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On July 11 2011 08:16 cALiFoRNiA KuSh wrote: LoL is so bad, the game being picked up = esports going backwards.
R.I.P esports!
Hi! Welcome to teamliquid.net Seeing as that was your 4th post EVER i feel i should give you a polite introduction into how the admins work on this site. Don't troll. You won't last long here if you do. If you feel that MLG adding LoL to their roster is a bad move feel free to state your reasons why so that others can discuss it with you. Don't make posts like these one liners expecting to get anything other than a ban or warning from a mod. Have a great day!
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On July 11 2011 09:01 Xinder wrote:Show nested quote +On July 11 2011 08:16 cALiFoRNiA KuSh wrote: LoL is so bad, the game being picked up = esports going backwards.
R.I.P esports! Hi! Welcome to teamliquid.net Seeing as that was your 4th post EVER i feel i should give you a polite introduction into how the admins work on this site. Don't troll. You won't last long here if you do. If you feel that MLG adding LoL to their roster is a bad move feel free to state your reasons why so that others can discuss it with you. Don't make posts like these one liners expecting to get anything other than a ban or warning from a mod. Have a great day!
Oh well...
You tried, but some can't be saved.
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Great move for MLG and for ESPORTS. LOL will bring a lot of viewers and hype.
+ Show Spoiler +lol/dota/hon are all boring to watch quit arguing 
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y can't people just get along.
some kids want to see sc2. they get sc2. some kids want lol. they get lol. some kids want to see reality shows. they get reality shows. demand drives what is shown.
and we like esports, so every kind of esports helps.
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On July 11 2011 09:08 Mordiford wrote:Show nested quote +On July 11 2011 09:01 Xinder wrote:On July 11 2011 08:16 cALiFoRNiA KuSh wrote: LoL is so bad, the game being picked up = esports going backwards.
R.I.P esports! Hi! Welcome to teamliquid.net Seeing as that was your 4th post EVER i feel i should give you a polite introduction into how the admins work on this site. Don't troll. You won't last long here if you do. If you feel that MLG adding LoL to their roster is a bad move feel free to state your reasons why so that others can discuss it with you. Don't make posts like these one liners expecting to get anything other than a ban or warning from a mod. Have a great day! Oh well... You tried, but some can't be saved.
I WAS SO CLOSE!!! I JUST WANTED TO SAVE A LIFE!!!!! NOOOO!!!! Oh well. YAY LoL for coming to MLG. Hoping in a year DotA 2 can get this kinda action. LoL/DotA style games are the only ones i'm good at and could have a chance to go pro in.... or somewhat pro...
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Awesome, hope Riot does what they did with Dreamhack to get the stream over 200k viewers LOL
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On July 11 2011 09:09 Drium wrote:Great move for MLG and for ESPORTS. LOL will bring a lot of viewers and hype. + Show Spoiler +lol/dota/hon are all boring to watch quit arguing 
surprisingly true lol
they are all boring to watch unless you know what's going on.
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Its only boring if you dont get what u r watching, i love watching LoL u learn alot.. and to see early game play is best. it might be boring when waiting for battles, but in the end its the best
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Those bashing LoL.. do you really think SC2 is interesting to watch? (from a non starcraft player pov.. think about it)
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Stop bashing LoL guys. Even if you think it's boring... who gives a fuck about what you think when millions of other people enjoy watching it? LoL was huge in DreamHack and has proven itself to be able to handle a large competitive scene. Nobody cares if LoL is shit it's going to grab viewers and promote esports with its huge ass player base. Riot is great at advertising their own crap and MLG is going to get tons of traffic by adding LoL to their roster
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On July 11 2011 08:52 overt wrote:Show nested quote +On July 11 2011 07:59 TheYango wrote:On July 11 2011 07:46 Mordiford wrote: I think those distinctions are important though, the additions made in SC2 took away from stuff that was largely unnecessary extra work.
It's like if I asked a basketball player to tap his head every time he dribbled the ball, that would be kinda dumb even though it may increase the overall amount of stuff a player has to do making the game harder, however, if I removed dribbling from the game, that would substantially lower the skill involved and more importantly removes a situation of direct competition between players, a situation where an opportunity for competitive conflict is created.
I feel like drawing the comparison between DotA and LoL isn't really the same thing as BW and SC2, sure there are some comparisons that can be drawn, but the degree to which they occur does matter. You're proving my point. It's hard to make headway in this argument because what's "largely unnecessary work" is hugely subjective. Anyone seriously invested in SC1 will tell you that the mechanical demand of macro (and the corresponding tradeoffs it created between diverting your attention to either managing your production/economy and managing your army) was a hugely important aspect to the depth of SC1 as a game, and not "largely unnecessary work." The point being that depending how invested you are in the game, the importance you place on certain aspects is very subjective and will vary widely. To not be sympathetic to the importance of those gameplay elements from competitive gaming backgrounds not your own is hypocrisy. Ironically, I used the exact analogy of "removing dribbling from the basketball" as an analogy for the simplification of macro in SC2 around this time last year. Yeah. I wouldn't call removing the heavy macro from SC2 a good call by Blizzard. It's honestly just as ridiculous of a change as removing creep deny from LoL imo. Obviously people disagree and that's fine, it doesn't mean SC2 takes no skill or isn't interesting to watch, but it isn't just some minor change that isn't comparable to the DotA -> LoL change. I don't want this to be a BW vs. SC2 argument though, but I think the fact that so many SC2 fans complain about LoL as being a casual, no-skill, version of DotA is ironic to say the least. I'd be fine if DotA2 replaced LoL as I hope it's good. Right now I play LoL because it's fun and because I can't stand the UI, graphics, and community of HoN. Would gladly move to DotA2 if it's as good as DotA was.
One positive for LoL like u mentioned is quite a friendly community as far as Ive seen in game. 90% of dota games had serious bm and hon is even worse. Its like every bm kid from dota decided to buy HoN. I dont remember actually playing a pub in that game where someone didnt talk shit or bm.
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On July 11 2011 15:39 dbddbddb wrote: Those bashing LoL.. do you really think SC2 is interesting to watch? (from a non starcraft player pov.. think about it) Yes, I do. Actually I dont play starcraft at all. I do play LoL though. Yet I love to watch sc2, and find watching LoL much more boring. It just seems to be quite repetitive and has less actions that make me go "wow!".
Imo LoL is not interesting to watch for people that dont play it. I think all people that watch it play the game themselves. For sc2 this seems to be somewhat different.
Problem for sc2 is that in the long term less people will play it compared to LoL, because it is more frustrating and more difficult to play.
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Awesome to hear, LoL IMO needs more exposure. They got a lot of viewers at dreamhack and stuff which is great, but it's really not mentioned all that much otherwise. It's a fun game (though it needs vast improvements, at least in europe. The server situation is horrible, it takes between 20 minutes to over an hour to login since the login queue is always full.)
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This looks interesting, I'll definitely watch some of it.
I used to play LoL so much, but now I am proud to say that I am over it :D.
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On July 11 2011 15:39 dbddbddb wrote: Those bashing LoL.. do you really think SC2 is interesting to watch? (from a non starcraft player pov.. think about it)
I watch every Starcraft event i can find, only have played 5 starcraft games in my life
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I won't be watching it, but gogo MLG!
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On July 11 2011 16:32 antelope591 wrote:Show nested quote +On July 11 2011 08:52 overt wrote:On July 11 2011 07:59 TheYango wrote:On July 11 2011 07:46 Mordiford wrote: I think those distinctions are important though, the additions made in SC2 took away from stuff that was largely unnecessary extra work.
It's like if I asked a basketball player to tap his head every time he dribbled the ball, that would be kinda dumb even though it may increase the overall amount of stuff a player has to do making the game harder, however, if I removed dribbling from the game, that would substantially lower the skill involved and more importantly removes a situation of direct competition between players, a situation where an opportunity for competitive conflict is created.
I feel like drawing the comparison between DotA and LoL isn't really the same thing as BW and SC2, sure there are some comparisons that can be drawn, but the degree to which they occur does matter. You're proving my point. It's hard to make headway in this argument because what's "largely unnecessary work" is hugely subjective. Anyone seriously invested in SC1 will tell you that the mechanical demand of macro (and the corresponding tradeoffs it created between diverting your attention to either managing your production/economy and managing your army) was a hugely important aspect to the depth of SC1 as a game, and not "largely unnecessary work." The point being that depending how invested you are in the game, the importance you place on certain aspects is very subjective and will vary widely. To not be sympathetic to the importance of those gameplay elements from competitive gaming backgrounds not your own is hypocrisy. Ironically, I used the exact analogy of "removing dribbling from the basketball" as an analogy for the simplification of macro in SC2 around this time last year. Yeah. I wouldn't call removing the heavy macro from SC2 a good call by Blizzard. It's honestly just as ridiculous of a change as removing creep deny from LoL imo. Obviously people disagree and that's fine, it doesn't mean SC2 takes no skill or isn't interesting to watch, but it isn't just some minor change that isn't comparable to the DotA -> LoL change. I don't want this to be a BW vs. SC2 argument though, but I think the fact that so many SC2 fans complain about LoL as being a casual, no-skill, version of DotA is ironic to say the least. I'd be fine if DotA2 replaced LoL as I hope it's good. Right now I play LoL because it's fun and because I can't stand the UI, graphics, and community of HoN. Would gladly move to DotA2 if it's as good as DotA was. One positive for LoL like u mentioned is quite a friendly community as far as Ive seen in game. 90% of dota games had serious bm and hon is even worse. Its like every bm kid from dota decided to buy HoN. I dont remember actually playing a pub in that game where someone didnt talk shit or bm.
Yeah, there are still plenty of trolls and douchebags who play LoL. But compared to HoN? Even if the graphics and the way the game presents itself didn't make it so confusing I couldn't get into that game because the HoN matches I've played consisted of one or more of my teammates yelling at me or trolling me while the other team just talks shit the entire game. You get it in every video game but it was a pretty huge turn off when it happened in every single game of HoN I played.
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I'd like to repeat something that is IMHO pretty objective: A) The health bars are too big and they overlap B) The actual models of heroes overlap
Very frequently you can't target the correct enemy, sometimes you can't target yourself properly when ganked. The result is that team fights are just a clusterF of heath bars and models, it's difficult to target what you want to target simply because of the horrible UI. If anything skills should depend on line of fire, not on target blocking. Make it easier for the players to target heroes they want while making them pay the cast if the line of fire gets blocked by the tank.
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Hurrah for League. Could care less about the haters.
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On July 11 2011 00:08 antelope591 wrote:Show nested quote +On July 11 2011 00:02 canikizu wrote:On July 10 2011 23:42 antelope591 wrote:On July 10 2011 23:38 Angra wrote:On July 10 2011 23:37 WinteRR wrote: I still find it sad that LoL actually gets taken seriously when there's HoN around.. The unfortunate fact is that it doesn't actually matter which game is more competitive when it comes to a game becoming competitive and popular. All that matters is how well it's marketed. :/ If LoL cost 20$ it would have like 5k players max. But Riot's pretty smart with the huge playerbase they've prolly made more off skins alone than s2's made off selling hon. Yeah S2 needs to give HoN for free. That's the only way to get more people interest in HoN. HoN's player base has been stale for a long time now. At this point its prolly too late for HoN...its too good a game to be free to play but not good enough to be worth 20$. Maybe cut the price to 5-10$....but with LoL having so much of the player base I don't think it will make a difference. You go on HoN and there's like 10k players compared to like a million for LoL...S2 just got outplayed by Riot on this one. Best thing to do is wait for Dota2. Its constant 30k+ And finding a match takes much shorter time in HoN than in LoL
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