• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:59
CEST 17:59
KST 00:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro24 Preview Pt1: Runway112v2 & SC: Evo Complete: Weekend Double Feature2Team Liquid Map Contest #21 - Presented by Monster Energy9uThermal's 2v2 Tour: $15,000 Main Event18Serral wins EWC 202549
Community News
Weekly Cups (Aug 11-17): MaxPax triples again!4Weekly Cups (Aug 4-10): MaxPax wins a triple6SC2's Safe House 2 - October 18 & 195Weekly Cups (Jul 28-Aug 3): herO doubles up6LiuLi Cup - August 2025 Tournaments7
StarCraft 2
General
Weekly Cups (Aug 11-17): MaxPax triples again! RSL Revival patreon money discussion thread Team Liquid Map Contest #21 - Presented by Monster Energy What mix of new and old maps do you want in the next 1v1 ladder pool? (SC2) : Would you prefer the game to be balanced around top-tier pro level or average pro level?
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL: Revival, a new crowdfunded tournament series LiuLi Cup - August 2025 Tournaments SEL Masters #5 - Korea vs Russia (SC Evo) Enki Epic Series #5 - TaeJa vs Classic (SC Evo)
Strategy
Custom Maps
External Content
Mutation # 487 Think Fast Mutation # 486 Watch the Skies Mutation # 485 Death from Below Mutation # 484 Magnetic Pull
Brood War
General
[ASL20] Ro24 Preview Pt1: Runway ASL 20 HYPE VIDEO! BW General Discussion Which top zerg/toss will fail in qualifiers? How do the new Battle.net ranks translate?
Tourneys
[ASL20] Ro24 Group A BWCL Season 63 Announcement Cosmonarchy Pro Showmatches KCM 2025 Season 3
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates [G] Mineral Boosting Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Total Annihilation Server - TAForever Beyond All Reason [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread The Games Industry And ATVI
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
The Biochemical Cost of Gami…
TrAiDoS
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 980 users

League Of Legends going to be added to MLG Raleigh - Page 7

Forum Index > General Games
Post a Reply
Prev 1 5 6 7 8 9 21 Next All
Grimjaw
Profile Blog Joined July 2011
178 Posts
July 10 2011 01:25 GMT
#121
I agree, but only an extent: it's becoming easier and easier for companies and teams to send players out for tournaments than before. Like I said before, I think DOTA2 is going be the premier moba when it comes out, bringing out LoL, DOTA, and HoN players alike - similar to SC2
Khaymus
Profile Blog Joined June 2008
United States750 Posts
July 10 2011 01:33 GMT
#122
On July 10 2011 10:22 Bona Fide wrote:
Is it insecurity, elitism, or just pure anger that drives the LoL/SC2 bashing? It's amazing how similarly the two are hated on.

[LoL|SC2] is inferior to [DotA|SCBW], I have no idea why it's getting so much attention. I mean, they've basically dumbed down the original and there's no skill involved. Things like [no more creep denying|multiple building select] have made it so easy to be good. And you have things like [Flash|auto-mine] making it so much more forgiving for ADD players.


The difference here is:

HoN/Dota already have a retardedly low skill cap...and LoL is even lower.
SC:BW had an unlimited skill cap...and SC2 is damn near close to that.

LoL is a joke for a competitive game.
Let them say we lived in the time of Boxer, Emperor of Terran. Let them say we lived in the time of Nal_rA, Dreamer of Protoss. Let them say we lived in the time of Savior, Master of the Zerg.
Furycrab
Profile Joined April 2010
Canada456 Posts
July 10 2011 01:43 GMT
#123
On July 10 2011 10:33 Khaymus wrote:
Show nested quote +
On July 10 2011 10:22 Bona Fide wrote:
Is it insecurity, elitism, or just pure anger that drives the LoL/SC2 bashing? It's amazing how similarly the two are hated on.

[LoL|SC2] is inferior to [DotA|SCBW], I have no idea why it's getting so much attention. I mean, they've basically dumbed down the original and there's no skill involved. Things like [no more creep denying|multiple building select] have made it so easy to be good. And you have things like [Flash|auto-mine] making it so much more forgiving for ADD players.


The difference here is:

HoN/Dota already have a retardedly low skill cap...and LoL is even lower.
SC:BW had an unlimited skill cap...and SC2 is damn near close to that.

LoL is a joke for a competitive game.


It's a different style of skill cap, the skill cap for just controlling your character is rather low, it's the whole 5 man team work that is on an entire level. Throw in a drafting system where you pretty much have to be capable of playing several different champions (since they can just ban or pick your character first) and you have a really high skill cap.

The issue with LoL is that it's a bit like starcraft sorta was for quite some time, running tournament/watching replays/casting is still a serious pain. However if they get competent casters and the spectator mode they showcased at DH, it will be a solid addition to MLG.

Too tired to come up with something witty.
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
July 10 2011 01:43 GMT
#124
On July 10 2011 10:33 Khaymus wrote:
Show nested quote +
On July 10 2011 10:22 Bona Fide wrote:
Is it insecurity, elitism, or just pure anger that drives the LoL/SC2 bashing? It's amazing how similarly the two are hated on.

[LoL|SC2] is inferior to [DotA|SCBW], I have no idea why it's getting so much attention. I mean, they've basically dumbed down the original and there's no skill involved. Things like [no more creep denying|multiple building select] have made it so easy to be good. And you have things like [Flash|auto-mine] making it so much more forgiving for ADD players.


The difference here is:

HoN/Dota already have a retardedly low skill cap...and LoL is even lower.
SC:BW had an unlimited skill cap...and SC2 is damn near close to that.

LoL is a joke for a competitive game.


Can't compare DotA to SC, but it definitely does not have a low skill cap. Much higher than most games. At a high level, tiny differences in skill mean a LOT. LoL eliminated a lot of the things that give DotA that high skill cap, though.
We found Dove in a soapless place.
LeLeech
Profile Joined June 2011
United Kingdom211 Posts
July 10 2011 01:50 GMT
#125
Will be interesting to see if LoL will pull huge numbers rivaling starcraft, but im pretty sure MLG wont include them individual ranks. Also with LoL taking a spot in a lot of tournaments it looks like its here to stay. Wonder how it will look like 10 years from now after DotA 2 enters the market.

Khaymus basically sums up my thoughts on the matter. LoL isn't an eSport, atleast not today. So many things wrong with the game to where it would be an insult to eSports to call it that.

LoL stream: ~190k viewers. SC2 stream: ~85k viewers. Really Blizzard?
LoLAdriankat
Profile Blog Joined August 2010
United States4307 Posts
Last Edited: 2011-07-10 01:56:47
July 10 2011 01:56 GMT
#126
On July 10 2011 10:33 Khaymus wrote:
Show nested quote +
On July 10 2011 10:22 Bona Fide wrote:
Is it insecurity, elitism, or just pure anger that drives the LoL/SC2 bashing? It's amazing how similarly the two are hated on.

[LoL|SC2] is inferior to [DotA|SCBW], I have no idea why it's getting so much attention. I mean, they've basically dumbed down the original and there's no skill involved. Things like [no more creep denying|multiple building select] have made it so easy to be good. And you have things like [Flash|auto-mine] making it so much more forgiving for ADD players.


The difference here is:

HoN/Dota already have a retardedly low skill cap...and LoL is even lower.
SC:BW had an unlimited skill cap...and SC2 is damn near close to that.

LoL is a joke for a competitive game.

Poker and chess have "low skill caps" and they're among the most renown competitive games. I heard decision making, risk calculating, and situation assessment are pretty important.
paper
Profile Blog Joined September 2004
13196 Posts
July 10 2011 01:59 GMT
#127
On July 10 2011 10:56 LoLAdriankat wrote:
Show nested quote +
On July 10 2011 10:33 Khaymus wrote:
On July 10 2011 10:22 Bona Fide wrote:
Is it insecurity, elitism, or just pure anger that drives the LoL/SC2 bashing? It's amazing how similarly the two are hated on.

[LoL|SC2] is inferior to [DotA|SCBW], I have no idea why it's getting so much attention. I mean, they've basically dumbed down the original and there's no skill involved. Things like [no more creep denying|multiple building select] have made it so easy to be good. And you have things like [Flash|auto-mine] making it so much more forgiving for ADD players.


The difference here is:

HoN/Dota already have a retardedly low skill cap...and LoL is even lower.
SC:BW had an unlimited skill cap...and SC2 is damn near close to that.

LoL is a joke for a competitive game.

Poker and chess have "low skill caps" and they're among the most renown competitive games. I heard decision making, risk calculating, and situation assessment are pretty important.


I don't think you know what "skill cap" is lol
Hates Fun🤔
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
July 10 2011 02:05 GMT
#128
On July 10 2011 10:33 Khaymus wrote:
Show nested quote +
On July 10 2011 10:22 Bona Fide wrote:
Is it insecurity, elitism, or just pure anger that drives the LoL/SC2 bashing? It's amazing how similarly the two are hated on.

[LoL|SC2] is inferior to [DotA|SCBW], I have no idea why it's getting so much attention. I mean, they've basically dumbed down the original and there's no skill involved. Things like [no more creep denying|multiple building select] have made it so easy to be good. And you have things like [Flash|auto-mine] making it so much more forgiving for ADD players.


The difference here is:

HoN/Dota already have a retardedly low skill cap...and LoL is even lower.
SC:BW had an unlimited skill cap...and SC2 is damn near close to that.

LoL is a joke for a competitive game.


You either don't know what a skill cap is, or you haven't actually looked at the HoN/Dota/LoL scene yet.
Mordiford
Profile Joined April 2011
4448 Posts
Last Edited: 2011-07-10 02:07:29
July 10 2011 02:05 GMT
#129
On July 10 2011 10:56 LoLAdriankat wrote:
Show nested quote +
On July 10 2011 10:33 Khaymus wrote:
On July 10 2011 10:22 Bona Fide wrote:
Is it insecurity, elitism, or just pure anger that drives the LoL/SC2 bashing? It's amazing how similarly the two are hated on.

[LoL|SC2] is inferior to [DotA|SCBW], I have no idea why it's getting so much attention. I mean, they've basically dumbed down the original and there's no skill involved. Things like [no more creep denying|multiple building select] have made it so easy to be good. And you have things like [Flash|auto-mine] making it so much more forgiving for ADD players.


The difference here is:

HoN/Dota already have a retardedly low skill cap...and LoL is even lower.
SC:BW had an unlimited skill cap...and SC2 is damn near close to that.

LoL is a joke for a competitive game.

Poker and chess have "low skill caps" and they're among the most renown competitive games. I heard decision making, risk calculating, and situation assessment are pretty important.


Those are based on your opponent and the variety of situations that are presented to you, that's why Chess is an iffy example because you often have a variety of options that your opponent can abuse as well, as is the case in Starcraft 2.

In League of Legends this is sort of limited in addition to the super simplistic mechanics of the games leads to an actual skill ceiling which furthermore leads to a lot of games being 60% decided at champion selection.

I feel like HoN or DotA are the super competitive games in this regard and while the individual skill cap is somewhat low, the team and competitor factor helps raise that, and while a similar situation exists in LoL, it's largely neutered to the point of a comparison not being possible.

Denying works as a good example of something that promotes activity within your lane and pits you directly against your opponent in-lane, in LoL it's not hard to continually get every creep in the push because last-hitting is also super easy for some reason so that's entire aspect of the game that's easy to be 100% at. These things matter for a competitive game.

Either way, good for MLG, it should pull in a large number of viewers, but I won't be very interested in it because as a spectator sport and a competitive eSport, League of Legends sort of blows.
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
July 10 2011 02:06 GMT
#130
I hope they do Phreak + Shureliya.

That'd just drive the entire audience insane.
kiss kiss fall in love
LoLAdriankat
Profile Blog Joined August 2010
United States4307 Posts
July 10 2011 02:07 GMT
#131
On July 10 2011 10:59 paper wrote:
Show nested quote +
On July 10 2011 10:56 LoLAdriankat wrote:
On July 10 2011 10:33 Khaymus wrote:
On July 10 2011 10:22 Bona Fide wrote:
Is it insecurity, elitism, or just pure anger that drives the LoL/SC2 bashing? It's amazing how similarly the two are hated on.

[LoL|SC2] is inferior to [DotA|SCBW], I have no idea why it's getting so much attention. I mean, they've basically dumbed down the original and there's no skill involved. Things like [no more creep denying|multiple building select] have made it so easy to be good. And you have things like [Flash|auto-mine] making it so much more forgiving for ADD players.


The difference here is:

HoN/Dota already have a retardedly low skill cap...and LoL is even lower.
SC:BW had an unlimited skill cap...and SC2 is damn near close to that.

LoL is a joke for a competitive game.

Poker and chess have "low skill caps" and they're among the most renown competitive games. I heard decision making, risk calculating, and situation assessment are pretty important.


I don't think you know what "skill cap" is lol

There are a million definitions of the word 'skill' and no one seems to agree on what it should be, and the post I replied to was implying that 'skill' means mechanical skill.
canikizu
Profile Joined September 2010
4860 Posts
July 10 2011 02:13 GMT
#132
On July 10 2011 09:20 starcraft911 wrote:
Why LOL and not HON... such le dissapoint!

Because until S2 gives HoN away for free, HoN will never surpass LoL even though it's the better game.
Lobotomist
Profile Joined May 2010
United States1541 Posts
Last Edited: 2011-07-10 02:17:14
July 10 2011 02:16 GMT
#133
Hm. How balanced do you guys feel LoL is? In my experience, with the aggressive release schedule for champions (1 every 2 weeks) it never really seemed to stabilize. Back when I played DotA, a new hero being released would completely change the hero-picking metagame, and took quite a bit of effort to balance.

I do like that the game gets constant support and updates though, and it's pretty freakin fun.
Teching to hive too quickly isn't just a risk: it's an ultrarisk
Mordiford
Profile Joined April 2011
4448 Posts
July 10 2011 02:27 GMT
#134
On July 10 2011 11:16 Lobotomist wrote:
Hm. How balanced do you guys feel LoL is? In my experience, with the aggressive release schedule for champions (1 every 2 weeks) it never really seemed to stabilize. Back when I played DotA, a new hero being released would completely change the hero-picking metagame, and took quite a bit of effort to balance.


I don't think it's very balanced for competitive play, partly because of their aggressive release schedule but also because of the core design philosophy. Also, their stable version for competitive play is essentially like... one version off from the current version, as the Season 1 Tournament showed. Vayne was a champion who had just been released like two weeks prior and was allowed in tournament play, she was in an overwhelming amount of games.

I'll mention what I identify as two key components of the imbalance in League of Legends. Role redundancy and role superiority. There is a lot of focus around developing champions for their specific roles which are pre-defined by Riot, in order to have a good team composition they gear teams towards picking a balanced amount of these roles so often times you're discouraged from pushing too many champions in one specific role, that's role redundancy.

Now, these roles are broad and specific at the same time and are tagged as such so one champion will basically be doing essentially the same thing as another champion with a slightly different flavor barring some champions that are mega-quirky, because of this there are a lot of champions that basically do everything another champion does, they just do it better which is role superiority. This can mean there's less work involved in doing what others do, less chance of error, more effectiveness with slightly more effort etc.

When combined, this causes what I perceive as an imbalance, not just in the individual champions from version to version with the power creep, but rather with the way teams are formed which results in a lot of games being largely decided at champion selection. In DotA and HoN, each hero fills a specific niche and situation and the objective is to create that situation for that hero with the other heroes which creates interesting synergy particularly when you factor in the number of team setup abilities, this is not the case in LoL as mentioned above which can both lead to stronger line-ups and less interesting gameplay for spectators.
Hakker
Profile Blog Joined May 2010
United States1360 Posts
Last Edited: 2011-07-10 02:36:19
July 10 2011 02:35 GMT
#135
Why does skill matter at all lol? It all depends on what has the better entertainment value. Baseball doesn't take as much skill as soccer but it's still the most popular game in the US. BW takes more skill than SC2, but BW is all but dead outside of korea and has been for ~8 years. Poker is not a hard game to play at a competitive level, and its probably the most popular strategy game in modern culture lol.

It all depends on entertainment value, and according to dreamhack numbers, LoL has proven to have the higher entertainment value of the other options MLG had.
Purpleh433
Profile Joined June 2011
30 Posts
July 10 2011 02:39 GMT
#136
Add as many new games as you want, Starcraft will always be the biggest and the best
Tabbris
Profile Blog Joined June 2010
Bangladesh2839 Posts
July 10 2011 02:40 GMT
#137
On July 10 2011 10:33 Khaymus wrote:
Show nested quote +
On July 10 2011 10:22 Bona Fide wrote:
Is it insecurity, elitism, or just pure anger that drives the LoL/SC2 bashing? It's amazing how similarly the two are hated on.

[LoL|SC2] is inferior to [DotA|SCBW], I have no idea why it's getting so much attention. I mean, they've basically dumbed down the original and there's no skill involved. Things like [no more creep denying|multiple building select] have made it so easy to be good. And you have things like [Flash|auto-mine] making it so much more forgiving for ADD players.


The difference here is:

HoN/Dota already have a retardedly low skill cap...and LoL is even lower.
SC:BW had an unlimited skill cap...and SC2 is damn near close to that.

LoL is a joke for a competitive game.

Just no. Sc BW is 10x harder than sc2. And before you say BW fanboy I played bw competivly for 2 years but only played sc2 since it came out. Sc2 is alot easier and saying that sc2 is near that skillcap is ridiculous when every korean already has near perfect macro
Mordiford
Profile Joined April 2011
4448 Posts
July 10 2011 02:40 GMT
#138
On July 10 2011 11:35 Hakker wrote:
Why does skill matter at all lol? It all depends on what has the better entertainment value. Baseball doesn't take as much skill as soccer but it's still the most popular game in the US. BW takes more skill than SC2, but BW is all but dead outside of korea and has been for ~8 years. Poker is not a hard game to play at a competitive level, and its probably the most popular strategy game in modern culture lol.

It all depends on entertainment value, and according to dreamhack numbers, LoL has proven to have the higher entertainment value of the other options MLG had.


No one is really arguing this as a business decision, they're mostly commenting on it as a competitive game and it's value for them personally as a spectator. I don't enjoy watching LoL very much and I don't consider it a good eSport, that's all.
Proxity
Profile Joined March 2011
United States126 Posts
July 10 2011 02:41 GMT
#139
A game with, NPC's, Gear, and Grinding a'int up my ally.

Good to see eSports growing, would appreciate if more games like BLC, and Quake.



Oh well, to each his own. Never got into LoL because the games took to long and kills really didn't seem to matter.
"Imagination is more important than knowledge."
Irave
Profile Joined October 2010
United States9965 Posts
July 10 2011 02:50 GMT
#140
Cute how this thread became a lets bash games thread. Instead of just being thrilled that MLG continues to grow. As well as another game having the chance to get some spotlight to bring more people into gaming.
Prev 1 5 6 7 8 9 21 Next All
Please log in or register to reply.
Live Events Refresh
Wardi Open
15:00
Mondays #48
WardiTV540
IndyStarCraft 167
BRAT_OK 120
Rex108
SteadfastSC91
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 577
Harstem 404
RotterdaM 181
IndyStarCraft 167
BRAT_OK 120
Rex 108
SteadfastSC 91
ProTech79
Codebar 28
StarCraft: Brood War
Britney 52467
Calm 6849
Sea 1551
EffOrt 1501
Horang2 1350
Shuttle 808
Flash 772
Jaedong 765
firebathero 374
ggaemo 268
[ Show more ]
Snow 197
Hyuk 163
Leta 154
Soulkey 99
Rush 96
hero 96
Soma 92
Hyun 90
Mong 89
Mind 87
ToSsGirL 65
PianO 59
sas.Sziky 39
zelot 26
Terrorterran 22
soO 18
Rock 17
Sacsri 15
Backho 14
HiyA 11
NaDa 11
Free 10
Dewaltoss 2
Dota 2
Gorgc7196
qojqva4063
Counter-Strike
ScreaM2972
zeus1422
markeloff528
edward80
Other Games
singsing2158
FrodaN1213
hiko1084
Lowko576
crisheroes536
Hui .336
ArmadaUGS208
KnowMe206
Liquid`VortiX135
XcaliburYe113
Trikslyr48
JuggernautJason35
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 9
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• StrangeGG 67
• poizon28 12
• iHatsuTV 8
• Dystopia_ 2
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV711
League of Legends
• Nemesis2601
• Jankos1259
• TFBlade813
Counter-Strike
• Shiphtur106
Upcoming Events
RotterdaM Event
1m
RotterdaM181
OSC
8h 1m
Replay Cast
18h 1m
Afreeca Starleague
18h 1m
JyJ vs TY
Bisu vs Speed
WardiTV Summer Champion…
19h 1m
PiGosaur Monday
1d 8h
Afreeca Starleague
1d 18h
Mini vs TBD
Soma vs sSak
WardiTV Summer Champion…
1d 19h
Online Event
2 days
The PondCast
2 days
[ Show More ]
WardiTV Summer Champion…
2 days
Replay Cast
3 days
LiuLi Cup
3 days
BSL Team Wars
4 days
Team Hawk vs Team Dewalt
Korean StarCraft League
4 days
CranKy Ducklings
4 days
SC Evo League
4 days
WardiTV Summer Champion…
4 days
[BSL 2025] Weekly
5 days
Sparkling Tuna Cup
5 days
SC Evo League
5 days
BSL Team Wars
6 days
Team Bonyth vs Team Sziky
Afreeca Starleague
6 days
Queen vs HyuN
EffOrt vs Calm
Wardi Open
6 days
Liquipedia Results

Completed

Proleague 2025-08-13
uThermal 2v2 Main Event
HCC Europe

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
CSL Season 18: Qualifier 1
SEL Season 2 Championship
WardiTV Summer 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

CSLAN 3
CSL 2025 AUTUMN (S18)
LASL Season 20
BSL Season 21
BSL 21 Team A
RSL Revival: Season 2
Maestros of the Game
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.