You'd be surprised what people will pay for though. Just because stone golem effect sounds garbage to you doesn't mean some struggling RF character doesn't desperately need it. The best is to try to always be enchanting an unenchanted hat unless the enchant is like ice nova damage on a devoto's right (somebody wants that enchant, but not on that hat obviously).
Path of Exile - Page 1176
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Sn0_Man
Tebellong44238 Posts
You'd be surprised what people will pay for though. Just because stone golem effect sounds garbage to you doesn't mean some struggling RF character doesn't desperately need it. The best is to try to always be enchanting an unenchanted hat unless the enchant is like ice nova damage on a devoto's right (somebody wants that enchant, but not on that hat obviously). | ||
-Archangel-
Croatia7457 Posts
On January 25 2017 02:29 Sn0_Man wrote: Best hats to run are indeed either valuable/fotm uniques (Rats Nest, Devoto's Devotion, Scold's Bridle, Vertex, etc) or ilvl 84 whites (hubris best by far, a few armour bases are probably OK, never evasion i don't think) You'd be surprised what people will pay for though. Just because stone golem effect sounds garbage to you doesn't mean some struggling RF character doesn't desperately need it. The best is to try to always be enchanting an unenchanted hat unless the enchant is like ice nova damage on a devoto's right (somebody wants that enchant, but not on that hat obviously). Do you buy those uniques? Or just enchant them if they dropped and enchant white ones most of the time? | ||
Sn0_Man
Tebellong44238 Posts
shit like eq duration on a devotos or barrage projectiles on a rats nest are worth like 5-10ex above the base item though, whereas on hubrises they are much cheaper (still gg) | ||
solidbebe
Netherlands4921 Posts
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HolydaKing
21254 Posts
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solidbebe
Netherlands4921 Posts
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HolydaKing
21254 Posts
On January 25 2017 04:17 solidbebe wrote: Im guessing youre talking about softcore? Im not sure those are that valuable in HC Yeah, I am. Archangel is playing SC afaik. | ||
Sn0_Man
Tebellong44238 Posts
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EchelonTee
United States5245 Posts
On January 25 2017 02:19 -Archangel- wrote: Friend asked how to best farm uber lab.. what should I tell him? I know some of you are pretty experienced. The obvious answer is get lots of keys and open chest and hope for the best but can anyone share what is best to enchant in each run? Best ES white helm and hope for some mod for some of the meta builds? other ppl talked about enchanting, these are just minor tip you want full key runs, 3 key runs are ok in first 2 weeks but after it's not profitable IMO. you want at the very least 10 min per run. if you can't make this times or die more than like 1/20 runs then fix yo build I personally do like 4-5 runs in a row, then price everything. pricing after every run takes away your flow look up layout on poelab.com of course running fast and memorizing lab layouts is the best time saver | ||
-Archangel-
Croatia7457 Posts
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EchelonTee
United States5245 Posts
blade vortex multiple instance stacking exploit, incase you haven't seen it so many builds I want to do before nerf, so little time >< | ||
-Archangel-
Croatia7457 Posts
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EchelonTee
United States5245 Posts
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Sn0_Man
Tebellong44238 Posts
mathil isn't known as a mechanics expert, he knows a fair amount from playing an asston and he's a skilled button presser but he doesn't study mechanics that much. | ||
EchelonTee
United States5245 Posts
sidenote: have people here played Grim Dawn? I heard good things about it, but tbh finding it really boring so far. It has complex mechanics but the builds don't seem that interesting (stack damage/procs -> kill shit), and the actual fights are a snooze fest so far. To be fair I'm only lvl 20 and I copied ZiggyD's beginner build so I'm just face rolling, but it feels weird that from Lvl 2 I have a skill (devouring swarm) that does amazing dps, DoT, life leech, and AoE/pierce. also realizing that I have little motivation to gear up and learn a whole new game when there's no global economy. though I did enjoy Torchlight 1/2 a lot so I don't know if that's it | ||
Pwere
Canada1556 Posts
I preferred Torchlight II, but PoE, Diablo 1 and 2 are simply better, imo. On another note, I hope the grind in PoE gets a bit more involved/harder in 2.6 as that's what makes it fun in the long run for me. Might skip it and wait for 3.0 otherwise. SSF could do it, but getting gems, maps, flasks, etc. is such a pain currently, I don't see them fixing it in time. | ||
EchelonTee
United States5245 Posts
for better or for worse GGG has steadily been pushing the game towards lower grind requirements, where a good 2 weeks of dedicated playing or 1.5 months of super casual play will let you essentially full clear a league. not sure how I feel about this yet. we'll see at 3.0 could always join the dark side, hardcore :3 I personally find the grind a lot more meaningful, and it forces me to put a lot more weight into my gearing decisions / gameplay decisions. I dont think I could ever do SSF I enjoy trading / economy stuff too much. Racing scratches my itch for solo play but who knows when that's coming back ;_; | ||
Pwere
Canada1556 Posts
But my problem is more with the "distance" between clearing shaper/guardians/atziri and farming ~T13 at ludicrous speed. Currently, the hardest content you can speedclear is by far the best return you can get. Doing anything remotely hard is a waste of time. And BHC basically compounds this. That's a problem with builds being on vastly different power levels. I can ignite bosses for millions of damage. Vaal spark can clear several screens with a single cast. How is an old Rain of Arrow pushing 200k dps supposed to compete with either of those? Yet there must be content they can do and not feel like crap. It's a hard problem. But the fact that I never learned the patterns of map bosses because I one shot them all feels wrong. Guardians were better in that aspect, but their maps are stupidly easy unless you roll some insane mods. Uber lab is more engaging, but mobs might as well not spawn in there. Imho, they've got a lot to fix for 3.0... but the potential of what it could be is still exhilarating =) | ||
EchelonTee
United States5245 Posts
you're right that builds are on vastly different levels, but it is possible to push even Rain of Arrows to the highest limits. check waggles' ignite herald of ash, or you could do full ele conversion. the main problem is that doing stuff like this costs way more. I think it's ok that there is uneven balance, it's just bad that GGG haven't made enough balance changes in a while. they do some stuff like killing mjolner, but oh look cospri's still insane, blade vortex buffed (??), etc. I'm really hoping for a true meta / mechanic shift that requires everyone to rethink their builds | ||
-Archangel-
Croatia7457 Posts
On January 27 2017 12:32 EchelonTee wrote: thought so, it's a fairly basic mistake though >< sidenote: have people here played Grim Dawn? I heard good things about it, but tbh finding it really boring so far. It has complex mechanics but the builds don't seem that interesting (stack damage/procs -> kill shit), and the actual fights are a snooze fest so far. To be fair I'm only lvl 20 and I copied ZiggyD's beginner build so I'm just face rolling, but it feels weird that from Lvl 2 I have a skill (devouring swarm) that does amazing dps, DoT, life leech, and AoE/pierce. also realizing that I have little motivation to gear up and learn a whole new game when there's no global economy. though I did enjoy Torchlight 1/2 a lot so I don't know if that's it I have few hundred hours in Grim Dawn. It was my go to aRPG while PoE had desync problems. I found it pretty fun for the most part. Also has some problems and some engine problems. Game has lots of different builds and some are more or less fun. It also depends on the players and what he enjoys. And yea, at lvl 20 you will not experience the real game. That one happens after lvl 50. And avoid simple builds like gun users, those are boring. Main advantage of Grim Dawn over PoE is that it has no economy, it is SSF but with good drop rates where new useful items drop often enough that you don't feel like you are wasting your time (or just collecting stuff to sell so you can buy useful items). I find Grim Dawn more similar to D2 than PoE because I played D2 SSF and had no problems self gearing to finish all quests on all difficulties. I didn't even grind in D2 | ||
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