity.
Let's be honest, Frenzy has been kind of bullshit ever since they got changed to 4% more damage in 2.0, now they're just bullshit for attack builds who do need it more than spell builds overall. We were at the point where tier 1 builds picked the nodes behind conduit for solo play, so, welp.
Considering the Diamond change is not happening, what did actually happen? Let's be conservative and assume 5 charges.
Spell based builds lose 100% crit and gain 20% more damage. I take that.
Attack based crit builds gain 4 skillpoints and need to make up for ~150% crit somewhere. Harsh, but doable considering those builds tended to use high crit bases in the first place.
I really don't think these changes are as dramatic as the reddit thread makes it sound they are, we can also reflect on a thread from two years ago with turned out to be a prophecy:
Everybody and their grandmother's kitchen sink is using frenzy charges. I'm pretty sure I remember talking about this with Cloud back then and that kind of turned out how all builds work.
tl;dr: RIP most of my 3.0 plans but the sky isn't falling down.
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I kinda agree r.Evo, and I think crit casters are probably off a bit better now even. Still there are skills and items that get nerfed by this and some of them were even terrible before. Like, Power Siphon. Also Hegemony builds will suffer quite a bit.
The shock+chill changes are a bit more severe probably.
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The problem isn't that the charges aren't good anymore, it's that it is lowering build diversity even further.
Almost no non-spell build should use power charges, and almost no casting build should use frenzy charges.
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On July 28 2017 21:35 -Archangel- wrote:Show nested quote +On July 28 2017 21:31 HolydaKing wrote:On July 28 2017 21:28 -Archangel- wrote:On July 28 2017 21:25 travis wrote: Ope well my CA build is dead haha poor CA trickster, I hardly knew ye Is it? CA is an attack. Maybe new Frenzy Charges can still boost it. Maybe they boost effects coming from attacks although normally the DoT is not affected by attack passive modifiers :D Don't think so, the wiki says "Iron Grip: The strength bonus from the Iron Grip keystone passive does not affect the caustic cloud damage because the cloud is not considered an attack ..." I know but maybe GGG will take mercy on Frenzy users and give it to all attack skills :D Let me quote myself to continue the chain of conversation. I just found this on their forums from GGG_Neon:
Show nested quote +I saw someone mention the DoTs, for example. Given that frenzy charges only work with attacks now, do they improve the damages of Caustic Arrow's cloud ? Poisons ? Bleed ? I know they do with Trickster now, but in general ? That is something huge to take into consideration.
The current stat is "x% More Damage with Attack Skills" meaning it would apply to damaging ailments, Caustic Arrow. https://www.pathofexile.com/forum/view-thread/1927828/page/2
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On July 28 2017 22:21 -Archangel- wrote:Show nested quote +On July 28 2017 21:35 -Archangel- wrote:On July 28 2017 21:31 HolydaKing wrote:On July 28 2017 21:28 -Archangel- wrote:On July 28 2017 21:25 travis wrote: Ope well my CA build is dead haha poor CA trickster, I hardly knew ye Is it? CA is an attack. Maybe new Frenzy Charges can still boost it. Maybe they boost effects coming from attacks although normally the DoT is not affected by attack passive modifiers :D Don't think so, the wiki says "Iron Grip: The strength bonus from the Iron Grip keystone passive does not affect the caustic cloud damage because the cloud is not considered an attack ..." I know but maybe GGG will take mercy on Frenzy users and give it to all attack skills :D Let me quote myself to continue the chain of conversation. I just found this on their forums from GGG_Neon: Show nested quote +I saw someone mention the DoTs, for example. Given that frenzy charges only work with attacks now, do they improve the damages of Caustic Arrow's cloud ? Poisons ? Bleed ? I know they do with Trickster now, but in general ? That is something huge to take into consideration.
The current stat is "x% More Damage with Attack Skills" meaning it would apply to damaging ailments, Caustic Arrow. https://www.pathofexile.com/forum/view-thread/1927828/page/2
Well, I hope that is actually true
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On July 28 2017 22:25 travis wrote:Show nested quote +On July 28 2017 22:21 -Archangel- wrote:On July 28 2017 21:35 -Archangel- wrote:On July 28 2017 21:31 HolydaKing wrote:On July 28 2017 21:28 -Archangel- wrote:On July 28 2017 21:25 travis wrote: Ope well my CA build is dead haha poor CA trickster, I hardly knew ye Is it? CA is an attack. Maybe new Frenzy Charges can still boost it. Maybe they boost effects coming from attacks although normally the DoT is not affected by attack passive modifiers :D Don't think so, the wiki says "Iron Grip: The strength bonus from the Iron Grip keystone passive does not affect the caustic cloud damage because the cloud is not considered an attack ..." I know but maybe GGG will take mercy on Frenzy users and give it to all attack skills :D Let me quote myself to continue the chain of conversation. I just found this on their forums from GGG_Neon: I saw someone mention the DoTs, for example. Given that frenzy charges only work with attacks now, do they improve the damages of Caustic Arrow's cloud ? Poisons ? Bleed ? I know they do with Trickster now, but in general ? That is something huge to take into consideration.
The current stat is "x% More Damage with Attack Skills" meaning it would apply to damaging ailments, Caustic Arrow. https://www.pathofexile.com/forum/view-thread/1927828/page/2 Well, I hope that is actually true  If it is not, it is hilarious when on page 1 GGG_Chris said all their people are PoE Experts :D :D
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Neon/Mark have pretty much always been reliable sources when it comes to these things. Those guys are where the magic happens, unless they're outvoted. =P
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Vaal Arc + Prolif with wormflask new meta?
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I agree evo, I actually really quite like the change going forward, only thing I worry about is the viability of various builds in 3.0.
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I changed my mind about playing Cyclone with mostly ele dmg and evasion/QotF. Phys non crit looks decent enough with some gear. In general I like the AoE reachable while using Doomsower (up to 27 radius with the AoE gem, else 22-23), so that's what I'm currently thinking to use.
If someone wants to look at my current build/skill tree, here: https://pastebin.com/3pVpCqTw / skill tree link
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The Trickster MoM RF ED dream looks like this right now. I dunno, pool goes up to 8k now but it kinda feels like I could just play a real RF Berserker instead and have a stronger build. Bit stuck overall, feels too hard to push the life pool higher.
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People massively overstate the necessity of power charges for attaining crit cap as an attack based character too, especially wanders. Voice of the storm is insane, and I expect farming esh early league will once again be profitable.
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On July 28 2017 23:52 r.Evo wrote:The Trickster MoM RF ED dream looks like this right now. I dunno, pool goes up to 8k now but it kinda feels like I could just play a real RF Berserker instead and have a stronger build. Bit stuck overall, feels too hard to push the life pool higher. i don't have path of building here but have you considered the aylardex neck with the new trickster mod? thats the spiciest addition to life based MoM Trickster ED I could think of
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On July 28 2017 23:52 bo1b wrote: People massively overstate the necessity of power charges for attaining crit cap as an attack based character too, especially wanders. Voice of the storm is insane, and I expect farming esh early league will once again be profitable. I got a feeling the next league will be very low on drops in comparison to the last though. Legacy had lots of drops, pretty much like Turmoil. Especially Breaches, do we know how we will find them yet? Sextant only? Map mod? I'm not playing beta so maybe you guys know more.
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I believe the announced breach availability is "maps have a 10% chance to have a breach" aka breach uniques gonna be $$$
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On July 28 2017 23:52 r.Evo wrote:The Trickster MoM RF ED dream looks like this right now. I dunno, pool goes up to 8k now but it kinda feels like I could just play a real RF Berserker instead and have a stronger build. Bit stuck overall, feels too hard to push the life pool higher. I feel like trickster ed is going to be the third strongest build in the game behind ele wander and srs. Maybe a decked out spectral throw.
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On July 29 2017 00:00 Sn0_Man wrote: I believe the announced breach availability is "maps have a 10% chance to have a breach" aka breach uniques gonna be $$$ Yeah that's a really low amount of breaches. Good that I'm not planning on using one. ^^
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On July 29 2017 00:00 Sn0_Man wrote: I believe the announced breach availability is "maps have a 10% chance to have a breach" aka breach uniques gonna be $$$ Also a relatively common sextant roll on white maps, so as soon as you can get yourself to primordial pools and run a 4 sextant map you should be swimming in breaches ideally.
Almost irrelevant though, chayula/esh and probably xoph are going to be worth so much money to farm in the start that if you can get there in time you're set for the rest of the league.
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Aren't they changing something to the atlas to change the map meta? So I wouldn't expect running Primordial Pools or Strand.
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