Path of Exile - Page 116
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Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game OR post your character name in the thread and ask for an invite Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends | ||
awu25
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NotSorry
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Blitzkrieg0
United States13132 Posts
On May 14 2012 19:16 Haasts wrote: My experience during the second public stress test weekend was a lot better than the first - a combination of quality of life changes (eg skill gem level up info on the UI, getting that first skill gem at the beginning of the game, etc). and I think the graphics were a little less murky/muddy this time around - I remember having to basically let my minions kill things in Merveil's Lair because I couldn't bloody well see anything in the tunnels, and this time I was fine as melee. Not sure if it's my computer or the game, but does anyone else have problems with attempting to click a mob to attack it or whatever, but it's moved and you end up trundling on over past it? Gets frustrating with very very fast mobs like the snake/insect things in the pyramid - I'm fairly certain reflective damage or spamming ice lances took out more of those than my melee attacks. On May 14 2012 22:40 Haasts wrote: Oh, it's not a bug, but in a way that I never encountered in Diablo/Torchlight/etc - it's possible my laptop is on the low end of systems that will run the game, but there's a certain sluggishness to the controls/responsiveness in a way I couldn't quite manage to compensate for with randomly-pathing faster mobs. Frustrating to deal with, anyway. I think this has something to do with connection lag. I started having similar problems when I was watching three or four streams while I was playing. Since the game is run part server side and part locally things like this happen where they aren't on the same page. On May 15 2012 01:13 NotSorry wrote: there is an option for little corner minimap rather than an overlay The problem is more that there are things that appear on the map that shouldn't. Like water appears on the map, but sometimes it is a boundary and sometimes it isn't, but they both look the same. It'd be better if it only appeared when it was a boundary because it is annoying guessing if you can go certain ways or not. Maybe some people think of this as additional exploration, but I didn't care for it personally. | ||
Grend
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lynx.oblige
Sierra Leone2268 Posts
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Dacendoran
United States825 Posts
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doubleupgradeobbies!
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Australia1187 Posts
On May 14 2012 05:39 -Dustin- wrote: Anyone play the Shadow over the weekend? Whats your opinion on him? I was really excited for him hopefully he lives up to his bad-ass look. Well I just made my Shadow and damn I love Double Strike! Hillock was just destroyed by that. I feel I may be using this skill for awhile. I've been playing shadow. But the main problem is that cleave, ground slam, leap slam and sweep don't work with claws or daggers, so it's really lacking any meaningful aoe the way most people are playing it. I'm personally playing a full casting shadow, cos his passive tree doesn't look to bad for spell casting and it's working ok, but yeah I'm surprised more people aren't doing that, claws and daggers look really lackluster atm when aoe is still king. | ||
awu25
United States2003 Posts
On May 15 2012 01:13 NotSorry wrote: there is an option for little corner minimap rather than an overlay What if I want to use an overlay? The minimap is something that can definitely be improved. Especially in a beta, the answer shouldn't be "you can do this instead" | ||
NotSorry
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radiatoren
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Meatloaf
Spain664 Posts
On May 15 2012 10:47 doubleupgradeobbies! wrote: I've been playing shadow. But the main problem is that cleave, ground slam, leap slam and sweep don't work with claws or daggers, so it's really lacking any meaningful aoe the way most people are playing it. I'm personally playing a full casting shadow, cos his passive tree doesn't look to bad for spell casting and it's working ok, but yeah I'm surprised more people aren't doing that, claws and daggers look really lackluster atm when aoe is still king. I use trap of fire as my AoE dont know at higher lvls though i only get to lvl 10 or so with my shadow. | ||
-Dustin-
United States717 Posts
![]() I'm thinking about starting a Trap-Shadow next I always did like Trapsins in Diablo2 so maybe I'll like it here too. But from what I've seen which is just up to the end of act 1 the traps don't drop to often, I have found Fire trap and Freeze Mine* lost my fire trap with my Shadow although. | ||
NotSorry
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beef42
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-Archangel-
Croatia7457 Posts
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CrazyF1r3f0x
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Does anyone have any Idea when this is supposed to come out? | ||
NotSorry
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CrazyF1r3f0x
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papaz
Sweden4149 Posts
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Meatloaf
Spain664 Posts
On May 16 2012 01:27 beef42 wrote: I honestly thought traps were quite underwhelming. I haven't played all that much with them yet, but the cooldown was long and the damage low. Maybe you guys will have more success, I got frustrated with them pretty quickly. well traps are nice not so much for when they blow up but because they set on fire anyone that comes across so if you put them in a line towards you they are mostly dead when they get there. combine that with phase run so you can get out of nasty situations and take isolated bosses im playing with claws , the direct damage is not so good as my hammer templar and you have to play "smarter" cleaning casters first and not getting surrounded. for me Phase Run + Dual Strike is the shit for the shadow and everything you can get to control spaces will fit nice , but you should not get surrounded and exploit the +speed of phase run (you can improve speed with some passives too) Ice mine? that sounds great hope i get one soon! Edit: I cant wait to get Flicker Strike too , think it would fit nice. Question: Someone leveled up the Ethereal knives gem? is it any good at higher lvls because right now it feels underwhelming... | ||
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