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Path of Exile - Page 115

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Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game
OR
post your character name in the thread and ask for an invite
Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends
NotSorry
Profile Blog Joined October 2002
United States6722 Posts
Last Edited: 2012-05-13 13:41:39
May 13 2012 13:39 GMT
#2281
Not fully true there pallad I've beaten Merveil with a bow ranger without getting hit once by anything not named cold snap, her spears are completely avoidable and between each set you can get 1 arrow off at her, it sure as hell isn't easy but it was fun to try and do. However that 1 cold snap landing is sometimes enough to get you killed without a freeze removal flask.

On May 13 2012 16:10 dust7 wrote:
Show nested quote +
On May 13 2012 10:05 NotSorry wrote:
All voice acting and story is going to be added for open beta, there are a few little easter eggs put in with 0.9.9 such as the hooded female figure that runs away as you move into the Warden's chamber to fight Brutus.

I bet that's Placeholder Quest Girl.


Act 3: Rise of the Place Holders!
We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. - Orwell
Nudelfisk
Profile Joined June 2011
Sweden104 Posts
May 13 2012 14:00 GMT
#2282
On May 13 2012 21:46 pallad wrote:
Show nested quote +
On May 13 2012 16:16 Nudelfisk wrote:
I dunno, i just dont feel any epicness. When i killed brutus it was just another mob, same thing with merveil. I like the skill system but it lacks smth when it comes to gameplay and immersion...


You are trolling ? , yes i know game is very easy on medium , same in act 2 ( im 27 lv duelist hc) . Im almost die , just once , when this bloob.. moobs that can freez you hits me , then little lag and like 100hp left..

But dont write merveil is like normal moob..you need some frost resist for him , you also need to use hp flaks propertly..
He got two phases..a lot of hp , how he can be like normal moob ?


Well okay sorry guess i phrased that badly. What i meant was they didnt really feel like bosses, more like unique mobs - harder yes but i felt no sense of achievement after killing them. Seems like im in the minority though, each to his own i guess
NotSorry
Profile Blog Joined October 2002
United States6722 Posts
May 13 2012 14:08 GMT
#2283
Question: Did you read any of the lore or story throughout the game or did you just run into Merveil and be like "wtf is this thing, oh well I'll kill it"?
We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. - Orwell
pallad
Profile Joined September 2010
Poland1958 Posts
May 13 2012 15:12 GMT
#2284
On May 13 2012 22:39 NotSorry wrote:
Not fully true there pallad I've beaten Merveil with a bow ranger without getting hit once by anything not named cold snap, her spears are completely avoidable and between each set you can get 1 arrow off at her, it sure as hell isn't easy but it was fun to try and do. However that 1 cold snap landing is sometimes enough to get you killed without a freeze removal flask.

Show nested quote +
On May 13 2012 16:10 dust7 wrote:
On May 13 2012 10:05 NotSorry wrote:
All voice acting and story is going to be added for open beta, there are a few little easter eggs put in with 0.9.9 such as the hooded female figure that runs away as you move into the Warden's chamber to fight Brutus.

I bet that's Placeholder Quest Girl.


Act 3: Rise of the Place Holders!



Ah like i said.. some posts ago.. bow build is so op..
When i start HC char i was switching to bow for bosses ( im duelist) and it was so easy , so i sell my bow , and now only play sword/shield
SC 2 -LingsLover- EU -- Jaedong , NesTea , Nerchio , DRG , Moon , Oz , Tarson , Scarlett -- Dota 2 Pallad EU- NaVi - LGD
NotSorry
Profile Blog Joined October 2002
United States6722 Posts
May 13 2012 15:41 GMT
#2285
I only play rangers, more often than not with bow builds. Have never played a game that I felt made melee fun and/or exciting.
We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. - Orwell
pallad
Profile Joined September 2010
Poland1958 Posts
May 13 2012 16:01 GMT
#2286
On May 14 2012 00:41 NotSorry wrote:
I only play rangers, more often than not with bow builds. Have never played a game that I felt made melee fun and/or exciting.


I dont tell you dont play .. i just write that NOW in PoE bows and bow skills are OP , time for balance will come
SC 2 -LingsLover- EU -- Jaedong , NesTea , Nerchio , DRG , Moon , Oz , Tarson , Scarlett -- Dota 2 Pallad EU- NaVi - LGD
NotSorry
Profile Blog Joined October 2002
United States6722 Posts
May 13 2012 16:07 GMT
#2287
I would disagree, the damage of range is much lower than melee and their tankiness is much lower which is the trade off for being able to kite and avoid rather than just jump into the middle of everything and spam til either you or it is dead.
We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. - Orwell
Grend
Profile Blog Joined April 2010
1600 Posts
Last Edited: 2012-05-13 20:14:13
May 13 2012 20:13 GMT
#2288
Thanks to Horrde for giving me a beta key, much appreciated!

So now my Marauder is level 31 and still kicking quite a lot of ass, and I´m halfway through cruel.
Been doing some cursing (the life leech+ extra pot regen and some endurance charge stuff), with hp regen aura, and ice hammer. Works pretty well, just need a decent red four socket linked item and then I`m going to be pretty badass with the damage output increasing like 25-30 % instantly from that alone.

The general chat in this game is pretty entertaining with obviously quite a few TLers around.
Been discussing Bisu vs Flash, SC2 vs Diablo 3 and other fun stuff.
Only annoying part is the people who want to rip on D3, or PoE and every 5 minutes someone starts a idiotic debate about it.
Just play both, play one, or play nothing. It does not hurt you what others do for fun.
♞ Against the Wind - Bob Seger ♞
-Dustin-
Profile Blog Joined July 2011
United States718 Posts
Last Edited: 2012-05-13 21:22:06
May 13 2012 20:39 GMT
#2289
Anyone play the Shadow over the weekend? Whats your opinion on him? I was really excited for him hopefully he lives up to his bad-ass look.

Well I just made my Shadow and damn I love Double Strike! Hillock was just destroyed by that. I feel I may be using this skill for awhile.
pallad
Profile Joined September 2010
Poland1958 Posts
May 13 2012 20:51 GMT
#2290
On May 14 2012 01:07 NotSorry wrote:
I would disagree, the damage of range is much lower than melee and their tankiness is much lower which is the trade off for being able to kite and avoid rather than just jump into the middle of everything and spam til either you or it is dead.


But if you can play , and you have good skills (gems) in use..+ good items , nothing even gonna come close to you.
I dont attack you , or something.. its just OP , and you see in future they gonna nerf it.
SC 2 -LingsLover- EU -- Jaedong , NesTea , Nerchio , DRG , Moon , Oz , Tarson , Scarlett -- Dota 2 Pallad EU- NaVi - LGD
Myles
Profile Blog Joined March 2010
United States5162 Posts
May 13 2012 20:54 GMT
#2291
On May 14 2012 05:51 pallad wrote:
Show nested quote +
On May 14 2012 01:07 NotSorry wrote:
I would disagree, the damage of range is much lower than melee and their tankiness is much lower which is the trade off for being able to kite and avoid rather than just jump into the middle of everything and spam til either you or it is dead.


But if you can play , and you have good skills (gems) in use..+ good items , nothing even gonna come close to you.
I dont attack you , or something.. its just OP , and you see in future they gonna nerf it.

From what I've seen, pretty much every class seems to be considered OP.
Moderator
RaiZ
Profile Blog Joined April 2003
2813 Posts
May 13 2012 23:32 GMT
#2292
Didn't really like this game. The whole passive skills seems redundant. Pretty much every class can have the same attribute after a while right ? If so, what's the point in choosing one of the six characters in the beginning of the game ? This game for some reasons felt way complicated for absolutely no reasons. I guess it could be good for those who want to stick with the d2's nostalgia...
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
NotSorry
Profile Blog Joined October 2002
United States6722 Posts
Last Edited: 2012-05-14 00:46:21
May 14 2012 00:44 GMT
#2293
On May 14 2012 05:51 pallad wrote:
Show nested quote +
On May 14 2012 01:07 NotSorry wrote:
I would disagree, the damage of range is much lower than melee and their tankiness is much lower which is the trade off for being able to kite and avoid rather than just jump into the middle of everything and spam til either you or it is dead.


But if you can play , and you have good skills (gems) in use..+ good items , nothing even gonna come close to you.
I dont attack you , or something.. its just OP , and you see in future they gonna nerf it.

but when you mess up, you die in 1-2 hits, unlike most melee who can sit in a pack of mobs and spam away without risking death at any point

On May 14 2012 08:32 RaiZ wrote:
Didn't really like this game. The whole passive skills seems redundant. Pretty much every class can have the same attribute after a while right ? If so, what's the point in choosing one of the six characters in the beginning of the game ? This game for some reasons felt way complicated for absolutely no reasons. I guess it could be good for those who want to stick with the d2's nostalgia...
Stats will really effect which gear and skills you can use later on in game as the requirements for things get much higher.
We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. - Orwell
Haasts
Profile Joined October 2011
New Zealand4445 Posts
May 14 2012 10:16 GMT
#2294
My experience during the second public stress test weekend was a lot better than the first - a combination of quality of life changes (eg skill gem level up info on the UI, getting that first skill gem at the beginning of the game, etc). and I think the graphics were a little less murky/muddy this time around - I remember having to basically let my minions kill things in Merveil's Lair because I couldn't bloody well see anything in the tunnels, and this time I was fine as melee.

Not sure if it's my computer or the game, but does anyone else have problems with attempting to click a mob to attack it or whatever, but it's moved and you end up trundling on over past it? Gets frustrating with very very fast mobs like the snake/insect things in the pyramid - I'm fairly certain reflective damage or spamming ice lances took out more of those than my melee attacks.
PaniaoftheReef in Path of Exile TotA SSF SC // Lovelin fanclub // GreenTea #1
NotSorry
Profile Blog Joined October 2002
United States6722 Posts
May 14 2012 13:25 GMT
#2295
Are you clicking it and walking pass it which would be a bug or as you missing your click and walking pass it which would be player error?
We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. - Orwell
Haasts
Profile Joined October 2011
New Zealand4445 Posts
May 14 2012 13:40 GMT
#2296
Oh, it's not a bug, but in a way that I never encountered in Diablo/Torchlight/etc - it's possible my laptop is on the low end of systems that will run the game, but there's a certain sluggishness to the controls/responsiveness in a way I couldn't quite manage to compensate for with randomly-pathing faster mobs. Frustrating to deal with, anyway.
PaniaoftheReef in Path of Exile TotA SSF SC // Lovelin fanclub // GreenTea #1
Galdo
Profile Joined January 2012
United States338 Posts
May 14 2012 13:52 GMT
#2297
If you have trouble clicking past mobs when trying to left click to attack them, it's a pretty universal thing in this kind of game where if you hold shift you will stand still, possibly attacking air if that's what your mouse is over.
Daumen
Profile Joined July 2011
Germany1073 Posts
May 14 2012 14:19 GMT
#2298
Does any1 have a Beta-Key left over for Path of Exile? I would even take 2 xD

This game has so many features that are new (to me) like the currency system etc it got me hooked :>
President of the ReaL Fan Club.
frd
Profile Blog Joined August 2010
France164 Posts
May 14 2012 14:25 GMT
#2299
PoE didn't strike me as a particularly attractive game until now, but the beta did give some measure of appreciation for the game. The flask system is ingenious and opens interesting management strategies ; the barter system, while it freaks me out just a little bit, is actually kinda clever as well.

On the other hand, some aspects of the game were a bit off-putting. The drab art style was a real turn-off for me (brown, brown everywhere!) and the merchant interface was awful (click and drag). As some have already mentionned, the combat felt a bit stiff. Nowhere was that more evident than when using the Marauder's Leap ability, which takes nothing short of a full hour to arm itself. The fact Molten Armor (I think that's what it's called) interrupts your movement also falls within that category. Finally, I found that the targetting could be a bit fickle at times. These were my main issues with the game.

I also got the feeling the game went out of its way to shower you with magic and rare items, which meant both a lot of time wasted in vendoring and diluted the "cool factor" of a rare find. I also felt the game was hurt by the absence of a discernable overarching narrative.

I can see how the Passive build system would appeal to old-school ARPG maniacs, but I personnally ended-up slightly miffed that my weapon spec choice (2H in my case) meant that I would be stuck like that, since I like playing with new toys from time to time.

All in all, it looks to be a pretty good game, but I'm not sure it's one I'll be anxious to get back to once it's released.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
May 14 2012 15:33 GMT
#2300
On May 14 2012 23:25 frd wrote:
PoE didn't strike me as a particularly attractive game until now, but the beta did give some measure of appreciation for the game. The flask system is ingenious and opens interesting management strategies ; the barter system, while it freaks me out just a little bit, is actually kinda clever as well.

On the other hand, some aspects of the game were a bit off-putting. The drab art style was a real turn-off for me (brown, brown everywhere!) and the merchant interface was awful (click and drag). As some have already mentionned, the combat felt a bit stiff. Nowhere was that more evident than when using the Marauder's Leap ability, which takes nothing short of a full hour to arm itself. The fact Molten Armor (I think that's what it's called) interrupts your movement also falls within that category. Finally, I found that the targetting could be a bit fickle at times. These were my main issues with the game.

I also got the feeling the game went out of its way to shower you with magic and rare items, which meant both a lot of time wasted in vendoring and diluted the "cool factor" of a rare find. I also felt the game was hurt by the absence of a discernable overarching narrative.

I can see how the Passive build system would appeal to old-school ARPG maniacs, but I personnally ended-up slightly miffed that my weapon spec choice (2H in my case) meant that I would be stuck like that, since I like playing with new toys from time to time.

All in all, it looks to be a pretty good game, but I'm not sure it's one I'll be anxious to get back to once it's released.

Except for bolded part those are the problems of beta and game not being completed. In a year time I would bet most of these issue would be fixed.

As for bolded part, I agree with you. The game and skills lack fluency. I have been complaining about boring, slow Leap Slam from the moment I tried it 6 months ago. For whatever reason they don't care.
And being able to use some skills on the move would be a huge blessing for this game.
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