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On July 06 2017 22:26 travis wrote: I am thinking fireball elementalist for beta now, non crit PoB has my DPS pretty up to pretty respectable numbers
but the build seems pretty weak single target... if there aren't adds around I can't shotgun my explosions
so maybe I won't do this after all
(but on 2nd hand, not many builds are looking like they will have fast AOE clear and top tier single target dps)
regarding arcane surge:
you could put it on enduring cry, with faster casting and increased duration
there'd actually be a point that way - endurance charges, and enduring cry casts really fast
so it'd be less of an annoyance as doing it with over skills. it'd basically be a half second of casting for a 6 second buff. but also give you endurance charges I was also playing around with Elementalist Fireball but totem fireball is just better. I made decent Fireball build with 200k single target damage but Totems does 300k and you got totems to hide behind and no reflect to worry about,
I used Fork or LMP for map clearing and you put in Slow Projectiles instead of that to kill map bosses. Also forget about Ignite or Immolation, Elemental Focus is so much better now.
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Be me trying to play Frostbolt in beta. 2 Frozen Trail jewels mandatory. Arrive at a8, check jewel price. I immediately regret my decision.
On July 06 2017 22:26 travis wrote: regarding arcane surge:
you could put it on enduring cry, with faster casting and increased duration
there'd actually be a point that way - endurance charges, and enduring cry casts really fast
so it'd be less of an annoyance as doing it with over skills. it'd basically be a half second of casting for a 6 second buff. but also give you endurance charges
Enduring Cry has cooldown when Arcane Surge only has 30% proc chance tho...
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Here is my Fireball/Flame Surge Totem Scion if anyone is interested: https://pastebin.com/MLa0Km8v To see Fireball or Flame Surge numbers just switch between Fireball+LMP and Flame Surge+Inc AoE. Not all jewels are given to character. Also I might have went overboard with crit chance, if one wants to use Diamond Flask, some passives or items can be replaced with those that give even more fire damage or crit multi.
I think Flame Surge might also be a nice replacement, AoE will be good enough, with 3 totems you can cover lots of packs and totem mana cost is noticeable less. Also you can easily cause enemies to get ignited with free extra Searing Bond or Fire Trap for massive damage vs map bosses and guardians. And vs static enemies (like Atziri) you can also replace Inc AoE with Concentrated Effect for crazy DPS values.
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flame surge having Good AoE? I'll believe it when I see it
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too bad curses can't have negative effect considering 2x Kikazaru + guardian = 105% reduction.
wonder if glacial cascade would be an interesting bladefall alternative for scion soul mantle totems
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On July 07 2017 02:33 EchelonTee wrote: flame surge having Good AoE? I'll believe it when I see it Well good enough to destroy the whole pack you put your totem next to :D You got 3 so you can keep throwing more of them and you want to so you can get most out of the self flagellation jewel.
Also in my build above Flame Surge got 1.9 cast speed so basically two attacks per second, it will be easily clearing groups.
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there's a lot of options tbh, comes down to preference and your goals for the character. I think with enough gear frostbolt is the best clear, but you need the jewels and they may be expensive on D1. GC I would assume is more of a boss killer but I haven't planned the build out
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On July 07 2017 06:04 EchelonTee wrote: there's a lot of options tbh, comes down to preference and your goals for the character. I think with enough gear frostbolt is the best clear, but you need the jewels and they may be expensive on D1. GC I would assume is more of a boss killer but I haven't planned the build out FrostBolt is best for clearing maps yes but Flame Surge is best for killing bosses. Fireball is something in between.
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I'm 100% trying out glacial cascade in 3.0 - probably glacial cascade miner if truths known. I think there's a disgusting amount of potential in it.
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On July 06 2017 22:59 vndestiny wrote:Be me trying to play Frostbolt in beta. 2 Frozen Trail jewels mandatory. Arrive at a8, check jewel price. I immediately regret my decision. Show nested quote +On July 06 2017 22:26 travis wrote: regarding arcane surge:
you could put it on enduring cry, with faster casting and increased duration
there'd actually be a point that way - endurance charges, and enduring cry casts really fast
so it'd be less of an annoyance as doing it with over skills. it'd basically be a half second of casting for a 6 second buff. but also give you endurance charges Enduring Cry has cooldown when Arcane Surge only has 30% proc chance tho...
This and I'm like 99% sure faster casting doesn't actually improve your warcry speed.
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On July 07 2017 14:02 bo1b wrote: I'm 100% trying out glacial cascade in 3.0 - probably glacial cascade miner if truths known. I think there's a disgusting amount of potential in it. I'm trying out Scion GC at the moment, mostly since this tree ended up being way too beautiful to pick any other class.
Bit casual with playing so it's only ~lvl 70 and I don't think it's that great so far. Yes, I can see pretty strong potential with the damage (if it's possible to reliably hit things with the overlapping spots of GC) but the AoE is too much of a downside I think. Mayyybe I can compensate that with Hatred on Essence Worm and Herald of Ice/Ash or something similar but I'm not sure.
I'll most likely see how this works out as EK nova with pretty much the exact same tree once that gem has a few more levels. In general I think MoM+Acro has massive, massive potential since the pool can get comparatively large to other Acro builds.
e: Scion-crit-anything might be stronger than Assassin for way more builds imo, the reason to go Assassin instead is the multi pretty much exclusively. I'd rather get free Frenzy/Onslaught or other goodies instead.
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I hope the Scion 100% curse effect resistance + Soul Mantle thing and totem build does not become well known.. Soul Mantle and Kikarazu rings will become too expensive :D
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On July 07 2017 15:01 r.Evo wrote:Show nested quote +On July 07 2017 14:02 bo1b wrote: I'm 100% trying out glacial cascade in 3.0 - probably glacial cascade miner if truths known. I think there's a disgusting amount of potential in it. I'm trying out Scion GC at the moment, mostly since this tree ended up being way too beautiful to pick any other class. Bit casual with playing so it's only ~lvl 70 and I don't think it's that great so far. Yes, I can see pretty strong potential with the damage (if it's possible to reliably hit things with the overlapping spots of GC) but the AoE is too much of a downside I think. Mayyybe I can compensate that with Hatred on Essence Worm and Herald of Ice/Ash or something similar but I'm not sure. I'll most likely see how this works out as EK nova with pretty much the exact same tree once that gem has a few more levels. In general I think MoM+Acro has massive, massive potential since the pool can get comparatively large to other Acro builds. e: Scion-crit-anything might be stronger than Assassin for way more builds imo, the reason to go Assassin instead is the multi pretty much exclusively. I'd rather get free Frenzy/Onslaught or other goodies instead. I agree so fucking much with the acro mom point, especially with the trickster ascendancy on skills that benefit from him. Essence drain trickster comes to mind as something that will be super good I think.
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On July 07 2017 18:50 bo1b wrote:Show nested quote +On July 07 2017 15:01 r.Evo wrote:On July 07 2017 14:02 bo1b wrote: I'm 100% trying out glacial cascade in 3.0 - probably glacial cascade miner if truths known. I think there's a disgusting amount of potential in it. I'm trying out Scion GC at the moment, mostly since this tree ended up being way too beautiful to pick any other class. Bit casual with playing so it's only ~lvl 70 and I don't think it's that great so far. Yes, I can see pretty strong potential with the damage (if it's possible to reliably hit things with the overlapping spots of GC) but the AoE is too much of a downside I think. Mayyybe I can compensate that with Hatred on Essence Worm and Herald of Ice/Ash or something similar but I'm not sure. I'll most likely see how this works out as EK nova with pretty much the exact same tree once that gem has a few more levels. In general I think MoM+Acro has massive, massive potential since the pool can get comparatively large to other Acro builds. e: Scion-crit-anything might be stronger than Assassin for way more builds imo, the reason to go Assassin instead is the multi pretty much exclusively. I'd rather get free Frenzy/Onslaught or other goodies instead. I agree so fucking much with the acro mom point, especially with the trickster ascendancy on skills that benefit from him. Essence drain trickster comes to mind as something that will be super good I think. RF/ED/Contagion Trickster, Life based and find *some* way to abuse Weave the Arcane. Hnggggg.
The "reduced Damage Taken" even effectively works as maxres. Found this tree a while ago but I'm pretty sure it can be improved. Ghost Dance just for the Dodge might also be worth, you'd have to sacrifice Walk the Aether though.
Something like this might be a fun hipster build with some money in the bank. If the RF can become strong enough to clear trash easily and you only need to use ED for blues/rares that could be a pretty fast build overall.
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Eh the combo isn't popular but it's fairly well-known. Also 80% is enough, no need to grab Guardian node. For Ascendant, Assassin node + Raider/Deadeye/Slayer/Champion/Elementalist all seem pretty good.
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On July 07 2017 20:48 r.Evo wrote:Show nested quote +On July 07 2017 18:50 bo1b wrote:On July 07 2017 15:01 r.Evo wrote:On July 07 2017 14:02 bo1b wrote: I'm 100% trying out glacial cascade in 3.0 - probably glacial cascade miner if truths known. I think there's a disgusting amount of potential in it. I'm trying out Scion GC at the moment, mostly since this tree ended up being way too beautiful to pick any other class. Bit casual with playing so it's only ~lvl 70 and I don't think it's that great so far. Yes, I can see pretty strong potential with the damage (if it's possible to reliably hit things with the overlapping spots of GC) but the AoE is too much of a downside I think. Mayyybe I can compensate that with Hatred on Essence Worm and Herald of Ice/Ash or something similar but I'm not sure. I'll most likely see how this works out as EK nova with pretty much the exact same tree once that gem has a few more levels. In general I think MoM+Acro has massive, massive potential since the pool can get comparatively large to other Acro builds. e: Scion-crit-anything might be stronger than Assassin for way more builds imo, the reason to go Assassin instead is the multi pretty much exclusively. I'd rather get free Frenzy/Onslaught or other goodies instead. I agree so fucking much with the acro mom point, especially with the trickster ascendancy on skills that benefit from him. Essence drain trickster comes to mind as something that will be super good I think. RF/ED/Contagion Trickster, Life based and find *some* way to abuse Weave the Arcane. Hnggggg. The "reduced Damage Taken" even effectively works as maxres. Found this tree a while ago but I'm pretty sure it can be improved. Ghost Dance just for the Dodge might also be worth, you'd have to sacrifice Walk the Aether though. Something like this might be a fun hipster build with some money in the bank. If the RF can become strong enough to clear trash easily and you only need to use ED for blues/rares that could be a pretty fast build overall. I think their is potential with rf and 8 frenzy charges to annihilate screens more quickly then a ton of builds.
https://poeplanner.com/AAgAAP0ACCYAAHuw2KLZyBT1b2qMFr8mlWHiVUu00cgMdoK1SOtjES8DHh9BNj2dqmyMYqy0xQzypcvC7AW1jb_UI1FHPs-95jfU7T8wfI19I_ZNkqOK7g7vetN-fXX-urvjxKIAXhmO7YMILvajFSAtgxm0vqd1y-pit7aNfkMxwzNaGtrBdO0FLS5T029672VNvTZHfrXyNZLYvf4K8kU64aZXTeP-j7c-QYf56ILHKPq4kxzc6-6a4EWdU1KPGoUyly1JT7yqfIMRLSycvOpqQwj0MtFFR8BmBLOiAPAfaPKE2XgNwBqpbnfjAdxvO5FHgLMJIKOjPLbaO4sOWrkAAAAAAA==
Some thing like this is so tanky - especially with a cod and rise of the phoenix that the more% modifier is possibly good enough to keep you doing damage quickly.
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On July 07 2017 22:01 vndestiny wrote:Eh the combo isn't popular but it's fairly well-known. Also 80% is enough, no need to grab Guardian node. For Ascendant, Assassin node + Raider/Deadeye/Slayer/Champion/Elementalist all seem pretty good. 80% is not enough when you got 5-6 different curses on you. You still need to be using curse immune flask all the time in tough fights and then lose the damage bonus. With Guardian Scion you just spam cast totems whenever (even your secondary totem like Searing or something) to get a free damage boost, you can have another useful flask without curse immune stat and you get a cast and attack speed boost from your aura. Other ascendancies give you up to 40% damage boost or 50% in case of Deadeye in a special circumstance. That is just 2 or 3 curses from this combination and you will have more than that most of the time and in all combat, not just while clearing trash.
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@bo1b in 3.0 I don't think projectile damage will work for ED. could be wrong though. I think that build could be very strong but I had trouble pathing it out.
re: that reddit thread on scion - seems like most think it is still weak. Soul mantle prices are secure :D I think people underestimate how nice it is to have an extra totem and free extra link. However I have been thinking that in the long run using a belly of the beast + 2x normal rings might be better just for the tankiness. I need to math out other ascendencies at some point. At the moment my scion is destroying everything but I need to see how it does up to T13 shore
thoughts - is the additional 25% curse reduction worth it? let's see how curses with 2x Kikazaru but no Scion feel (20% effectiveness):
Major to Notable Issue
- Projectile Weaknesss - 8.8% increased damage from projectiles.
- Vulnerability - 5.8% increased physical damage taken, 6.6% increased damage from damage over time.
- Assassin's Mark - 4% inc damage from crits, 1.8% higher crit chance.
- Enfeeble - 6% less damage, 5% reduced critical strike chance, 6% reduced crit multi
The numbers seem low, but imagine being crit by a ranged physical projectile (like porcupine or EK).That would be 8.8 + 5.8 + 4 = 18.6% more damage taken. Taking the crit away it's still 14.6 % more damage taken.
Little to No Issue
- Temp Chains - unclear, but I think the 40% reduced curse effect on player stacks with Kikazaru = no effect. could use testing. If it does affect you, would be 6% slow
- Elemental Weakness, Flammability, Conductivity, Frostbite - assuming overcapped, only 2.8% chance to be ignited, shocked, frozen
- Poacher's Mark, Punishment - no effect
- Warlord's Mark - 2% additional chance to be stunned, 6% reduced stun recovery
These all seem to be trivial, except temp chains depending on if it works.
I guess it boils down if you are ok with the more damage taken from projectiles and phys. This also means that I would never go Berserker Soul Mantle - another 10% inc damage taken on top of this would be ridiculous.
Personally I like the Guardian subclass quite a bit - the 10% move, cast, atk speed is appreciated, and the 5% block is quite nice (using rumi's). I'm also not willing to take up to 18.6% more damage, and 8.8% more proj damage, a very common damage type.
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Also that 5% more block means 5% more Crit multi if you are using Light of Lunaris unique (which I do in my build )
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