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Path of Exile - Page 1248

Forum Index > General Games
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Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game
OR
post your character name in the thread and ask for an invite
Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
July 28 2017 12:35 GMT
#24941
On July 28 2017 21:31 HolydaKing wrote:
Show nested quote +
On July 28 2017 21:28 -Archangel- wrote:
On July 28 2017 21:25 travis wrote:
Ope well my CA build is dead haha
poor CA trickster, I hardly knew ye

Is it? CA is an attack. Maybe new Frenzy Charges can still boost it. Maybe they boost effects coming from attacks although normally the DoT is not affected by attack passive modifiers :D

Don't think so, the wiki says

"Iron Grip: The strength bonus from the Iron Grip keystone passive does not affect the caustic cloud damage because the cloud is not considered an attack ..."

I know but maybe GGG will take mercy on Frenzy users and give it to all attack skills :D
r.Evo
Profile Joined August 2006
Germany14080 Posts
July 28 2017 12:48 GMT
#24942
I might be the absolute minority here but I think the charge change is alright all in all and I *really* hope GGG sticks with it. If they don't then we're pretty much stuck with the hivemind in terms of balance changes for all eternity.

Let's be honest, Frenzy has been kind of bullshit ever since they got changed to 4% more damage in 2.0, now they're just bullshit for attack builds who do need it more than spell builds overall. We were at the point where tier 1 builds picked the nodes behind conduit for solo play, so, welp.

Considering the Diamond change is not happening, what did actually happen? Let's be conservative and assume 5 charges.

Spell based builds lose 100% crit and gain 20% more damage. I take that.

Attack based crit builds gain 4 skillpoints and need to make up for ~150% crit somewhere. Harsh, but doable considering those builds tended to use high crit bases in the first place.

I really don't think these changes are as dramatic as the reddit thread makes it sound they are, we can also reflect on a thread from two years ago with turned out to be a prophecy:
Everybody and their grandmother's kitchen sink is using frenzy charges.

I'm pretty sure I remember talking about this with Cloud back then and that kind of turned out how all builds work.

tl;dr: RIP most of my 3.0 plans but the sky isn't falling down.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
HolydaKing
Profile Joined February 2010
21254 Posts
Last Edited: 2017-07-28 12:53:36
July 28 2017 12:52 GMT
#24943
I kinda agree r.Evo, and I think crit casters are probably off a bit better now even. Still there are skills and items that get nerfed by this and some of them were even terrible before. Like, Power Siphon. Also Hegemony builds will suffer quite a bit.

The shock+chill changes are a bit more severe probably.
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
July 28 2017 13:06 GMT
#24944
The problem isn't that the charges aren't good anymore, it's that it is lowering build diversity even further.

Almost no non-spell build should use power charges, and almost no casting build should use frenzy charges.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
July 28 2017 13:21 GMT
#24945
On July 28 2017 21:35 -Archangel- wrote:
Show nested quote +
On July 28 2017 21:31 HolydaKing wrote:
On July 28 2017 21:28 -Archangel- wrote:
On July 28 2017 21:25 travis wrote:
Ope well my CA build is dead haha
poor CA trickster, I hardly knew ye

Is it? CA is an attack. Maybe new Frenzy Charges can still boost it. Maybe they boost effects coming from attacks although normally the DoT is not affected by attack passive modifiers :D

Don't think so, the wiki says

"Iron Grip: The strength bonus from the Iron Grip keystone passive does not affect the caustic cloud damage because the cloud is not considered an attack ..."

I know but maybe GGG will take mercy on Frenzy users and give it to all attack skills :D

Let me quote myself to continue the chain of conversation.
I just found this on their forums from GGG_Neon:


Show nested quote +
I saw someone mention the DoTs, for example. Given that frenzy charges only work with attacks now, do they improve the damages of Caustic Arrow's cloud ? Poisons ? Bleed ? I know they do with Trickster now, but in general ? That is something huge to take into consideration.


The current stat is "x% More Damage with Attack Skills" meaning it would apply to damaging ailments, Caustic Arrow.

https://www.pathofexile.com/forum/view-thread/1927828/page/2
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
July 28 2017 13:25 GMT
#24946
On July 28 2017 22:21 -Archangel- wrote:
Show nested quote +
On July 28 2017 21:35 -Archangel- wrote:
On July 28 2017 21:31 HolydaKing wrote:
On July 28 2017 21:28 -Archangel- wrote:
On July 28 2017 21:25 travis wrote:
Ope well my CA build is dead haha
poor CA trickster, I hardly knew ye

Is it? CA is an attack. Maybe new Frenzy Charges can still boost it. Maybe they boost effects coming from attacks although normally the DoT is not affected by attack passive modifiers :D

Don't think so, the wiki says

"Iron Grip: The strength bonus from the Iron Grip keystone passive does not affect the caustic cloud damage because the cloud is not considered an attack ..."

I know but maybe GGG will take mercy on Frenzy users and give it to all attack skills :D

Let me quote myself to continue the chain of conversation.
I just found this on their forums from GGG_Neon:


Show nested quote +
I saw someone mention the DoTs, for example. Given that frenzy charges only work with attacks now, do they improve the damages of Caustic Arrow's cloud ? Poisons ? Bleed ? I know they do with Trickster now, but in general ? That is something huge to take into consideration.


The current stat is "x% More Damage with Attack Skills" meaning it would apply to damaging ailments, Caustic Arrow.

https://www.pathofexile.com/forum/view-thread/1927828/page/2


Well, I hope that is actually true
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
July 28 2017 13:32 GMT
#24947
On July 28 2017 22:25 travis wrote:
Show nested quote +
On July 28 2017 22:21 -Archangel- wrote:
On July 28 2017 21:35 -Archangel- wrote:
On July 28 2017 21:31 HolydaKing wrote:
On July 28 2017 21:28 -Archangel- wrote:
On July 28 2017 21:25 travis wrote:
Ope well my CA build is dead haha
poor CA trickster, I hardly knew ye

Is it? CA is an attack. Maybe new Frenzy Charges can still boost it. Maybe they boost effects coming from attacks although normally the DoT is not affected by attack passive modifiers :D

Don't think so, the wiki says

"Iron Grip: The strength bonus from the Iron Grip keystone passive does not affect the caustic cloud damage because the cloud is not considered an attack ..."

I know but maybe GGG will take mercy on Frenzy users and give it to all attack skills :D

Let me quote myself to continue the chain of conversation.
I just found this on their forums from GGG_Neon:


I saw someone mention the DoTs, for example. Given that frenzy charges only work with attacks now, do they improve the damages of Caustic Arrow's cloud ? Poisons ? Bleed ? I know they do with Trickster now, but in general ? That is something huge to take into consideration.


The current stat is "x% More Damage with Attack Skills" meaning it would apply to damaging ailments, Caustic Arrow.

https://www.pathofexile.com/forum/view-thread/1927828/page/2


Well, I hope that is actually true

If it is not, it is hilarious when on page 1 GGG_Chris said all their people are PoE Experts :D :D
r.Evo
Profile Joined August 2006
Germany14080 Posts
July 28 2017 14:09 GMT
#24948
Neon/Mark have pretty much always been reliable sources when it comes to these things. Those guys are where the magic happens, unless they're outvoted. =P
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Alur
Profile Blog Joined March 2008
Denmark3900 Posts
July 28 2017 14:13 GMT
#24949
Vaal Arc + Prolif with wormflask new meta?
AKA No can Dazzle | https://www.youtube.com/watch?v=PlTpX7z3Pok
TL+ Member
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
July 28 2017 14:37 GMT
#24950
I agree evo, I actually really quite like the change going forward, only thing I worry about is the viability of various builds in 3.0.
HolydaKing
Profile Joined February 2010
21254 Posts
July 28 2017 14:50 GMT
#24951
I changed my mind about playing Cyclone with mostly ele dmg and evasion/QotF. Phys non crit looks decent enough with some gear. In general I like the AoE reachable while using Doomsower (up to 27 radius with the AoE gem, else 22-23), so that's what I'm currently thinking to use.

If someone wants to look at my current build/skill tree, here: https://pastebin.com/3pVpCqTw / skill tree link


r.Evo
Profile Joined August 2006
Germany14080 Posts
Last Edited: 2017-07-28 14:52:48
July 28 2017 14:52 GMT
#24952
The Trickster MoM RF ED dream looks like this right now. I dunno, pool goes up to 8k now but it kinda feels like I could just play a real RF Berserker instead and have a stronger build. Bit stuck overall, feels too hard to push the life pool higher.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
July 28 2017 14:52 GMT
#24953
People massively overstate the necessity of power charges for attaining crit cap as an attack based character too, especially wanders. Voice of the storm is insane, and I expect farming esh early league will once again be profitable.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
July 28 2017 14:57 GMT
#24954
On July 28 2017 23:52 r.Evo wrote:
The Trickster MoM RF ED dream looks like this right now. I dunno, pool goes up to 8k now but it kinda feels like I could just play a real RF Berserker instead and have a stronger build. Bit stuck overall, feels too hard to push the life pool higher.

i don't have path of building here but have you considered the aylardex neck with the new trickster mod?
thats the spiciest addition to life based MoM Trickster ED I could think of
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
HolydaKing
Profile Joined February 2010
21254 Posts
July 28 2017 14:59 GMT
#24955
On July 28 2017 23:52 bo1b wrote:
People massively overstate the necessity of power charges for attaining crit cap as an attack based character too, especially wanders. Voice of the storm is insane, and I expect farming esh early league will once again be profitable.

I got a feeling the next league will be very low on drops in comparison to the last though. Legacy had lots of drops, pretty much like Turmoil. Especially Breaches, do we know how we will find them yet? Sextant only? Map mod? I'm not playing beta so maybe you guys know more.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
July 28 2017 15:00 GMT
#24956
I believe the announced breach availability is "maps have a 10% chance to have a breach"
aka breach uniques gonna be $$$
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
July 28 2017 15:01 GMT
#24957
On July 28 2017 23:52 r.Evo wrote:
The Trickster MoM RF ED dream looks like this right now. I dunno, pool goes up to 8k now but it kinda feels like I could just play a real RF Berserker instead and have a stronger build. Bit stuck overall, feels too hard to push the life pool higher.

I feel like trickster ed is going to be the third strongest build in the game behind ele wander and srs. Maybe a decked out spectral throw.
HolydaKing
Profile Joined February 2010
21254 Posts
July 28 2017 15:02 GMT
#24958
On July 29 2017 00:00 Sn0_Man wrote:
I believe the announced breach availability is "maps have a 10% chance to have a breach"
aka breach uniques gonna be $$$

Yeah that's a really low amount of breaches. Good that I'm not planning on using one. ^^
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
July 28 2017 15:03 GMT
#24959
On July 29 2017 00:00 Sn0_Man wrote:
I believe the announced breach availability is "maps have a 10% chance to have a breach"
aka breach uniques gonna be $$$

Also a relatively common sextant roll on white maps, so as soon as you can get yourself to primordial pools and run a 4 sextant map you should be swimming in breaches ideally.

Almost irrelevant though, chayula/esh and probably xoph are going to be worth so much money to farm in the start that if you can get there in time you're set for the rest of the league.
HolydaKing
Profile Joined February 2010
21254 Posts
July 28 2017 15:05 GMT
#24960
Aren't they changing something to the atlas to change the map meta? So I wouldn't expect running Primordial Pools or Strand.
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