Path of Exile - Page 1177
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Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game OR post your character name in the thread and ask for an invite Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends | ||
HolydaKing
21254 Posts
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EchelonTee
United States5245 Posts
if anyone needs to do challenges on bhc let me know it's lonely | ||
HolydaKing
21254 Posts
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-Archangel-
Croatia7457 Posts
On January 27 2017 17:55 EchelonTee wrote: you have any suggestions for a fun grim dawn build? something melee but with rly good AoE, I already have a conjurer caster build if anyone needs to do challenges on bhc let me know it's lonely Soldier/Shaman focusing on Primal Strike and Two hander is fun. You boost your defense by using Wendigo Totem. Another option is nightblade/soldier focusing on two weapons and using mostly passive skills that activate on % chance per hit. It has a couple of cool defensive skills that need precise timing to use. Also I found Demolitionist/Occultist fun. You use Grenado and Canister Bombs as your two main skills and use Occultist for debuffs. Another fun option is Shaman/Arcanist where you focus on lightning damage and some on cold damage. Your main skills are Wind Devil, Storm Totem and Thorzain's Sky Shard. Respecing is fairly cheap in Grim Dawn so you can just start something yourself and adjust later. Most of your build in end game comes from farming legendary items for your build or crafting and enhancing your own BIS gear. | ||
Pwere
Canada1556 Posts
On January 27 2017 16:48 EchelonTee wrote: But if you're farming Shaper, you want a build that trivializes the fight. And if we're gonna be honest, farming Shaper would get pretty boring pretty fast. The fight isn't that interesting mechanically. Corrupted guardian maps are way more challenging, but getting a bit more IIQ is not worth risking triple damage faster hydra or double AoE minotaur.I agree with some things you say, but it's not at all true that "Doing anything remotely hard is a waste of time" in BHC. Farming atziri, breachlords, shaper, lab, etc. are all very very profitable because not as many people can do it, but there's still plenty of people who want the gear. I don't expect that to actually be the case, and removing double dipping should already be enough to allow a much larger "fun and challenging" line between impossible and mindless. Breach is partly to blame for this as well. They are a lot more profitable when you encounter them in an easy zone. High level breaches in a dangerous map are thrilling, but they are not exactly profitable. | ||
solidbebe
Netherlands4921 Posts
Then i see that these people usually play softcore. No wonder youre getting bored of the game when there is never a real danger to your character, come play hardcore instead! The economy is also much much better. And if youre still tired of the game then just skip a league and come back the next. | ||
-Archangel-
Croatia7457 Posts
On January 27 2017 18:58 Pwere wrote: But if you're farming Shaper, you want a build that trivializes the fight. And if we're gonna be honest, farming Shaper would get pretty boring pretty fast. The fight isn't that interesting mechanically. Corrupted guardian maps are way more challenging, but getting a bit more IIQ is not worth risking triple damage faster hydra or double AoE minotaur. I don't expect that to actually be the case, and removing double dipping should already be enough to allow a much larger "fun and challenging" line between impossible and mindless. Breach is partly to blame for this as well. They are a lot more profitable when you encounter them in an easy zone. High level breaches in a dangerous map are thrilling, but they are not exactly profitable. Double dipping made other builds actually useful. If they just remove it, they are going to make builds of the week weaker but other builds unplayable and many of them are already borderline unplayable unless you got crazy gear. Like my Trypanon build, it is on lower end of the scale of useful builds in end game and only thing that makes it still useful is poison and double dipping. Without poison as it is, I can delete this character. Actually I would consider the biggest flaw of PoE the huge difference in power between top builds and most of the others. Lack of any semblance of balance in PoE is hilarious. | ||
HolydaKing
21254 Posts
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Frolossus
United States4779 Posts
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HolydaKing
21254 Posts
Though I guess for HC that's less true. Of course I also understand people who don't agree with it and just play the best builds, but like the vid says those usually get bored of the game more quickly (on SC at least). Also RIP Frolossus. I might give HC another try, still haven't achieved lvl 90 there, died twice at lvl 89 (not this league). | ||
Sn0_Man
Tebellong44238 Posts
Too bad GGG claim the data shows changing the tree drives away old players My best hc char is 91 (also not breach). I strongly recommend Explosive Arrow characters for people who aren't actually good enough to play HC (like me lolz). | ||
solidbebe
Netherlands4921 Posts
Sadly I died to Uul-netol ![]() | ||
vndestiny
Singapore3440 Posts
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bo1b
Australia12814 Posts
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solidbebe
Netherlands4921 Posts
On January 28 2017 07:48 vndestiny wrote: A problem with those super buffed blasphemy curses build is that they're vulnerable to range dmg outside the blasphemy range, so unintendedly kiting becomes more dangerous than just facetank. This is why you should just run straight into packs. How i would clear maps was just run from pack to pack and cast one essence drain + contagion, and if it was a pack of tanky mobs, cast an abyssal cry to blow everything up. With 20/20 curses and 20/20 blasphemy with hex master and some inc aoe from the tree, your curses actually reach pretty far. Never had a problem with ranged monsters. | ||
ThaddeusK
United States231 Posts
On January 28 2017 03:58 HolydaKing wrote: Seen this vid posted on reddit and mostly agree with it: + Show Spoiler + https://www.youtube.com/watch?v=OxQWKEClHAc Though I guess for HC that's less true. Of course I also understand people who don't agree with it and just play the best builds, but like the vid says those usually get bored of the game more quickly (on SC at least). Also RIP Frolossus. I might give HC another try, still haven't achieved lvl 90 there, died twice at lvl 89 (not this league). I agree with his main point that you should play what you want and not worry so much about what other builds are capable of, but he seems way to aggressively against meta/strong builds given this mindset. Many meta builds are alot of fun and they aren't going to ruin PoE for you if you can appropriately control your expectations when you go back to doing weaker builds. | ||
Espelz
Germany819 Posts
On January 28 2017 21:06 solidbebe wrote: This is why you should just run straight into packs. How i would clear maps was just run from pack to pack and cast one essence drain + contagion, and if it was a pack of tanky mobs, cast an abyssal cry to blow everything up. With 20/20 curses and 20/20 blasphemy with hex master and some inc aoe from the tree, your curses actually reach pretty far. Never had a problem with ranged monsters. You played ED as life build then I presume ? Because with the amount of mana a 6L ED costs (>100 for me), I cant imagine having dual blasphemy curses and discipline AND still enough mana to cast. The thing I`m a bit "scared" (of the mild inconvenience of dying, the poor SC player that I am :D) with such a heavy curse investment is.. I feel like every 4th map I roll has -curse effectiveness. Is this still okay because you have SO much curse effectiveness that you basically still get a "normal" effect ? Because w/o the heavy investment it feels like curses to pretty much nothing vs -75% effectiveness, and I dont wanna have to reroll so many map mods. | ||
HolydaKing
21254 Posts
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solidbebe
Netherlands4921 Posts
On January 29 2017 03:59 Espelz wrote: You played ED as life build then I presume ? Because with the amount of mana a 6L ED costs (>100 for me), I cant imagine having dual blasphemy curses and discipline AND still enough mana to cast. The thing I`m a bit "scared" (of the mild inconvenience of dying, the poor SC player that I am :D) with such a heavy curse investment is.. I feel like every 4th map I roll has -curse effectiveness. Is this still okay because you have SO much curse effectiveness that you basically still get a "normal" effect ? Because w/o the heavy investment it feels like curses to pretty much nothing vs -75% effectiveness, and I dont wanna have to reroll so many map mods. I was CI. This was my tree if you are curious: + Show Spoiler + https://www.pathofexile.com/passive-skill-tree/AAAABAYCALDYotk8tvmkkUfIFNo7cNSAs_VvTINqjHSBFr-00cgMdoK1SG1s62PndBEvAx7bGujWKwofQRB7Iupd8r46wzoOSIngm7URluZYhMV_xpMfkyfBxUkTXIpsC76K74h71-wYIvShL8rT-TeP-k5tbRm0DNfPXEClxBFQ2VuX9Oq6SbGHy5wyNbkbJVJTDXw0CqebpytLrpeVPV9XyTdmdZ7pAij6LKbPFYLHuJOQ1vnoHNxBh-vujxqcvqcIDR-PRp2uPCgdFJuhGmz60hhq99f3wRcveC-ESFKvZOd85VxrrUpV1lgHw21n_ICkGYr7CfbaGo8= Basically the minus curse effectiveness map mod sucks with this build. Since you are at 150%, you get 150 * 0.25 = 37,5% of the original effect. It's not very good. It is still a runnable mod however (especially on softcore, but I wouldnt recommend going enfeeble + temporal chains on softcore, it's kinda overkill), you just have to be more careful in the map. Regarding the mana cost. I was still running a 5link as I didnt manage to 6link my shavs (rip 700 fus). I believe the mana cost of my ED was ~65 mana. I had about 200 mana unreserved and I also ran a lvl12 clarity of my life which gave me a total of 50 mana regen. I could fire about 5 shots of ED before I ran out of mana, which more than enough for most things. I wore a consuming dark + decay dagger which meant you can oneshot bosses <t16. I did not wear a heretics veil btw. It is not worth the cost (around 200c) imo. | ||
HolydaKing
21254 Posts
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