Path of Exile - Page 1249
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bo1b
Australia12814 Posts
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r.Evo
Germany14079 Posts
On July 28 2017 23:57 Sn0_Man wrote: i don't have path of building here but have you considered the aylardex neck with the new trickster mod? thats the spiciest addition to life based MoM Trickster ED I could think of Damn, that actually sounds sweet. I even clicked through it in one of the threads on reddit because it giving you negative crit chance per power charge is highly amusing. It even makes gearing easier cause there is no need for a Marble Amulet. Hmmm.... I like. On July 29 2017 00:01 bo1b wrote: I feel like trickster ed is going to be the third strongest build in the game behind ele wander and srs. Maybe a decked out spectral throw. You'd go just Trickster ED without RF? The synergies though. As for map changes, inb4 GGG went through literally every single good layout map and destroyed them all with OP bosses. I was ready for this the entire time though, they're not touching Shaped Racecourse, ha! edit, new split arrow jewel: lol. | ||
Sn0_Man
Tebellong44238 Posts
E: wtf is that jewel even good? | ||
bo1b
Australia12814 Posts
On July 29 2017 00:14 r.Evo wrote: Damn, that actually sounds sweet. I even clicked through it in one of the threads on reddit because it giving you negative crit chance per power charge is highly amusing. It even makes gearing easier cause there is no need for a Marble Amulet. Hmmm.... I like. You'd go just Trickster ED without RF? The synergies though. As for map changes, inb4 GGG went through literally every single good layout map and destroyed them all with OP bosses. I was ready for this the entire time though, they're not touching Shaped Racecourse, ha! edit, new split arrow jewel: lol. Go RF if you really want, I'm not sure it's going to do you any favours having to path around the tree like that searching for life regen etc instead of going directly for more damage. | ||
r.Evo
Germany14079 Posts
On July 29 2017 00:17 bo1b wrote: Go RF if you really want, I'm not sure it's going to do you any favours having to path around the tree like that searching for life regen etc instead of going directly for more damage. The regen is really no problem, for example this tree with 4.5% regen is absolutely stable already, including RF. ED Damage goes up to 50k DoT compared to 35k in the RF version so in that regard neither is really superior as well. The regen bonus and offloading some degen to mana is just that nuts. Without RF that kind of build gets 360 life regen / 320 mana regen which imo isn't enough to rely on it either when it gets hairy. My main issue is the total pool really. Maybe I played too much CI but 7.5-8k range feels a bit squishy, especially when we most likely will need both a mana and lifepot to be stable there. Thinking about this, I definitely played too much CI. It's not like getting rid of Essence Worm & RotP gives us *that* much more EHP to genuinely make a difference either. Hmm.... yeah, maybe I should just get used to the realm of mortal life builds again. ;> | ||
HolydaKing
21253 Posts
Decent (but long) watch, nothing really new though. I mostly have the same opinion tho. | ||
Deleted User 3420
24492 Posts
did they do anything specifically to buff life (as in amounts on the tree or gear?) or was it merely nerfing ES | ||
-Archangel-
Croatia7457 Posts
On July 28 2017 23:52 r.Evo wrote: The Trickster MoM RF ED dream looks like this right now. I dunno, pool goes up to 8k now but it kinda feels like I could just play a real RF Berserker instead and have a stronger build. Bit stuck overall, feels too hard to push the life pool higher. This does not look impressive. For ED you don't need pierce gem, projectile damage no longer gives you more DOT. Take two passives from tree to get 1 pierce or 2 pierce. And pick efficacy support over all others you put there it gives you better value. I made two Trickster DoT builds now with more average gear (or more attainable). Both are pretty cool, Vortex and 9000 ehp. Self cast version: https://pastebin.com/yvkDSYYG Trap version: https://pastebin.com/vNbF19LA Also he self cast version would finally let me live my dream of using Frostbolt to do ranged Vortex. This is planned only for fights where you don't want to stand in melee range, this character should be able to completely destroy most content by just shield charging and casting one Vortex and only casting curse on yellow enemies. Frost Bomb is for boss fights only. | ||
r.Evo
Germany14079 Posts
On July 29 2017 00:35 travis wrote: so I haven't followed every change they listed in the last few weeks. did they do anything specifically to buff life (as in amounts on the tree or gear?) or was it merely nerfing ES I think this manifesto had the only buff I can recall, so it's more of a buff for the higher end of gear. All armour will have a new Prefix modifier that can be rolled that increases flat defences (Armour, Evasion, or Energy Shield) and grants a small value of added maximum Life. 18 to 23 Life and +14 to 20 Armour/Evasion Rating OR +8 to 10 Energy Shield 24 to 28 Life and +21 to 42 Armour/Evasion Rating OR +11 to 15 Energy Shield 29 to 33 Life and +43 to 95 Armour/Evasion Rating OR +16 to 25 Energy Shield (Not on Gloves and Shields) 34 to 38 Life and +96 to 120 Armour/Evasion Rating OR +26 to 30 Energy Shield (Only on Body Armour) The more I see the changes coming together the more I feel like that builds have to rely less on any temporary buff and have more sustain in fights since they'll last longer. To me that puts Totems, Slayer, Raider, Berserker at the top. Things definitely are getting more complicated, I kinda expect the patchnotes to fuck over any and all plans at this point. | ||
r.Evo
Germany14079 Posts
On July 29 2017 00:49 -Archangel- wrote: This does not look impressive. For ED you don't need pierce gem, projectile damage no longer gives you more DOT. Take two passives from tree to get 1 pierce or 2 pierce. And pick efficacy support over all others you put there it gives you better value. I made two Trickster DoT builds now with more average gear (or more attainable). Both are pretty cool, Vortex and 9000 ehp. Self cast version: https://pastebin.com/yvkDSYYG Trap version: https://pastebin.com/vNbF19LA I'm honestly not sure if piercing two targets will be enough, prolly something one has to test out but I'm not too hopeful. Efficacy is a good call though. As for your items in the first build, I'd be careful with CoD, wouldn't surprise me if that spikes in price massively like the old days. Also 4k life + 4k mana don't translate to 8k EHP. 40% dmg to mana from CoD, 5% from Power Charges. You take 7k damage. 45% of that goes to mana (3150), 55% goes to life. You're not at 150 life and 850 mana. Need to be careful with MoM builds, when in doubt more life. Also it looks like you missed the changes to charges, I don't think Surgebinders make sense at all now. since Frenzy is basically useless. e: Ohhhhh, clear mind allows me to kick out clarity. Now we're getting somewhere. | ||
Sn0_Man
Tebellong44238 Posts
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hunts
United States2113 Posts
On July 29 2017 00:01 bo1b wrote: I feel like trickster ed is going to be the third strongest build in the game behind ele wander and srs. Maybe a decked out spectral throw. Interesting, I haven't been paying much attention to most of th e beta, what do you think will be the other strongest builds? I was concidering srs or wand or maybe bow, possibly wind ripper ts. | ||
-Archangel-
Croatia7457 Posts
On July 29 2017 01:00 r.Evo wrote: I'm honestly not sure if piercing two targets will be enough, prolly something one has to test out but I'm not too hopeful. Efficacy is a good call though. As for your items in the first build, I'd be careful with CoD, wouldn't surprise me if that spikes in price massively like the old days. Also 4k life + 4k mana don't translate to 8k EHP. 40% dmg to mana from CoD, 5% from Power Charges. You take 7k damage. 45% of that goes to mana (3150), 55% goes to life. You're not at 150 life and 850 mana. Need to be careful with MoM builds, when in doubt more life. Also it looks like you missed the changes to charges, I don't think Surgebinders make sense at all now. since Frenzy is basically useless. e: Ohhhhh, clear mind allows me to kick out clarity. Now we're getting somewhere. RF will take care of most little guys. 2 pierce should be enough to hit the boss. With Trickster you want to be close so to keep the 70% inc mana and life regen on all the time. Amulet gives me 7% to MOM. Also in full game I am sure I will be able to get +1 PC from a quest. So 48% MOM. Also I do want a bit more mana, I don't want to run out of mana at any point. Also Life potions are more effective than mana potions so you want stay with more mana when you get big hits. Also the build has 1000+ ES which will protect vs big hits. Also I used tier 3 stats on gear this time, I am sure with right tweaking the defense numbers can go higher. What is wrong with surgebinders? Frenzy charges give general elemental damage per FC. Base more damage of FC that was changed to only work with attacks has nothing to do with how Surgebinders work. And yea CoD might be costly. But it is not a critical part of the build. There are other armors I can use, including a rare one with high life, mana and resists. I can just focus on more life in that case, like you did. | ||
r.Evo
Germany14079 Posts
On July 29 2017 01:05 Sn0_Man wrote: Don't you need PoF with RF though? or essence wyrm i suppose... I'm at the point where I can kick out PoF and be *just* positive with the killed recently modifier or RotP and be just a bit negative, basically opens up Leo-modded shields either way. With both around, clarity out and clear mind in I'm at 5.8k life, 3.1k mana and it sounds totally doable. Still at -50 life/mana regen without the recently killed mod but that sounds like something that's fixable with a bit better tree. | ||
r.Evo
Germany14079 Posts
On July 29 2017 01:10 -Archangel- wrote: RF will take care of most little guys. 2 pierce should be enough to hit the boss. With Trickster you want to be close so to keep the 70% inc mana and life regen on all the time. Amulet gives me 7% to MOM. Also in full game I am sure I will be able to get +1 PC from a quest. So 48% MOM. Also I do want a bit more mana, I don't want to run out of mana at any point. Also Life potions are more effective than mana potions so you want stay with more mana when you get big hits. Also the build has 1000+ ES which will protect vs big hits. Also I used tier 3 stats on gear this time, I am sure with right tweaking the defense numbers can go higher. What is wrong with surgebinders? Frenzy charges give general elemental damage per FC. Base more damage of FC that was changed to only work with attacks has nothing to do with how Surgebinders work. And yea CoD might be costly. But it is not a critical part of the build. There are other armors I can use, including a rare one with high life, mana and resists. I can just focus on more life in that case, like you did. Yeah, now at 9k effective with Acro I'm starting to feel comfy about not having pierce at all even. What I mean with the Surgebinders that the investment into Frenzy at all seems a bit meh. The bonus is a couple percentage points increased damage and not much more at this point. Also the build has 1000+ ES which will protect vs big hits. ES in these builds is never there when you need it from my experience. Random tickling by white mobs will remove it and you have no way of getting it back easily. | ||
Sn0_Man
Tebellong44238 Posts
also I guess this would be a worm flask build to keep up dot kill bonus and because instant life/mana is in fact really good for the build | ||
Deleted User 3420
24492 Posts
if I keep poe trade open at start of the league, how likely is it I can get a silverbranch/+1 bow for a chaos or less in the first hour of the league? | ||
-Archangel-
Croatia7457 Posts
On July 29 2017 01:19 r.Evo wrote: Yeah, now at 9k effective with Acro I'm starting to feel comfy about not having pierce at all even. What I mean with the Surgebinders that the investment into Frenzy at all seems a bit meh. The bonus is a couple percentage points increased damage and not much more at this point. ES in these builds is never there when you need it from my experience. Random tickling by white mobs will remove it and you have no way of getting it back easily. I will have 5 FC and 12s lasting FC for only 2 points. Perfect Surgebinders give you 7% x5 elemental damage. Trickster also gives you 5% x 5 FC DoT bonus damage. 35%+25%. Also more attack and cast speed (always useful). And of course Surgebinders give you 8 x 7% spell damage on top of it. For Vortex that is 91% inc damage for both base damage and DoT. For ED build or RF it is not the best choice. EDIT: But you are welcome to suggest better gloves. | ||
r.Evo
Germany14079 Posts
On July 29 2017 01:26 travis wrote: new question calling upon your cumulative experiences if I keep poe trade open at start of the league, how likely is it I can get a silverbranch/+1 bow for a chaos or less in the first hour of the league? Complete diceroll from my experience. Sometimes people put it up for 5+c (I've traded a divine for a 1c levelling unique before), sometimes you get 1c versions get snatched, sometimes you do the snatching. In other news, I just 6-linked another chest in legacy, is this what happens to people in leagues sometimes and they seem like the luckiest people in the world? That was pretty much 2 6Ls in less than 200 fuse. :3 | ||
Alur
Denmark3900 Posts
On July 29 2017 01:26 travis wrote: new question calling upon your cumulative experiences if I keep poe trade open at start of the league, how likely is it I can get a silverbranch/+1 bow for a chaos or less in the first hour of the league? I've never bought something so early, on HC mb unlikely? Do you wanna play CA? If so just level with something else until you have your 5link +2, even if you get your +1 it will be worse than [insert leveling skill]. My CA duelist on beta leveled as DW sunder, and the respec was really smooth since there's plenty of sunder nodes in ranger/shadow. | ||
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