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On June 30 2011 10:13 InRuin wrote:Show nested quote +On June 30 2011 09:59 Cyberspace1 wrote: I remember when crits were based on how many previous kills you had...the good ol' days. Isn't that still the case? You get more crits the better you're doing better? Show nested quote +On June 30 2011 10:05 Stoids wrote: Calm down there Yoda. The game is supposed to be fun. I believe that crits add more fun for me than they take away. Your opinion may be different, so feel free to start up your own server. Not to be a dick, but I can't imagine how anyone who's been playing the game for a while would think crits improve their experience. When I get a random crit I feel guilty and when I get critted I get infuriated. Can you explain why you feel this way?
It improves my experience, because if my teams sucks (happens often) but I'm wrecking house, I can annihilate the blob of enemies that are stupidly clustering together that I'd otherwise have issues with. It's great!
Also, the BGH analogy doesn't exactly work: competitive TF2 essentially forces classes on people and has smaller numbers of participants. Whereas the actual game doesn't do anything like that. So if you want talk class effectiveness on a large scale, well, there's pubs... and that's it.
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are the servers down? no servers showing up for me
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Damn, people really forgot how to just enjoy a fun game....
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Installed the game the other night with a bunch of mates, I have had it before but gosh it was brilliant fun. Loved playing scout, found it reminiscent of the mobility and how good it is to abuse it as zerg lol :D
Does anybody know if there are good weapons for him I should try trade for? I've always loved the scattergun and pistol, just curious about the others : )
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On June 30 2011 10:42 curreh wrote: Installed the game the other night with a bunch of mates, I have had it before but gosh it was brilliant fun. Loved playing scout, found it reminiscent of the mobility and how good it is to abuse it as zerg lol :D
Does anybody know if there are good weapons for him I should try trade for? I've always loved the scattergun and pistol, just curious about the others : ) Vanilla scout is best scout. As I would say for every class, other than the ubersaw.
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On June 30 2011 10:44 Shrub wrote:Show nested quote +On June 30 2011 10:42 curreh wrote: Installed the game the other night with a bunch of mates, I have had it before but gosh it was brilliant fun. Loved playing scout, found it reminiscent of the mobility and how good it is to abuse it as zerg lol :D
Does anybody know if there are good weapons for him I should try trade for? I've always loved the scattergun and pistol, just curious about the others : ) Vanilla scout is best scout. As I would say for every class, other than the ubersaw.
ah yeah thanks shrub : ) always felt that way but with that new shortstop pistol I thought it might of been better, my friend was going quite well with it! I love how they do that with weapons how they're all just as good it mostly just depends on what you prefer but the vanilla are still quite solid
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On June 30 2011 10:48 curreh wrote:Show nested quote +On June 30 2011 10:44 Shrub wrote:On June 30 2011 10:42 curreh wrote: Installed the game the other night with a bunch of mates, I have had it before but gosh it was brilliant fun. Loved playing scout, found it reminiscent of the mobility and how good it is to abuse it as zerg lol :D
Does anybody know if there are good weapons for him I should try trade for? I've always loved the scattergun and pistol, just curious about the others : ) Vanilla scout is best scout. As I would say for every class, other than the ubersaw. ah yeah thanks shrub : ) always felt that way but with that new shortstop pistol I thought it might of been better, my friend was going quite well with it! I love how they do that with weapons how they're all just as good it mostly just depends on what you prefer but the vanilla are still quite solid My bias is to not use the overpowered, broken, or dumb concepts (see demo knight) that valve insists on adding. While some weapons are viewed as upgrades by the community, I don't use them.
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On June 30 2011 10:29 Shrub wrote: I know there is random chance, but the point is to always eliminate as much of it as possible. The point I was and will continue to make is that having crits off doesn't mean you have to all of a sudden take the game seriously. They just are not a good mechanic. As for the feeling of joy, you did nothing to influence your chance of getting a crit. Wouldn't you feel better knowing that you outplayed that person? Wouldn't knowing that you did the work to outplay them, not an rng, make you feel more happy?
Your (now) bolded statement is not entirely accurate
http://www.teamfortress.com/post.php?id=2221
TF2 is casual game and has no pretense of being anything else (a third of the classes receive little or no play in competitive settings). The game is designed to be fun above all else and valve has created measures to improve that emotional rush you get from a good run. I'm sorry if crits do nothing for you but I personally go from 6 to midnight every time I get a crit nade off on 4 people crowded around a cart or checkpoint. Are crits a good mechanic for competetive play ? No, they're terrible in that context, but are they fun ? Fuck yeah.
I have been playing the game since before it's release (2007) and have came back to it time and time again because it's a damn fun game.
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On June 30 2011 11:56 Juffalo wrote:Show nested quote +On June 30 2011 10:29 Shrub wrote: I know there is random chance, but the point is to always eliminate as much of it as possible. The point I was and will continue to make is that having crits off doesn't mean you have to all of a sudden take the game seriously. They just are not a good mechanic. As for the feeling of joy, you did nothing to influence your chance of getting a crit. Wouldn't you feel better knowing that you outplayed that person? Wouldn't knowing that you did the work to outplay them, not an rng, make you feel more happy? Your (now) bolded statement is not entirely accurate http://www.teamfortress.com/post.php?id=2221TF2 is casual game and has no pretense of being anything else (a third of the classes receive little or no play in competitive settings). The game is designed to be fun above all else and valve has created measures to improve that emotional rush you get from a good run. I'm sorry if crits do nothing for you but I personally go from 6 to midnight every time I get a crit nade off on 4 people crowded around a cart or checkpoint. Are crits a good mechanic for competetive play ? No, they're terrible in that context, but are they fun ? Fuck yeah. I have been playing the game since before it's release (2007) and have came back to it time and time again because it's a damn fun game. I've been playing just about since release. I keep coming back because it was fun and now I just can't fill the void. Crits never made the game for me, the unlocks never made the game for me either. Nowadays I play more so to just enjoy the people on a server I've been going to for years. I know most of you would have gotten up and left TF2 a long time ago, but if valve had dropped support before the first class update, I'd still be playing today.
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On June 30 2011 12:12 Shrub wrote: I've been playing just about since release. I keep coming back because it was fun and now I just can't fill the void. Crits never made the game for me, the unlocks never made the game for me either. Nowadays I play more so to just enjoy the people on a server I've been going to for years. I know most of you would have gotten up and left TF2 a long time ago, but if valve had dropped support before the first class update, I'd still be playing today.
take up Hunstman sniping. Most fun shit ever. Melee demo is a blast too although you seem to be opposed to it.
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Crits make the game more enjoyable for casual gamers. It levels the playing field to some extent. It's also fun to get a random crit, kill half their team and feel a bit giddy inside.
Still, nothing better than making people rage as sniper.
On June 30 2011 09:59 Cyberspace1 wrote: I remember when crits were based on how many previous kills you had...the good ol' days. I'm pretty sure that's still the case, unless they've changed it again.
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can someone tell me why i cant play this online? i can play the tutorail and practice vs bots. but no servers appear and the quick match never finds me a game.
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On June 30 2011 12:18 Juffalo wrote:Show nested quote +On June 30 2011 12:12 Shrub wrote: I've been playing just about since release. I keep coming back because it was fun and now I just can't fill the void. Crits never made the game for me, the unlocks never made the game for me either. Nowadays I play more so to just enjoy the people on a server I've been going to for years. I know most of you would have gotten up and left TF2 a long time ago, but if valve had dropped support before the first class update, I'd still be playing today. take up Hunstman sniping. Most fun shit ever. Melee demo is a blast too although you seem to be opposed to it. Have done both, gave up on each of them for different reasons. I've just gone back to vanilla demo after abusing the hell out of sticky jumper caber for the past months, still fun just not as much as when I first started. The whip is amusing but I'll put mine away in a month or so and go back to the shovel.
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quit after 3 days or so of play. I vastly prefer twitch based shooters. This game just seems like an excuse for people who can't aim and say that Tf2 requires "teamwork" instead. Nothing wrong with that, but it's not my cup of tea.
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It could be argued TF requires more aim than a lot of 'twitch shooters' like CoD, for some of the classes at least.
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On June 30 2011 14:24 waffleduck wrote: It could be argued TF requires more aim than a lot of 'twitch shooters' like CoD, for some of the classes at least.
Hopefully he means like Quake 1/quake 3. To me, fast paced games are harder and more skillful than slow paced games. I would say the TF2 skill classes have at least as high of a skill ceiling as games like CoD and CS though.
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Hm, rendered unplayable by HL2.exe crashing. Dies on me/locks up with audio loop every 5-10 minutes.
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This game is definitely harder to master than CoD. Every time I pick up CoD for a week I end up going 25-2 most games, which is stupid for the minimal time I put into it. I can only get that in TF2 if I play sniper and people ignore me for a long time.
A big thing with TF2 is obviously your server. I have a couple of favourites and I very rarely go elsewhere.
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Eleven gigs... are you srs?
Guess I'll have to finish KOTOR and Pathologic before this bad boy goes on my HDD. (Yes it's small )
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Just downloaded this. I've been meaning to play this. Valve's "meet the" vids rule.
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