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On July 10 2011 03:36 Woony wrote:Show nested quote +On July 10 2011 03:34 broz0rs wrote: this will be interesting because there's a lot of discussion of whether the stream numbers that RIOT pulled off in DH were legit since it was on own3d.tv. Assuming this LoL tournament will be on MLG's stream, the talk of whether it will go over 100k unique viewers will finally be put to rest.
The numbers were legit, the whole discussion about that was pretty damn stupid. Listen to the Lo3 episode with Matt Marcou if you want to hear it from the ESPORTS council yourself.
if they were - why did the stream still have 80k a day AFTER the event?
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Still don't think LoL is balanced enough to play competitively -.-
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If you don't like League of Legends then don't watch it. Currently Starcraft 2 is MLGs biggest cash crop, it isn't going to disappear because they added a new game. MLG is in it to make money, if they feel that a certain game will bring more revenue then they will add that game. If anything this is good, by having two big games it will put more pressure on them to have good stream quality, etc.
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Lol has some solid gameplay and a massive playerbase to draw upon. It seems like they'd need a few more basic things to make it competitively viable though. Stuff like
-A dedicated spectator mode with the ability to swap perspectives -A pause function -A replay function
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On July 10 2011 11:55 wonderwall wrote: Lol has some solid gameplay and a massive playerbase to draw upon. It seems like they'd need a few more basic things to make it competitively viable though. Stuff like
-A dedicated spectator mode with the ability to swap perspectives -A pause function -A replay function
They have a dedicated spectator mode and a pause function would be under replay wouldn't it? Unless you mean an ingame pause.
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On July 10 2011 11:56 Gimmickkz wrote:Show nested quote +On July 10 2011 11:55 wonderwall wrote: Lol has some solid gameplay and a massive playerbase to draw upon. It seems like they'd need a few more basic things to make it competitively viable though. Stuff like
-A dedicated spectator mode with the ability to swap perspectives -A pause function -A replay function
They have a dedicated spectator mode and a pause function would be under replay wouldn't it? Unless you mean an ingame pause.
needs ingame pause, really really bad. If someone DCs, in a tournament game right now, they just keep on playing.
Obviously in game pause in game in matchmaking could be abused, I just want one on the tournament server.
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They have a dedicated spectator mode and a pause function would be under replay wouldn't it? Unless you mean an ingame pause.
An ingame pause function. Like what you have in Dota Hon and SC2. If someone drops from the game you can pause until they reconnect. Several games at dreamhack were ruined because of this as it became 4v5 for several minutes while the other player tried to reconnect.
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Obviously in game pause in game in matchmaking could be abused, I just want one on the tournament server.
It works fine in Hon. Requires all of the players on the team -1 to agree to the vote to pause. The other team can unpause it after 30 seconds.
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On July 10 2011 11:59 wonderwall wrote:Show nested quote +Obviously in game pause in game in matchmaking could be abused, I just want one on the tournament server. It works fine in Hon. Requires all of the players on the team -1 to agree to the vote to pause. The other team can unpause it after 30 seconds.
yeah it works fine in SC2 too as well. I really don't care if it's implemented into mm though, cause that's far less important compared too tournament server games. We need pause function on tournament server asap.
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They could always just add lan instead -.-
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They could always just add lan instead -.-
You still get crashes and disconnects in lan but yeah, that would solve a ton of MLG's problems.
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On July 10 2011 11:51 DiaBoLuS wrote:Show nested quote +On July 10 2011 03:36 Woony wrote:On July 10 2011 03:34 broz0rs wrote: this will be interesting because there's a lot of discussion of whether the stream numbers that RIOT pulled off in DH were legit since it was on own3d.tv. Assuming this LoL tournament will be on MLG's stream, the talk of whether it will go over 100k unique viewers will finally be put to rest.
The numbers were legit, the whole discussion about that was pretty damn stupid. Listen to the Lo3 episode with Matt Marcou if you want to hear it from the ESPORTS council yourself. if they were - why did the stream still have 80k a day AFTER the event?
Because the stream continued to show replays AFTER the event, and the client/website still linked to the stream for awhile AFTER the event. I'm sure many people didn't even realize they were watching replays.
Why do people who didn't even watch the stream make accusations like this based in pure fantasy?
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On July 10 2011 11:51 DiaBoLuS wrote:Show nested quote +On July 10 2011 03:36 Woony wrote:On July 10 2011 03:34 broz0rs wrote: this will be interesting because there's a lot of discussion of whether the stream numbers that RIOT pulled off in DH were legit since it was on own3d.tv. Assuming this LoL tournament will be on MLG's stream, the talk of whether it will go over 100k unique viewers will finally be put to rest.
The numbers were legit, the whole discussion about that was pretty damn stupid. Listen to the Lo3 episode with Matt Marcou if you want to hear it from the ESPORTS council yourself. if they were - why did the stream still have 80k a day AFTER the event?
The matches started early EU mornings and went on throughout the day, then during the nights they streamed replays for whoever was sleeping during the actual games. Amazing isn't it?
And like I said before, the LoL qualifiers for Dreamhack (without any advertising in the client at all!) had 69k viewers, and it wasn't even a LAN.
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It might be worth watching MLG then
Interesting ^^
lmao, so many lol-bashing, fun that they compare dota to LoL the same way I compare BW and SC2..
And sheesh guys, be happy for esports
Fyi since people seem to mention the lack of deny; there is hard enough lane domination as it is, I would be scared to death of a caitlyn with deny, for instance. It was in the game on a single hero (GP) which was a flawed mechanic, implementing it on all chars would make ranged champions retardedly overpowered in the laning phase and make non gap closer melees even more UP since they can hardly threaten any ranged as it is.
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I've never gotten the "pve in mah pvp" allure of Dota and all it's various spinoffs, but there's no denying the genre is hugely popular. Tons of people enjoy it all over the world, so smart move by MLG.
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On July 10 2011 14:00 Iplaythings wrote: It might be worth watching MLG then
Interesting ^^
lmao, so many lol-bashing, fun that they compare dota to LoL the same way I compare BW and SC2..
And sheesh guys, be happy for esports
Fyi since people seem to mention the lack of deny; there is hard enough lane domination as it is, I would be scared to death of a caitlyn with deny, for instance.
The game is designed around the lack of a deny system so obviously if you suddenly added a creep denying mechanics, however, the existence of this mechanic does make the laning phase in DotA and HoN more active and creates a direct competition between the players in the lane, particularly the solo lane. The laning phase in League of Legends is ridiculously passive and this is basically a consequence of design, games can often go 10 or more minutes without a single death, particularly since everyone runs Flash.
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YOU DON'T CAPATALIZE OF.
GAH.
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Like it or not LoL does infact have a decently high skillcap.....
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LoL what a gimmick game. Sorry that I'm kinda hatin', just don't like the fact that dota spinoffs think they they the shizzle.
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On July 10 2011 14:21 GaurdKnight wrote: Like it or not LoL does infact have a decently high skillcap.....
I don't know, I think depends on what you really consider "decently high", that's a pretty vague term.
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