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On January 10 2017 22:00 incinerate_ wrote: I also got some labfarming questions:
Can CI builds farm uber lab reliably outside of Occultist's Wicked Ward + Soul Strike builds? I am comfortable doing vanilla lab, uber trial are also mostly okay. But I don't have much experience with uber lab.
I get that Jugg is a great lab farmer with endurance charge stacking and going to full charges on sentries (and potentially ignoring poison dart traps if you pick the cannot be slowed below base speed ascendancy) plus all the phys mitigation for buffed Izaro. What's so good about the slayer ascendancy for lab farming?
How do you guys get trials completed so fast? I did every trial I encountered on my Chieftain (rip) and hit level 89 before completing them all. I assume once you completed them you just buy the tokens needed to enter uberlab. But do you just speed clear low tier maps for trials initially? Slayer has the Overleech that keeps you safe and at full HP. On top of that the overall higher damage+cull combined with the leech gives you faster lab times. Even a reasonably pimped out Slayer mostly deals with Izaro quickly enough. Juggs die because their fights take too long / they forget how much ele hurts, Slayers die because they fucked up mechanically.
The more runs you do, the more important it is to minimize situations in which you can fuck up. Imo Slayer does that better than Jugg, Soulstrike/Wicked Ward does it better than both but is much slower due to being stuck with a bow.
That beastshaw furl build someone posted looks *really* tempting though. If I'd want to run lab right now I'd prolly roll that.
As Echelon said, trials are done by leeching them off guild / global 820 channel. In general, depending on how nervous you can get, I'd recommend just doing a few lab runs on a good day in SC and work from there. Uberlab kills you if you're overconfident and if you're too scared to do the right thing at the right time. Panicking is bad.
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On January 09 2017 18:14 HolydaKing wrote:Show nested quote +On January 09 2017 10:45 Lachrymose wrote:On January 09 2017 07:34 HolydaKing wrote:On January 09 2017 07:29 Alur wrote:On January 09 2017 07:11 HolydaKing wrote: Uhm, I got a pretty nooby question. If I play a Cold to Fire (with Pyre) build, would 25% elemental damage be equally good as 25% fire damage and 25% cold damage or would the later be better? Latter is better, ele damage only applies once. Then it kinda makes sense that the build I'm following prefers 3 point jewels. For example one of those gives 8% elemental dmg plus tops 25% cold and fire dmg from Izaro's Turmoil. Otherwise could pick up 38% elemental dmg from tree (plus 10 int/dex). Though I think I won't take the 8% mana + Izaro's Turmoil and instead pick the ele dmg nodes. Most damage comes from the ignites so cold damage won't be thaat good I think. What are you doing that most damage comes from ignites? https://www.pathofexile.com/forum/view-thread/1810211Imo for Vortex CtF conversion chars usually most of the dmg comes from ignites. I have been looking into the build as my friend would like to try it but I have been thinking how an assassin trapper version could be better. Pros would be no need to have it around yourself as Vortex activates around traps, more damage due to assassin insane crit and trap passives double dip. Instead of chance to burn support you use Trap Support and instead of Controlled Destruction you use Trap Damage Support. Also assassin has culling strike so that OoS you use to get EE would now cull bosses and shit.
Cons would be no life leech but this build does not depend on that. You need belt slot for trapper belt (SunBlast) and one or two trap duration reduction jewels. And you might have problems with cooldown of Vortex trap. You would need to use Trap Cooldown support for faster mapping or have a secondary spell like Trap+Ice Nova to help clear weaker mobs. With Assassin insane crit abilities even this ice nova would probably one shot everything. Also this versions would require high Dex for all the trap supports so a bit more restrictions on gear. also due to not going into templar area, a bit less of AoE and lower strength as well so it will need some strength on gear to be able to use max lvl fire pen gem.
What do you think?
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In no way it would be better for what the build tries. Inquisitor grants an easy and quite consistent way to spawn consecrated ground and has two 0.5% regen nodes, so that's 5% regen, which is huge (ofc you can use a flask for 4% but the uptime will be lower). Pious Path with the 100% avoidance of elemental effects is great for ES and it also grants mana regen which you need badly (if 6L at least).
If you don't go into the Templar Area you'll likely have even less regen on the tree. As for life leech, I don't use it either, it's not needed with over 2k regen when consecrated ground is up. That said, getting that much regen requires Marble Amulet, the unique Armour, good amounts of regen on tree, consecrated ground AND other good gear to achieve as high as possible ES as you can. I only got 12k atm in comparison to the 14k from the build guy, and most pieces already were 1-2 ex (not speaking of 6L armour and lvl 4 Empower).
If damage was a huge issue, maybe. For a more budget version it could be worth thinking of, but with the gear of the guy in the build you can do everything and by now I also usually manage to one shot burn Uber Izaro to death.
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On January 11 2017 19:16 HolydaKing wrote: In no way it would be better for what the build tries. Inquisitor grants an easy and quite consistent way to spawn consecrated ground and has two 0.5% regen nodes, so that's 5% regen, which is huge (ofc you can use a flask for 4% but the uptime will be lower). Pious Path with the 100% avoidance of elemental effects is great for ES and it also grants mana regen which you need badly (if 6L at least).
If you don't go into the Templar Area you'll likely have even less regen on the tree. As for life leech, I don't use it either, it's not needed with over 2k regen when consecrated ground is up. That said, getting that much regen requires Marble Amulet, the unique Armour, good amounts of regen on tree, consecrated ground AND other good gear to achieve as high as possible ES as you can. I only got 12k atm in comparison to the 14k from the build guy, and most pieces already were 1-2 ex (not speaking of 6L armour and lvl 4 Empower).
If damage was a huge issue, maybe. For a more budget version it could be worth thinking of, but with the gear of the guy in the build you can do everything and by now I also usually manage to one shot burn Uber Izaro to death. True, I forgot Inquisitor grants massive regen boosts. But I would not consider Inquisitor's generating consecrated ground as consistent. I would still use the flask to generate it.
That said, Inquisitor needs that due to needing to be very close for vortex to hit anything. A trap version guy would get hit less often due to being able to one shot packs from edge of screen if he wanted  On the other hand, Vortex cold dot is not affected by crit damage so the bonus damage from crit would affect initial Vortex damage and base ignite damage but not cold dot. Cold Dot would still have more damage from big pure elemental damage boosts Inquisitor gives.
And Pious Path is certainly useful, probably critical for HC. For SC, a freeze immune flask is usually all you need.
EDIT: In the build the guy has a video of him running a T16 Pit of the Chimera, full sextants + bloodlines. His damage does not look too impressive there. If you manage to one shot Uber Izaro, does that mean T16 Pit of the Chimera, full sextants + bloodlines video has stronger enemies?
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OK let me ask you something else. In addition to current berserker I am leveling I am also going to make another one. THis one will be using Hegemony's Era unique staff. It has (241 to 251)–(303 to 333) base physical damage, very good base crit and decent base attack speed. I will be using Cyclone. For the rest I cannot choose between two options. #1 Use Kaom's Armor and focus on fire damage. With Added Fire, Herald of Ash and Hatred + Pyre ring I can get to almost 100% physical damage added as fire. With Kaom's Armor, Rallying Cry and Berserker I can get a decent amount of double dipping and as this is a crit build, most of my hits are going to be igniting enemies as well. Two problems I got are my wanting to finally play a Cyclone build (it does half damage per hit) and no reasonable way to get good enough fire penetration. I would need to swap around Fire Pen gem for battles with known fire resistant enemies and/or use flammability curse. Ignite does not stack and my best hits is always going to be one from Cyclone's half damage. Only real way to maybe get around this is Emberwake and Taming but then I would not be using pyre and losing 40% damage boost from Hatred. And Taming costs more than Kaom's Heart and 5L Hegemony Staff together.
So my option #2 Loan Cospri's Will armor from my current Berserker, use Iron Reflexes again and go poison. I will have almost no double dipping (except what Berserker gives), I get no extra chaos damage from physical. Base damage will be half of the fire version but each hit will stack on tougher targets without need of extra equipment. Of course this version will have up to 1500 life less but will basically cost only 5L Hegemony staff plus rare items for other slots.
Both characters will be using Leap+knockback to get into fray and help with Power Charge generation (unique ability of the staff).
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On January 11 2017 23:06 -Archangel- wrote:OK let me ask you something else. In addition to current berserker I am leveling I am also going to make another one. THis one will be using Hegemony's Era unique staff. It has (241 to 251)–(303 to 333) base physical damage, very good base crit and decent base attack speed. I will be using Cyclone. For the rest I cannot choose between two options. #1 Use Kaom's Armor and focus on fire damage. With Added Fire, Herald of Ash and Hatred + Pyre ring I can get to almost 100% physical damage added as fire. With Kaom's Armor, Rallying Cry and Berserker I can get a decent amount of double dipping and as this is a crit build, most of my hits are going to be igniting enemies as well. Two problems I got are my wanting to finally play a Cyclone build (it does half damage per hit) and no reasonable way to get good enough fire penetration. I would need to swap around Fire Pen gem for battles with known fire resistant enemies and/or use flammability curse. Ignite does not stack and my best hits is always going to be one from Cyclone's half damage. Only real way to maybe get around this is Emberwake and Taming but then I would not be using pyre and losing 40% damage boost from Hatred. And Taming costs more than Kaom's Heart and 5L Hegemony Staff together. So my option #2 Loan Cospri's Will armor from my current Berserker, use Iron Reflexes again and go poison. I will have almost no double dipping (except what Berserker gives), I get no extra chaos damage from physical. Base damage will be half of the fire version but each hit will stack on tougher targets without need of extra equipment. Of course this version will have up to 1500 life less but will basically cost only 5L Hegemony staff plus rare items for other slots. Both characters will be using Leap+knockback to get into fray and help with Power Charge generation (unique ability of the staff).
Double dipping ignite is either for big slow hits (e.g. flameblast or vortex) or small fast hits with taming emberwake combo (but then why not go poison instead) so I dont think your first idea will quite work out. You can use molten strike with Avatar of Fire and build it like a Ngamahu's Flame char but I have bad experience with crit staff aof build ....
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On January 11 2017 23:15 vndestiny wrote:Show nested quote +On January 11 2017 23:06 -Archangel- wrote:OK let me ask you something else. In addition to current berserker I am leveling I am also going to make another one. THis one will be using Hegemony's Era unique staff. It has (241 to 251)–(303 to 333) base physical damage, very good base crit and decent base attack speed. I will be using Cyclone. For the rest I cannot choose between two options. #1 Use Kaom's Armor and focus on fire damage. With Added Fire, Herald of Ash and Hatred + Pyre ring I can get to almost 100% physical damage added as fire. With Kaom's Armor, Rallying Cry and Berserker I can get a decent amount of double dipping and as this is a crit build, most of my hits are going to be igniting enemies as well. Two problems I got are my wanting to finally play a Cyclone build (it does half damage per hit) and no reasonable way to get good enough fire penetration. I would need to swap around Fire Pen gem for battles with known fire resistant enemies and/or use flammability curse. Ignite does not stack and my best hits is always going to be one from Cyclone's half damage. Only real way to maybe get around this is Emberwake and Taming but then I would not be using pyre and losing 40% damage boost from Hatred. And Taming costs more than Kaom's Heart and 5L Hegemony Staff together. So my option #2 Loan Cospri's Will armor from my current Berserker, use Iron Reflexes again and go poison. I will have almost no double dipping (except what Berserker gives), I get no extra chaos damage from physical. Base damage will be half of the fire version but each hit will stack on tougher targets without need of extra equipment. Of course this version will have up to 1500 life less but will basically cost only 5L Hegemony staff plus rare items for other slots. Both characters will be using Leap+knockback to get into fray and help with Power Charge generation (unique ability of the staff). Double dipping ignite is either for big slow hits (e.g. flameblast or vortex) or small fast hits with taming emberwake combo (but then why not go poison instead) so I dont think your first idea will quite work out. You can use molten strike with Avatar of Fire and build it like a Ngamahu's Flame char but I have bad experience with crit staff aof build .... The one thing that cannot change is Cyclone. I have been trying to make a decent Cyclone build for a while, gave up in the past when my access to resources was limited and my understanding of the game was lesser. Also never tried a staff non caster. So those two I want to keep. My other Berserker that started as a dual weapon cyclone one will probably end up as BF or Reave so I want at least one good Cyclone version So what is your bad experience with crit staff?
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On January 11 2017 20:09 -Archangel- wrote: EDIT: In the build the guy has a video of him running a T16 Pit of the Chimera, full sextants + bloodlines. His damage does not look too impressive there. If you manage to one shot Uber Izaro, does that mean T16 Pit of the Chimera, full sextants + bloodlines video has stronger enemies? Well, I can only speak for Lair of the Hydra, which I managed to do fairly well (1 dmg mod). The trash wasn't very tanky, for rares dropping Orb of Storms for EE+Flammability surely helped. Hydra itself took a lot longer than the phases of Uber Izaro. Not sure how long, as I didn't stop the time. I only know she managed to disappear 4-5 times at least.
For one shotting Uber Izaro easily, using Vessel of Vinktar also helps greatly. It increases the burn dmg A LOT.
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On January 12 2017 00:08 HolydaKing wrote:Show nested quote +On January 11 2017 20:09 -Archangel- wrote: EDIT: In the build the guy has a video of him running a T16 Pit of the Chimera, full sextants + bloodlines. His damage does not look too impressive there. If you manage to one shot Uber Izaro, does that mean T16 Pit of the Chimera, full sextants + bloodlines video has stronger enemies? Well, I can only speak for Lair of the Hydra, which I managed to do fairly well (1 dmg mod). The trash wasn't very tanky, for rares dropping Orb of Storms for EE+Flammability surely helped. Hydra itself took a lot longer than the phases of Uber Izaro. Not sure how long, as I didn't stop the time. I only know she managed to disappear 4-5 times at least. For one shotting Uber Izaro easily, using Vessel of Vinktar also helps greatly. It increases the burn dmg A LOT. Lol. You didn't mention you got op items like VoV :D
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Ok then. A crit staff berserker using Abyssus and Atziri Acuity is the end goal :D I will need both fortify and endurance charges to survive that :D With cyclone probably a poison based version. Now I need to start gathering monez for those vaal gauntlets :D
And I found a berserker BF claw crit build similar to what my current berserker is doing. Does insane damage but focuses on phys/elemental where I focus on phys/chaos. I guess eventually this build can also be good :D
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On January 12 2017 01:24 -Archangel- wrote:Show nested quote +On January 12 2017 00:08 HolydaKing wrote:On January 11 2017 20:09 -Archangel- wrote: EDIT: In the build the guy has a video of him running a T16 Pit of the Chimera, full sextants + bloodlines. His damage does not look too impressive there. If you manage to one shot Uber Izaro, does that mean T16 Pit of the Chimera, full sextants + bloodlines video has stronger enemies? Well, I can only speak for Lair of the Hydra, which I managed to do fairly well (1 dmg mod). The trash wasn't very tanky, for rares dropping Orb of Storms for EE+Flammability surely helped. Hydra itself took a lot longer than the phases of Uber Izaro. Not sure how long, as I didn't stop the time. I only know she managed to disappear 4-5 times at least. For one shotting Uber Izaro easily, using Vessel of Vinktar also helps greatly. It increases the burn dmg A LOT. Lol. You didn't mention you got op items like VoV :D But I did mention I have Empower 4 and 6L, both being way more expensive than VoV. Yeah, the build isn't cheap at all and while it probably works with cheaper items until T15, it kinda needs the optimal items (aside from the ES gear which you can always upgrade probably; still having above 10k is definitely a must) for T16. VoV isn't important for T16 though, because it won't let me one shot those Guardians. In fact the guy from the build doesn't use it.
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On January 11 2017 10:14 Blitzkrieg0 wrote:Show nested quote +On January 11 2017 09:40 Broetchenholer wrote:Hey guys, quick question. I am currently building towards a chaos inoculation hc char and have zero experience towards endgame as i only play hc and usually die sooner then later  Watching some non-build videos i am sure it's viable if probably challenging, however, i can't figure out how they actually sustain being swarmed aka being hit constantly. Even with all major nodes in the upper part of the passive screen, there is nothing that seems to be able to fill up your pool wuick enough to not die. I know that i could use health regen for energy shield, but that seems not high enough. Even at 5% lifereg/sec that's just 500 life/sec with 10k energy shield. Lifeleach can work towards it as well, but then, what are all the builds using spells doing? There is no talent that allows speels to leach life, is there? So, what happens if i lose half my energy shield and keep getting hit? Typically you use an amulet that is corrupted to have the implicit 0.2% of Fire (or cold/lightning) Damage Leeched as Life as this will work with spells. It is also possible to use the life leech support gem.
Is that something HC-Chars with chaos inoculation then all have to do or is the amount of hp generally enough and ES regeneration is sufficient if you play carefully?
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On January 12 2017 02:04 Broetchenholer wrote:Show nested quote +On January 11 2017 10:14 Blitzkrieg0 wrote:On January 11 2017 09:40 Broetchenholer wrote:Hey guys, quick question. I am currently building towards a chaos inoculation hc char and have zero experience towards endgame as i only play hc and usually die sooner then later  Watching some non-build videos i am sure it's viable if probably challenging, however, i can't figure out how they actually sustain being swarmed aka being hit constantly. Even with all major nodes in the upper part of the passive screen, there is nothing that seems to be able to fill up your pool wuick enough to not die. I know that i could use health regen for energy shield, but that seems not high enough. Even at 5% lifereg/sec that's just 500 life/sec with 10k energy shield. Lifeleach can work towards it as well, but then, what are all the builds using spells doing? There is no talent that allows speels to leach life, is there? So, what happens if i lose half my energy shield and keep getting hit? Typically you use an amulet that is corrupted to have the implicit 0.2% of Fire (or cold/lightning) Damage Leeched as Life as this will work with spells. It is also possible to use the life leech support gem. Is that something HC-Chars with chaos inoculation then all have to do or is the amount of hp generally enough and ES regeneration is sufficient if you play carefully? Most CI builds use some form of leech between Warlords mark (usually blasphemied), Various flasks that grant leech (Vinktars primarily, but also atziri's promise), 0.2% sources including doryani's catalyst, doryani's invitation, weapon mastercrafts and occasionally amulet corruptions or the leech gem. If you use leech, you generally skill vaal pact and forgo regeneration (zealot's oath is in a shitty place).
If you aren't using leech, you are usually going to be an occultist with wicked ward and abusing regen-on-kill combined with near-instant recharge start from nodes on the tree, sometimes soul strike quiver, etc. It takes a lot of effort to get "enough" straight regen usually, although as trickster it's definitely possible (or with a beast fur shawl)
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anyone know of good up to date guides for essence drain occultist?
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On January 11 2017 23:06 -Archangel- wrote:OK let me ask you something else. In addition to current berserker I am leveling I am also going to make another one. THis one will be using Hegemony's Era unique staff. It has (241 to 251)–(303 to 333) base physical damage, very good base crit and decent base attack speed. I will be using Cyclone. For the rest I cannot choose between two options. #1 Use Kaom's Armor and focus on fire damage. With Added Fire, Herald of Ash and Hatred + Pyre ring I can get to almost 100% physical damage added as fire. With Kaom's Armor, Rallying Cry and Berserker I can get a decent amount of double dipping and as this is a crit build, most of my hits are going to be igniting enemies as well. Two problems I got are my wanting to finally play a Cyclone build (it does half damage per hit) and no reasonable way to get good enough fire penetration. I would need to swap around Fire Pen gem for battles with known fire resistant enemies and/or use flammability curse. Ignite does not stack and my best hits is always going to be one from Cyclone's half damage. Only real way to maybe get around this is Emberwake and Taming but then I would not be using pyre and losing 40% damage boost from Hatred. And Taming costs more than Kaom's Heart and 5L Hegemony Staff together. So my option #2 Loan Cospri's Will armor from my current Berserker, use Iron Reflexes again and go poison. I will have almost no double dipping (except what Berserker gives), I get no extra chaos damage from physical. Base damage will be half of the fire version but each hit will stack on tougher targets without need of extra equipment. Of course this version will have up to 1500 life less but will basically cost only 5L Hegemony staff plus rare items for other slots. Both characters will be using Leap+knockback to get into fray and help with Power Charge generation (unique ability of the staff).
Honestly Kaom's heart is prolly BiS for 2h life builds even if you don't use fire damage at all.
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Eh, not necessarily. It's got a ton of life, but you have other chests like Lioneye's, The Perfect Form, LC, etc. You can't go wrong with Kaom's, but there's other chests that offer benefits other than HP.
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I miss when kaoms gave 1k hp and a mirrorable chest was around 700-800es
that was when there was a tradeoff for no sockets vs 6link you know
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thats the ES vs life conversation in a nutshell.
(also why kaom's could probably use a buff maybe not back to 1k hp but something a little higher... almost tempted to say shav's could use one as well given how strong and easy CI is now)
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The buff shavs needs is availability so that lowlife isn't so gated behind a tier1 rarity unique. No, solaris lorica doesn't count. Upgraded chayula provides PLENTY of power level to low life, although I shudder to think the price once breach isn't the main league mechanic.
Kaoms at 750 would be nice. Belly kinda infringes on it's territory right now considering you can run a 6L belly, but 750 would be more out of reach. TBH i'd rather just see chests roll like 50 higher on rares etc as well. Adding like 5 more max life on deafening essences as a "buff" to life was such a slap in the face. Right now a rare chest is just so unjustifiable.
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How's the single target dmg of a generic 2h earthquake Slayer using a 6L almost bis weapon (e.g. Disfavour) compared to other common builds like Flameblast totem/HOWA raider/ED/Ngamahu/CI assassin bf etc... ?
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