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League Of Legends going to be added to MLG Raleigh - Page 16

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RoosterSamurai
Profile Blog Joined March 2010
Japan2108 Posts
July 11 2011 13:28 GMT
#301
People are going to complain no matter what game gets into MLG. Just ignore mad people and be happy that LoL is getting more popularity.
Khenra
Profile Blog Joined January 2009
Netherlands885 Posts
July 11 2011 13:32 GMT
#302
I loved watching LoL during Dreamhack. I'm very happy to hear LoL is coming to MLG now too!
This signature is ruining eSports.
Corvi
Profile Blog Joined July 2008
Germany1406 Posts
July 11 2011 13:35 GMT
#303
On July 11 2011 16:32 antelope591 wrote:
Show nested quote +
On July 11 2011 08:52 overt wrote:
On July 11 2011 07:59 TheYango wrote:
On July 11 2011 07:46 Mordiford wrote:
I think those distinctions are important though, the additions made in SC2 took away from stuff that was largely unnecessary extra work.

It's like if I asked a basketball player to tap his head every time he dribbled the ball, that would be kinda dumb even though it may increase the overall amount of stuff a player has to do making the game harder, however, if I removed dribbling from the game, that would substantially lower the skill involved and more importantly removes a situation of direct competition between players, a situation where an opportunity for competitive conflict is created.

I feel like drawing the comparison between DotA and LoL isn't really the same thing as BW and SC2, sure there are some comparisons that can be drawn, but the degree to which they occur does matter.

You're proving my point. It's hard to make headway in this argument because what's "largely unnecessary work" is hugely subjective. Anyone seriously invested in SC1 will tell you that the mechanical demand of macro (and the corresponding tradeoffs it created between diverting your attention to either managing your production/economy and managing your army) was a hugely important aspect to the depth of SC1 as a game, and not "largely unnecessary work." The point being that depending how invested you are in the game, the importance you place on certain aspects is very subjective and will vary widely. To not be sympathetic to the importance of those gameplay elements from competitive gaming backgrounds not your own is hypocrisy.

Ironically, I used the exact analogy of "removing dribbling from the basketball" as an analogy for the simplification of macro in SC2 around this time last year.


Yeah. I wouldn't call removing the heavy macro from SC2 a good call by Blizzard. It's honestly just as ridiculous of a change as removing creep deny from LoL imo. Obviously people disagree and that's fine, it doesn't mean SC2 takes no skill or isn't interesting to watch, but it isn't just some minor change that isn't comparable to the DotA -> LoL change. I don't want this to be a BW vs. SC2 argument though, but I think the fact that so many SC2 fans complain about LoL as being a casual, no-skill, version of DotA is ironic to say the least.

I'd be fine if DotA2 replaced LoL as I hope it's good. Right now I play LoL because it's fun and because I can't stand the UI, graphics, and community of HoN. Would gladly move to DotA2 if it's as good as DotA was.


One positive for LoL like u mentioned is quite a friendly community as far as Ive seen in game. 90% of dota games had serious bm and hon is even worse. Its like every bm kid from dota decided to buy HoN. I dont remember actually playing a pub in that game where someone didnt talk shit or bm.


you are kidding, right? play some ranked games, do a mistake (or something a teammate considers a mistake) and 99,9% you will get flamed as if there is no tomorrow. the lol community is terrible and also lol is way too easy to be a reasonable esport.

they bring lol because of 2 points:
1. huge amount of players
2. kinda fun to watch others play it

it's like guitar hero.
MegaManEXE
Profile Joined September 2010
United States845 Posts
Last Edited: 2011-07-11 13:37:47
July 11 2011 13:35 GMT
#304
On July 11 2011 22:25 Am0n3r wrote:
Its constant 30k+ And finding a match takes much shorter time in HoN than in LoL


This isn't true at all unless you're 2k+ elo in LoL, which very few people are

For the average person you can find a game in 20 seconds or less usually

I was playing HoN while the LoL servers were down the other day and queue time took me a minute and a half to two minutes each time.
JAN0L
Profile Joined April 2010
Poland207 Posts
Last Edited: 2011-07-11 14:10:59
July 11 2011 14:06 GMT
#305
The main problem with watching any game of this type is the amount of knowledge you need to have to be able to understand whats going on. you basically need to know skills of all the heroes that are in the game, probably also items. There is no way the casters will be able to provide that knowledge in fast and accessible way to people unfamiliar with the game. I played DotA for 3 years and only now i got to know that Lich's ulti ministuns or that you can remove Rexar's stun by casting omniknight's repel(but not prevent it).

I cant agree with comparing simplifying mechanics in SC2 and removing deny from LoL.
Changes made to Starcraft don't affect the gameplay itself in theory you were able to do all these things if i would like to compare it to LoL i would say its like allowing player to see range of his spells and their exact AoE or the fact that you can check opponents items and stats while still keeping control of your hero(still its much smaller scale but thats just an example). Removing deny is more like adding a safe back expansion on each map in SC2 that can be denied only by being so aggressive that your enemy cant afford it.

Another thing that i think is overlooked its the way that towers behave in LoL. This makes basically impossible to towerdive in early game, and forces 2-1-2 lane setup(with possible jungler), while in DotA 1-1-3(most popular now), 1-2-2, 2-1-2, 0-1-4(Na'Vi style very fun to watch), 1-1-1 +2 roamers, and many variants with junglers are all possible. This is one of the drawback of game being designed over low-level players
calgar
Profile Blog Joined November 2007
United States1277 Posts
July 11 2011 14:27 GMT
#306
On July 11 2011 23:06 JAN0L wrote:Another thing that i think is overlooked its the way that towers behave in LoL. This makes basically impossible to towerdive in early game, and forces 2-1-2 lane setup(with possible jungler), while in DotA 1-1-3(most popular now), 1-2-2, 2-1-2, 0-1-4(Na'Vi style very fun to watch), 1-1-1 +2 roamers, and many variants with junglers are all possible. This is one of the drawback of game being designed over low-level players
I never played dota or hon so I'm unfamiliar with how the towers were different. What about them made a 014 setup possible, that sounds pretty interesting? I'm also a little skeptical of people harping on how low the skill level/dumbed down the game is because of how few people are at the top. I've found it to be deceptively difficult and a little frustrating but I've only recently started playing.
Psyqo
Profile Joined November 2007
United States401 Posts
July 11 2011 14:27 GMT
#307
Can't wait to see LoL via MLG, but please, for the love of god, do not get Phreak to cast the game. There are much better casters in the community. Let him do interviews or something if he has to show up.
Raisauce
Profile Blog Joined May 2010
Canada864 Posts
July 11 2011 14:28 GMT
#308
People who say LoL is a lower skilled game than DotA/HoN have not played it yet. If they have, then they haven't played it enough to understand that it takes an enormous amount of skill. I'm happy that LoL is added to MLG, its about time games like these get recognition (only other times were Dreamhack and Basshunter's DotA song lol).
Novalisk
Profile Blog Joined February 2011
Israel1818 Posts
July 11 2011 14:29 GMT
#309
On July 11 2011 23:06 JAN0L wrote:
The main problem with watching any game of this type is the amount of knowledge you need to have to be able to understand whats going on. you basically need to know skills of all the heroes that are in the game, probably also items. There is no way the casters will be able to provide that knowledge in fast and accessible way to people unfamiliar with the game. I played DotA for 3 years and only now i got to know that Lich's ulti ministuns or that you can remove Rexar's stun by casting omniknight's repel(but not prevent it).


I agree with this, and it's the main reason LoL won't be able to touch SC2 in terms of broad audience appeal.
/commercial
Raisauce
Profile Blog Joined May 2010
Canada864 Posts
July 11 2011 14:34 GMT
#310
On July 11 2011 23:29 Novalisk wrote:
Show nested quote +
On July 11 2011 23:06 JAN0L wrote:
The main problem with watching any game of this type is the amount of knowledge you need to have to be able to understand whats going on. you basically need to know skills of all the heroes that are in the game, probably also items. There is no way the casters will be able to provide that knowledge in fast and accessible way to people unfamiliar with the game. I played DotA for 3 years and only now i got to know that Lich's ulti ministuns or that you can remove Rexar's stun by casting omniknight's repel(but not prevent it).


I agree with this, and it's the main reason LoL won't be able to touch SC2 in terms of broad audience appeal.


LoL has the potential to pull in huge numbers. It may be tough to understand for people who don't play the game, but since its free there's a large fanbase. Look at dreamhack for example, didn't it pull in like 100k viewers?
snpnx
Profile Joined February 2010
Germany454 Posts
July 11 2011 14:35 GMT
#311
On July 11 2011 23:29 Novalisk wrote:
Show nested quote +
On July 11 2011 23:06 JAN0L wrote:
The main problem with watching any game of this type is the amount of knowledge you need to have to be able to understand whats going on. you basically need to know skills of all the heroes that are in the game, probably also items. There is no way the casters will be able to provide that knowledge in fast and accessible way to people unfamiliar with the game. I played DotA for 3 years and only now i got to know that Lich's ulti ministuns or that you can remove Rexar's stun by casting omniknight's repel(but not prevent it).


I agree with this, and it's the main reason LoL won't be able to touch SC2 in terms of broad audience appeal.

I love SC2 just like most on these forums, but LoL had more viewers on Dreamhack I think, so you can't say it doesn't have the appeal for a broader audience that SC2 has.
"Language is Freeware, in that it's free to use, but it's not Open Source, so you can't just change things how you like."
Novalisk
Profile Blog Joined February 2011
Israel1818 Posts
July 11 2011 14:37 GMT
#312
On July 11 2011 23:35 snpnx wrote:
Show nested quote +
On July 11 2011 23:29 Novalisk wrote:
On July 11 2011 23:06 JAN0L wrote:
The main problem with watching any game of this type is the amount of knowledge you need to have to be able to understand whats going on. you basically need to know skills of all the heroes that are in the game, probably also items. There is no way the casters will be able to provide that knowledge in fast and accessible way to people unfamiliar with the game. I played DotA for 3 years and only now i got to know that Lich's ulti ministuns or that you can remove Rexar's stun by casting omniknight's repel(but not prevent it).


I agree with this, and it's the main reason LoL won't be able to touch SC2 in terms of broad audience appeal.

I love SC2 just like most on these forums, but LoL had more viewers on Dreamhack I think, so you can't say it doesn't have the appeal for a broader audience that SC2 has.


What percentage of those LoL viewers don't play LoL?

SC2 is just so easy to look at and figure out what's going on. LoL only appeals to people who play the game.
/commercial
snpnx
Profile Joined February 2010
Germany454 Posts
Last Edited: 2011-07-11 14:51:36
July 11 2011 14:49 GMT
#313
On July 11 2011 23:37 Novalisk wrote:
Show nested quote +
On July 11 2011 23:35 snpnx wrote:
On July 11 2011 23:29 Novalisk wrote:
On July 11 2011 23:06 JAN0L wrote:
The main problem with watching any game of this type is the amount of knowledge you need to have to be able to understand whats going on. you basically need to know skills of all the heroes that are in the game, probably also items. There is no way the casters will be able to provide that knowledge in fast and accessible way to people unfamiliar with the game. I played DotA for 3 years and only now i got to know that Lich's ulti ministuns or that you can remove Rexar's stun by casting omniknight's repel(but not prevent it).


I agree with this, and it's the main reason LoL won't be able to touch SC2 in terms of broad audience appeal.

I love SC2 just like most on these forums, but LoL had more viewers on Dreamhack I think, so you can't say it doesn't have the appeal for a broader audience that SC2 has.


What percentage of those LoL viewers don't play LoL?

SC2 is just so easy to look at and figure out what's going on. LoL only appeals to people who play the game.


Well, of course I can't give you numbers, but I think most SC2-viewers also play SC2 at least
somewhat, or play other strategy-titles.
Same goes probably for LOL viewers, they either play LoL or at least play/know MOBA games.
"Language is Freeware, in that it's free to use, but it's not Open Source, so you can't just change things how you like."
Novalisk
Profile Blog Joined February 2011
Israel1818 Posts
Last Edited: 2011-07-11 14:52:41
July 11 2011 14:52 GMT
#314
On July 11 2011 23:49 snpnx wrote:
Show nested quote +
On July 11 2011 23:37 Novalisk wrote:
On July 11 2011 23:35 snpnx wrote:
On July 11 2011 23:29 Novalisk wrote:
On July 11 2011 23:06 JAN0L wrote:
The main problem with watching any game of this type is the amount of knowledge you need to have to be able to understand whats going on. you basically need to know skills of all the heroes that are in the game, probably also items. There is no way the casters will be able to provide that knowledge in fast and accessible way to people unfamiliar with the game. I played DotA for 3 years and only now i got to know that Lich's ulti ministuns or that you can remove Rexar's stun by casting omniknight's repel(but not prevent it).


I agree with this, and it's the main reason LoL won't be able to touch SC2 in terms of broad audience appeal.

I love SC2 just like most on these forums, but LoL had more viewers on Dreamhack I think, so you can't say it doesn't have the appeal for a broader audience that SC2 has.


What percentage of those LoL viewers don't play LoL?

SC2 is just so easy to look at and figure out what's going on. LoL only appeals to people who play the game.


Well, of course I can't give you numbers, but I think most SC2-viewers also play SC2 at least somewhat.


Though I don't play either all that often, I play LoL more than I play SC2. I still find SC2 more entertaining to watch, simply because I can follow the action in SC2 while I don't even come close to knowing what each individual champion and item is capable of in LoL.
/commercial
dicey
Profile Joined November 2010
142 Posts
Last Edited: 2011-07-11 19:50:12
July 11 2011 14:55 GMT
#315
On July 10 2011 22:56 zaii wrote:
Show nested quote +
On July 10 2011 03:41 Torte de Lini wrote:
On July 10 2011 03:40 LoLAdriankat wrote:
Another great move by MLG. More than half of the unique viewers of MLG tuned in for Starcraft. Imagine if LoL was in the equation.

I sure hope they're prepared for the large influx of LoL viewers. No one wants to see a repeat of Dallas.


QFT.
Who will they have as casters though?


Looks like Joe Miller Wants to cast LoL for MLG.

http://twitter.com/#!/Joe_Miller/status/90045231440986114


I hope they get Joe to cast, he's awesome at his job.

On July 11 2011 07:51 IMABUNNEH wrote:
LoL is a far more visually appealing game for the masses. Not seen DotA like... ever, however I've tried HoN a few times, and I hate the bigger map, I hate the stupid size of the jungle, I hate how dark the game is. Gameplay wise I didn't enjoy it either.


LoL is easier to overview. If they add the promised map in the next season and it's 4v4 it's going to be even better.

To all people who say LoL is boring to watch... some people enjoy it not being ultra-fast paced. It seems it's mostly Europeans, who prefer boring soccer over American football too. To each his own.

And if you're too proud about whatever game you think is better and has a better appeal, here's one more thing LoL has. Girls playing. LoL might be the only MLG game female viewers might actually tune in for (apart those 0.1% who might catch a game of SC2). Now before you use the argument on how LoL requires no skill since "lol, even girls can play it", and it can't be a competitive game for that or whatever reason: it seems easy money for you Dota and HoN pro's then, doesn't it? Still I'm fairly certain there won't be any total newcomers (like from Dota or HoN) to deliver a bracket upset for the next 2-3 LoL MLG events to come.

Edit: fixed misquoting Mordiford
snpnx
Profile Joined February 2010
Germany454 Posts
July 11 2011 15:01 GMT
#316
On July 11 2011 23:52 Novalisk wrote:
Show nested quote +
On July 11 2011 23:49 snpnx wrote:
On July 11 2011 23:37 Novalisk wrote:
On July 11 2011 23:35 snpnx wrote:
On July 11 2011 23:29 Novalisk wrote:
On July 11 2011 23:06 JAN0L wrote:
The main problem with watching any game of this type is the amount of knowledge you need to have to be able to understand whats going on. you basically need to know skills of all the heroes that are in the game, probably also items. There is no way the casters will be able to provide that knowledge in fast and accessible way to people unfamiliar with the game. I played DotA for 3 years and only now i got to know that Lich's ulti ministuns or that you can remove Rexar's stun by casting omniknight's repel(but not prevent it).


I agree with this, and it's the main reason LoL won't be able to touch SC2 in terms of broad audience appeal.

I love SC2 just like most on these forums, but LoL had more viewers on Dreamhack I think, so you can't say it doesn't have the appeal for a broader audience that SC2 has.


What percentage of those LoL viewers don't play LoL?

SC2 is just so easy to look at and figure out what's going on. LoL only appeals to people who play the game.


Well, of course I can't give you numbers, but I think most SC2-viewers also play SC2 at least somewhat.


Though I don't play either all that often, I play LoL more than I play SC2. I still find SC2 more entertaining to watch, simply because I can follow the action in SC2 while I don't even come close to knowing what each individual champion and item is capable of in LoL.


Hmm, I know LoL good enough to not have this problem, but I can see where you're coming from.
I don't think though, that you need to know everything about LoL to find it entertaining.
Plus, seeing how many towers are down and how many kills each team has gives you a good overview of which team is doing good or bad.
Albeit you may have the 'why-the-fuck-is-that-guy-dead-now?'-moment in LoL, which u probably wouldnt have in SC2.
Depends on the casters I guess.
But yeah, I find both entertaining, a good SC2 cast is very entertaining too.
"Language is Freeware, in that it's free to use, but it's not Open Source, so you can't just change things how you like."
taLbuk
Profile Joined April 2010
Madagascar1879 Posts
July 11 2011 15:01 GMT
#317
Not only one year ago was Starcraft in this same spot clamoring for legitimacy, and just like League ,people bashed on it non-stop and look where it is now. As I posted earlier, League is to DotA what SC2 is to Brood War, both have a moderately high skill ceiling, while DotA/HoN rely on more mechanics (i.e one player who out-lanes another can win the game single handed) while in League, it is possible to win a lane, however because its not as mechanically demanding, you don't often see two good players have a one sided lane, as both can be doing what they need to do towards that aspect.

League is alot quicker paced due to the rune/talent system, players often have much more mana or heath regeneration, along with other stats that allow early aggression. This comes with its up's and down's, it allows less passive play (which is currently stifled due to a certain summon skill named flash) but it also allows a lot more harassing in lane.

Just like sc2, there is still an extreme skill ceiling on strategy, as anyone who knows you add a five man team and synergy is king. It is not easy to coordinate 5 people flawlessly whether your playing DotA or League, both of which games have some issues with slight randomness and tend to favor a select few viable heroes rather than every hero being exactly playable.

I can understand some people disliking League because of either the cartoonish graphics or the "free to play" community, I won't fault people for that. I can also understand why some people believe that "Moba" and "AoS/ DotA" type games are boring and have a low skill-ceiling", But what I cannot understand are people who played DotA and HoN claiming that League of Legends is so far off in skill that its a joke. You Sirs, I cannot take seriously, and neither does anybody who played both DotA, HoN, and League at a respectable level can. People bashing league are a disgrace to the Moba community.
snpnx
Profile Joined February 2010
Germany454 Posts
July 11 2011 15:33 GMT
#318
On July 12 2011 00:01 taLbuk wrote:
Not only one year ago was Starcraft in this same spot clamoring for legitimacy, and just like League ,people bashed on it non-stop and look where it is now. As I posted earlier, League is to DotA what SC2 is to Brood War, both have a moderately high skill ceiling, while DotA/HoN rely on more mechanics (i.e one player who out-lanes another can win the game single handed) while in League, it is possible to win a lane, however because its not as mechanically demanding, you don't often see two good players have a one sided lane, as both can be doing what they need to do towards that aspect.

League is alot quicker paced due to the rune/talent system, players often have much more mana or heath regeneration, along with other stats that allow early aggression. This comes with its up's and down's, it allows less passive play (which is currently stifled due to a certain summon skill named flash) but it also allows a lot more harassing in lane.

Just like sc2, there is still an extreme skill ceiling on strategy, as anyone who knows you add a five man team and synergy is king. It is not easy to coordinate 5 people flawlessly whether your playing DotA or League, both of which games have some issues with slight randomness and tend to favor a select few viable heroes rather than every hero being exactly playable.

I can understand some people disliking League because of either the cartoonish graphics or the "free to play" community, I won't fault people for that. I can also understand why some people believe that "Moba" and "AoS/ DotA" type games are boring and have a low skill-ceiling", But what I cannot understand are people who played DotA and HoN claiming that League of Legends is so far off in skill that its a joke. You Sirs, I cannot take seriously, and neither does anybody who played both DotA, HoN, and League at a respectable level can. People bashing league are a disgrace to the Moba community.


Yea, people just don't see the skill it takes to coordinate a team well.
In LoL nothing works without coordination, but some just don't acknowledge that fact.
"Language is Freeware, in that it's free to use, but it's not Open Source, so you can't just change things how you like."
trollbone
Profile Blog Joined July 2007
France1905 Posts
July 11 2011 15:40 GMT
#319
On July 12 2011 00:01 snpnx wrote:
Show nested quote +
On July 11 2011 23:52 Novalisk wrote:
On July 11 2011 23:49 snpnx wrote:
On July 11 2011 23:37 Novalisk wrote:
On July 11 2011 23:35 snpnx wrote:
On July 11 2011 23:29 Novalisk wrote:
On July 11 2011 23:06 JAN0L wrote:
The main problem with watching any game of this type is the amount of knowledge you need to have to be able to understand whats going on. you basically need to know skills of all the heroes that are in the game, probably also items. There is no way the casters will be able to provide that knowledge in fast and accessible way to people unfamiliar with the game. I played DotA for 3 years and only now i got to know that Lich's ulti ministuns or that you can remove Rexar's stun by casting omniknight's repel(but not prevent it).


I agree with this, and it's the main reason LoL won't be able to touch SC2 in terms of broad audience appeal.

I love SC2 just like most on these forums, but LoL had more viewers on Dreamhack I think, so you can't say it doesn't have the appeal for a broader audience that SC2 has.


What percentage of those LoL viewers don't play LoL?

SC2 is just so easy to look at and figure out what's going on. LoL only appeals to people who play the game.


Well, of course I can't give you numbers, but I think most SC2-viewers also play SC2 at least somewhat.


Though I don't play either all that often, I play LoL more than I play SC2. I still find SC2 more entertaining to watch, simply because I can follow the action in SC2 while I don't even come close to knowing what each individual champion and item is capable of in LoL.


Hmm, I know LoL good enough to not have this problem, but I can see where you're coming from.
I don't think though, that you need to know everything about LoL to find it entertaining.
Plus, seeing how many towers are down and how many kills each team has gives you a good overview of which team is doing good or bad.
Albeit you may have the 'why-the-fuck-is-that-guy-dead-now?'-moment in LoL, which u probably wouldnt have in SC2.
Depends on the casters I guess.
But yeah, I find both entertaining, a good SC2 cast is very entertaining too.



really Sc2 easier to watch than LOL ? Its basicly the same for a people that doesnt know this games. If a newer player wtach for he first time a LOL game broadcasted then he has the entire laning phase (15-25 min) to see what the heroes are capable of doing. The animations are clean and so its easy to have a grasp of what the hereoes are doing. Then come the big battle and its harder to determine what the skills of one champion or one other (depends on the team comp, if they are aoe heavy well its hard to see something).
But for Sc2 its the same ! U have the start where u can see the basic units and all their applications, then the really big battle when u dont know where to look because of all the pew pew lasers and big explosions (full army protoss vs full army protoss jeez).

Dont forget also the casters, in LOL they are talking in depth about the hereoes, the metagame, the items, so you can understand whats going on. In SC2 they talk about the strategies in depth, more jokes ^^, etc....
Mordiford
Profile Joined April 2011
4448 Posts
Last Edited: 2011-07-11 17:03:45
July 11 2011 17:03 GMT
#320
On July 11 2011 23:55 dicey wrote:
Show nested quote +
On July 10 2011 22:56 zaii wrote:
On July 10 2011 03:41 Torte de Lini wrote:
On July 10 2011 03:40 LoLAdriankat wrote:
Another great move by MLG. More than half of the unique viewers of MLG tuned in for Starcraft. Imagine if LoL was in the equation.

I sure hope they're prepared for the large influx of LoL viewers. No one wants to see a repeat of Dallas.


QFT.
Who will they have as casters though?


Looks like Joe Miller Wants to cast LoL for MLG.

http://twitter.com/#!/Joe_Miller/status/90045231440986114


I hope they get Joe to cast, he's awesome at his job.

Show nested quote +
On July 11 2011 07:51 Mordiford wrote:
LoL is a far more visually appealing game for the masses. Not seen DotA like... ever, however I've tried HoN a few times, and I hate the bigger map, I hate the stupid size of the jungle, I hate how dark the game is. Gameplay wise I didn't enjoy it either.


LoL is easier to overview. If they add the promised map in the next season and it's 4v4 it's going to be even better.

To all people who say LoL is boring to watch... some people enjoy it not being ultra-fast paced. It seems it's mostly Europeans, who prefer boring soccer over American football too. To each his own.

And if you're too proud about whatever game you think is better and has a better appeal, here's one more thing LoL has. Girls playing. LoL might be the only MLG game female viewers might actually tune in for (apart those 0.1% who might catch a game of SC2). Now before you use the argument on how LoL requires no skill since "lol, even girls can play it", and it can't be a competitive game for that or whatever reason: it seems easy money for you Dota and HoN pro's then, doesn't it? Still I'm fairly certain there won't be any total newcomers (like from Dota or HoN) to deliver a bracket upset for the next 2-3 LoL MLG events to come.


Who are you quoting? I never said this...

What the fuck is going on? Someone else attributed something to me that I didn't say and now I'm straight up being misquoted.
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