Act 3: Rise of the Place Holders!
Path of Exile - Page 115
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Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game OR post your character name in the thread and ask for an invite Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends | ||
NotSorry
United States6722 Posts
Act 3: Rise of the Place Holders! | ||
Nudelfisk
Sweden104 Posts
On May 13 2012 21:46 pallad wrote: You are trolling ? , yes i know game is very easy on medium , same in act 2 ( im 27 lv duelist hc) . Im almost die , just once , when this bloob.. moobs that can freez you hits me , then little lag and like 100hp left.. But dont write merveil is like normal moob..you need some frost resist for him , you also need to use hp flaks propertly.. He got two phases..a lot of hp , how he can be like normal moob ? Well okay sorry guess i phrased that badly. What i meant was they didnt really feel like bosses, more like unique mobs - harder yes but i felt no sense of achievement after killing them. Seems like im in the minority though, each to his own i guess ![]() | ||
NotSorry
United States6722 Posts
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pallad
Poland1958 Posts
On May 13 2012 22:39 NotSorry wrote: Not fully true there pallad I've beaten Merveil with a bow ranger without getting hit once by anything not named cold snap, her spears are completely avoidable and between each set you can get 1 arrow off at her, it sure as hell isn't easy but it was fun to try and do. However that 1 cold snap landing is sometimes enough to get you killed without a freeze removal flask. Act 3: Rise of the Place Holders! Ah like i said.. some posts ago.. bow build is so op.. When i start HC char i was switching to bow for bosses ( im duelist) and it was so easy , so i sell my bow , and now only play sword/shield | ||
NotSorry
United States6722 Posts
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pallad
Poland1958 Posts
On May 14 2012 00:41 NotSorry wrote: I only play rangers, more often than not with bow builds. Have never played a game that I felt made melee fun and/or exciting. I dont tell you dont play .. i just write that NOW in PoE bows and bow skills are OP , time for balance will come | ||
NotSorry
United States6722 Posts
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Grend
1600 Posts
So now my Marauder is level 31 and still kicking quite a lot of ass, and I´m halfway through cruel. Been doing some cursing (the life leech+ extra pot regen and some endurance charge stuff), with hp regen aura, and ice hammer. Works pretty well, just need a decent red four socket linked item and then I`m going to be pretty badass with the damage output increasing like 25-30 % instantly from that alone. The general chat in this game is pretty entertaining with obviously quite a few TLers around. Been discussing Bisu vs Flash, SC2 vs Diablo 3 and other fun stuff. Only annoying part is the people who want to rip on D3, or PoE and every 5 minutes someone starts a idiotic debate about it. Just play both, play one, or play nothing. It does not hurt you what others do for fun. | ||
-Dustin-
United States717 Posts
Well I just made my Shadow and damn I love Double Strike! Hillock was just destroyed by that. I feel I may be using this skill for awhile. | ||
pallad
Poland1958 Posts
On May 14 2012 01:07 NotSorry wrote: I would disagree, the damage of range is much lower than melee and their tankiness is much lower which is the trade off for being able to kite and avoid rather than just jump into the middle of everything and spam til either you or it is dead. But if you can play , and you have good skills (gems) in use..+ good items , nothing even gonna come close to you. I dont attack you , or something.. its just OP , and you see in future they gonna nerf it. | ||
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Myles
United States5162 Posts
On May 14 2012 05:51 pallad wrote: But if you can play , and you have good skills (gems) in use..+ good items , nothing even gonna come close to you. I dont attack you , or something.. its just OP , and you see in future they gonna nerf it. From what I've seen, pretty much every class seems to be considered OP. | ||
RaiZ
2813 Posts
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NotSorry
United States6722 Posts
On May 14 2012 05:51 pallad wrote: But if you can play , and you have good skills (gems) in use..+ good items , nothing even gonna come close to you. I dont attack you , or something.. its just OP , and you see in future they gonna nerf it. but when you mess up, you die in 1-2 hits, unlike most melee who can sit in a pack of mobs and spam away without risking death at any point On May 14 2012 08:32 RaiZ wrote: Stats will really effect which gear and skills you can use later on in game as the requirements for things get much higher. Didn't really like this game. The whole passive skills seems redundant. Pretty much every class can have the same attribute after a while right ? If so, what's the point in choosing one of the six characters in the beginning of the game ? This game for some reasons felt way complicated for absolutely no reasons. I guess it could be good for those who want to stick with the d2's nostalgia... | ||
Haasts
New Zealand4445 Posts
Not sure if it's my computer or the game, but does anyone else have problems with attempting to click a mob to attack it or whatever, but it's moved and you end up trundling on over past it? Gets frustrating with very very fast mobs like the snake/insect things in the pyramid - I'm fairly certain reflective damage or spamming ice lances took out more of those than my melee attacks. | ||
NotSorry
United States6722 Posts
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Haasts
New Zealand4445 Posts
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Galdo
United States338 Posts
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Daumen
Germany1073 Posts
This game has so many features that are new (to me) like the currency system etc it got me hooked :> | ||
frd
France164 Posts
On the other hand, some aspects of the game were a bit off-putting. The drab art style was a real turn-off for me (brown, brown everywhere!) and the merchant interface was awful (click and drag). As some have already mentionned, the combat felt a bit stiff. Nowhere was that more evident than when using the Marauder's Leap ability, which takes nothing short of a full hour to arm itself. The fact Molten Armor (I think that's what it's called) interrupts your movement also falls within that category. Finally, I found that the targetting could be a bit fickle at times. These were my main issues with the game. I also got the feeling the game went out of its way to shower you with magic and rare items, which meant both a lot of time wasted in vendoring and diluted the "cool factor" of a rare find. I also felt the game was hurt by the absence of a discernable overarching narrative. I can see how the Passive build system would appeal to old-school ARPG maniacs, but I personnally ended-up slightly miffed that my weapon spec choice (2H in my case) meant that I would be stuck like that, since I like playing with new toys from time to time. All in all, it looks to be a pretty good game, but I'm not sure it's one I'll be anxious to get back to once it's released. | ||
-Archangel-
Croatia7457 Posts
On May 14 2012 23:25 frd wrote: PoE didn't strike me as a particularly attractive game until now, but the beta did give some measure of appreciation for the game. The flask system is ingenious and opens interesting management strategies ; the barter system, while it freaks me out just a little bit, is actually kinda clever as well. On the other hand, some aspects of the game were a bit off-putting. The drab art style was a real turn-off for me (brown, brown everywhere!) and the merchant interface was awful (click and drag). As some have already mentionned, the combat felt a bit stiff. Nowhere was that more evident than when using the Marauder's Leap ability, which takes nothing short of a full hour to arm itself. The fact Molten Armor (I think that's what it's called) interrupts your movement also falls within that category. Finally, I found that the targetting could be a bit fickle at times. These were my main issues with the game. I also got the feeling the game went out of its way to shower you with magic and rare items, which meant both a lot of time wasted in vendoring and diluted the "cool factor" of a rare find. I also felt the game was hurt by the absence of a discernable overarching narrative. I can see how the Passive build system would appeal to old-school ARPG maniacs, but I personnally ended-up slightly miffed that my weapon spec choice (2H in my case) meant that I would be stuck like that, since I like playing with new toys from time to time. All in all, it looks to be a pretty good game, but I'm not sure it's one I'll be anxious to get back to once it's released. Except for bolded part those are the problems of beta and game not being completed. In a year time I would bet most of these issue would be fixed. As for bolded part, I agree with you. The game and skills lack fluency. I have been complaining about boring, slow Leap Slam from the moment I tried it 6 months ago. For whatever reason they don't care. And being able to use some skills on the move would be a huge blessing for this game. | ||
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