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On July 10 2011 16:01 Skyeye wrote: OMFG the LoL numbers were every single person who logged in to play that day...anyone who thinks it really had 100k viewers is an idiot...how can a less popular game have more viewers than SC2...freaking morons in this world... Actually it didn't auto play, the people had to click a link from inside the client that would bring them to the stream, THEN they would have to start the stream.
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On July 10 2011 15:49 JBright wrote:Show nested quote +On July 10 2011 15:25 Ansinjunger wrote: Do high level profession matches of LoL or DotA have situations where a defending team that can't farm nearly as much money can make a comeback? I've obviously had such comebacks in pubs, but that's because pub players are cocky (me included) and make rash or stupid moves all the time. I don't know how really high level games play out, but I feel that the way they should play out is that one team basically gets an insurmountable income advantage, due to map control where one team fears to move out because the other is basically stronger in a straight up fight. Or do I simply not experience a high number of very close team battles in pubs simply because there's always one player bad enough to do bad things like chasing, not helping, or being a bad farmer, etc.?
That's a small issue i have with DotA, though, and I hope the following issue is less a problem with LoL, as I want to try it out, but it's also a reason I have a hard time wanting to support a competitive DotA scene. That reason is that the DotA community (from a pub perspective) is an absolute joke. In my 3,000ish ladder games (2k solo 1k team), I've probably been BM'd about 20 times. In my 7 years of DotA allstars (since version 3.2j, yup), I've seen BM as well as a lot of crying and whining in about 90% of all games. Yes, I've contributed somewhat, although I generally defend myself explaining to my ally why he got killed and why even if I helped it was a bad decision, and rarely do I go on the attack unprovoked, and I find trash talking almost entirely distasteful. Yet these are the linchpins, the hallmarks of going onto bnet and acting "big." I've seen some people who seem to have an entire routine worked out, including many people with real or "for the lulz" racial vendettas. The worst by comparison I've experienced on SC2 is that a lot of people like a certain portrait (no, I haven't watched Destiny's stream).
Is this possibly unfair to LoL or good mannered players at the top of the DotA/LoL scenes? Of course it's possible. But perhaps that explains my and some other people's skepticism regarding LoL, although I've noticed a lot of people simply saying that LoL is too easy compared to DotA. That doesn't rule out those like me who just feel that genre is currently too bad mannered compared to SC2. I hope LoL proves me wrong, and I'm actually interested in trying out it and HoN (I actually only found out in the last couple weeks those are dota spin-offs). But my years of DotA really put me on guard for a "shining well-mannered" experience in anything DotA related.
I'm not against all BM, Idra, MC (both of whom are really quite lovable, after all), but the garbage I've endured online (@DotA) is not how I'd like e-sports to be presented to any newcomers. There's times I want to show my parents/friends how awesome SC2 is, and there's times I don't want them reading the chat when I'm playing DotA, including things I've said.
Sorry this post is part of a somewhat bigger discussion and in spite of my fears, I'm actually optimistic about LoL at MLG, as long as SC2 remains main stage <3. Doesn't the defending team have a easier time farming up? The minion waves are pushing towards your base, so you get safer access to them; the leading team will have better control of the jungle and the buffs. A lot of the tournament-level games are usually pretty low on kills, so one good teamfight can really bring a team back.It all really comes down to communication and coordination. I haven't seen too much outward BM from the top players at the few big tournaments. They might argue amongst teammates on vent or something, but rarely anything go on chat. Riot knows these games are broadcasted and they probably talked to the players beforehand for Dreamhack/WCG. And since LoL is easier compared to DotA/HoN, there are a lot more people who play it casually and there tend to be less ragers.. There will always be assholes in every multiplayer game, but I think LoL has a smaller percentage of them compared to other DotA-like games.
naw it's way worse being on defense. you can't ward since you're stuck in base, and you can't do dragon/baron/anything(even your own buffs if they ward hard) since the reason you're stuck in base in the first place is cuz you're weaker. but if you have a strong lategame it may be viable to turtle.
riot decided it needed to create action by putting in npcs that give buffs/exp/gold when you kill them. they're in the jungle. if you're defending you have like 20% chance less of winning a teamfight(not when next to tower) because of the extra buffs/exp/gold. but at the same time if the team on offense fucks up they give all the buffs away(except baron).
not dying in lol is so crucial that it's what kills aggression. if 1 guy dies they take dragon. after that they have a big advantage, not just 1 kill. after the same team gets 3 more kills it's almost over. the other team has to resort to hard defense since that team has taken another dragon, their buffs and has gotten a tower as well probably. also with summoner spells it's impossible to gank anycompetent player. it's ironic. the philosphy behind lol was to encourage action, you get more gold by killing players than killing creeps(people just farm all game), you don't lose gold when you die(encourages noobs/casuals) and buffs promote action (promotes safety as well).
of course at low levels the game is fun as hell because everyone just blows
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On July 10 2011 16:26 shawster wrote:Show nested quote +On July 10 2011 15:49 JBright wrote:On July 10 2011 15:25 Ansinjunger wrote: Do high level profession matches of LoL or DotA have situations where a defending team that can't farm nearly as much money can make a comeback? I've obviously had such comebacks in pubs, but that's because pub players are cocky (me included) and make rash or stupid moves all the time. I don't know how really high level games play out, but I feel that the way they should play out is that one team basically gets an insurmountable income advantage, due to map control where one team fears to move out because the other is basically stronger in a straight up fight. Or do I simply not experience a high number of very close team battles in pubs simply because there's always one player bad enough to do bad things like chasing, not helping, or being a bad farmer, etc.?
That's a small issue i have with DotA, though, and I hope the following issue is less a problem with LoL, as I want to try it out, but it's also a reason I have a hard time wanting to support a competitive DotA scene. That reason is that the DotA community (from a pub perspective) is an absolute joke. In my 3,000ish ladder games (2k solo 1k team), I've probably been BM'd about 20 times. In my 7 years of DotA allstars (since version 3.2j, yup), I've seen BM as well as a lot of crying and whining in about 90% of all games. Yes, I've contributed somewhat, although I generally defend myself explaining to my ally why he got killed and why even if I helped it was a bad decision, and rarely do I go on the attack unprovoked, and I find trash talking almost entirely distasteful. Yet these are the linchpins, the hallmarks of going onto bnet and acting "big." I've seen some people who seem to have an entire routine worked out, including many people with real or "for the lulz" racial vendettas. The worst by comparison I've experienced on SC2 is that a lot of people like a certain portrait (no, I haven't watched Destiny's stream).
Is this possibly unfair to LoL or good mannered players at the top of the DotA/LoL scenes? Of course it's possible. But perhaps that explains my and some other people's skepticism regarding LoL, although I've noticed a lot of people simply saying that LoL is too easy compared to DotA. That doesn't rule out those like me who just feel that genre is currently too bad mannered compared to SC2. I hope LoL proves me wrong, and I'm actually interested in trying out it and HoN (I actually only found out in the last couple weeks those are dota spin-offs). But my years of DotA really put me on guard for a "shining well-mannered" experience in anything DotA related.
I'm not against all BM, Idra, MC (both of whom are really quite lovable, after all), but the garbage I've endured online (@DotA) is not how I'd like e-sports to be presented to any newcomers. There's times I want to show my parents/friends how awesome SC2 is, and there's times I don't want them reading the chat when I'm playing DotA, including things I've said.
Sorry this post is part of a somewhat bigger discussion and in spite of my fears, I'm actually optimistic about LoL at MLG, as long as SC2 remains main stage <3. Doesn't the defending team have a easier time farming up? The minion waves are pushing towards your base, so you get safer access to them; the leading team will have better control of the jungle and the buffs. A lot of the tournament-level games are usually pretty low on kills, so one good teamfight can really bring a team back.It all really comes down to communication and coordination. I haven't seen too much outward BM from the top players at the few big tournaments. They might argue amongst teammates on vent or something, but rarely anything go on chat. Riot knows these games are broadcasted and they probably talked to the players beforehand for Dreamhack/WCG. And since LoL is easier compared to DotA/HoN, there are a lot more people who play it casually and there tend to be less ragers.. There will always be assholes in every multiplayer game, but I think LoL has a smaller percentage of them compared to other DotA-like games. naw it's way worse being on defense. you can't ward since you're stuck in base, and you can't do dragon/baron/anything(even your own buffs if they ward hard) since the reason you're stuck in base in the first place is cuz you're weaker. but if you have a strong lategame it may be viable to turtle. riot decided it needed to create action by putting in npcs that give buffs/exp/gold when you kill them. they're in the jungle. if you're defending you have like 20% chance less of winning a teamfight(not when next to tower) because of the extra buffs/exp/gold. but at the same time if the team on offense fucks up they give all the buffs away(except baron). not dying in lol is so crucial that it's what kills aggression. if 1 guy dies they take dragon. after that they have a big advantage, not just 1 kill. after the same team gets 3 more kills it's almost over. the other team has to resort to hard defense since that team has taken another dragon, their buffs and has gotten a tower as well probably. also with summoner spells it's impossible to gank anycompetent player. it's ironic. the philosphy behind lol was to encourage action, you get more gold by killing players than killing creeps(people just farm all game), you don't lose gold when you die(encourages noobs/casuals) and buffs promote action (promotes safety as well). of course at low levels the game is fun as hell because everyone just blows
aka hour long turtlefests. sort of lame for an esport.
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On July 10 2011 16:13 Hakker wrote:Show nested quote +On July 10 2011 16:01 Skyeye wrote: OMFG the LoL numbers were every single person who logged in to play that day...anyone who thinks it really had 100k viewers is an idiot...how can a less popular game have more viewers than SC2...freaking morons in this world... Source? According to Xfire LoL is THE most popular pc game in the western world right now. Bigger than wow or cod. Sc2 is actually relatively low on the list. The rest of your post is so retarded it's not even worth mentioning.
Not every person uses Xfire.
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On July 10 2011 16:28 Proxity wrote:Show nested quote +On July 10 2011 16:13 Hakker wrote:On July 10 2011 16:01 Skyeye wrote: OMFG the LoL numbers were every single person who logged in to play that day...anyone who thinks it really had 100k viewers is an idiot...how can a less popular game have more viewers than SC2...freaking morons in this world... Source? According to Xfire LoL is THE most popular pc game in the western world right now. Bigger than wow or cod. Sc2 is actually relatively low on the list. The rest of your post is so retarded it's not even worth mentioning. Not every person uses Xfire.
Not everyone reports their tv watching habits to Nielson, but its still considered the most reliable and accurate way to measure tv viewership.
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On July 10 2011 16:01 Skyeye wrote: OMFG the LoL numbers were every single person who logged in to play that day...anyone who thinks it really had 100k viewers is an idiot...how can a less popular game have more viewers than SC2...freaking morons in this world...
Allright I'm sorry mate but I'm gonna have to wake u up here. League of Legends has FAR more players then Starcraft, does that make it a better game? Not at all, people play what they enjoy it's up to every individual player to judge about that. I play LoL myself and I can confirm that it did not autoplay, if you wanted it to play you had to click on it, which would open a website where you could watch it.
So yeh, the viewernumbers for LoL were legit.
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United States47024 Posts
On July 10 2011 16:00 Mordiford wrote: See, I don't know if one team being first at one event and 5th at the next event proves that the skill has gone up, I watched some of those games at both events and I don't really know if the team that won was playing that much better than the other team in some of those games, I mean even the players themselves seemed to attribute so much to the picks that it was ridiculous. It was hardly "the next event". Even on US, CLG went from literally winning every event they participated in, to having 3-4 teams that can contend with them or beat them on a regular basis.
On July 10 2011 16:00 Mordiford wrote: When being interviewed, HotShotGG basically said, "Yeah, they played well and we just got totally out-picked, we tried some new strategies and it didn't really work out", when asked to elaborate he basically said the strategy was, "Going mundo" and that didn't work out. There were other players sort of suggesting that picking was pretty much super-integral which is largely because the game's skill ceiling has effectively been reached by many of these top players, so apart from royal screw-ups and major suckage, the picks are effectively the major deciding factor in my opinion, they can be overcome, but the aforementioned design issues make them a huuuge hurdle. I also remember someone cited another team's player sitting on the sidelines saying, "That's it we've won" as their last player locked in, I can't remember who it was though. Hotshot has a generally poor attitude about this sort of thing. Even when CLG was winning everything, he was extremely prone to pin game losses on anything BUT bad play. Using his interview to prove anything related to that is pretty shaky evidence.
Also, if Dreamhack is evidence of anything--it's that a player who is skilled on a hero that is an "inferior pick" can hugely influence a game just by showing superior skill on that hero. That was shown in multiple games at the event.
On July 10 2011 16:00 Mordiford wrote: Also, I don't know if CLG was convincingly the best in the world a year ago, they just knew how to farm and it was pretty apparent that that was resolved early on by other teams. I don't really recall Fnatic's coordination being that much better either, it just looked like standard League of Legends, the same stuff I've seen and played like 6 months ago, just with different champions.
I don't know how much closer to "convincingly the world's best" you can get than the fact that they won literally every event they participated in.
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I liked reading TheYango and Mordiford talk. I'm more on Mordiford's side though.
I feel it's a game that will converge in a similar fashion as we have seen WoW do. There is very little for a single player to really add to the outcome of certain encounters. It's mostly a back and forth because everyone can negate everything, and it's the mistakes that really allow something to happen.
On top of that, when you add the team aspect into that. Obviously that is going to add a dimension of aptitude. However it's a very hard thing to really value. It's much less easy to spectate and be amazed by teamwork and coordination. Makes it harder for anyone to compete because they become dependent on others. And it has little to do with the game in the sense that it partially happens "outside" the game.
To come back to the point with WoW. As time went on, everything was so figured out, even running out of mana didn't decide the winner anymore. Because they figured out how to always be able to replenish it back enough to be able to continue long enough to be able replenish it back again. Wins came from mistakes, critical spells failing. Or a burst of crits that pushed it just over the back and forth edge of balance.
I quit playing LoL because eventually it started playing exactly like this. And I didn't have compenent friends nor the means or desire to pursue other ones to play this game competitively. I won't be watching streams of this game, other than the quick browse to see if I'm not mistaken and there are things for me to enjoy. But in general I just can't enjoy the game itself as a spectator.
Isn't that partially due to the game itself? Many people always said, unless you play WoW, you don't know what's going on and can't enjoy it. I tried to get friends to watch sometime but they couldn't stand it. Only after I had quit and watched a new event did I realize why. You are not connected at all because almost everything that happens is invisible.
To end, I do want to say that I hope LoL will do well and that the developers will change and implement what the community wants. I'm sure it can improve a lot more and those that play at that competitive level might know if that's true or what would be needed to move towards that.
And let me leave this for the LoL players. Part of the reason I would assume outsiders get mad is because of the whole esports thing. At least for me I can see that being valid. If this is how they see esports for the first time, I don't think they would be interested or it would leave a good impression.
I hope people will stop bashing your game with fabricated assumptions (the game is very popular and it's easy to understand why, its fun, its free, its low requirements to run, you can play with your friends and more). I hope some of you guys continue to represent your game well and or support others to do the same.
Best of luck, and cool your game is going to MLG
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On July 10 2011 16:13 Hakker wrote:Show nested quote +On July 10 2011 16:01 Skyeye wrote: OMFG the LoL numbers were every single person who logged in to play that day...anyone who thinks it really had 100k viewers is an idiot...how can a less popular game have more viewers than SC2...freaking morons in this world... Source? According to Xfire LoL is THE most popular pc game in the western world right now. Bigger than wow or cod. Sc2 is actually relatively low on the list. The rest of your post is so retarded it's not even worth mentioning. Someone is scared that SC2 might not be the biggest thing. Its ok to share lol. And yes it is WAY bigger than sc2 because people can get a hang of the game with ease and understand. Plus its free.
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United States47024 Posts
On July 10 2011 16:43 legatus legionis wrote:I liked reading TheYango and Mordiford talk. I'm more on Mordiford's side though. I feel it's a game that will converge in a similar fashion as we have seen WoW do. There is very little for a single player to really add to the outcome of certain encounters. It's mostly a back and forth because everyone can negate everything, and it's the mistakes that really allow something to happen. On top of that, when you add the team aspect into that. Obviously that is going to add a dimension of aptitude. However it's a very hard thing to really value. It's much less easy to spectate and be amazed by teamwork and coordination. Makes it harder for anyone to compete because they become dependent on others. And it has little to do with the game in the sense that it partially happens "outside" the game. To come back to the point with WoW. As time went on, everything was so figured out, even running out of mana didn't decide the winner anymore. Because they figured out how to always be able to replenish it back enough to be able to continue long enough to be able replenish it back again. Wins came from mistakes, critical spells failing. Or a burst of crits that pushed it just over the back and forth edge of balance. I quit playing LoL because eventually it started playing exactly like this. And I didn't have compenent friends nor the means or desire to pursue other ones to play this game competitively. I won't be watching streams of this game, other than the quick browse to see if I'm not mistaken and there are things for me to enjoy. But in general I just can't enjoy the game itself as a spectator. Isn't that partially due to the game itself? Many people always said, unless you play WoW, you don't know what's going on and can't enjoy it. I tried to get friends to watch sometime but they couldn't stand it. Only after I had quit and watched a new event did I realize why. You are not connected at all because almost everything that happens is invisible. To end, I do want to say that I hope LoL will do well and that the developers will change and implement what the community wants. I'm sure it can improve a lot more and those that play at that competitive level might know if that's true or what would be needed to move towards that. And let me leave this for the LoL players. Part of the reason I would assume outsiders get mad is because of the whole esports thing. At least for me I can see that being valid. If this is how they see esports for the first time, I don't think they would be interested or it would leave a good impression. I hope people will stop bashing your game with fabricated assumptions (the game is very popular and it's easy to understand why, its fun, its free, its low requirements to run, you can play with your friends and more). I hope some of you guys continue to represent your game well and or support others to do the same. Best of luck, and cool your game is going to MLG  I agree that this is a huge problem with LoL, and many MOBAs in general. But I think that in that case, saying that HoN/DotA should be run instead is folly because those two games are arguably even LESS accessible to the spectator. What's more, the community makes itself fairly inaccessible to the casual player as well. LoL at least attempts to make the game viewable from the angle of the casual player, even if not from the angle of the uninformed spectator (for whom I don't think any game has really catered well to except maybe SC:BW).
I don't think LoL is perfect esports game. Hell, I don't even think it's that good of an esports game. To be frank I think the closest thing that we have to the perfect Esports game is SC:BW, but we have to accept that BW will never gain enough widespread acceptance to make good on that. So we take the less perfect "competitive game" like SC2 because it's got better accessibility to today's audience. That's fine. But then reject a game like LoL that is drawing huge numbers and is very accessible based on subjective standards like "skillcap"? That's either subjective bullshit or straight up hypocrisy.
The only way that you could really deride picking up a game like LoL is if "skillcap" issues are creating un-subjective problems for competition (e.g. the game is stagnating, or is not differentiating skill well). I would argue that hasn't been a problem yet for LoL (Mordiford seems to disagree). It might be in the future, but hopefully DotA 2 will be out by the time it is.
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Do you guys player base will be the sole factor for games being eSports in the future?
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On July 10 2011 15:25 Ansinjunger wrote: Do high level profession matches of LoL or DotA have situations where a defending team that can't farm nearly as much money can make a comeback? I've obviously had such comebacks in pubs, but that's because pub players are cocky (me included) and make rash or stupid moves all the time. I don't know how really high level games play out, but I feel that the way they should play out is that one team basically gets an insurmountable income advantage, due to map control where one team fears to move out because the other is basically stronger in a straight up fight. Or do I simply not experience a high number of very close team battles in pubs simply because there's always one player bad enough to do bad things like chasing, not helping, or being a bad farmer, etc.?
That's a small issue i have with DotA, though, and I hope the following issue is less a problem with LoL, as I want to try it out, but it's also a reason I have a hard time wanting to support a competitive DotA scene. That reason is that the DotA community (from a pub perspective) is an absolute joke. In my 3,000ish ladder games (2k solo 1k team), I've probably been BM'd about 20 times. In my 7 years of DotA allstars (since version 3.2j, yup), I've seen BM as well as a lot of crying and whining in about 90% of all games. Yes, I've contributed somewhat, although I generally defend myself explaining to my ally why he got killed and why even if I helped it was a bad decision, and rarely do I go on the attack unprovoked, and I find trash talking almost entirely distasteful. Yet these are the linchpins, the hallmarks of going onto bnet and acting "big." I've seen some people who seem to have an entire routine worked out, including many people with real or "for the lulz" racial vendettas. The worst by comparison I've experienced on SC2 is that a lot of people like a certain portrait (no, I haven't watched Destiny's stream).
Is this possibly unfair to LoL or good mannered players at the top of the DotA/LoL scenes? Of course it's possible. But perhaps that explains my and some other people's skepticism regarding LoL, although I've noticed a lot of people simply saying that LoL is too easy compared to DotA. That doesn't rule out those like me who just feel that genre is currently too bad mannered compared to SC2. I hope LoL proves me wrong, and I'm actually interested in trying out it and HoN (I actually only found out in the last couple weeks those are dota spin-offs). But my years of DotA really put me on guard for a "shining well-mannered" experience in anything DotA related.
I'm not against all BM, Idra, MC (both of whom are really quite lovable, after all), but the garbage I've endured online (@DotA) is not how I'd like e-sports to be presented to any newcomers. There's times I want to show my parents/friends how awesome SC2 is, and there's times I don't want them reading the chat when I'm playing DotA, including things I've said.
Sorry this post is part of a somewhat bigger discussion and in spite of my fears, I'm actually optimistic about LoL at MLG, as long as SC2 remains main stage <3. For competitive HoN/DotA comeback chances mostly depend on lineups and execution, and a little bit of luck because mistakes can be made.
LoL suffers from raging too but it's not as bad due to the more casual outlook of players that play it. The problem with SC2 is that there's only a few things a bad player can blame (yourself, and the game) whereas in highly team dependent games like LoL/HoN/DotA these where reasons for losing aren't always apparent there's plenty of scapegoats to point at. How BM are people also depends on what region you play in too.
I think a lot of it in HoN/DotA has to do with the learning curve of the game, there aren't enough good guides and commentators spreading the right information through VoDs, guides lack visual information and are usually limited and get outdated very fast (Wiki?), and there are no good (foreign) regular commentators for either game.
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Just want to say to some of the people sort of insinuating things like the game's skill cap being reached or top players strats being all used up in LoL or that the game is stagnating...the meta has actually changed a lot just in the past few months. Where it's at right now it may stick for awhile but it wasn't very long ago that AD carrys were taking solo mid or solo top lane. It wasn't very long ago that running three solo lanes with a jungler plus roamer was common in the US scene. And as Yango pointed out, it wasn't very long ago that CLG won every single event for almost a year. Now CLG is probably the 5th or 6th team in the world...hell that may even be too high.
I'd also have to disagree with "most of the game gets decided by picks" argument as it just isn't true at all. Even though it was a bit more of a trolly game no one expected jungle Gangplank to really work out well but saintvicious has inspired a new flavor of the month by doing it. Twisted Fate, when he wasn't banned, had a pretty low impact on games which was surprising. Even Vayne, who was used in some examples and admittedly was played a lot, wasn't very dominating at DreamHack. As in, when Vayne got ran the team running her lost more games than they won.
While picking a good team comp is important it isn't going to mean the end of the game. I mean, obviously if your team does something like run Dr. Mundo you shouldn't expect to have as good of a chance. Most teams are gonna run similar comps, just because they pick one champ doesn't mean your team is going to lose now. If you let yourself get completely out picked and let their team have a ridiculous composition then yeah, you'll have a hard time winning. That's why picks/bans is important and when a team does get completely out picked (which is honestly rare in comp) it can be exciting to see how the team that got out picked plays.
For example, in the qualifiers while playing against Rock Solid, CLG had a lane of like Ashe and Soraka I believe. To counter this Rock Solid last picks Garen giving them Garen and Taric on bot lane. Garen and Taric will shit all over Ashe/Soraka. What does CLG do? They send Ashe and Soraka mid to double mid against Malz and leave Cho'gath bottom. This caused RS to send Taric mid which let Cho'gath just completely dominate Garen in bot lane. Just one example, but honestly it's rare that a team lets themselves get completely outpicked (that Hotshot statement is dumb because CLG had no business running Mundo and Hotshot blames anything but himself for loses).
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I don't get why people are getting defensive and feel threatened about LoL's fan base. I believe that fans of a specific game should be happy that another game is getting more chances at tournaments. It helps eSports to grow when there are more competitive games. It is not like LoL will replace SC2 at MLG because it would be a bad choice. The MLG staff know how big SC2 is and the turnout for each MLG continues to grow. I laugh when fans think that their game is THE game of eSports when they are other great titles such as Quake, Counter-Strike 1.6, DotA/LoL/HoN, Street Fighter, Tekken, etc.
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Hell, its about time. I am a huge fan of LoL, its just a game that can be so funny and relaxing, I really enjoy it.
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Watched a 5 minute clip once, never watched again. It was incredibly boring and I have no desire to delve any deeper. Having said that, another game with a large fanbase is always welcome to eSports.
It's not like they're going to drop SC2.
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Does that remind anyone else of R'yleh?
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Eh, I downloaded the game and tried to play it, did the tutorial, and never touched it again lol. It just seems so... boring I guess. GL to MLG and the devs though, hopefully it's successful.
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I honestly dont get all the ppl thinking that LoL being a noob-friendly game warrants them to bash on it. That's no different to ppl bashing on sc2 because it is a noob-friendly game with respect to bw. And alot of TLers play LoL, so much so that there is a subforum dedicated to it.
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On July 10 2011 03:41 Torte de Lini wrote:Show nested quote +On July 10 2011 03:40 LoLAdriankat wrote: Another great move by MLG. More than half of the unique viewers of MLG tuned in for Starcraft. Imagine if LoL was in the equation.
I sure hope they're prepared for the large influx of LoL viewers. No one wants to see a repeat of Dallas. QFT. Who will they have as casters though?
Looks like Joe Miller Wants to cast LoL for MLG.
http://twitter.com/#!/Joe_Miller/status/90045231440986114
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