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Croatia7457 Posts
On August 01 2012 05:19 Pudge_172 wrote: Shadow character class is a bit speedier in the early levels. I played one today and got him to level 10. Plus he has attack speed/move speed pretty close on the Passive list... He is also the most squishy of them all.
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On August 01 2012 05:40 -Archangel- wrote:Show nested quote +On August 01 2012 05:19 Pudge_172 wrote: Shadow character class is a bit speedier in the early levels. I played one today and got him to level 10. Plus he has attack speed/move speed pretty close on the Passive list... He is also the most squishy of them all.
Late game only Witch has better survivability than a shadow, and that's only because she has crazy CC through Ice damage.
ES is by far the best defense mechanic in the game, and the Shadow when built correctly massacres everything in sight with a Rapier crit build. Between block, evasion, and thousands of ES stacked up, he can pretty much plow through the game np. You gotta know what you're doing the first 30 levels or so, as that is when you are weakest.
The other classes are more straight forward and less punishing early on, but their trees are pretty weak late game. Ranger has big troubles staying alive and is prohibitively expensive to build (Thicket/Imperial bows are absolutely necessary, and 5/6 socket versions with good mods are extremely hard to come by; you have to have a double roll on phys mods to make it good) and Mara/Templars have big issues staying alive in end game maps that are rare.
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hmm I am looking for a key, hope some TL-er could hook me up just like i helped random TL-er in dota2 .
I also have a few question about the game:
1/i saw the massive skill tree, how efficient is this and at max level, what is the % of completion in that tree that you could reach?
2/ How is the mob AI? After i watch most streams on twitch, i found the mobs are pretty 'dull' compare to D3. In D3 mobs are very smart and act according to their affixes to draw out the maximum damage efficiency. How is this in PoE?
3/ How is the small inventory slot affect the game?
4/ Hardcore or Softcore?
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On August 01 2012 12:49 NB wrote:hmm I am looking for a key, hope some TL-er could hook me up just like i helped random TL-er in dota2  . I also have a few question about the game: 1/i saw the massive skill tree, how efficient is this and at max level, what is the % of completion in that tree that you could reach? 2/ How is the mob AI? After i watch most streams on twitch, i found the mobs are pretty 'dull' compare to D3. In D3 mobs are very smart and act according to their affixes to draw out the maximum damage efficiency. How is this in PoE? 3/ How is the small inventory slot affect the game? 4/ Hardcore or Softcore? 1: the skill tree is really not as hard as it seems. what you basically do is choose a "major" or whatever skill point and go whatever direction you wish towards that. these large ones completely change up the game, some examples: take away all health to give shield, use health instead of mana for spells, make all melee attacks hit but never crit, etc etc etc. you can have 110 skill points @ max lvl.
2: this game is more of a "mob is actually hard" game like diablo 2, rather then how diablo 3 is (WoW mechanic like), and even in normal mode, some mobs are actually pretty fucking hard. try doing the act 1 boss with no cold resis....damn. just like in d2 mobs have different auras that grant them various powers. "hard" meaning you cant just stand there and smash face. when it comes to D3, all "hard' means is "don't stand in this". in PoE there are some mobs are just "hard" mobs, it's a lot more like D2.
3: it's not really that bad, i just pick up rares and you get wayyy more then enough portal scrolls to go back to town and vendor when you need to
4: when you die in hardcore, your character actually just becomes a softcore character, so if you wanted to play softcore anyways, but wanted to see how far you could get in HC, well you can do just that!
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The hardcore thing is really the only thing that I dont like about this game. There should at least be a real hardcore league/mode where you loose your character permanently. Its just doesnt feel like hardcore to me.
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On August 01 2012 18:16 MrKn4rz wrote: The hardcore thing is really the only thing that I dont like about this game. There should at least be a real hardcore league/mode where you loose your character permanently. Its just doesnt feel like hardcore to me.
All the real hardcore people delete their characters anyway when they die, they don't want to continue playing on default league. It just makes it easier for people to try out hardcore, and if they don't like it they can keep on playing their character on default when they die.
And in Path of Exile there is going to be an even more hardcore league called cutthroat, where you can invade other peoples instances and kill their characters and take all their items, it will be totally awesome.
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On August 01 2012 12:49 NB wrote:hmm I am looking for a key, hope some TL-er could hook me up just like i helped random TL-er in dota2  . I also have a few question about the game: 1/i saw the massive skill tree, how efficient is this and at max level, what is the % of completion in that tree that you could reach? 2/ How is the mob AI? After i watch most streams on twitch, i found the mobs are pretty 'dull' compare to D3. In D3 mobs are very smart and act according to their affixes to draw out the maximum damage efficiency. How is this in PoE? 3/ How is the small inventory slot affect the game? 4/ Hardcore or Softcore?
1) I think its under 10%. I remember hearing there are easily over 1000 nodes (thinking I heard 1100+ from lead developer), and max points you can get is a little over 100; so I'd say consider no more than 10%.
2) Just to point it out, you played D3 but watched PoE. That's a bad start for comparison but considering your lack of a key its the best you could do.
Mob AI is the same / better than Diablo 3. Mobs in both games act to their own interests; necro-type monsters hide in the shadows in the back rezzing monsters you mow down trying to remain unseen, caster mobs move away to regen their shields etc. The big difference is that you don't run into 'unkillable packs' like Diablo 3, which is why its considered difficult. PoE just has hard mobs. Plus you can actually dodge spells way better in PoE due to a smaller hitbix (but more projectiles).
3) Inventory spaces allows for basically what you need. There is barely any space in your inventory, especially if you keep all the currency items on you.
4) When you die in Hardcore you get moved into Softcore. Not sure about HC, but in SC you lose XP when you die. 0, 5%, 10%, 15% respectively for the 4 difficulties. If you want, start on HC and when you die, just keep rolling on SC.
If you're a player with an attention span of 100ms and prefer the bang-bang, run-run style of games like Call of Duty, you probably will like Diablo 3 better. If you prefer an in-depth game, taking time to plan out skill / item builds, and overall a more involving game, you'll like PoE better. This isn't meant to offend anyone, some people play games for entertainment, some people play games as a hobby. Just trying to help out.
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On August 01 2012 18:16 MrKn4rz wrote: The hardcore thing is really the only thing that I dont like about this game. There should at least be a real hardcore league/mode where you loose your character permanently. Its just doesnt feel like hardcore to me.
On August 01 2012 18:58 Vandro wrote:Show nested quote +On August 01 2012 18:16 MrKn4rz wrote: The hardcore thing is really the only thing that I dont like about this game. There should at least be a real hardcore league/mode where you loose your character permanently. Its just doesnt feel like hardcore to me. All the real hardcore people delete their characters anyway when they die, they don't want to continue playing on default league. It just makes it easier for people to try out hardcore, and if they don't like it they can keep on playing their character on default when they die. And in Path of Exile there is going to be an even more hardcore league called cutthroat, where you can invade other peoples instances and kill their characters and take all their items, it will be totally awesome.
I get the idea that you want the character deleted instead of moved to SC, but isn't it basically the same thing? I do understand the feeling that its not truly hardcore though.
Cutthroat sounds so badass, definitely going to play that. GGG stated they want PvP to be the reason why people play this game 10 years later. Its insane how in-line their incentives are with mine for gaming /drool.
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damn... im quite hyped. Now all i need is a key
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Croatia7457 Posts
On August 01 2012 09:14 superstartran wrote:Show nested quote +On August 01 2012 05:40 -Archangel- wrote:On August 01 2012 05:19 Pudge_172 wrote: Shadow character class is a bit speedier in the early levels. I played one today and got him to level 10. Plus he has attack speed/move speed pretty close on the Passive list... He is also the most squishy of them all. Late game only Witch has better survivability than a shadow, and that's only because she has crazy CC through Ice damage. ES is by far the best defense mechanic in the game, and the Shadow when built correctly massacres everything in sight with a Rapier crit build. Between block, evasion, and thousands of ES stacked up, he can pretty much plow through the game np. You gotta know what you're doing the first 30 levels or so, as that is when you are weakest. The other classes are more straight forward and less punishing early on, but their trees are pretty weak late game. Ranger has big troubles staying alive and is prohibitively expensive to build (Thicket/Imperial bows are absolutely necessary, and 5/6 socket versions with good mods are extremely hard to come by; you have to have a double roll on phys mods to make it good) and Mara/Templars have big issues staying alive in end game maps that are rare. That is cute, but the whole point of PoE is to do your own thing and not only follow cookie cutter builds.
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My biggest gripe with PoE atm is the difficulty in getting gems. I started a shadow with the goal of building it around flicker strike. Well, sucks to be me, I'm lvl 20 now and I still haven't gotten that fucking gem, still running around with double strike.
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On August 02 2012 01:38 Tobberoth wrote: My biggest gripe with PoE atm is the difficulty in getting gems. I started a shadow with the goal of building it around flicker strike. Well, sucks to be me, I'm lvl 20 now and I still haven't gotten that fucking gem, still running around with double strike. trade someone for it?
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Is there an in game trading system? or you have to go on forum and shit?
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just ask in general chat or join a few public parties and ask the people you're playing with if they have a spare they want to give away/trade. Or just play the game, you might get it as a quest reward.
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On August 01 2012 13:15 Silidons wrote:Show nested quote +On August 01 2012 12:49 NB wrote:hmm I am looking for a key, hope some TL-er could hook me up just like i helped random TL-er in dota2  . I also have a few question about the game: 1/i saw the massive skill tree, how efficient is this and at max level, what is the % of completion in that tree that you could reach? 2/ How is the mob AI? After i watch most streams on twitch, i found the mobs are pretty 'dull' compare to D3. In D3 mobs are very smart and act according to their affixes to draw out the maximum damage efficiency. How is this in PoE? 3/ How is the small inventory slot affect the game? 4/ Hardcore or Softcore? 1: the skill tree is really not as hard as it seems. what you basically do is choose a "major" or whatever skill point and go whatever direction you wish towards that. these large ones completely change up the game, some examples: take away all health to give shield, use health instead of mana for spells, make all melee attacks hit but never crit, etc etc etc. you can have 110 skill points @ max lvl. 2: this game is more of a "mob is actually hard" game like diablo 2, rather then how diablo 3 is (WoW mechanic like), and even in normal mode, some mobs are actually pretty fucking hard. try doing the act 1 boss with no cold resis....damn. just like in d2 mobs have different auras that grant them various powers. "hard" meaning you cant just stand there and smash face. when it comes to D3, all "hard' means is "don't stand in this". in PoE there are some mobs are just "hard" mobs, it's a lot more like D2. 3: it's not really that bad, i just pick up rares and you get wayyy more then enough portal scrolls to go back to town and vendor when you need to 4: when you die in hardcore, your character actually just becomes a softcore character, so if you wanted to play softcore anyways, but wanted to see how far you could get in HC, well you can do just that!
Can you elaborate on your 2nd point? I don't really understand what you're saying about D2 because frankly D2 was easy as hell. Only thing I could gleam from it was that you need particular resistances for certain bosses.
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Croatia7457 Posts
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I bought beta key, i generally dont buy anything on net. But i saw few streams and was pleased with gameplay, art direction (FINALYYY dark arpg, suck it meainstreamy D3). But what made my choice no-brainer was when i saw Kripp upgrading items with "currency" and a skill tree. Cant wait to play tomorrow.
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Is there a point of making a new guy right now? or isnt there sposed to be a wipe coming up pretty soon
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On August 02 2012 04:51 Skyro wrote:Show nested quote +On August 01 2012 13:15 Silidons wrote:On August 01 2012 12:49 NB wrote:hmm I am looking for a key, hope some TL-er could hook me up just like i helped random TL-er in dota2  . I also have a few question about the game: 1/i saw the massive skill tree, how efficient is this and at max level, what is the % of completion in that tree that you could reach? 2/ How is the mob AI? After i watch most streams on twitch, i found the mobs are pretty 'dull' compare to D3. In D3 mobs are very smart and act according to their affixes to draw out the maximum damage efficiency. How is this in PoE? 3/ How is the small inventory slot affect the game? 4/ Hardcore or Softcore? 1: the skill tree is really not as hard as it seems. what you basically do is choose a "major" or whatever skill point and go whatever direction you wish towards that. these large ones completely change up the game, some examples: take away all health to give shield, use health instead of mana for spells, make all melee attacks hit but never crit, etc etc etc. you can have 110 skill points @ max lvl. 2: this game is more of a "mob is actually hard" game like diablo 2, rather then how diablo 3 is (WoW mechanic like), and even in normal mode, some mobs are actually pretty fucking hard. try doing the act 1 boss with no cold resis....damn. just like in d2 mobs have different auras that grant them various powers. "hard" meaning you cant just stand there and smash face. when it comes to D3, all "hard' means is "don't stand in this". in PoE there are some mobs are just "hard" mobs, it's a lot more like D2. 3: it's not really that bad, i just pick up rares and you get wayyy more then enough portal scrolls to go back to town and vendor when you need to 4: when you die in hardcore, your character actually just becomes a softcore character, so if you wanted to play softcore anyways, but wanted to see how far you could get in HC, well you can do just that! Can you elaborate on your 2nd point? I don't really understand what you're saying about D2 because frankly D2 was easy as hell. Only thing I could gleam from it was that you need particular resistances for certain bosses. Well D2 got super easy once you were able to get good gear, particularly runewords. Let's say, for example, in D2 if you had only really gear you found yourself, Duriel was a god damn monster, and really the only way to make the Duriel fight easier, was to be ranged, because of his cold aura that. Now imagine doing Duriel in hell mode with only shit you found.
Another example is Andariel, she had mechanics that no one could exploit for the most part. The AoE was HUGE and you would still get hit if you were ranged. It's not like Azmodan where it's "Don't stand in a pool, or get hit by a fireball, gg". The mob in and of itself is just a plain hard mob unlike D3 where almost every single boss is only "don't stand in this". Examples:
Butcher - axe attack, charge, fire Belial - frontal cone, pools, charge up attack Azmodan - fireball, lazer, pools Diablo - fireball, firepool, fire AoE, bone prison
If you can not stand in those, you can very very easily kill them all. Avoidable by both melee and ranged classes.
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On August 02 2012 00:34 NB wrote:damn... im quite hyped. Now all i need is a key 
Just spend 10$ :S
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